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When a window is destroyed, the corresponding actor may still be kept around for the destroy effect. But as the actor is removed from the compositor's stack list immediately, the compositor will always stack it above "valid" window actors - this is not what we want, so only update the compositor's list when the actor is actually destroyed. https://bugzilla.gnome.org/show_bug.cgi?id=735927 |
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.. | ||
plugins | ||
clutter-utils.c | ||
clutter-utils.h | ||
cogl-utils.c | ||
cogl-utils.h | ||
compositor-private.h | ||
compositor.c | ||
meta-background-actor-private.h | ||
meta-background-actor.c | ||
meta-background-group.c | ||
meta-background-image.c | ||
meta-background-private.h | ||
meta-background.c | ||
meta-cullable.c | ||
meta-cullable.h | ||
meta-module.c | ||
meta-module.h | ||
meta-plugin-manager.c | ||
meta-plugin-manager.h | ||
meta-plugin.c | ||
meta-shadow-factory-private.h | ||
meta-shadow-factory.c | ||
meta-shaped-texture-private.h | ||
meta-shaped-texture.c | ||
meta-surface-actor-wayland.c | ||
meta-surface-actor-wayland.h | ||
meta-surface-actor-x11.c | ||
meta-surface-actor-x11.h | ||
meta-surface-actor.c | ||
meta-surface-actor.h | ||
meta-texture-rectangle.c | ||
meta-texture-rectangle.h | ||
meta-texture-tower.c | ||
meta-texture-tower.h | ||
meta-window-actor-private.h | ||
meta-window-actor.c | ||
meta-window-group.c | ||
meta-window-group.h | ||
meta-window-shape.c | ||
meta-window-shape.h | ||
README | ||
region-utils.c | ||
region-utils.h |
Intro ===== Fix me. Env Vars ======== MUTTER_DISABLE_MIPMAPS - set to disable use of mipmaped windows.