mutter/cogl/cogl/cogl-fence.h

123 lines
4.2 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2012 Collabora Ltd.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#pragma once
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#include "cogl/cogl-types.h"
#include "cogl/cogl-framebuffer.h"
/**
* SECTION:cogl-fence
* @short_description: Functions for notification of command completion
*
* Cogl allows notification of GPU command completion; users may mark
* points in the GPU command stream and receive notification when the GPU
* has executed to that point.
*/
/**
* CoglFence:
*
* An opaque object representing a fence. This type is currently
* unused but in the future may be used to pass extra information
* about the fence completion.
*/
typedef struct _CoglFence CoglFence;
/**
* CoglFenceCallback:
* @fence: Unused. In the future this parameter may be used to pass
* extra information about the fence completion but for now it
* should be ignored.
* @user_data: The private data passed to cogl_framebuffer_add_fence_callback()
*
* The callback prototype used with
* cogl_framebuffer_add_fence_callback() for notification of GPU
* command completion.
*/
typedef void (* CoglFenceCallback) (CoglFence *fence,
void *user_data);
/**
* CoglFenceClosure:
*
* An opaque type representing one future callback to be made when the
* GPU command stream has passed a certain point.
*/
typedef struct _CoglFenceClosure CoglFenceClosure;
/**
* cogl_frame_closure_get_user_data:
* @closure: A #CoglFenceClosure returned from cogl_framebuffer_add_fence()
*
* Returns the user_data submitted to cogl_framebuffer_add_fence() which
* returned a given #CoglFenceClosure.
*/
COGL_EXPORT void *
cogl_fence_closure_get_user_data (CoglFenceClosure *closure);
/**
* cogl_framebuffer_add_fence_callback:
* @framebuffer: The #CoglFramebuffer the commands have been submitted to
* @callback: (scope notified): A #CoglFenceCallback to be called when
* all commands submitted to Cogl have been executed
* @user_data: (closure): Private data that will be passed to the callback
*
* Calls the provided callback when all previously-submitted commands have
* been executed by the GPU.
*
* Returns non-NULL if the fence succeeded, or %NULL if it was unable to
* be inserted and the callback will never be called. The user does not
* need to free the closure; it will be freed automatically when the
* callback is called, or cancelled.
*/
COGL_EXPORT CoglFenceClosure *
cogl_framebuffer_add_fence_callback (CoglFramebuffer *framebuffer,
CoglFenceCallback callback,
void *user_data);
/**
* cogl_framebuffer_cancel_fence_callback:
* @framebuffer: The #CoglFramebuffer the commands were submitted to
* @closure: The #CoglFenceClosure returned from
* cogl_framebuffer_add_fence_callback()
*
* Removes a fence previously submitted with
* cogl_framebuffer_add_fence_callback(); the callback will not be
* called.
*/
COGL_EXPORT void
cogl_framebuffer_cancel_fence_callback (CoglFramebuffer *framebuffer,
CoglFenceClosure *closure);