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603f936745
framework * configure.ac: * tests/*: The tests have been reorganised into different categories: conformance, interactive and micro benchmarks. - conformance tests can be run as part of automated tests - interactive tests are basically all the existing tests - micro benchmarks focus on a single performance metric I converted the timeline tests to conformance tests and also added some tests from Neil Roberts and Ebassi. Note: currently only the conformance tests use the glib test APIs, though the micro benchmarks should too. The other change is to make the unit tests link into monolithic binaries which makes the build time for unit tests considerably faster. To deal with the extra complexity this adds to debugging individual tests I have added some sugar to the makefiles so all the tests can be run directly via a symlink and when an individual test is run this way, then a note is printed to the terminal explaining exactly how that test may be debugged using GDB. There is a convenience make rule: 'make test-report', that will run all the conformance tests and hopefully even open the results in your web browser. It skips some of the slower timeline tests, but you can run those using 'make full-report'
399 lines
10 KiB
C
399 lines
10 KiB
C
#include <config.h>
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#include <glib.h>
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#include <gmodule.h>
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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/* Coglbox declaration
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*--------------------------------------------------*/
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G_BEGIN_DECLS
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#define TEST_TYPE_COGLBOX test_coglbox_get_type()
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#define TEST_COGLBOX(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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#define TEST_COGLBOX_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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#define TEST_IS_COGLBOX(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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TEST_TYPE_COGLBOX))
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#define TEST_IS_COGLBOX_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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TEST_TYPE_COGLBOX))
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#define TEST_COGLBOX_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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typedef struct _TestCoglbox TestCoglbox;
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typedef struct _TestCoglboxClass TestCoglboxClass;
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typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
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struct _TestCoglbox
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{
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ClutterActor parent;
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/*< private >*/
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TestCoglboxPrivate *priv;
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};
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struct _TestCoglboxClass
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{
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ClutterActorClass parent_class;
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/* padding for future expansion */
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void (*_test_coglbox1) (void);
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void (*_test_coglbox2) (void);
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void (*_test_coglbox3) (void);
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void (*_test_coglbox4) (void);
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};
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static GType test_coglbox_get_type (void) G_GNUC_CONST;
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G_END_DECLS
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/* Coglbox private declaration
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*--------------------------------------------------*/
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G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
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#define TEST_COGLBOX_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
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struct _TestCoglboxPrivate
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{
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CoglHandle sliced_tex, not_sliced_tex;
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gint frame;
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gboolean use_sliced;
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gboolean use_linear_filtering;
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};
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/* Coglbox implementation
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*--------------------------------------------------*/
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static void
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test_coglbox_fade_texture (CoglHandle tex_id,
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ClutterFixed x1,
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ClutterFixed y1,
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ClutterFixed x2,
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ClutterFixed y2,
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ClutterFixed tx1,
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ClutterFixed ty1,
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ClutterFixed tx2,
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ClutterFixed ty2)
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{
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CoglTextureVertex vertices[4];
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CoglColor white;
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int i;
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vertices[0].x = x1;
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vertices[0].y = y1;
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vertices[0].z = 0;
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vertices[0].tx = tx1;
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vertices[0].ty = ty1;
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vertices[1].x = x1;
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vertices[1].y = y2;
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vertices[1].z = 0;
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vertices[1].tx = tx1;
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vertices[1].ty = ty2;
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vertices[2].x = x2;
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vertices[2].y = y2;
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vertices[2].z = 0;
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vertices[2].tx = tx2;
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vertices[2].ty = ty2;
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vertices[3].x = x2;
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vertices[3].y = y1;
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vertices[3].z = 0;
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vertices[3].tx = tx2;
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vertices[3].ty = ty1;
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for (i = 0; i < 4; i++)
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{
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cogl_color_set_from_4ub (&(vertices[i].color),
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255,
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255,
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255,
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((i ^ (i >> 1)) & 1) ? 0 : 128);
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}
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cogl_texture_polygon (tex_id, 4, vertices, TRUE);
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cogl_color_set_from_4ub (&white, 0xff, 0xff, 0xff, 0xff);
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cogl_color (&white);
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}
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static void
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test_coglbox_triangle_texture (CoglHandle tex_id,
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ClutterFixed x,
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ClutterFixed y,
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ClutterFixed tx1,
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ClutterFixed ty1,
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ClutterFixed tx2,
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ClutterFixed ty2,
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ClutterFixed tx3,
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ClutterFixed ty3)
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{
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CoglTextureVertex vertices[3];
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int tex_width = cogl_texture_get_width (tex_id);
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int tex_height = cogl_texture_get_height (tex_id);
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vertices[0].x = x + tx1 * tex_width;
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vertices[0].y = y + ty1 * tex_height;
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vertices[0].z = 0;
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vertices[0].tx = tx1;
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vertices[0].ty = ty1;
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vertices[1].x = x + tx2 * tex_width;
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vertices[1].y = y + ty2 * tex_height;
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vertices[1].z = 0;
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vertices[1].tx = tx2;
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vertices[1].ty = ty2;
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vertices[2].x = x + tx3 * tex_width;
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vertices[2].y = y + ty3 * tex_height;
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vertices[2].z = 0;
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vertices[2].tx = tx3;
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vertices[2].ty = ty3;
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cogl_texture_polygon (tex_id, 3, vertices, FALSE);
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}
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static void
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test_coglbox_paint (ClutterActor *self)
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{
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TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
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CoglHandle tex_handle = priv->use_sliced ? priv->sliced_tex
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: priv->not_sliced_tex;
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CoglColor white;
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int tex_width = cogl_texture_get_width (tex_handle);
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int tex_height = cogl_texture_get_height (tex_handle);
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cogl_color_set_from_4ub (&white, 255, 255, 255, 255);
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cogl_color (&white);
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cogl_texture_set_filters (tex_handle,
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priv->use_linear_filtering
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? CGL_LINEAR : CGL_NEAREST,
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priv->use_linear_filtering
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? CGL_LINEAR : CGL_NEAREST);
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cogl_push_matrix ();
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cogl_translate (tex_width / 2, 0, 0);
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cogl_rotate (priv->frame, 0, 1, 0);
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cogl_translate (-tex_width / 2, 0, 0);
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/* Draw a hand and refect it */
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cogl_texture_rectangle (tex_handle,
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0, 0,
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CLUTTER_INT_TO_FIXED (tex_width),
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CLUTTER_INT_TO_FIXED (tex_height),
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0, 0, CFX_ONE, CFX_ONE);
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test_coglbox_fade_texture (tex_handle,
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0, CLUTTER_INT_TO_FIXED (tex_height),
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CLUTTER_INT_TO_FIXED (tex_width),
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CLUTTER_INT_TO_FIXED (tex_height * 3 / 2),
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0, CFX_ONE,
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CFX_ONE, CFX_ONE / 2);
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cogl_pop_matrix ();
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cogl_push_matrix ();
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cogl_translate (tex_width * 3 / 2 + 60, 0, 0);
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cogl_rotate (priv->frame, 0, 1, 0);
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cogl_translate (-tex_width / 2 - 10, 0, 0);
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/* Draw the texture split into two triangles */
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test_coglbox_triangle_texture (tex_handle,
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0, 0,
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0, 0,
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0, CFX_ONE,
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CFX_ONE, CFX_ONE);
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test_coglbox_triangle_texture (tex_handle,
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CLUTTER_INT_TO_FIXED (20), 0,
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0, 0,
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CFX_ONE, 0,
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CFX_ONE, CFX_ONE);
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cogl_pop_matrix ();
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}
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static void
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test_coglbox_finalize (GObject *object)
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{
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G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
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}
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static void
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test_coglbox_dispose (GObject *object)
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{
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TestCoglboxPrivate *priv;
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priv = TEST_COGLBOX_GET_PRIVATE (object);
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cogl_texture_unref (priv->not_sliced_tex);
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cogl_texture_unref (priv->sliced_tex);
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G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
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}
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static void
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test_coglbox_init (TestCoglbox *self)
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{
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TestCoglboxPrivate *priv;
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GError *error = NULL;
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self->priv = priv = TEST_COGLBOX_GET_PRIVATE (self);
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priv->use_linear_filtering = FALSE;
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priv->use_sliced = FALSE;
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priv->sliced_tex = cogl_texture_new_from_file
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("redhand.png", 10, FALSE, COGL_PIXEL_FORMAT_ANY, &error);
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if (priv->sliced_tex == NULL)
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{
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g_warning ("Texture loading failed: %s", error->message);
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g_error_free (error);
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error = NULL;
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}
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priv->not_sliced_tex = cogl_texture_new_from_file
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("redhand.png", -1, FALSE, COGL_PIXEL_FORMAT_ANY, &error);
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if (priv->not_sliced_tex == NULL)
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{
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g_warning ("Texture loading failed: %s", error->message);
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g_error_free (error);
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}
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}
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static void
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test_coglbox_class_init (TestCoglboxClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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gobject_class->finalize = test_coglbox_finalize;
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gobject_class->dispose = test_coglbox_dispose;
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actor_class->paint = test_coglbox_paint;
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g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate));
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}
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static ClutterActor*
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test_coglbox_new (void)
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{
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return g_object_new (TEST_TYPE_COGLBOX, NULL);
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}
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static void
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frame_cb (ClutterTimeline *timeline,
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gint frame_num,
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gpointer data)
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{
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TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (data);
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priv->frame = frame_num;
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clutter_actor_queue_redraw (CLUTTER_ACTOR (data));
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}
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static void
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update_toggle_text (ClutterLabel *button, gboolean val)
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{
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clutter_label_set_text (button, val ? "Enabled" : "Disabled");
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}
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static gboolean
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on_toggle_click (ClutterActor *button, ClutterEvent *event,
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gboolean *toggle_val)
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{
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update_toggle_text (CLUTTER_LABEL (button), *toggle_val = !*toggle_val);
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return TRUE;
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}
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static ClutterActor *
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make_toggle (const char *label_text, gboolean *toggle_val)
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{
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ClutterActor *group = clutter_group_new ();
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ClutterActor *label = clutter_label_new_with_text ("Sans 14", label_text);
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ClutterActor *button = clutter_label_new_with_text ("Sans 14", "");
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clutter_actor_set_reactive (button, TRUE);
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update_toggle_text (CLUTTER_LABEL (button), *toggle_val);
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clutter_actor_set_position (button, clutter_actor_get_width (label) + 10, 0);
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clutter_container_add (CLUTTER_CONTAINER (group), label, button, NULL);
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g_signal_connect (button, "button-press-event", G_CALLBACK (on_toggle_click),
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toggle_val);
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return group;
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}
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G_MODULE_EXPORT int
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test_cogl_tex_polygon_main (int argc, char *argv[])
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{
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ClutterActor *stage;
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ClutterActor *coglbox;
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ClutterActor *filtering_toggle;
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ClutterActor *slicing_toggle;
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ClutterActor *note;
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ClutterTimeline *timeline;
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ClutterColor blue = { 0x30, 0x30, 0xff, 0xff };
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clutter_init (&argc, &argv);
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/* Stage */
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &blue);
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clutter_actor_set_size (stage, 640, 480);
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
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/* Cogl Box */
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coglbox = test_coglbox_new ();
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
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/* Timeline for animation */
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timeline = clutter_timeline_new (360, 60); /* num frames, fps */
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g_object_set (timeline, "loop", TRUE, NULL); /* have it loop */
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g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), coglbox);
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clutter_timeline_start (timeline);
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/* Labels for toggling settings */
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slicing_toggle = make_toggle ("Texture slicing: ",
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&(TEST_COGLBOX_GET_PRIVATE (coglbox)
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->use_sliced));
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clutter_actor_set_position (slicing_toggle, 0,
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clutter_actor_get_height (stage)
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- clutter_actor_get_height (slicing_toggle));
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filtering_toggle = make_toggle ("Linear filtering: ",
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&(TEST_COGLBOX_GET_PRIVATE (coglbox)
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->use_linear_filtering));
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clutter_actor_set_position (filtering_toggle, 0,
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clutter_actor_get_y (slicing_toggle)
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- clutter_actor_get_height (filtering_toggle));
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note = clutter_label_new_with_text ("Sans 10", "<- Click to change");
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clutter_actor_set_position (note,
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clutter_actor_get_width (filtering_toggle) + 10,
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(clutter_actor_get_height (stage)
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+ clutter_actor_get_y (filtering_toggle)) / 2
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- clutter_actor_get_height (note) / 2);
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clutter_container_add (CLUTTER_CONTAINER (stage),
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slicing_toggle,
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filtering_toggle,
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note,
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NULL);
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clutter_actor_show (stage);
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clutter_main ();
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return 0;
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}
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