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326 lines
10 KiB
C
326 lines
10 KiB
C
#include <cogl/cogl.h>
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#include <string.h>
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#include "test-utils.h"
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#define SOURCE_SIZE 32
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#define SOURCE_DIVISIONS_X 2
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#define SOURCE_DIVISIONS_Y 2
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#define DIVISION_WIDTH (SOURCE_SIZE / SOURCE_DIVISIONS_X)
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#define DIVISION_HEIGHT (SOURCE_SIZE / SOURCE_DIVISIONS_Y)
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#define TEST_INSET 1
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static const uint32_t
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corner_colors[SOURCE_DIVISIONS_X * SOURCE_DIVISIONS_Y] =
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{
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0xff0000ff, /* red top left */
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0x00ff00ff, /* green top right */
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0x0000ffff, /* blue bottom left */
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0xff00ffff /* purple bottom right */
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};
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typedef struct _TestState
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{
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CoglTexture2D *tex;
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} TestState;
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static CoglTexture2D *
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create_source (TestState *state)
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{
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int dx, dy;
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uint8_t *data = g_malloc (SOURCE_SIZE * SOURCE_SIZE * 4);
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CoglTexture2D *tex;
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/* Create a texture with a different coloured rectangle at each
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corner */
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for (dy = 0; dy < SOURCE_DIVISIONS_Y; dy++)
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for (dx = 0; dx < SOURCE_DIVISIONS_X; dx++)
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{
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uint8_t *p = (data + dy * DIVISION_HEIGHT * SOURCE_SIZE * 4 +
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dx * DIVISION_WIDTH * 4);
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int x, y;
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for (y = 0; y < DIVISION_HEIGHT; y++)
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{
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for (x = 0; x < DIVISION_WIDTH; x++)
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{
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uint32_t color = GUINT32_FROM_BE (corner_colors[dx + dy * SOURCE_DIVISIONS_X]);
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memcpy (p, &color, 4);
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p += 4;
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}
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p += SOURCE_SIZE * 4 - DIVISION_WIDTH * 4;
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}
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}
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tex = cogl_texture_2d_new_from_data (test_ctx,
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SOURCE_SIZE, SOURCE_SIZE,
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COGL_PIXEL_FORMAT_RGBA_8888,
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SOURCE_SIZE * 4,
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data,
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NULL);
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return tex;
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}
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static CoglTexture2D *
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create_test_texture (TestState *state)
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{
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CoglTexture2D *tex;
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uint8_t *data = g_malloc (256 * 256 * 4), *p = data;
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int x, y;
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/* Create a texture that is 256x256 where the red component ranges
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from 0->255 along the x axis and the green component ranges from
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0->255 along the y axis. The blue and alpha components are all
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255 */
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for (y = 0; y < 256; y++)
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for (x = 0; x < 256; x++)
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{
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*(p++) = x;
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*(p++) = y;
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*(p++) = 255;
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*(p++) = 255;
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}
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tex = cogl_texture_2d_new_from_data (test_ctx,
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256, 256,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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256 * 4,
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data,
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NULL);
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g_free (data);
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return tex;
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}
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static void
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paint (TestState *state)
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{
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CoglTexture2D *full_texture;
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CoglSubTexture *sub_texture, *sub_sub_texture;
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CoglPipeline *pipeline = cogl_pipeline_new (test_ctx);
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/* Create a sub texture of the bottom right quarter of the texture */
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sub_texture = cogl_sub_texture_new (test_ctx,
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state->tex,
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DIVISION_WIDTH,
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DIVISION_HEIGHT,
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DIVISION_WIDTH,
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DIVISION_HEIGHT);
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/* Paint it */
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cogl_pipeline_set_layer_texture (pipeline, 0, sub_texture);
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cogl_object_unref (sub_texture);
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cogl_framebuffer_draw_rectangle (test_fb, pipeline,
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0.0f, 0.0f, DIVISION_WIDTH, DIVISION_HEIGHT);
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/* Repeat a sub texture of the top half of the full texture. This is
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documented to be undefined so it doesn't technically have to work
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but it will with the current implementation */
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sub_texture = cogl_sub_texture_new (test_ctx,
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state->tex,
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0, 0,
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SOURCE_SIZE,
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DIVISION_HEIGHT);
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cogl_pipeline_set_layer_texture (pipeline, 0, sub_texture);
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cogl_object_unref (sub_texture);
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cogl_framebuffer_draw_textured_rectangle (test_fb, pipeline,
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0.0f,
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SOURCE_SIZE,
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SOURCE_SIZE * 2.0f,
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SOURCE_SIZE * 1.5f,
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0.0f, 0.0f,
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2.0f, 1.0f);
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/* Create a sub texture of a sub texture */
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full_texture = create_test_texture (state);
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sub_texture = cogl_sub_texture_new (test_ctx,
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full_texture,
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20, 10, 30, 20);
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cogl_object_unref (full_texture);
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sub_sub_texture = cogl_sub_texture_new (test_ctx,
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sub_texture,
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20, 10, 10, 10);
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cogl_object_unref (sub_texture);
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cogl_pipeline_set_layer_texture (pipeline, 0, sub_sub_texture);
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cogl_object_unref (sub_sub_texture);
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cogl_framebuffer_draw_rectangle (test_fb, pipeline,
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0.0f, SOURCE_SIZE * 2.0f,
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10.0f, SOURCE_SIZE * 2.0f + 10.0f);
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cogl_object_unref (pipeline);
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}
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static void
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validate_part (int xpos, int ypos,
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int width, int height,
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uint32_t color)
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{
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test_utils_check_region (test_fb,
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xpos + TEST_INSET,
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ypos + TEST_INSET,
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width - TEST_INSET - 2,
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height - TEST_INSET - 2,
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color);
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}
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static uint8_t *
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create_update_data (void)
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{
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uint8_t *data = g_malloc (256 * 256 * 4), *p = data;
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int x, y;
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/* Create some image data that is 256x256 where the blue component
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ranges from 0->255 along the x axis and the alpha component
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ranges from 0->255 along the y axis. The red and green components
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are all zero */
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for (y = 0; y < 256; y++)
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for (x = 0; x < 256; x++)
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{
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*(p++) = 0;
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*(p++) = 0;
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*(p++) = x;
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*(p++) = y;
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}
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return data;
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}
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static void
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validate_result (TestState *state)
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{
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int i, division_num, x, y;
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CoglTexture2D *test_tex;
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CoglSubTexture *sub_texture;
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uint8_t *texture_data, *p;
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int tex_width, tex_height;
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/* Sub texture of the bottom right corner of the texture */
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validate_part (0, 0, DIVISION_WIDTH, DIVISION_HEIGHT,
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corner_colors[
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(SOURCE_DIVISIONS_Y - 1) * SOURCE_DIVISIONS_X +
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SOURCE_DIVISIONS_X - 1]);
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/* Sub texture of the top half repeated horizontally */
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for (i = 0; i < 2; i++)
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for (division_num = 0; division_num < SOURCE_DIVISIONS_X; division_num++)
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validate_part (i * SOURCE_SIZE + division_num * DIVISION_WIDTH,
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SOURCE_SIZE,
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DIVISION_WIDTH, DIVISION_HEIGHT,
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corner_colors[division_num]);
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/* Sub sub texture */
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p = texture_data = g_malloc (10 * 10 * 4);
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cogl_flush ();
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cogl_framebuffer_read_pixels (test_fb,
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0, SOURCE_SIZE * 2, 10, 10,
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COGL_PIXEL_FORMAT_RGBA_8888,
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p);
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for (y = 0; y < 10; y++)
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for (x = 0; x < 10; x++)
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{
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g_assert (*(p++) == x + 40);
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g_assert (*(p++) == y + 20);
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p += 2;
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}
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g_free (texture_data);
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/* Try reading back the texture data */
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sub_texture = cogl_sub_texture_new (test_ctx,
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state->tex,
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SOURCE_SIZE / 4,
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SOURCE_SIZE / 4,
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SOURCE_SIZE / 2,
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SOURCE_SIZE / 2);
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tex_width = cogl_texture_get_width (sub_texture);
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tex_height = cogl_texture_get_height (sub_texture);
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p = texture_data = g_malloc (tex_width * tex_height * 4);
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cogl_texture_get_data (sub_texture,
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COGL_PIXEL_FORMAT_RGBA_8888,
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tex_width * 4,
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texture_data);
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for (y = 0; y < tex_height; y++)
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for (x = 0; x < tex_width; x++)
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{
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int div_x = ((x * SOURCE_SIZE / 2 / tex_width + SOURCE_SIZE / 4) /
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DIVISION_WIDTH);
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int div_y = ((y * SOURCE_SIZE / 2 / tex_height + SOURCE_SIZE / 4) /
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DIVISION_HEIGHT);
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uint32_t reference = corner_colors[div_x + div_y * SOURCE_DIVISIONS_X] >> 8;
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uint32_t color = GUINT32_FROM_BE (*((uint32_t *)p)) >> 8;
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g_assert (color == reference);
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p += 4;
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}
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g_free (texture_data);
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cogl_object_unref (sub_texture);
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/* Create a 256x256 test texture */
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test_tex = create_test_texture (state);
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/* Create a sub texture the views the center half of the texture */
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sub_texture = cogl_sub_texture_new (test_ctx,
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test_tex,
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64, 64, 128, 128);
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/* Update the center half of the sub texture */
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texture_data = create_update_data ();
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cogl_texture_set_region (sub_texture,
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0, 0, 32, 32, 64, 64, 256, 256,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE, 256 * 4,
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texture_data);
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g_free (texture_data);
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cogl_object_unref (sub_texture);
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/* Get the texture data */
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p = texture_data = g_malloc (256 * 256 * 4);
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cogl_texture_get_data (test_tex,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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256 * 4, texture_data);
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/* Verify the texture data */
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for (y = 0; y < 256; y++)
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for (x = 0; x < 256; x++)
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{
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/* If we're in the center quarter */
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if (x >= 96 && x < 160 && y >= 96 && y < 160)
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{
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g_assert ((*p++) == 0);
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g_assert ((*p++) == 0);
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g_assert ((*p++) == x - 96);
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g_assert ((*p++) == y - 96);
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}
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else
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{
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g_assert ((*p++) == x);
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g_assert ((*p++) == y);
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g_assert ((*p++) == 255);
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g_assert ((*p++) == 255);
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}
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}
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g_free (texture_data);
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cogl_object_unref (test_tex);
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}
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void
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test_sub_texture (void)
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{
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TestState state;
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state.tex = create_source (&state);
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cogl_framebuffer_orthographic (test_fb,
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0, 0,
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cogl_framebuffer_get_width (test_fb),
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cogl_framebuffer_get_height (test_fb),
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-1,
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100);
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paint (&state);
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validate_result (&state);
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cogl_object_unref (state.tex);
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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