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863163cc6e
- Make Texture a parent GObject class and move the vtable funcs as vfuncs instead of an interface as we would like to have dispose free the TextureLoader. - Make the various texture sub-types inherit from it. - Make all the sub-types constructors return a CoglTexture instead of their respective specific type. As most of the times, the used functions accept a CoglTexture, like all the GTK widgets constructors returning GtkWidget. - Fix up the basics of gi-docgen for all these types. - Remove CoglPrimitiveTexture as it is useless: It is just a texture underhood. - Remove CoglMetaTexture: for the exact same reason as above. - Switch various memory management functions to use g_ variant instead of the cogl_ one Note we would still want to get rid of the _cogl_texture_init which is something for the next commit Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3193>
121 lines
3.9 KiB
C
121 lines
3.9 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#pragma once
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#include "cogl/cogl-pipeline-private.h"
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#include "cogl/cogl-texture-private.h"
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#include "cogl/cogl-texture-2d.h"
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struct _CoglTexture2D
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{
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CoglTexture parent_instance;
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/* The internal format of the GL texture represented as a
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CoglPixelFormat */
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CoglPixelFormat internal_format;
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gboolean auto_mipmap;
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gboolean mipmaps_dirty;
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gboolean is_get_data_supported;
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/* TODO: factor out these OpenGL specific members into some form
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* of driver private state. */
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/* The internal format of the GL texture represented as a GL enum */
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GLenum gl_internal_format;
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/* The texture object number */
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GLuint gl_texture;
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GLenum gl_target;
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GLenum gl_legacy_texobj_min_filter;
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GLenum gl_legacy_texobj_mag_filter;
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GLint gl_legacy_texobj_wrap_mode_s;
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GLint gl_legacy_texobj_wrap_mode_t;
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CoglTexturePixel first_pixel;
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struct {
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void *user_data;
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GDestroyNotify destroy;
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} egl_image_external;
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};
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struct _CoglTexture2DClass
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{
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CoglTextureClass parent_class;
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};
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CoglTexture *
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_cogl_texture_2d_create_base (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat internal_format,
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CoglTextureLoader *loader);
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void
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_cogl_texture_2d_set_auto_mipmap (CoglTexture *tex,
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gboolean value);
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/*
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* _cogl_texture_2d_externally_modified:
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* @texture: A #CoglTexture2D object
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*
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* This should be called whenever the texture is modified other than
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* by using cogl_texture_set_region. It will cause the mipmaps to be
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* invalidated
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*/
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void
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_cogl_texture_2d_externally_modified (CoglTexture *texture);
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/*
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* _cogl_texture_2d_copy_from_framebuffer:
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* @texture: A #CoglTexture2D pointer
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* @src_x: X-position to within the framebuffer to read from
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* @src_y: Y-position to within the framebuffer to read from
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* @width: width of the rectangle to copy
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* @height: height of the rectangle to copy
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* @src_fb: A source #CoglFramebuffer to copy from
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* @dst_x: X-position to store the image within the texture
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* @dst_y: Y-position to store the image within the texture
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* @level: The mipmap level of @texture to copy too
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*
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* This copies a portion of the given @src_fb into the
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* texture.
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*/
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void
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_cogl_texture_2d_copy_from_framebuffer (CoglTexture2D *texture,
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int src_x,
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int src_y,
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int width,
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int height,
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CoglFramebuffer *src_fb,
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int dst_x,
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int dst_y,
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int level);
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