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Now that CoglVertexBuffers support indices we can use them with GLES to avoid duplicating vertices. Regular GL still uses GL_QUADS because it is shown to still have a performance benefit over indices with the Intel drivers. |
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.. | ||
cogl-pango-display-list.c | ||
cogl-pango-display-list.h | ||
cogl-pango-fontmap.c | ||
cogl-pango-glyph-cache.c | ||
cogl-pango-glyph-cache.h | ||
cogl-pango-private.h | ||
cogl-pango-render.c | ||
cogl-pango.h | ||
Makefile.am |