mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 08:30:42 -05:00
eb906d85ca
This fixes segfaults when something goes wrong during init, but the test keeps going anyway. Except for test-easing and test-picking, these were fixed by sed magic: sed -i -s -e "s/clutter_init \?(&argc, &argv)/\ if (clutter_init (\&argc, \&argv) != CLUTTER_INIT_SUCCESS)\n\ return 1/" tests/*/*.c http://bugzilla.clutter-project.org/show_bug.cgi?id=2574
190 lines
6.3 KiB
C
190 lines
6.3 KiB
C
#include <stdlib.h>
|
|
#include <math.h>
|
|
#include <gmodule.h>
|
|
#include <clutter/clutter.h>
|
|
|
|
#define STAGE_WIDTH 1024
|
|
#define STAGE_HEIGHT 768
|
|
|
|
#define ACTOR_WIDTH 128
|
|
#define ACTOR_HEIGHT 128
|
|
|
|
#define COLS (STAGE_WIDTH/ACTOR_WIDTH)
|
|
#define ROWS (STAGE_HEIGHT/ACTOR_HEIGHT)
|
|
#define TOTAL (ROWS*COLS)
|
|
|
|
|
|
static gboolean press_event (ClutterActor *actor,
|
|
ClutterEvent *event,
|
|
gpointer user_data)
|
|
{
|
|
ClutterState *state = CLUTTER_STATE (user_data);
|
|
clutter_state_set_state (state, "right");
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean release_event (ClutterActor *actor,
|
|
ClutterEvent *event,
|
|
gpointer user_data)
|
|
{
|
|
ClutterState *state = CLUTTER_STATE (user_data);
|
|
clutter_state_set_state (state, "active");
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean enter_event (ClutterActor *actor,
|
|
ClutterEvent *event,
|
|
gpointer user_data)
|
|
{
|
|
ClutterState *state = CLUTTER_STATE (user_data);
|
|
clutter_state_set_state (state, "hover");
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean leave_event (ClutterActor *actor,
|
|
ClutterEvent *event,
|
|
gpointer user_data)
|
|
{
|
|
ClutterState *state = CLUTTER_STATE (user_data);
|
|
clutter_state_set_state (state, "normal");
|
|
return TRUE;
|
|
}
|
|
|
|
static void completed (ClutterState *state,
|
|
gpointer data)
|
|
{
|
|
g_print ("Completed transitioning to state: %s\n",
|
|
clutter_state_get_state (state));
|
|
|
|
if (g_str_equal (clutter_state_get_state (state), "right"))
|
|
{
|
|
/* skip straight to left state when reaching right */
|
|
clutter_state_warp_to_state (state, "left");
|
|
}
|
|
}
|
|
|
|
static ClutterActor *new_rect (gint r,
|
|
gint g,
|
|
gint b,
|
|
gint a)
|
|
{
|
|
GError *error = NULL;
|
|
ClutterColor *color = clutter_color_new (r, g, b, a);
|
|
ClutterActor *group = clutter_group_new ();
|
|
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
|
|
ClutterActor *hand = NULL;
|
|
|
|
gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
|
|
|
|
hand = clutter_texture_new_from_file (file, &error);
|
|
if (rectangle == NULL)
|
|
g_error ("image load failed: %s", error->message);
|
|
g_free (file);
|
|
clutter_actor_set_size (hand, ACTOR_WIDTH,ACTOR_HEIGHT);
|
|
|
|
clutter_actor_set_size (rectangle, ACTOR_WIDTH,ACTOR_HEIGHT);
|
|
clutter_color_free (color);
|
|
clutter_container_add (CLUTTER_CONTAINER (group), rectangle, hand, NULL);
|
|
return group;
|
|
}
|
|
|
|
G_MODULE_EXPORT gint
|
|
test_state_main (gint argc,
|
|
gchar **argv)
|
|
{
|
|
ClutterColor black={0,0,0,0xff};
|
|
ClutterActor *stage;
|
|
ClutterState *layout_state;
|
|
gint i;
|
|
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
|
|
return 1;
|
|
|
|
stage = clutter_stage_get_default ();
|
|
layout_state = clutter_state_new ();
|
|
clutter_stage_set_color (CLUTTER_STAGE (stage), &black);
|
|
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
|
|
|
|
g_signal_connect (stage, "button-press-event",
|
|
G_CALLBACK (press_event), layout_state);
|
|
g_signal_connect (stage, "button-release-event",
|
|
G_CALLBACK (release_event), layout_state);
|
|
|
|
for (i=0; i<TOTAL; i++)
|
|
{
|
|
ClutterActor *actor;
|
|
ClutterState *a_state;
|
|
|
|
int row = i/COLS;
|
|
int col = i%COLS;
|
|
|
|
actor = new_rect (255 * ( 1.0*col/COLS), 50,
|
|
255 * ( 1.0*row/ROWS), 255);
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
|
|
clutter_actor_set_position (actor, 320.0, 240.0);
|
|
clutter_actor_set_reactive (actor, TRUE);
|
|
|
|
|
|
clutter_state_set (layout_state, NULL, "active",
|
|
actor, "delayed::x", CLUTTER_LINEAR,
|
|
ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS),
|
|
((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2,
|
|
actor, "delayed::y", CLUTTER_LINEAR,
|
|
ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS),
|
|
((row*1.0/ROWS))/2, 0.0,
|
|
actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
|
|
actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
|
|
NULL);
|
|
|
|
clutter_state_set (layout_state, NULL, "right",
|
|
actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0,
|
|
((row*1.0/ROWS))/2,
|
|
(1.0-(row*1.0/ROWS))/2,
|
|
actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0,
|
|
((row*1.0/ROWS))/2,
|
|
0.0,
|
|
NULL);
|
|
|
|
clutter_state_set (layout_state, NULL, "left",
|
|
actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0,
|
|
actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0,
|
|
actor, "x", CLUTTER_LINEAR, 0-64.0,
|
|
actor, "y", CLUTTER_LINEAR, 0-64.0,
|
|
NULL);
|
|
|
|
a_state = clutter_state_new ();
|
|
g_object_set_data_full (G_OBJECT (actor), "hover-state-machine",
|
|
a_state, g_object_unref);
|
|
g_signal_connect (actor, "enter-event",
|
|
G_CALLBACK (enter_event), a_state);
|
|
g_signal_connect (actor, "leave-event",
|
|
G_CALLBACK (leave_event), a_state);
|
|
|
|
clutter_state_set (a_state, NULL, "normal",
|
|
actor, "opacity", CLUTTER_LINEAR, 0x77,
|
|
actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
|
|
NULL);
|
|
clutter_state_set (a_state, NULL, "hover",
|
|
actor, "opacity", CLUTTER_LINEAR, 0xff,
|
|
actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0,
|
|
NULL);
|
|
clutter_actor_set_opacity (actor, 0x77);
|
|
|
|
clutter_state_set_duration (a_state, NULL, NULL, 500);
|
|
}
|
|
|
|
clutter_state_set_duration (layout_state, NULL, NULL, 1000);
|
|
clutter_state_set_duration (layout_state, "active", "left", 1400);
|
|
|
|
g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL);
|
|
|
|
clutter_actor_show (stage);
|
|
|
|
clutter_state_warp_to_state (layout_state, "left");
|
|
clutter_state_set_state (layout_state, "active");
|
|
|
|
clutter_main ();
|
|
g_object_unref (layout_state);
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|