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framework * configure.ac: * tests/*: The tests have been reorganised into different categories: conformance, interactive and micro benchmarks. - conformance tests can be run as part of automated tests - interactive tests are basically all the existing tests - micro benchmarks focus on a single performance metric I converted the timeline tests to conformance tests and also added some tests from Neil Roberts and Ebassi. Note: currently only the conformance tests use the glib test APIs, though the micro benchmarks should too. The other change is to make the unit tests link into monolithic binaries which makes the build time for unit tests considerably faster. To deal with the extra complexity this adds to debugging individual tests I have added some sugar to the makefiles so all the tests can be run directly via a symlink and when an individual test is run this way, then a note is printed to the terminal explaining exactly how that test may be debugged using GDB. There is a convenience make rule: 'make test-report', that will run all the conformance tests and hopefully even open the results in your web browser. It skips some of the slower timeline tests, but you can run those using 'make full-report'
157 lines
3.7 KiB
C
157 lines
3.7 KiB
C
#include <gmodule.h>
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#include <clutter/clutter.h>
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#include <string.h>
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#define DOT_SIZE 2
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#define TEX_SIZE 64
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typedef struct _CallbackData CallbackData;
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struct _CallbackData
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{
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ClutterActor *stage;
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ClutterActor *tex;
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ClutterActor *box;
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ClutterMotionEvent event;
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guint idle_source;
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};
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static ClutterActor *
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make_label (void)
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{
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ClutterActor *label;
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gchar *text;
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gchar *argv[] = { "ls", "--help", NULL };
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label = clutter_label_new ();
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clutter_label_set_font_name (CLUTTER_LABEL (label), "Sans 10");
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if (g_spawn_sync (NULL, argv, NULL,
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G_SPAWN_STDERR_TO_DEV_NULL | G_SPAWN_SEARCH_PATH,
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NULL, NULL, &text, NULL, NULL, NULL))
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{
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clutter_label_set_text (CLUTTER_LABEL (label), text);
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g_free (text);
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}
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return label;
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}
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static ClutterActor *
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make_tex (void)
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{
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ClutterActor *tex = clutter_texture_new ();
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clutter_actor_set_size (tex, TEX_SIZE * 2, TEX_SIZE * 2);
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return tex;
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}
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static ClutterActor *
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make_box (void)
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{
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ClutterActor *box;
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static const ClutterColor blue = { 0x00, 0x00, 0xff, 0xff };
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box = clutter_rectangle_new_with_color (&blue);
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clutter_actor_set_size (box, DOT_SIZE + 2, DOT_SIZE + 2);
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clutter_actor_hide (box);
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return box;
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}
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static gboolean
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on_motion_idle (gpointer user_data)
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{
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CallbackData *data = (CallbackData *) user_data;
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guchar *pixels, *p;
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guint stage_width, stage_height;
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gint x, y;
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data->idle_source = 0;
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clutter_actor_get_size (data->stage, &stage_width, &stage_height);
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x = CLAMP (data->event.x - TEX_SIZE / 2, 0, (int) stage_width - TEX_SIZE);
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y = CLAMP (data->event.y - TEX_SIZE / 2, 0, (int) stage_height - TEX_SIZE);
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clutter_actor_set_position (data->box, x + TEX_SIZE / 2 - 1,
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y + TEX_SIZE / 2 - 1);
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clutter_actor_show (data->box);
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/* Redraw so that the layouting will be done and the box will be
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drawn in the right position */
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clutter_redraw (CLUTTER_STAGE (data->stage));
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pixels = clutter_stage_read_pixels (CLUTTER_STAGE (data->stage),
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x, y, TEX_SIZE, TEX_SIZE);
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/* Make a red dot in the center */
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p = pixels + (TEX_SIZE / 2 - DOT_SIZE / 2) * TEX_SIZE * 4
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+ (TEX_SIZE / 2 - DOT_SIZE / 2) * 4;
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for (y = 0; y < DOT_SIZE; y++)
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{
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for (x = 0; x < DOT_SIZE; x++)
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{
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*(p++) = 255;
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memset (p, 0, 3);
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p += 3;
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}
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p += TEX_SIZE * 4 - DOT_SIZE * 4;
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}
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/* Set all of the alpa values to full */
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for (p = pixels + TEX_SIZE * TEX_SIZE * 4; p > pixels; p -= 4)
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*(p - 1) = 255;
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clutter_texture_set_from_rgb_data (CLUTTER_TEXTURE (data->tex),
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pixels, TRUE,
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TEX_SIZE, TEX_SIZE,
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TEX_SIZE * 4, 4, 0, NULL);
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g_free (pixels);
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return FALSE;
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}
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static gboolean
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on_motion (ClutterActor *stage, ClutterMotionEvent *event, CallbackData *data)
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{
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/* Handle the motion event in an idle handler so that multiple
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events will be combined into one */
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if (data->idle_source == 0)
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data->idle_source = clutter_threads_add_idle (on_motion_idle, data);
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data->event = *event;
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return FALSE;
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}
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G_MODULE_EXPORT int
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test_stage_read_pixels_main (int argc, char **argv)
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{
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CallbackData data;
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clutter_init (&argc, &argv);
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data.idle_source = 0;
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data.stage = clutter_stage_get_default ();
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data.tex = make_tex ();
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data.box = make_box ();
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clutter_actor_set_position (data.tex,
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clutter_actor_get_width (data.stage)
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- clutter_actor_get_width (data.tex),
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clutter_actor_get_height (data.stage)
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- clutter_actor_get_height (data.tex));
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clutter_container_add (CLUTTER_CONTAINER (data.stage),
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make_label (), data.tex, data.box, NULL);
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g_signal_connect (data.stage, "motion-event", G_CALLBACK (on_motion), &data);
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clutter_actor_show (data.stage);
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clutter_main ();
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return 0;
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}
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