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fd27ca7398
Both the nick and the blurb fields should be translatable, for UI builders and other introspection-based tools.
889 lines
26 KiB
C
889 lines
26 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-bin-layout
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* @short_description: A simple layout manager
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*
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* #ClutterBinLayout is a layout manager which implements the following
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* policy:
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*
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* <itemizedlist>
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* <listitem><simpara>the preferred size is the maximum preferred size
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* between all the children of the container using the
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* layout;</simpara></listitem>
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* <listitem><simpara>each child is allocated in "layers", on on top
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* of the other;</simpara></listitem>
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* <listitem><simpara>for each layer there are horizontal and vertical
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* alignment policies.</simpara></listitem>
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* </itemizedlist>
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*
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* <figure id="bin-layout">
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* <title>Bin layout</title>
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* <para>The image shows a #ClutterBinLayout with three layers:
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* a background #ClutterCairoTexture, set to fill on both the X
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* and Y axis; a #ClutterTexture, set to center on both the X and
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* Y axis; and a #ClutterRectangle, set to %CLUTTER_BIN_ALIGNMENT_END
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* on both the X and Y axis.</para>
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* <graphic fileref="bin-layout.png" format="PNG"/>
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* </figure>
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*
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* <example id="example-clutter-bin-layout">
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* <title>How to pack actors inside a BinLayout</title>
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* <para>The following code shows how to build a composite actor with
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* a texture and a background, and add controls overlayed on top. The
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* background is set to fill the whole allocation, whilst the texture
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* is centered; there is a control in the top right corner and a label
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* in the bottom, filling out the whole allocated width.</para>
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* <programlisting>
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* ClutterLayoutManager *manager;
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* ClutterActor *box;
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*
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* /* create the layout first */
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* layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
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* CLUTTER_BIN_ALIGNMENT_CENTER);
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* box = clutter_box_new (layout); /* then the container */
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*
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* /* we can use the layout object to add actors */
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* clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), background,
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* CLUTTER_BIN_ALIGNMENT_FILL,
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* CLUTTER_BIN_ALIGNMENT_FILL);
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* clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), icon,
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* CLUTTER_BIN_ALIGNMENT_CENTER,
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* CLUTTER_BIN_ALIGNMENT_CENTER);
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*
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* /* align to the bottom left */
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* clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), label,
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* CLUTTER_BIN_ALIGNMENT_START,
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* CLUTTER_BIN_ALIGNMENT_END);
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* /* align to the top right */
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* clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), button,
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* CLUTTER_BIN_ALIGNMENT_END,
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* CLUTTER_BIN_ALIGNMENT_START);
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* </programlisting>
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* </example>
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*
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* #ClutterBinLayout is available since Clutter 1.2
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <math.h>
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#include "clutter-actor.h"
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#include "clutter-animatable.h"
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#include "clutter-bin-layout.h"
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#include "clutter-child-meta.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-layout-meta.h"
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#include "clutter-private.h"
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#define CLUTTER_TYPE_BIN_LAYER (clutter_bin_layer_get_type ())
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#define CLUTTER_BIN_LAYER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BIN_LAYER, ClutterBinLayer))
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#define CLUTTER_IS_BIN_LAYER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BIN_LAYER))
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#define CLUTTER_BIN_LAYOUT_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_BIN_LAYOUT, ClutterBinLayoutPrivate))
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typedef struct _ClutterBinLayer ClutterBinLayer;
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typedef struct _ClutterLayoutMetaClass ClutterBinLayerClass;
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struct _ClutterBinLayoutPrivate
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{
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ClutterBinAlignment x_align;
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ClutterBinAlignment y_align;
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ClutterContainer *container;
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};
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struct _ClutterBinLayer
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{
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ClutterLayoutMeta parent_instance;
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ClutterBinAlignment x_align;
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ClutterBinAlignment y_align;
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};
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enum
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{
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PROP_LAYER_0,
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PROP_LAYER_X_ALIGN,
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PROP_LAYER_Y_ALIGN
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};
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enum
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{
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PROP_0,
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PROP_X_ALIGN,
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PROP_Y_ALIGN
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};
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G_DEFINE_TYPE (ClutterBinLayer,
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clutter_bin_layer,
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CLUTTER_TYPE_LAYOUT_META);
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G_DEFINE_TYPE (ClutterBinLayout,
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clutter_bin_layout,
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CLUTTER_TYPE_LAYOUT_MANAGER);
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/*
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* ClutterBinLayer
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*/
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static void
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set_layer_x_align (ClutterBinLayer *self,
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ClutterBinAlignment alignment)
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{
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ClutterLayoutManager *manager;
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ClutterLayoutMeta *meta;
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if (self->x_align == alignment)
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return;
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self->x_align = alignment;
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meta = CLUTTER_LAYOUT_META (self);
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manager = clutter_layout_meta_get_manager (meta);
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clutter_layout_manager_layout_changed (manager);
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g_object_notify (G_OBJECT (self), "x-align");
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}
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static void
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set_layer_y_align (ClutterBinLayer *self,
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ClutterBinAlignment alignment)
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{
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ClutterLayoutManager *manager;
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ClutterLayoutMeta *meta;
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if (self->y_align == alignment)
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return;
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self->y_align = alignment;
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meta = CLUTTER_LAYOUT_META (self);
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manager = clutter_layout_meta_get_manager (meta);
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clutter_layout_manager_layout_changed (manager);
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g_object_notify (G_OBJECT (self), "y-align");
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}
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static void
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clutter_bin_layer_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterBinLayer *layer = CLUTTER_BIN_LAYER (gobject);
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switch (prop_id)
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{
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case PROP_LAYER_X_ALIGN:
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set_layer_x_align (layer, g_value_get_enum (value));
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break;
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case PROP_LAYER_Y_ALIGN:
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set_layer_y_align (layer, g_value_get_enum (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_bin_layer_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterBinLayer *layer = CLUTTER_BIN_LAYER (gobject);
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switch (prop_id)
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{
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case PROP_LAYER_X_ALIGN:
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g_value_set_enum (value, layer->x_align);
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break;
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case PROP_LAYER_Y_ALIGN:
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g_value_set_enum (value, layer->y_align);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_bin_layer_class_init (ClutterBinLayerClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GParamSpec *pspec;
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gobject_class->set_property = clutter_bin_layer_set_property;
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gobject_class->get_property = clutter_bin_layer_get_property;
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pspec = g_param_spec_enum ("x-align",
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P_("Horizontal Alignment"),
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P_("Horizontal alignment for the actor "
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"inside the layer"),
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CLUTTER_TYPE_BIN_ALIGNMENT,
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CLUTTER_BIN_ALIGNMENT_CENTER,
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (gobject_class,
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PROP_LAYER_X_ALIGN,
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pspec);
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pspec = g_param_spec_enum ("y-align",
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P_("Vertical Alignment"),
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P_("Vertical alignment for the actor "
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"inside the layer manager"),
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CLUTTER_TYPE_BIN_ALIGNMENT,
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CLUTTER_BIN_ALIGNMENT_CENTER,
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (gobject_class,
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PROP_LAYER_Y_ALIGN,
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pspec);
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}
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static void
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clutter_bin_layer_init (ClutterBinLayer *layer)
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{
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layer->x_align = CLUTTER_BIN_ALIGNMENT_CENTER;
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layer->y_align = CLUTTER_BIN_ALIGNMENT_CENTER;
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}
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/*
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* ClutterBinLayout
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*/
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static void
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set_x_align (ClutterBinLayout *self,
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ClutterBinAlignment alignment)
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{
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ClutterBinLayoutPrivate *priv = self->priv;
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if (priv->x_align != alignment)
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{
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ClutterLayoutManager *manager;
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priv->x_align = alignment;
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manager = CLUTTER_LAYOUT_MANAGER (self);
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clutter_layout_manager_layout_changed (manager);
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g_object_notify (G_OBJECT (self), "x-align");
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}
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}
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static void
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set_y_align (ClutterBinLayout *self,
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ClutterBinAlignment alignment)
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{
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ClutterBinLayoutPrivate *priv = self->priv;
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if (priv->y_align != alignment)
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{
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ClutterLayoutManager *manager;
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priv->y_align = alignment;
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manager = CLUTTER_LAYOUT_MANAGER (self);
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clutter_layout_manager_layout_changed (manager);
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g_object_notify (G_OBJECT (self), "y-align");
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}
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}
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static void
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clutter_bin_layout_get_preferred_width (ClutterLayoutManager *manager,
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ClutterContainer *container,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *nat_width_p)
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{
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GList *children = clutter_container_get_children (container);
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GList *l;
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gfloat min_width, nat_width;
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min_width = nat_width = 0.0;
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for (l = children; l != NULL; l = l->next)
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{
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ClutterActor *child = l->data;
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gfloat minimum, natural;
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clutter_actor_get_preferred_width (child, for_height,
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&minimum,
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&natural);
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min_width = MAX (min_width, minimum);
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nat_width = MAX (nat_width, natural);
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}
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if (min_width_p)
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*min_width_p = min_width;
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if (nat_width_p)
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*nat_width_p = nat_width;
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}
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static void
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clutter_bin_layout_get_preferred_height (ClutterLayoutManager *manager,
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ClutterContainer *container,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *nat_height_p)
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{
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GList *children = clutter_container_get_children (container);
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GList *l;
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gfloat min_height, nat_height;
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min_height = nat_height = 0.0;
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for (l = children; l != NULL; l = l->next)
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{
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ClutterActor *child = l->data;
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gfloat minimum, natural;
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clutter_actor_get_preferred_height (child, for_width,
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&minimum,
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&natural);
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min_height = MAX (min_height, minimum);
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nat_height = MAX (nat_height, natural);
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}
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if (min_height_p)
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*min_height_p = min_height;
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if (nat_height_p)
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*nat_height_p = nat_height;
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}
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static gdouble
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get_bin_alignment_factor (ClutterBinAlignment alignment)
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{
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switch (alignment)
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{
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case CLUTTER_BIN_ALIGNMENT_CENTER:
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return 0.5;
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case CLUTTER_BIN_ALIGNMENT_START:
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return 0.0;
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case CLUTTER_BIN_ALIGNMENT_END:
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return 1.0;
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case CLUTTER_BIN_ALIGNMENT_FIXED:
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case CLUTTER_BIN_ALIGNMENT_FILL:
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return 0.0;
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}
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return 0.0;
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}
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static void
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clutter_bin_layout_allocate (ClutterLayoutManager *manager,
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ClutterContainer *container,
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const ClutterActorBox *allocation,
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ClutterAllocationFlags flags)
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{
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GList *children = clutter_container_get_children (container);
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GList *l;
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gfloat available_w, available_h;
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available_w = clutter_actor_box_get_width (allocation);
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available_h = clutter_actor_box_get_height (allocation);
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for (l = children; l != NULL; l = l->next)
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{
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ClutterActor *child = l->data;
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ClutterLayoutMeta *meta;
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ClutterBinLayer *layer;
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ClutterActorBox child_alloc = { 0, };
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gfloat child_width, child_height;
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ClutterRequestMode request;
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meta = clutter_layout_manager_get_child_meta (manager,
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container,
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child);
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layer = CLUTTER_BIN_LAYER (meta);
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if (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL)
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{
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child_alloc.x1 = 0;
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child_alloc.x2 = ceilf (available_w);
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}
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if (layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL)
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{
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child_alloc.y1 = 0;
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child_alloc.y2 = ceilf (available_h);
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}
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/* if we are filling horizontally and vertically then we
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* can break here because we already have a full allocation
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*/
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if (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL &&
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layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL)
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{
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clutter_actor_allocate (child, &child_alloc, flags);
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continue;
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}
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child_width = child_height = 0;
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request = clutter_actor_get_request_mode (child);
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if (request == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH)
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{
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gfloat min_width, nat_width;
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gfloat min_height, nat_height;
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clutter_actor_get_preferred_width (child, available_h,
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&min_width,
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&nat_width);
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child_width = CLAMP (nat_width, min_width, available_w);
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clutter_actor_get_preferred_height (child, child_width,
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&min_height,
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&nat_height);
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child_height = CLAMP (nat_height, min_height, available_h);
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}
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else if (request == CLUTTER_REQUEST_WIDTH_FOR_HEIGHT)
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{
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gfloat min_width, nat_width;
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gfloat min_height, nat_height;
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clutter_actor_get_preferred_height (child, available_w,
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&min_height,
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&nat_height);
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child_height = CLAMP (nat_height, min_height, available_h);
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clutter_actor_get_preferred_width (child, child_height,
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&min_width,
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&nat_width);
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child_width = CLAMP (nat_width, min_width, available_w);
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}
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if (layer->x_align == CLUTTER_BIN_ALIGNMENT_FIXED)
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{
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child_alloc.x1 = ceilf (clutter_actor_get_x (child));
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child_alloc.x2 = ceilf (child_alloc.x1 + child_width);
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}
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else
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{
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gdouble x_align = get_bin_alignment_factor (layer->x_align);
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if (layer->x_align != CLUTTER_BIN_ALIGNMENT_FILL)
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{
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child_alloc.x1 = ceilf ((available_w - child_width) * x_align);
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child_alloc.x2 = ceilf (child_alloc.x1 + child_width);
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}
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}
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if (layer->y_align == CLUTTER_BIN_ALIGNMENT_FIXED)
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{
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child_alloc.y1 = ceilf (clutter_actor_get_y (child));
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child_alloc.y2 = ceilf (child_alloc.y1 + child_height);
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}
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else
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{
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gdouble y_align = get_bin_alignment_factor (layer->y_align);
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if (layer->y_align != CLUTTER_BIN_ALIGNMENT_FILL)
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{
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child_alloc.y1 = ceilf ((available_h - child_height) * y_align);
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child_alloc.y2 = ceilf (child_alloc.y1 + child_height);
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}
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}
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clutter_actor_allocate (child, &child_alloc, flags);
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}
|
|
|
|
g_list_free (children);
|
|
}
|
|
|
|
static GType
|
|
clutter_bin_layout_get_child_meta_type (ClutterLayoutManager *manager)
|
|
{
|
|
return CLUTTER_TYPE_BIN_LAYER;
|
|
}
|
|
|
|
static ClutterLayoutMeta *
|
|
clutter_bin_layout_create_child_meta (ClutterLayoutManager *manager,
|
|
ClutterContainer *container,
|
|
ClutterActor *actor)
|
|
{
|
|
ClutterBinLayoutPrivate *priv;
|
|
|
|
priv = CLUTTER_BIN_LAYOUT (manager)->priv;
|
|
|
|
return g_object_new (CLUTTER_TYPE_BIN_LAYER,
|
|
"container", container,
|
|
"actor", actor,
|
|
"manager", manager,
|
|
"x-align", priv->x_align,
|
|
"y_align", priv->y_align,
|
|
NULL);
|
|
}
|
|
|
|
static void
|
|
clutter_bin_layout_set_container (ClutterLayoutManager *manager,
|
|
ClutterContainer *container)
|
|
{
|
|
ClutterBinLayoutPrivate *priv;
|
|
ClutterLayoutManagerClass *parent_class;
|
|
|
|
priv = CLUTTER_BIN_LAYOUT (manager)->priv;
|
|
priv->container = container;
|
|
|
|
parent_class = CLUTTER_LAYOUT_MANAGER_CLASS (clutter_bin_layout_parent_class);
|
|
parent_class->set_container (manager, container);
|
|
}
|
|
|
|
static void
|
|
clutter_bin_layout_set_property (GObject *gobject,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterBinLayout *layout = CLUTTER_BIN_LAYOUT (gobject);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_X_ALIGN:
|
|
set_x_align (layout, g_value_get_enum (value));
|
|
break;
|
|
|
|
case PROP_Y_ALIGN:
|
|
set_y_align (layout, g_value_get_enum (value));
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_bin_layout_get_property (GObject *gobject,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterBinLayoutPrivate *priv;
|
|
|
|
priv = CLUTTER_BIN_LAYOUT (gobject)->priv;
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_X_ALIGN:
|
|
g_value_set_enum (value, priv->x_align);
|
|
break;
|
|
|
|
case PROP_Y_ALIGN:
|
|
g_value_set_enum (value, priv->y_align);
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_bin_layout_class_init (ClutterBinLayoutClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterLayoutManagerClass *layout_class =
|
|
CLUTTER_LAYOUT_MANAGER_CLASS (klass);
|
|
GParamSpec *pspec;
|
|
|
|
g_type_class_add_private (klass, sizeof (ClutterBinLayoutPrivate));
|
|
|
|
gobject_class->set_property = clutter_bin_layout_set_property;
|
|
gobject_class->get_property = clutter_bin_layout_get_property;
|
|
|
|
/**
|
|
* ClutterBinLayout:x-align:
|
|
*
|
|
* The default horizontal alignment policy for actors managed
|
|
* by the #ClutterBinLayout
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
pspec = g_param_spec_enum ("x-align",
|
|
P_("Horizontal Alignment"),
|
|
P_("Default horizontal alignment for the actors "
|
|
"inside the layout manager"),
|
|
CLUTTER_TYPE_BIN_ALIGNMENT,
|
|
CLUTTER_BIN_ALIGNMENT_CENTER,
|
|
CLUTTER_PARAM_READWRITE);
|
|
g_object_class_install_property (gobject_class, PROP_X_ALIGN, pspec);
|
|
|
|
/**
|
|
* ClutterBinLayout:y-align:
|
|
*
|
|
* The default vertical alignment policy for actors managed
|
|
* by the #ClutterBinLayout
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
pspec = g_param_spec_enum ("y-align",
|
|
P_("Vertical Alignment"),
|
|
P_("Default vertical alignment for the actors "
|
|
"inside the layout manager"),
|
|
CLUTTER_TYPE_BIN_ALIGNMENT,
|
|
CLUTTER_BIN_ALIGNMENT_CENTER,
|
|
CLUTTER_PARAM_READWRITE);
|
|
g_object_class_install_property (gobject_class, PROP_Y_ALIGN, pspec);
|
|
|
|
layout_class->get_preferred_width =
|
|
clutter_bin_layout_get_preferred_width;
|
|
layout_class->get_preferred_height =
|
|
clutter_bin_layout_get_preferred_height;
|
|
layout_class->allocate =
|
|
clutter_bin_layout_allocate;
|
|
layout_class->create_child_meta =
|
|
clutter_bin_layout_create_child_meta;
|
|
layout_class->get_child_meta_type =
|
|
clutter_bin_layout_get_child_meta_type;
|
|
layout_class->set_container =
|
|
clutter_bin_layout_set_container;
|
|
}
|
|
|
|
static void
|
|
clutter_bin_layout_init (ClutterBinLayout *self)
|
|
{
|
|
self->priv = CLUTTER_BIN_LAYOUT_GET_PRIVATE (self);
|
|
|
|
self->priv->x_align = CLUTTER_BIN_ALIGNMENT_CENTER;
|
|
self->priv->y_align = CLUTTER_BIN_ALIGNMENT_CENTER;
|
|
}
|
|
|
|
/**
|
|
* clutter_bin_layout_new:
|
|
* @x_align: the default alignment policy to be used on the
|
|
* horizontal axis
|
|
* @y_align: the default alignment policy to be used on the
|
|
* vertical axis
|
|
*
|
|
* Creates a new #ClutterBinLayout layout manager
|
|
*
|
|
* Return value: the newly created layout manager
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
ClutterLayoutManager *
|
|
clutter_bin_layout_new (ClutterBinAlignment x_align,
|
|
ClutterBinAlignment y_align)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_BIN_LAYOUT,
|
|
"x-align", x_align,
|
|
"y-align", y_align,
|
|
NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_bin_layout_set_alignment:
|
|
* @self: a #ClutterBinLayout
|
|
* @child: (allow-none): a child of @container
|
|
* @x_align: the horizontal alignment policy to be used for the @child
|
|
* inside @container
|
|
* @y_align: the vertical aligment policy to be used on the @child
|
|
* inside @container
|
|
*
|
|
* Sets the horizontal and vertical alignment policies to be applied
|
|
* to a @child of @self
|
|
*
|
|
* If @child is %NULL then the @x_align and @y_align values will
|
|
* be set as the default alignment policies
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
void
|
|
clutter_bin_layout_set_alignment (ClutterBinLayout *self,
|
|
ClutterActor *child,
|
|
ClutterBinAlignment x_align,
|
|
ClutterBinAlignment y_align)
|
|
{
|
|
ClutterBinLayoutPrivate *priv;
|
|
ClutterLayoutManager *manager;
|
|
ClutterLayoutMeta *meta;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BIN_LAYOUT (self));
|
|
g_return_if_fail (child == NULL || CLUTTER_IS_ACTOR (child));
|
|
|
|
priv = self->priv;
|
|
|
|
if (priv->container == NULL)
|
|
{
|
|
if (child == NULL)
|
|
{
|
|
set_x_align (self, x_align);
|
|
set_y_align (self, y_align);
|
|
}
|
|
else
|
|
g_warning ("The layout of type '%s' must be associated to "
|
|
"a ClutterContainer before setting the alignment "
|
|
"on its children",
|
|
G_OBJECT_TYPE_NAME (self));
|
|
|
|
return;
|
|
}
|
|
|
|
manager = CLUTTER_LAYOUT_MANAGER (self);
|
|
meta = clutter_layout_manager_get_child_meta (manager,
|
|
priv->container,
|
|
child);
|
|
g_assert (CLUTTER_IS_BIN_LAYER (meta));
|
|
|
|
set_layer_x_align (CLUTTER_BIN_LAYER (meta), x_align);
|
|
set_layer_y_align (CLUTTER_BIN_LAYER (meta), y_align);
|
|
}
|
|
|
|
/**
|
|
* clutter_bin_layout_get_alignment:
|
|
* @self: a #ClutterBinLayout
|
|
* @child: (allow-none): a child of @container
|
|
* @x_align: (out) (allow-none): return location for the horizontal
|
|
* alignment policy
|
|
* @y_align: (out) (allow-none): return location for the vertical
|
|
* alignment policy
|
|
*
|
|
* Retrieves the horizontal and vertical alignment policies for
|
|
* a child of @self
|
|
*
|
|
* If @child is %NULL the default alignment policies will be returned
|
|
* instead
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
void
|
|
clutter_bin_layout_get_alignment (ClutterBinLayout *self,
|
|
ClutterActor *child,
|
|
ClutterBinAlignment *x_align,
|
|
ClutterBinAlignment *y_align)
|
|
{
|
|
ClutterBinLayoutPrivate *priv;
|
|
ClutterLayoutManager *manager;
|
|
ClutterLayoutMeta *meta;
|
|
ClutterBinLayer *layer;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BIN_LAYOUT (self));
|
|
|
|
priv = self->priv;
|
|
|
|
if (priv->container == NULL)
|
|
{
|
|
if (child == NULL)
|
|
{
|
|
if (x_align)
|
|
*x_align = priv->x_align;
|
|
|
|
if (y_align)
|
|
*y_align = priv->y_align;
|
|
}
|
|
else
|
|
g_warning ("The layout of type '%s' must be associated to "
|
|
"a ClutterContainer before getting the alignment "
|
|
"of its children",
|
|
G_OBJECT_TYPE_NAME (self));
|
|
|
|
return;
|
|
}
|
|
|
|
manager = CLUTTER_LAYOUT_MANAGER (self);
|
|
meta = clutter_layout_manager_get_child_meta (manager,
|
|
priv->container,
|
|
child);
|
|
g_assert (CLUTTER_IS_BIN_LAYER (meta));
|
|
|
|
layer = CLUTTER_BIN_LAYER (meta);
|
|
|
|
if (x_align)
|
|
*x_align = layer->x_align;
|
|
|
|
if (y_align)
|
|
*y_align = layer->y_align;
|
|
}
|
|
|
|
/**
|
|
* clutter_bin_layout_add:
|
|
* @self: a #ClutterBinLayout
|
|
* @child: a #ClutterActor
|
|
* @x_align: horizontal alignment policy for @child
|
|
* @y_align: vertical alignment policy for @child
|
|
*
|
|
* Adds a #ClutterActor to the container using @self and
|
|
* sets the alignment policies for it
|
|
*
|
|
* This function is equivalent to clutter_container_add_actor()
|
|
* and clutter_layout_manager_child_set_property() but it does not
|
|
* require a pointer to the #ClutterContainer associated to the
|
|
* #ClutterBinLayout
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
void
|
|
clutter_bin_layout_add (ClutterBinLayout *self,
|
|
ClutterActor *child,
|
|
ClutterBinAlignment x_align,
|
|
ClutterBinAlignment y_align)
|
|
{
|
|
ClutterBinLayoutPrivate *priv;
|
|
ClutterLayoutManager *manager;
|
|
ClutterLayoutMeta *meta;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BIN_LAYOUT (self));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (child));
|
|
|
|
priv = self->priv;
|
|
|
|
if (priv->container == NULL)
|
|
{
|
|
g_warning ("The layout of type '%s' must be associated to "
|
|
"a ClutterContainer before adding children",
|
|
G_OBJECT_TYPE_NAME (self));
|
|
return;
|
|
}
|
|
|
|
clutter_container_add_actor (priv->container, child);
|
|
|
|
manager = CLUTTER_LAYOUT_MANAGER (self);
|
|
meta = clutter_layout_manager_get_child_meta (manager,
|
|
priv->container,
|
|
child);
|
|
g_assert (CLUTTER_IS_BIN_LAYER (meta));
|
|
|
|
set_layer_x_align (CLUTTER_BIN_LAYER (meta), x_align);
|
|
set_layer_y_align (CLUTTER_BIN_LAYER (meta), y_align);
|
|
}
|