Tomeu Vizoso 053845f796 framebuffer: Only remember offscreen allocate flags when !COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL
Otherwise, if a texture is created before all the other FBOs, a new
atlas will be created, with a FBO with COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL
causing last_offscreen_allocate_flags to be 0.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 7d2156785da8196e129eb393efb0d09093c4783e)
2012-08-06 18:51:31 +01:00
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