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f040e5b0da
* clutter/clutter-group.c: (clutter_group_remove): Fix parent check.
655 lines
15 KiB
C
655 lines
15 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "config.h"
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#include <stdarg.h>
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#include "clutter-group.h"
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#include "clutter-main.h"
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#include "clutter-marshal.h"
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#include "clutter-enum-types.h"
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enum
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{
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ADD,
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REMOVE,
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LAST_SIGNAL
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};
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static guint group_signals[LAST_SIGNAL] = { 0 };
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G_DEFINE_TYPE (ClutterGroup, clutter_group, CLUTTER_TYPE_ELEMENT);
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#define CLUTTER_GROUP_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_GROUP, ClutterGroupPrivate))
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struct _ClutterGroupPrivate
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{
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GList *children;
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};
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static void
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clutter_group_paint (ClutterElement *element)
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{
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ClutterGroup *self = CLUTTER_GROUP(element);
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GList *child_item;
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child_item = self->priv->children;
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glPushMatrix();
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/* Translate if parent ( i.e not stage window ).
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*/
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if (clutter_element_get_parent (element) != NULL)
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{
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ClutterGeometry geom;
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clutter_element_get_geometry (element, &geom);
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if (geom.x != 0 && geom.y != 0)
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glTranslatef(geom.x, geom.y, 0.0);
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}
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#if 0
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for (child_item = self->priv->children;
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child_item != NULL;
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child_item = child_item->next)
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{
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ClutterElement *child = child_item->data;
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g_assert (child != NULL);
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if (CLUTTER_ELEMENT_IS_MAPPED (child))
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clutter_element_paint (child);
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}
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#endif
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if (child_item)
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{
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do
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{
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ClutterElement *child = CLUTTER_ELEMENT(child_item->data);
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if (CLUTTER_ELEMENT_IS_MAPPED (child))
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{
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clutter_element_paint(child);
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}
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}
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while ((child_item = g_list_next(child_item)) != NULL);
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}
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glPopMatrix();
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}
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static void
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clutter_group_request_coords (ClutterElement *self,
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ClutterElementBox *box)
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{
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/* FIXME: what to do here ?
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* o clip if smaller ?
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* o scale each element ?
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*/
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}
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static void
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clutter_group_allocate_coords (ClutterElement *self,
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ClutterElementBox *box)
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{
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ClutterGroupPrivate *priv;
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GList *child_item;
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priv = CLUTTER_GROUP(self)->priv;
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child_item = priv->children;
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if (child_item)
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{
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do
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{
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ClutterElement *child = CLUTTER_ELEMENT(child_item->data);
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if (CLUTTER_ELEMENT_IS_VISIBLE (child))
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{
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ClutterElementBox cbox;
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clutter_element_allocate_coords (child, &cbox);
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/*
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if (box->x1 == 0 || cbox.x1 < box->x1)
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box->x1 = cbox.x1;
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if (box->y1 == 0 || cbox.y1 < box->y1)
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box->y1 = cbox.y1;
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*/
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if (box->x2 == 0 || cbox.x2 > box->x2)
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box->x2 = cbox.x2;
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if (box->y2 == 0 || cbox.y2 < box->y2)
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box->y2 = cbox.y2;
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}
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}
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while ((child_item = g_list_next(child_item)) != NULL);
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}
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}
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static void
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clutter_group_dispose (GObject *object)
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{
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ClutterGroup *self = CLUTTER_GROUP(object);
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if (self->priv)
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{
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/* FIXME: Do we need to actually free anything here ?
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* Children ref us so this wont get called till
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* they are all removed.
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*/
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}
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G_OBJECT_CLASS (clutter_group_parent_class)->dispose (object);
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}
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static void
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clutter_group_finalize (GObject *object)
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{
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ClutterGroup *group = CLUTTER_GROUP (object);
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/* XXX - if something survives ::dispose then there's something
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* wrong; but, at least, we won't leak stuff around.
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*/
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if (group->priv->children)
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{
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g_list_foreach (group->priv->children, (GFunc) g_object_unref, NULL);
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g_list_free (group->priv->children);
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}
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G_OBJECT_CLASS (clutter_group_parent_class)->finalize (object);
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}
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static void
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clutter_group_class_init (ClutterGroupClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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ClutterElementClass *element_class = CLUTTER_ELEMENT_CLASS (klass);
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element_class->paint = clutter_group_paint;
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/*
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element_class->show = clutter_group_show_all;
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element_class->hide = clutter_group_hide_all;
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*/
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element_class->request_coords = clutter_group_request_coords;
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element_class->allocate_coords = clutter_group_allocate_coords;
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/* GObject */
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object_class->finalize = clutter_group_finalize;
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object_class->dispose = clutter_group_dispose;
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group_signals[ADD] =
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g_signal_new ("add",
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G_OBJECT_CLASS_TYPE (object_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterGroupClass, add),
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NULL, NULL,
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clutter_marshal_VOID__OBJECT,
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G_TYPE_NONE, 1,
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CLUTTER_TYPE_ELEMENT);
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group_signals[REMOVE] =
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g_signal_new ("remove",
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G_OBJECT_CLASS_TYPE (object_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterGroupClass, remove),
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NULL, NULL,
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clutter_marshal_VOID__OBJECT,
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G_TYPE_NONE, 1,
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CLUTTER_TYPE_ELEMENT);
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g_type_class_add_private (object_class, sizeof (ClutterGroupPrivate));
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}
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static void
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clutter_group_init (ClutterGroup *self)
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{
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self->priv = CLUTTER_GROUP_GET_PRIVATE (self);
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}
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/**
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* clutter_group_new:
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*
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* Create a new #ClutterGroup instance.
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*
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* returns a new #ClutterGroup
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**/
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ClutterGroup*
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clutter_group_new (void)
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{
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return g_object_new (CLUTTER_TYPE_GROUP, NULL);
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}
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/**
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* clutter_group_get_children:
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* @self: A #ClutterGroup
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*
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* Get a list containing all elements contained in the group.
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*
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* Return value: A GList containing child #ClutterElements.
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**/
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GList*
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clutter_group_get_children (ClutterGroup *self)
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{
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/* FIXME: remane get_actors() */
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g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
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return g_list_copy(self->priv->children);
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}
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/**
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* clutter_group_forall:
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* @self: A #ClutterGroup
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* @callback: a callback
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* @user_data: callback user data
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*
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* Invokes callback on each child of the group.
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**/
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void
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clutter_group_foreach (ClutterGroup *self,
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ClutterCallback callback,
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gpointer user_data)
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{
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ClutterElement *child;
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GList *children;
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g_return_if_fail (CLUTTER_IS_GROUP (self));
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g_return_if_fail (callback != NULL);
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children = self->priv->children;
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while (children)
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{
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child = children->data;
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(*callback) (child, user_data);
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children = g_list_next(children);
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}
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}
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/**
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* clutter_group_show_all:
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* @self: A #ClutterGroup
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*
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* Show all child elements of the group. Note, does not recurse.
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**/
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void
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clutter_group_show_all (ClutterGroup *self)
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{
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g_return_if_fail (CLUTTER_IS_GROUP (self));
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clutter_element_show(CLUTTER_ELEMENT(self));
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g_list_foreach (self->priv->children,
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(GFunc)clutter_element_show,
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NULL);
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}
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/**
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* clutter_group_hide_all:
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* @self: A #ClutterGroup
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*
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* Hide all child elements of the group. Note, does not recurse.
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**/
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void
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clutter_group_hide_all (ClutterGroup *self)
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{
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g_return_if_fail (CLUTTER_IS_GROUP (self));
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clutter_element_hide(CLUTTER_ELEMENT(self));
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g_list_foreach (self->priv->children,
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(GFunc)clutter_element_hide,
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NULL);
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}
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/**
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* clutter_group_add:
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* @self: A #ClutterGroup
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* @element: A #ClutterElement
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*
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* Adds a new child #ClutterElement to the #ClutterGroup.
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**/
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void
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clutter_group_add (ClutterGroup *self,
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ClutterElement *element)
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{
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ClutterElement *parent;
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g_return_if_fail (CLUTTER_IS_GROUP (self));
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g_return_if_fail (CLUTTER_IS_ELEMENT (element));
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parent = clutter_element_get_parent (element);
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if (parent)
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{
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g_warning ("Attempting to add element of type `%s' to a "
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"group of type `%s', but the element has already "
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"a parent of type `%s'.",
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g_type_name (G_OBJECT_TYPE (element)),
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g_type_name (G_OBJECT_TYPE (self)),
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g_type_name (G_OBJECT_TYPE (parent)));
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return;
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}
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self->priv->children = g_list_append (self->priv->children, element);
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/* below refs */
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clutter_element_set_parent (element, CLUTTER_ELEMENT(self));
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g_object_ref (element);
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clutter_group_sort_depth_order (self);
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g_signal_emit (self, group_signals[ADD], 0, element);
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}
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/**
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* clutter_group_add_manyv:
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* @self: a #ClutterGroup
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* @first_element: the #ClutterElement element to add to the group
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* @args: the elements to be added
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*
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* Similar to clutter_group_add_many() but using a va_list. Use this
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* function inside bindings.
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*/
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void
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clutter_group_add_many_valist (ClutterGroup *group,
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ClutterElement *first_element,
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va_list args)
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{
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ClutterElement *element;
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g_return_if_fail (CLUTTER_IS_GROUP (group));
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g_return_if_fail (CLUTTER_IS_ELEMENT (first_element));
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element = first_element;
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while (element)
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{
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clutter_group_add (group, element);
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element = va_arg (args, ClutterElement *);
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}
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}
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/**
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* clutter_group_add_many:
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* @self: A #ClutterGroup
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* @first_element: the #ClutterElement element to add to the group
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* @Varargs: additional elements to add to the group
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*
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* Adds a NULL-terminated list of elements to a group. This function is
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* equivalent to calling clutter_group_add() for each member of the list.
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*/
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void
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clutter_group_add_many (ClutterGroup *self,
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ClutterElement *first_element,
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...)
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{
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va_list args;
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va_start (args, first_element);
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clutter_group_add_many_valist (self, first_element, args);
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va_end (args);
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}
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/**
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* clutter_group_remove
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* @self: A #ClutterGroup
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* @element: A #ClutterElement
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*
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* Remove a child #ClutterElement from the #ClutterGroup.
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**/
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void
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clutter_group_remove (ClutterGroup *self,
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ClutterElement *element)
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{
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ClutterElement *parent;
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g_return_if_fail (CLUTTER_IS_GROUP (self));
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g_return_if_fail (CLUTTER_IS_ELEMENT (element));
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parent = clutter_element_get_parent (element);
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if (parent != CLUTTER_ELEMENT (self))
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{
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g_warning ("Attempting to remove element of type `%s' from "
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"group of class `%s', but the group is not the "
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"element's parent.",
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g_type_name (G_OBJECT_TYPE (element)),
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g_type_name (G_OBJECT_TYPE (self)));
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return;
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}
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self->priv->children = g_list_remove (self->priv->children, element);
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clutter_element_set_parent (element, NULL);
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g_signal_emit (self, group_signals[REMOVE], 0, element);
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g_object_unref (element);
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}
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/**
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* clutter_group_remove_all:
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* @self: A #ClutterGroup
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*
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* Remove all child #ClutterElement from the #ClutterGroup.
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*/
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void
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clutter_group_remove_all (ClutterGroup *self)
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{
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GList *child_item;
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g_return_if_fail (CLUTTER_IS_GROUP (self));
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child_item = self->priv->children;
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if (child_item)
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{
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do
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{
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clutter_group_remove (self, CLUTTER_ELEMENT(child_item->data));
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}
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while ((child_item = g_list_next(child_item)) != NULL);
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}
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}
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/**
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* clutter_group_find_child_by_id:
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* @self: A #ClutterGroup
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* @id: A unique #Clutterelement ID
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*
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* Finds a child element of a group by its unique ID. Search recurses
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* into any child groups.
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*/
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ClutterElement *
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clutter_group_find_child_by_id (ClutterGroup *self,
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guint id)
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{
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ClutterElement *element = NULL, *inner_element;
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GList *child_item;
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g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
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if (clutter_element_get_id (CLUTTER_ELEMENT(self)) == id)
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return CLUTTER_ELEMENT(self);
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child_item = self->priv->children;
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if (child_item)
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{
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do
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{
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inner_element = (ClutterElement*)child_item->data;
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if (clutter_element_get_id (inner_element) == id)
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return inner_element;
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if (CLUTTER_IS_GROUP(inner_element))
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{
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element =
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clutter_group_find_child_by_id (CLUTTER_GROUP(inner_element),
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id);
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if (element)
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return element;
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}
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}
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while ((child_item = g_list_next(child_item)) != NULL);
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}
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return element;
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}
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/**
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* clutter_group_raise:
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* @self: a #ClutterGroup
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* @element: a #ClutterElement
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* @sibling: a #ClutterElement
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*
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* FIXME
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*/
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void
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clutter_group_raise (ClutterGroup *self,
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ClutterElement *element,
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ClutterElement *sibling)
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{
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ClutterGroupPrivate *priv;
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gint pos;
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g_return_if_fail (element != sibling);
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priv = self->priv;
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pos = g_list_index (priv->children, element) + 1;
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priv->children = g_list_remove (priv->children, element);
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if (sibling == NULL)
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{
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GList *last_item;
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/* Raise top */
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last_item = g_list_last (priv->children);
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sibling = last_item->data;
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priv->children = g_list_append (priv->children, element);
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}
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else
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{
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priv->children = g_list_insert (priv->children, element, pos);
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}
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|
/* set Z ordering a value below, this will then call sort
|
|
* as values are equal ordering shouldn't change but Z
|
|
* values will be correct.
|
|
* FIXME: optimise
|
|
*/
|
|
if (clutter_element_get_depth(sibling) != clutter_element_get_depth(element))
|
|
clutter_element_set_depth (element,
|
|
clutter_element_get_depth(sibling));
|
|
|
|
}
|
|
|
|
/**
|
|
* clutter_group_lower:
|
|
* @self: a #ClutterGroup
|
|
* @element: a #ClutterElement
|
|
* @sibling: a #ClutterElement
|
|
*
|
|
* FIXME
|
|
*/
|
|
void
|
|
clutter_group_lower (ClutterGroup *self,
|
|
ClutterElement *element,
|
|
ClutterElement *sibling)
|
|
{
|
|
ClutterGroupPrivate *priv;
|
|
gint pos;
|
|
|
|
g_return_if_fail (element != sibling);
|
|
|
|
priv = self->priv;
|
|
|
|
pos = g_list_index (priv->children, element) - 1;
|
|
|
|
priv->children = g_list_remove (priv->children, element);
|
|
|
|
if (sibling == NULL)
|
|
{
|
|
GList *last_item;
|
|
/* Raise top */
|
|
last_item = g_list_first (priv->children);
|
|
sibling = last_item->data;
|
|
|
|
priv->children = g_list_prepend (priv->children, element);
|
|
}
|
|
else
|
|
priv->children = g_list_insert (priv->children, element, pos);
|
|
|
|
/* See comment in group_raise for this */
|
|
if (clutter_element_get_depth(sibling) != clutter_element_get_depth(element))
|
|
clutter_element_set_depth (element,
|
|
clutter_element_get_depth(sibling));
|
|
}
|
|
|
|
static gint
|
|
sort_z_order (gconstpointer a, gconstpointer b)
|
|
{
|
|
if (clutter_element_get_depth (CLUTTER_ELEMENT(a))
|
|
== clutter_element_get_depth (CLUTTER_ELEMENT(b)))
|
|
return 0;
|
|
|
|
if (clutter_element_get_depth (CLUTTER_ELEMENT(a))
|
|
> clutter_element_get_depth (CLUTTER_ELEMENT(b)))
|
|
return 1;
|
|
|
|
return -1;
|
|
}
|
|
|
|
/**
|
|
* clutter_group_sort_z_order:
|
|
* @self: A #ClutterGroup
|
|
*
|
|
* Sorts a #ClutterGroup's children by there depth value.
|
|
* This function should not be used by applications.
|
|
**/
|
|
void
|
|
clutter_group_sort_depth_order (ClutterGroup *self)
|
|
{
|
|
ClutterGroupPrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_GROUP(self));
|
|
|
|
priv = self->priv;
|
|
|
|
priv->children = g_list_sort (priv->children, sort_z_order);
|
|
|
|
if (CLUTTER_ELEMENT_IS_VISIBLE (CLUTTER_ELEMENT(self)))
|
|
clutter_element_queue_redraw (CLUTTER_ELEMENT(self));
|
|
}
|