mutter/cogl/cogl-color.c
Damien Lespiau 98f2d2516b cogl-color: Provide setters for all the channels
We only had getters for the red, green, blue and alpha channels of a
color. This meant that, if you wanted to change, say, the alpha
component of a color, one would need to query the red, green and blue
channels and use set_from_4ub() or set_from_4f().

Instead of this, just provide some setters for CoglColor, using the same
naming scheme than the existing getters.
2010-06-10 20:02:01 +01:00

273 lines
5.3 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "cogl.h"
#include "cogl-color.h"
#include "cogl-fixed.h"
CoglColor *
cogl_color_new (void)
{
return g_slice_new (CoglColor);
}
CoglColor *
cogl_color_copy (const CoglColor *color)
{
if (G_LIKELY (color))
return g_slice_dup (CoglColor, color);
return NULL;
}
void
cogl_color_free (CoglColor *color)
{
if (G_LIKELY (color))
g_slice_free (CoglColor, color);
}
void
cogl_color_set_from_4ub (CoglColor *dest,
guint8 red,
guint8 green,
guint8 blue,
guint8 alpha)
{
g_return_if_fail (dest != NULL);
dest->red = red;
dest->green = green;
dest->blue = blue;
dest->alpha = alpha;
}
void
cogl_color_set_from_4f (CoglColor *dest,
float red,
float green,
float blue,
float alpha)
{
g_return_if_fail (dest != NULL);
dest->red = (red * 255);
dest->green = (green * 255);
dest->blue = (blue * 255);
dest->alpha = (alpha * 255);
}
unsigned char
cogl_color_get_red_byte (const CoglColor *color)
{
return color->red;
}
float
cogl_color_get_red_float (const CoglColor *color)
{
return (float) color->red / 255.0;
}
float
cogl_color_get_red (const CoglColor *color)
{
return ((float) color->red / 255.0);
}
unsigned char
cogl_color_get_green_byte (const CoglColor *color)
{
return color->green;
}
float
cogl_color_get_green_float (const CoglColor *color)
{
return (float) color->green / 255.0;
}
float
cogl_color_get_green (const CoglColor *color)
{
return ((float) color->green / 255.0);
}
unsigned char
cogl_color_get_blue_byte (const CoglColor *color)
{
return color->blue;
}
float
cogl_color_get_blue_float (const CoglColor *color)
{
return (float) color->blue / 255.0;
}
float
cogl_color_get_blue (const CoglColor *color)
{
return ((float) color->blue / 255.0);
}
unsigned char
cogl_color_get_alpha_byte (const CoglColor *color)
{
return color->alpha;
}
float
cogl_color_get_alpha_float (const CoglColor *color)
{
return (float) color->alpha / 255.0;
}
float
cogl_color_get_alpha (const CoglColor *color)
{
return ((float) color->alpha / 255.0);
}
void
cogl_color_set_red_byte (CoglColor *color,
unsigned char red)
{
color->red = red;
}
void
cogl_color_set_red_float (CoglColor *color,
float red)
{
color->red = red * 255.0;
}
void
cogl_color_set_red (CoglColor *color,
float red)
{
color->red = red * 255.0;
}
void
cogl_color_set_green_byte (CoglColor *color,
unsigned char green)
{
color->green = green;
}
void
cogl_color_set_green_float (CoglColor *color,
float green)
{
color->green = green * 255.0;
}
void
cogl_color_set_green (CoglColor *color,
float green)
{
color->green = green * 255.0;
}
void
cogl_color_set_blue_byte (CoglColor *color,
unsigned char blue)
{
color->blue = blue;
}
void
cogl_color_set_blue_float (CoglColor *color,
float blue)
{
color->blue = blue * 255.0;
}
void
cogl_color_set_blue (CoglColor *color,
float blue)
{
color->blue = blue * 255.0;
}
void
cogl_color_set_alpha_byte (CoglColor *color,
unsigned char alpha)
{
color->alpha = alpha;
}
void
cogl_color_set_alpha_float (CoglColor *color,
float alpha)
{
color->alpha = alpha * 255.0;
}
void
cogl_color_set_alpha (CoglColor *color,
float alpha)
{
color->alpha = alpha * 255.0;
}
void
cogl_color_premultiply (CoglColor *color)
{
color->red = (color->red * color->alpha + 128) / 255;
color->green = (color->green * color->alpha + 128) / 255;
color->blue = (color->blue * color->alpha + 128) / 255;
}
void
cogl_color_unpremultiply (CoglColor *color)
{
if (color->alpha != 0)
{
color->red = (color->red * 255) / color->alpha;
color->green = (color->green * 255) / color->alpha;
color->blue = (color->blue * 255) / color->alpha;
}
}
gboolean
cogl_color_equal (gconstpointer v1, gconstpointer v2)
{
const guint32 *c1 = v1, *c2 = v2;
g_return_val_if_fail (v1 != NULL, FALSE);
g_return_val_if_fail (v2 != NULL, FALSE);
/* XXX: We don't compare the padding */
return *c1 == *c2 ? TRUE : FALSE;
}