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When animating an actor through clutter_actor_animate() and friends we might want forcibly detach the animation instance from the actor in order to start a new one - for instance, in response to user interaction. Currently, there is no way to do that except in a very convoluted way, by emitting the ::completed signal and adding a special case in the signal handlers; this is due to the fact that clutter_actor_animate() adds more logic than the one added by clutter_animation_set_object(), so calling set_object(NULL) or unreferencing the animation instance itself won't be enough. The right way to approach this is to add a new method to Clutter.Actor that detaches any eventual Animation currently referencing it. http://bugzilla.clutter-project.org/show_bug.cgi?id=2051
180 lines
9.6 KiB
C
180 lines
9.6 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2008 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_ANIMATION_H__
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#define __CLUTTER_ANIMATION_H__
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#include <clutter/clutter-actor.h>
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#include <clutter/clutter-alpha.h>
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#include <clutter/clutter-interval.h>
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#include <clutter/clutter-timeline.h>
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_ANIMATION (clutter_animation_get_type ())
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#define CLUTTER_ANIMATION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ANIMATION, ClutterAnimation))
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#define CLUTTER_IS_ANIMATION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ANIMATION))
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#define CLUTTER_ANIMATION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ANIMATION, ClutterAnimationClass))
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#define CLUTTER_IS_ANIMATION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ANIMATION))
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#define CLUTTER_ANIMATION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ANIMATION, ClutterAnimationClass))
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typedef struct _ClutterAnimation ClutterAnimation;
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typedef struct _ClutterAnimationPrivate ClutterAnimationPrivate;
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typedef struct _ClutterAnimationClass ClutterAnimationClass;
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/**
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* ClutterAnimation:
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*
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* The #ClutterAnimation structure contains only private data and should
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* be accessed using the provided functions.
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*
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* Since: 1.0
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*/
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struct _ClutterAnimation
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{
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/*< private >*/
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GObject parent_instance;
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ClutterAnimationPrivate *priv;
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};
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/**
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* ClutterAnimationClass:
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* @started: class handler for the #ClutterAnimation::started signal
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* @completed: class handler for the #ClutterAnimation::completed signal
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*
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* The #ClutterAnimationClass structure contains only private data and
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* should be accessed using the provided functions.
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*
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* Since: 1.0
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*/
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struct _ClutterAnimationClass
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{
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/*< private >*/
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GObjectClass parent_class;
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/*< public >*/
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void (* started) (ClutterAnimation *animation);
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void (* completed) (ClutterAnimation *animation);
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/*< private >*/
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/* padding for future expansion */
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void (*_clutter_reserved1) (void);
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void (*_clutter_reserved2) (void);
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void (*_clutter_reserved3) (void);
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void (*_clutter_reserved4) (void);
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void (*_clutter_reserved5) (void);
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void (*_clutter_reserved6) (void);
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void (*_clutter_reserved7) (void);
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void (*_clutter_reserved8) (void);
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};
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GType clutter_animation_get_type (void) G_GNUC_CONST;
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ClutterAnimation * clutter_animation_new (void);
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void clutter_animation_set_object (ClutterAnimation *animation,
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GObject *object);
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GObject * clutter_animation_get_object (ClutterAnimation *animation);
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void clutter_animation_set_mode (ClutterAnimation *animation,
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gulong mode);
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gulong clutter_animation_get_mode (ClutterAnimation *animation);
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void clutter_animation_set_duration (ClutterAnimation *animation,
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guint msecs);
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guint clutter_animation_get_duration (ClutterAnimation *animation);
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void clutter_animation_set_loop (ClutterAnimation *animation,
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gboolean loop);
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gboolean clutter_animation_get_loop (ClutterAnimation *animation);
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void clutter_animation_set_timeline (ClutterAnimation *animation,
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ClutterTimeline *timeline);
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ClutterTimeline * clutter_animation_get_timeline (ClutterAnimation *animation);
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void clutter_animation_set_alpha (ClutterAnimation *animation,
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ClutterAlpha *alpha);
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ClutterAlpha * clutter_animation_get_alpha (ClutterAnimation *animation);
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ClutterAnimation * clutter_animation_bind (ClutterAnimation *animation,
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const gchar *property_name,
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const GValue *final);
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ClutterAnimation * clutter_animation_bind_interval (ClutterAnimation *animation,
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const gchar *property_name,
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ClutterInterval *interval);
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gboolean clutter_animation_has_property (ClutterAnimation *animation,
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const gchar *property_name);
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ClutterAnimation * clutter_animation_update (ClutterAnimation *animation,
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const gchar *property_name,
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const GValue *final);
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void clutter_animation_update_interval (ClutterAnimation *animation,
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const gchar *property_name,
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ClutterInterval *interval);
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void clutter_animation_unbind_property (ClutterAnimation *animation,
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const gchar *property_name);
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ClutterInterval *clutter_animation_get_interval (ClutterAnimation *animation,
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const gchar *property_name);
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void clutter_animation_completed (ClutterAnimation *animation);
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ClutterAnimation * clutter_actor_animate (ClutterActor *actor,
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gulong mode,
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guint duration,
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const gchar *first_property_name,
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...) G_GNUC_NULL_TERMINATED;
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ClutterAnimation * clutter_actor_animate_with_timeline (ClutterActor *actor,
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gulong mode,
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ClutterTimeline *timeline,
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const gchar *first_property_name,
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...) G_GNUC_NULL_TERMINATED;
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ClutterAnimation * clutter_actor_animate_with_alpha (ClutterActor *actor,
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ClutterAlpha *alpha,
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const gchar *first_property_name,
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...) G_GNUC_NULL_TERMINATED;
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ClutterAnimation * clutter_actor_animatev (ClutterActor *actor,
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gulong mode,
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guint duration,
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gint n_properties,
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const gchar * const properties[],
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const GValue *values);
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ClutterAnimation * clutter_actor_animate_with_timelinev (ClutterActor *actor,
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gulong mode,
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ClutterTimeline *timeline,
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gint n_properties,
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const gchar * const properties[],
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const GValue *values);
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ClutterAnimation * clutter_actor_animate_with_alphav (ClutterActor *actor,
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ClutterAlpha *alpha,
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gint n_properties,
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const gchar * const properties[],
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const GValue *values);
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ClutterAnimation * clutter_actor_get_animation (ClutterActor *actor);
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void clutter_actor_detach_animation (ClutterActor *actor);
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G_END_DECLS
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#endif /* __CLUTTER_ANIMATION_H__ */
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