mirror of
https://github.com/brl/mutter.git
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eae4561929
Provide macros to quickly query a flag, and remove all namespacing except the initial 'CLUTTER'.
804 lines
23 KiB
C
804 lines
23 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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* Authors:
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* Matthew Allum
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* Emmanuele Bassi
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* Robert Bragg
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* Neil Roberts
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <errno.h>
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#include "clutter-backend-egl.h"
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#include "clutter-stage-egl.h"
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#include "clutter-egl.h"
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#include "../clutter-private.h"
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#include "../clutter-main.h"
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#include "../clutter-debug.h"
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#include "../clutter-version.h"
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static ClutterBackendEGL *backend_singleton = NULL;
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static const gchar *clutter_fb_device = NULL;
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#ifdef COGL_HAS_X11_SUPPORT
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G_DEFINE_TYPE (ClutterBackendEGL, clutter_backend_egl, CLUTTER_TYPE_BACKEND_X11);
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#else
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G_DEFINE_TYPE (ClutterBackendEGL, clutter_backend_egl, CLUTTER_TYPE_BACKEND);
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#endif
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static void
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clutter_backend_at_exit (void)
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{
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if (backend_singleton)
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g_object_run_dispose (G_OBJECT (backend_singleton));
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}
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static gboolean
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clutter_backend_egl_pre_parse (ClutterBackend *backend,
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GError **error)
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{
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const gchar *env_string;
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#ifdef COGL_HAS_X11_SUPPORT
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ClutterBackendClass *backend_x11_class =
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CLUTTER_BACKEND_CLASS (clutter_backend_egl_parent_class);
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if (!backend_x11_class->pre_parse (backend, error))
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return FALSE;
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#endif
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env_string = g_getenv ("CLUTTER_FB_DEVICE");
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if (env_string != NULL && env_string[0] != '\0')
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clutter_fb_device = g_strdup (env_string);
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return TRUE;
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}
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static gboolean
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clutter_backend_egl_post_parse (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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#ifdef COGL_HAS_X11_SUPPORT
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ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
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ClutterBackendClass *backend_x11_class =
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CLUTTER_BACKEND_CLASS (clutter_backend_egl_parent_class);
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#endif
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EGLBoolean status;
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#ifdef COGL_HAS_X11_SUPPORT
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if (!backend_x11_class->post_parse (backend, error))
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return FALSE;
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#ifndef COGL_HAS_XLIB_SUPPORT
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#error "Clutter's EGL on X11 support currently only works with xlib Displays"
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#endif
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backend_egl->edpy =
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eglGetDisplay ((NativeDisplayType) backend_x11->xdpy);
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status = eglInitialize (backend_egl->edpy,
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&backend_egl->egl_version_major,
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&backend_egl->egl_version_minor);
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#else
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backend_egl->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
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status = eglInitialize (backend_egl->edpy,
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&backend_egl->egl_version_major,
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&backend_egl->egl_version_minor);
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#endif
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g_atexit (clutter_backend_at_exit);
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if (status != EGL_TRUE)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to Initialize EGL");
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return FALSE;
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}
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CLUTTER_NOTE (BACKEND, "EGL Reports version %i.%i",
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backend_egl->egl_version_major,
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backend_egl->egl_version_minor);
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return TRUE;
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}
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static gboolean
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clutter_backend_egl_create_context (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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#ifdef COGL_HAS_X11_SUPPORT
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ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
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#endif
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EGLConfig config;
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EGLint config_count = 0;
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EGLBoolean status;
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EGLint cfg_attribs[] = {
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/* NB: This must be the first attribute, since we may
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* try and fallback to no stencil buffer */
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EGL_STENCIL_SIZE, 2,
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EGL_RED_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_BLUE_SIZE, 1,
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EGL_ALPHA_SIZE, EGL_DONT_CARE,
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EGL_DEPTH_SIZE, 1,
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EGL_BUFFER_SIZE, EGL_DONT_CARE,
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#if defined (HAVE_COGL_GL)
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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#elif defined (HAVE_COGL_GLES2)
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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#else
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
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#endif
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_NONE
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};
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EGLDisplay edpy;
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gint retry_cookie = 0;
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const char *error_message = NULL;
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#ifdef COGL_HAS_XLIB_SUPPORT
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XVisualInfo *xvisinfo;
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XSetWindowAttributes attrs;
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#endif
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if (backend_egl->egl_context != EGL_NO_CONTEXT)
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return TRUE;
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edpy = clutter_egl_display ();
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/* XXX: we should get rid of this goto yukkyness, there is a fail:
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* goto at the end and this retry: goto at the top, but we should just
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* have a try_create_context() function and call it in a loop that
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* tries a different fallback each iteration */
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retry:
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/* Here we can change the attributes depending on the fallback count... */
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/* Some GLES hardware can't support a stencil buffer: */
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if (retry_cookie == 1)
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{
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g_warning ("Trying with stencil buffer disabled...");
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cfg_attribs[1 /* EGL_STENCIL_SIZE */] = 0;
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}
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/* XXX: at this point we only have one fallback */
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status = eglChooseConfig (edpy,
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cfg_attribs,
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&config, 1,
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&config_count);
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if (status != EGL_TRUE || config_count == 0)
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{
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error_message = "Unable to select a valid EGL configuration";
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goto fail;
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}
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#ifdef HAVE_COGL_GL
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eglBindAPI (EGL_OPENGL_API);
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#endif
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if (backend_egl->egl_context == EGL_NO_CONTEXT)
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{
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#ifdef HAVE_COGL_GLES2
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static const EGLint attribs[] =
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{ EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
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backend_egl->egl_context = eglCreateContext (edpy,
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config,
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EGL_NO_CONTEXT,
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attribs);
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#else
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backend_egl->egl_context = eglCreateContext (edpy,
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config,
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EGL_NO_CONTEXT,
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NULL);
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#endif
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if (backend_egl->egl_context == EGL_NO_CONTEXT)
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{
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error_message = "Unable to create a suitable EGL context";
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goto fail;
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}
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#ifdef COGL_HAS_XLIB_SUPPORT
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backend_egl->egl_config = config;
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#endif
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CLUTTER_NOTE (GL, "Created EGL Context");
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}
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#ifdef COGL_HAS_XLIB_SUPPORT
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/* COGL assumes that there is always a GL context selected; in order
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* to make sure that an EGL context exists and is made current, we use
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* a dummy, offscreen override-redirect window to which we can always
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* fall back if no stage is available */
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xvisinfo = clutter_backend_x11_get_visual_info (backend_x11);
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if (xvisinfo == NULL)
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{
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g_critical ("Unable to find suitable GL visual.");
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return FALSE;
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}
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attrs.override_redirect = True;
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attrs.colormap = XCreateColormap (backend_x11->xdpy,
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backend_x11->xwin_root,
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xvisinfo->visual,
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AllocNone);
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attrs.border_pixel = 0;
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backend_egl->dummy_xwin = XCreateWindow (backend_x11->xdpy,
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backend_x11->xwin_root,
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-100, -100, 1, 1,
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0,
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xvisinfo->depth,
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CopyFromParent,
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xvisinfo->visual,
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CWOverrideRedirect |
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CWColormap |
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CWBorderPixel,
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&attrs);
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XFree (xvisinfo);
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backend_egl->dummy_surface =
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eglCreateWindowSurface (edpy,
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backend_egl->egl_config,
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(NativeWindowType) backend_egl->dummy_xwin,
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NULL);
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if (backend_egl->dummy_surface == EGL_NO_SURFACE)
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{
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g_critical ("Unable to create an EGL surface");
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return FALSE;
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}
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eglMakeCurrent (edpy,
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backend_egl->dummy_surface,
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backend_egl->dummy_surface,
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backend_egl->egl_context);
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#else /* COGL_HAS_XLIB_SUPPORT */
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if (clutter_fb_device != NULL)
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{
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int fd = open (clutter_fb_device, O_RDWR);
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if (fd < 0)
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{
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int errno_save = errno;
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to open the framebuffer device '%s': %s",
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clutter_fb_device,
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g_strerror (errno_save));
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return FALSE;
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}
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else
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backend_egl->fb_device_id = fd;
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backend_egl->egl_surface =
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eglCreateWindowSurface (edpy,
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config,
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(NativeWindowType) backend_egl->fb_device_id,
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NULL);
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}
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else
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{
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backend_egl->egl_surface =
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eglCreateWindowSurface (edpy,
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config,
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(NativeWindowType) NULL,
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NULL);
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}
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if (backend_egl->egl_surface == EGL_NO_SURFACE)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to create EGL window surface");
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return FALSE;
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}
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CLUTTER_NOTE (BACKEND, "Setting context");
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/* Without X we assume we can have only one stage, so we
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* store the EGL surface in the backend itself, instead
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* of the StageWindow implementation, and we make it
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* current immediately to make sure the Cogl and Clutter
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* can query the EGL context for features.
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*/
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status = eglMakeCurrent (backend_egl->edpy,
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backend_egl->egl_surface,
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backend_egl->egl_surface,
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backend_egl->egl_context);
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eglQuerySurface (backend_egl->edpy,
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backend_egl->egl_surface,
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EGL_WIDTH,
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&backend_egl->surface_width);
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eglQuerySurface (backend_egl->edpy,
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backend_egl->egl_surface,
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EGL_HEIGHT,
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&backend_egl->surface_height);
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CLUTTER_NOTE (BACKEND, "EGL surface is %ix%i",
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backend_egl->surface_width,
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backend_egl->surface_height);
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#endif /* COGL_HAS_XLIB_SUPPORT */
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return TRUE;
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fail:
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/* NB: We currently only support a single fallback option */
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if (retry_cookie == 0)
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{
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retry_cookie = 1;
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goto retry;
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}
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"%s", error_message);
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return FALSE;
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}
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static void
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clutter_backend_egl_ensure_context (ClutterBackend *backend,
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ClutterStage *stage)
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{
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#ifndef COGL_HAS_XLIB_SUPPORT
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/* Without X we only have one EGL surface to worry about
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* so we can assume it is permanently made current and
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* don't have to do anything here. */
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#else
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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ClutterStageWindow *impl;
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if (stage == NULL ||
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CLUTTER_ACTOR_IN_DESTRUCTION (stage) ||
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((impl = _clutter_stage_get_window (stage)) == NULL))
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{
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CLUTTER_NOTE (BACKEND, "Clearing EGL context");
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eglMakeCurrent (backend_egl->edpy,
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EGL_NO_SURFACE,
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EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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}
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else
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{
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ClutterStageEGL *stage_egl;
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ClutterStageX11 *stage_x11;
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g_assert (impl != NULL);
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CLUTTER_NOTE (MULTISTAGE, "Setting context for stage of type %s [%p]",
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g_type_name (G_OBJECT_TYPE (impl)),
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impl);
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stage_egl = CLUTTER_STAGE_EGL (impl);
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stage_x11 = CLUTTER_STAGE_X11 (impl);
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if (backend_egl->egl_context == EGL_NO_CONTEXT)
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return;
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clutter_x11_trap_x_errors ();
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/* we might get here inside the final dispose cycle, so we
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* need to handle this gracefully
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*/
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if (stage_x11->xwin == None ||
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stage_egl->egl_surface == EGL_NO_SURFACE)
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{
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CLUTTER_NOTE (MULTISTAGE,
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"Received a stale stage, clearing all context");
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if (backend_egl->dummy_surface == EGL_NO_SURFACE)
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eglMakeCurrent (backend_egl->edpy,
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EGL_NO_SURFACE,
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EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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else
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eglMakeCurrent (backend_egl->edpy,
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backend_egl->dummy_surface,
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backend_egl->dummy_surface,
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backend_egl->egl_context);
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}
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else
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{
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CLUTTER_NOTE (MULTISTAGE, "Setting real surface current");
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eglMakeCurrent (backend_egl->edpy,
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stage_egl->egl_surface,
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stage_egl->egl_surface,
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backend_egl->egl_context);
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}
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if (clutter_x11_untrap_x_errors ())
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g_critical ("Unable to make the stage window 0x%x the current "
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"EGLX drawable",
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(int) stage_x11->xwin);
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}
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#endif /* COGL_HAS_XLIB_SUPPORT */
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}
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static void
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clutter_backend_egl_redraw (ClutterBackend *backend,
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ClutterStage *stage)
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{
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ClutterStageWindow *impl;
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impl = _clutter_stage_get_window (stage);
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if (!impl)
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return;
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g_assert (CLUTTER_IS_STAGE_EGL (impl));
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clutter_stage_egl_redraw (CLUTTER_STAGE_EGL (impl), stage);
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}
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#ifdef HAVE_TSLIB
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static void
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clutter_backend_egl_init_events (ClutterBackend *backend)
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{
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/* XXX: This should be renamed to _clutter_events_tslib_init */
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_clutter_events_egl_init (CLUTTER_BACKEND_EGL (backend));
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}
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#endif
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static void
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clutter_backend_egl_finalize (GObject *gobject)
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{
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if (backend_singleton)
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backend_singleton = NULL;
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G_OBJECT_CLASS (clutter_backend_egl_parent_class)->finalize (gobject);
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}
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static void
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clutter_backend_egl_dispose (GObject *gobject)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (gobject);
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#ifdef COGL_HAS_X11_SUPPORT
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ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (gobject);
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#else
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (backend_egl->stage);
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#endif
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/* We chain up before disposing our own resources so that
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ClutterBackendX11 will destroy all of the stages before we
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destroy the egl context. Otherwise the actors may try to make GL
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calls during destruction which causes a crash */
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G_OBJECT_CLASS (clutter_backend_egl_parent_class)->dispose (gobject);
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#ifdef HAVE_TSLIB
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/* XXX: This should be renamed to _clutter_events_tslib_uninit */
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_clutter_events_egl_uninit (backend_egl);
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#endif
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#ifdef COGL_HAS_XLIB_SUPPORT
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if (backend_egl->dummy_surface != EGL_NO_SURFACE)
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{
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eglDestroySurface (backend_egl->edpy, backend_egl->dummy_surface);
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backend_egl->dummy_surface = EGL_NO_SURFACE;
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}
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if (backend_egl->dummy_xwin)
|
|
{
|
|
XDestroyWindow (backend_x11->xdpy, backend_egl->dummy_xwin);
|
|
backend_egl->dummy_xwin = None;
|
|
}
|
|
|
|
#else /* COGL_HAS_XLIB_SUPPORT */
|
|
|
|
if (backend_egl->egl_surface != EGL_NO_SURFACE)
|
|
{
|
|
eglDestroySurface (backend_egl->edpy, backend_egl->egl_surface);
|
|
backend_egl->egl_surface = EGL_NO_SURFACE;
|
|
}
|
|
|
|
if (backend_egl->stage != NULL)
|
|
{
|
|
clutter_actor_destroy (CLUTTER_ACTOR (stage_egl->wrapper));
|
|
backend_egl->stage = NULL;
|
|
}
|
|
|
|
if (backend_egl->fb_device_id != -1)
|
|
{
|
|
close (backend_egl->fb_device_id);
|
|
backend_egl->fb_device_id = -1;
|
|
}
|
|
|
|
#endif /* COGL_HAS_XLIB_SUPPORT */
|
|
|
|
if (backend_egl->egl_context)
|
|
{
|
|
eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
|
|
backend_egl->egl_context = NULL;
|
|
}
|
|
|
|
if (backend_egl->edpy)
|
|
{
|
|
eglTerminate (backend_egl->edpy);
|
|
backend_egl->edpy = 0;
|
|
}
|
|
|
|
#ifdef HAVE_TSLIB
|
|
if (backend_egl->event_timer != NULL)
|
|
{
|
|
g_timer_destroy (backend_egl->event_timer);
|
|
backend_egl->event_timer = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static GObject *
|
|
clutter_backend_egl_constructor (GType gtype,
|
|
guint n_params,
|
|
GObjectConstructParam *params)
|
|
{
|
|
GObjectClass *parent_class;
|
|
GObject *retval;
|
|
|
|
if (!backend_singleton)
|
|
{
|
|
parent_class = G_OBJECT_CLASS (clutter_backend_egl_parent_class);
|
|
retval = parent_class->constructor (gtype, n_params, params);
|
|
|
|
backend_singleton = CLUTTER_BACKEND_EGL (retval);
|
|
|
|
return retval;
|
|
}
|
|
|
|
g_warning ("Attempting to create a new backend object. This should "
|
|
"never happen, so we return the singleton instance.");
|
|
|
|
return g_object_ref (backend_singleton);
|
|
}
|
|
|
|
static ClutterFeatureFlags
|
|
clutter_backend_egl_get_features (ClutterBackend *backend)
|
|
{
|
|
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
|
|
ClutterFeatureFlags flags;
|
|
|
|
g_assert (backend_egl->egl_context != NULL);
|
|
|
|
#ifdef COGL_HAS_XLIB_SUPPORT
|
|
flags = clutter_backend_x11_get_features (backend);
|
|
flags |= CLUTTER_FEATURE_STAGE_MULTIPLE;
|
|
#else
|
|
flags = CLUTTER_FEATURE_STAGE_STATIC;
|
|
#endif
|
|
|
|
CLUTTER_NOTE (BACKEND, "Checking features\n"
|
|
"GL_VENDOR: %s\n"
|
|
"GL_RENDERER: %s\n"
|
|
"GL_VERSION: %s\n"
|
|
"EGL_VENDOR: %s\n"
|
|
"EGL_VERSION: %s\n"
|
|
"EGL_EXTENSIONS: %s\n",
|
|
glGetString (GL_VENDOR),
|
|
glGetString (GL_RENDERER),
|
|
glGetString (GL_VERSION),
|
|
eglQueryString (backend_egl->edpy, EGL_VENDOR),
|
|
eglQueryString (backend_egl->edpy, EGL_VERSION),
|
|
eglQueryString (backend_egl->edpy, EGL_EXTENSIONS));
|
|
|
|
return flags;
|
|
}
|
|
|
|
static ClutterStageWindow *
|
|
clutter_backend_egl_create_stage (ClutterBackend *backend,
|
|
ClutterStage *wrapper,
|
|
GError **error)
|
|
{
|
|
#ifdef COGL_HAS_XLIB_SUPPORT
|
|
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
ClutterStageWindow *stage;
|
|
ClutterStageX11 *stage_x11;
|
|
|
|
CLUTTER_NOTE (BACKEND, "Creating stage of type '%s'",
|
|
g_type_name (CLUTTER_STAGE_TYPE));
|
|
|
|
stage = g_object_new (CLUTTER_TYPE_STAGE_EGL, NULL);
|
|
|
|
/* copy backend data into the stage */
|
|
stage_x11 = CLUTTER_STAGE_X11 (stage);
|
|
stage_x11->wrapper = wrapper;
|
|
|
|
CLUTTER_NOTE (MISC, "EGLX stage created (display:%p, screen:%d, root:%u)",
|
|
backend_x11->xdpy,
|
|
backend_x11->xscreen_num,
|
|
(unsigned int) backend_x11->xwin_root);
|
|
|
|
#else /* COGL_HAS_XLIB_SUPPORT */
|
|
|
|
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
|
|
ClutterStageWindow *stage;
|
|
ClutterStageEGL *stage_egl;
|
|
|
|
if (G_UNLIKELY (backend_egl->stage != NULL))
|
|
{
|
|
g_set_error (error, CLUTTER_INIT_ERROR,
|
|
CLUTTER_INIT_ERROR_BACKEND,
|
|
"The EGL native backend does not support multiple stages");
|
|
return backend_egl->stage;
|
|
}
|
|
|
|
stage = g_object_new (CLUTTER_TYPE_STAGE_EGL, NULL);
|
|
|
|
stage_egl = CLUTTER_STAGE_EGL (stage);
|
|
stage_egl->backend = backend_egl;
|
|
stage_egl->wrapper = wrapper;
|
|
|
|
backend_egl->stage = stage;
|
|
|
|
#endif /* COGL_HAS_XLIB_SUPPORT */
|
|
|
|
return stage;
|
|
}
|
|
|
|
#ifdef COGL_HAS_XLIB_SUPPORT
|
|
static XVisualInfo *
|
|
clutter_backend_egl_get_visual_info (ClutterBackendX11 *backend_x11)
|
|
{
|
|
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend_x11);
|
|
XVisualInfo visinfo_template;
|
|
int template_mask = 0;
|
|
XVisualInfo *visinfo = NULL;
|
|
int visinfos_count;
|
|
EGLint visualid, red_size, green_size, blue_size, alpha_size;
|
|
|
|
if (!clutter_backend_egl_create_context (CLUTTER_BACKEND (backend_x11), NULL))
|
|
return NULL;
|
|
|
|
visinfo_template.screen = backend_x11->xscreen_num;
|
|
template_mask |= VisualScreenMask;
|
|
|
|
eglGetConfigAttrib (backend_egl->edpy, backend_egl->egl_config,
|
|
EGL_NATIVE_VISUAL_ID, &visualid);
|
|
|
|
if (visualid != 0)
|
|
{
|
|
visinfo_template.visualid = visualid;
|
|
template_mask |= VisualIDMask;
|
|
}
|
|
else
|
|
{
|
|
/* some EGL drivers don't implement the EGL_NATIVE_VISUAL_ID
|
|
* attribute, so attempt to find the closest match. */
|
|
|
|
eglGetConfigAttrib (backend_egl->edpy, backend_egl->egl_config,
|
|
EGL_RED_SIZE, &red_size);
|
|
eglGetConfigAttrib (backend_egl->edpy, backend_egl->egl_config,
|
|
EGL_GREEN_SIZE, &green_size);
|
|
eglGetConfigAttrib (backend_egl->edpy, backend_egl->egl_config,
|
|
EGL_BLUE_SIZE, &blue_size);
|
|
eglGetConfigAttrib (backend_egl->edpy, backend_egl->egl_config,
|
|
EGL_ALPHA_SIZE, &alpha_size);
|
|
|
|
visinfo_template.depth = red_size + green_size + blue_size + alpha_size;
|
|
template_mask |= VisualDepthMask;
|
|
}
|
|
|
|
visinfo = XGetVisualInfo (backend_x11->xdpy,
|
|
template_mask,
|
|
&visinfo_template,
|
|
&visinfos_count);
|
|
|
|
return visinfo;
|
|
}
|
|
#endif
|
|
|
|
static void
|
|
clutter_backend_egl_class_init (ClutterBackendEGLClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
|
|
#ifdef COGL_HAS_X11_SUPPORT
|
|
ClutterBackendX11Class *backendx11_class = CLUTTER_BACKEND_X11_CLASS (klass);
|
|
#endif
|
|
|
|
gobject_class->constructor = clutter_backend_egl_constructor;
|
|
gobject_class->dispose = clutter_backend_egl_dispose;
|
|
gobject_class->finalize = clutter_backend_egl_finalize;
|
|
|
|
backend_class->pre_parse = clutter_backend_egl_pre_parse;
|
|
backend_class->post_parse = clutter_backend_egl_post_parse;
|
|
backend_class->get_features = clutter_backend_egl_get_features;
|
|
#ifdef HAVE_TSLIB
|
|
backend_class->init_events = clutter_backend_egl_init_events;
|
|
#endif
|
|
backend_class->create_stage = clutter_backend_egl_create_stage;
|
|
backend_class->create_context = clutter_backend_egl_create_context;
|
|
backend_class->ensure_context = clutter_backend_egl_ensure_context;
|
|
backend_class->redraw = clutter_backend_egl_redraw;
|
|
|
|
#ifdef COGL_HAS_XLIB_SUPPORT
|
|
backendx11_class->get_visual_info = clutter_backend_egl_get_visual_info;
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
clutter_backend_egl_init (ClutterBackendEGL *backend_egl)
|
|
{
|
|
#ifndef COGL_HAS_XLIB_SUPPORT
|
|
ClutterBackend *backend = CLUTTER_BACKEND (backend_egl);
|
|
|
|
#ifdef HAVE_TSLIB
|
|
backend_egl->event_timer = g_timer_new ();
|
|
#endif
|
|
|
|
backend_egl->fb_device_id = -1;
|
|
|
|
#else
|
|
|
|
backend_egl->egl_context = EGL_NO_CONTEXT;
|
|
backend_egl->dummy_surface = EGL_NO_SURFACE;
|
|
|
|
#endif
|
|
}
|
|
|
|
GType
|
|
_clutter_backend_impl_get_type (void)
|
|
{
|
|
return clutter_backend_egl_get_type ();
|
|
}
|
|
|
|
#ifdef COGL_HAS_XLIB_SUPPORT
|
|
EGLDisplay
|
|
clutter_eglx_display (void)
|
|
{
|
|
return backend_singleton->edpy;
|
|
}
|
|
#endif /* COGL_HAS_XLIB_SUPPORT */
|
|
|
|
EGLDisplay
|
|
clutter_egl_display (void)
|
|
{
|
|
return backend_singleton->edpy;
|
|
}
|
|
|