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566c28bdaf
Add support for drawing a stage using multiple framebuffers each making up one part of the stage. This works by the stage backend (ClutterStageWindow) providing a list of views which will be for splitting up the stage in different regions. A view layout, for now, is a set of rectangles. The stage window (i.e. stage "backend" will use this information when drawing a frame, using one framebuffer for each view. The scene graph is adapted to explictly take a view when painting the stage. It will use this view, its assigned framebuffer and layout to offset and clip the drawing accordingly. This effectively removes any notion of "stage framebuffer", since each stage now may consist of multiple framebuffers. Therefore, API involving this has been deprecated and made no-ops; namely clutter_stage_ensure_context(). Callers are now assumed to either always use a framebuffer reference explicitly, or push/pop the framebuffer of a given view where the code has not yet changed to use the explicit-buffer-using cogl API. Currently only the nested X11 backend supports this mode fully, and the per view framebuffers are all offscreen. Upon frame completion, it'll blit each view's framebuffer onto the onscreen framebuffer before swapping. Other backends (X11 CM and native/KMS) are adapted to manage a full-stage view. The X11 CM backend will continue to use this method, while the native/KMS backend will be adopted to use multiple view drawing. https://bugzilla.gnome.org/show_bug.cgi?id=768976
313 lines
12 KiB
C
313 lines
12 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __CLUTTER_PRIVATE_H__
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#define __CLUTTER_PRIVATE_H__
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#include <string.h>
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#include <glib.h>
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#include <cogl-pango/cogl-pango.h>
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#include "clutter-backend.h"
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#include "clutter-effect.h"
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#include "clutter-event.h"
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#include "clutter-feature.h"
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#include "clutter-id-pool.h"
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#include "clutter-layout-manager.h"
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#include "clutter-master-clock.h"
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#include "clutter-settings.h"
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#include "clutter-stage-manager.h"
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#include "clutter-stage.h"
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G_BEGIN_DECLS
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typedef struct _ClutterMainContext ClutterMainContext;
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typedef struct _ClutterVertex4 ClutterVertex4;
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#define CLUTTER_REGISTER_VALUE_TRANSFORM_TO(TYPE_TO,func) { \
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g_value_register_transform_func (g_define_type_id, TYPE_TO, func); \
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}
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#define CLUTTER_REGISTER_VALUE_TRANSFORM_FROM(TYPE_FROM,func) { \
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g_value_register_transform_func (TYPE_FROM, g_define_type_id, func); \
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}
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#define CLUTTER_REGISTER_INTERVAL_PROGRESS(func) { \
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clutter_interval_register_progress_func (g_define_type_id, func); \
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}
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#define CLUTTER_PRIVATE_FLAGS(a) (((ClutterActor *) (a))->private_flags)
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#define CLUTTER_SET_PRIVATE_FLAGS(a,f) (CLUTTER_PRIVATE_FLAGS (a) |= (f))
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#define CLUTTER_UNSET_PRIVATE_FLAGS(a,f) (CLUTTER_PRIVATE_FLAGS (a) &= ~(f))
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#define CLUTTER_ACTOR_IS_TOPLEVEL(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IS_TOPLEVEL) != FALSE)
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#define CLUTTER_ACTOR_IS_INTERNAL_CHILD(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_INTERNAL_CHILD) != FALSE)
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#define CLUTTER_ACTOR_IN_DESTRUCTION(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_DESTRUCTION) != FALSE)
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#define CLUTTER_ACTOR_IN_REPARENT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_REPARENT) != FALSE)
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#define CLUTTER_ACTOR_IN_PAINT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PAINT) != FALSE)
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#define CLUTTER_ACTOR_IN_RELAYOUT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_RELAYOUT) != FALSE)
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#define CLUTTER_PARAM_READABLE (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)
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#define CLUTTER_PARAM_WRITABLE (G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS)
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#define CLUTTER_PARAM_READWRITE (G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS)
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#define CLUTTER_PARAM_ANIMATABLE (1 << G_PARAM_USER_SHIFT)
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/* automagic interning of a static string */
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#define I_(str) (g_intern_static_string ((str)))
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/* keep this for source compatibility with clutter */
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#define P_(String) (String)
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#define N_(String) (String)
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#define _(String) (String)
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/* This is a replacement for the nearbyint function which always rounds to the
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* nearest integer. nearbyint is apparently a C99 function so it might not
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* always be available but also it seems in glibc it is defined as a function
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* call so this macro could end up faster anyway. We can't just add 0.5f
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* because it will break for negative numbers. */
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#define CLUTTER_NEARBYINT(x) ((int) ((x) < 0.0f ? (x) - 0.5f : (x) + 0.5f))
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typedef enum {
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CLUTTER_ACTOR_UNUSED_FLAG = 0,
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CLUTTER_IN_DESTRUCTION = 1 << 0,
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CLUTTER_IS_TOPLEVEL = 1 << 1,
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CLUTTER_IN_REPARENT = 1 << 2,
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/* Used to avoid recursion */
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CLUTTER_IN_PAINT = 1 << 3,
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/* Used to avoid recursion */
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CLUTTER_IN_RELAYOUT = 1 << 4,
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/* a flag for internal children of Containers (DEPRECATED) */
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CLUTTER_INTERNAL_CHILD = 1 << 5
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} ClutterPrivateFlags;
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/*
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* ClutterMainContext:
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*
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* The shared state of Clutter
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*/
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struct _ClutterMainContext
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{
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/* the main windowing system backend */
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ClutterBackend *backend;
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/* the object holding all the stage instances */
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ClutterStageManager *stage_manager;
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/* the clock driving all the frame operations */
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ClutterMasterClock *master_clock;
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/* the main event queue */
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GQueue *events_queue;
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/* the event filters added via clutter_event_add_filter. these are
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* ordered from least recently added to most recently added */
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GList *event_filters;
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ClutterPickMode pick_mode;
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/* default FPS; this is only used if we cannot sync to vblank */
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guint frame_rate;
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/* actors with a grab on all devices */
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ClutterActor *pointer_grab_actor;
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ClutterActor *keyboard_grab_actor;
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/* stack of actors with shaders during paint */
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GSList *shaders;
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/* fb bit masks for col<->id mapping in picking */
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gint fb_r_mask;
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gint fb_g_mask;
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gint fb_b_mask;
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gint fb_r_mask_used;
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gint fb_g_mask_used;
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gint fb_b_mask_used;
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CoglPangoFontMap *font_map; /* Global font map */
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/* stack of #ClutterEvent */
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GSList *current_event;
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/* list of repaint functions installed through
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* clutter_threads_add_repaint_func()
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*/
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GList *repaint_funcs;
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guint last_repaint_id;
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/* main settings singleton */
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ClutterSettings *settings;
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/* boolean flags */
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guint is_initialized : 1;
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guint motion_events_per_actor : 1;
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guint defer_display_setup : 1;
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guint options_parsed : 1;
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guint show_fps : 1;
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};
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/* shared between clutter-main.c and clutter-frame-source.c */
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typedef struct
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{
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GSourceFunc func;
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gpointer data;
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GDestroyNotify notify;
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} ClutterThreadsDispatch;
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gboolean _clutter_threads_dispatch (gpointer data);
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void _clutter_threads_dispatch_free (gpointer data);
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void _clutter_threads_acquire_lock (void);
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void _clutter_threads_release_lock (void);
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ClutterMainContext * _clutter_context_get_default (void);
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void _clutter_context_lock (void);
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void _clutter_context_unlock (void);
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gboolean _clutter_context_is_initialized (void);
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ClutterPickMode _clutter_context_get_pick_mode (void);
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void _clutter_context_push_shader_stack (ClutterActor *actor);
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ClutterActor * _clutter_context_pop_shader_stack (ClutterActor *actor);
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ClutterActor * _clutter_context_peek_shader_stack (void);
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gboolean _clutter_context_get_motion_events_enabled (void);
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gboolean _clutter_context_get_show_fps (void);
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gboolean _clutter_feature_init (GError **error);
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/* Diagnostic mode */
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gboolean _clutter_diagnostic_enabled (void);
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void _clutter_diagnostic_message (const char *fmt, ...);
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/* Picking code */
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guint _clutter_pixel_to_id (guchar pixel[4]);
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void _clutter_id_to_color (guint id,
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ClutterColor *col);
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void _clutter_set_sync_to_vblank (gboolean sync_to_vblank);
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/* use this function as the accumulator if you have a signal with
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* a G_TYPE_BOOLEAN return value; this will stop the emission as
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* soon as one handler returns TRUE
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*/
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gboolean _clutter_boolean_handled_accumulator (GSignalInvocationHint *ihint,
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GValue *return_accu,
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const GValue *handler_return,
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gpointer dummy);
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/* use this function as the accumulator if you have a signal with
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* a G_TYPE_BOOLEAN return value; this will stop the emission as
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* soon as one handler returns FALSE
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*/
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gboolean _clutter_boolean_continue_accumulator (GSignalInvocationHint *ihint,
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GValue *return_accu,
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const GValue *handler_return,
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gpointer dummy);
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void _clutter_run_repaint_functions (ClutterRepaintFlags flags);
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GType _clutter_layout_manager_get_child_meta_type (ClutterLayoutManager *manager);
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void _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
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const CoglMatrix *projection,
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const float *viewport,
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const ClutterVertex *vertices_in,
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ClutterVertex *vertices_out,
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int n_vertices);
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void _clutter_util_rectangle_union (const cairo_rectangle_int_t *src1,
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const cairo_rectangle_int_t *src2,
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cairo_rectangle_int_t *dest);
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gboolean _clutter_util_rectangle_intersection (const cairo_rectangle_int_t *src1,
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const cairo_rectangle_int_t *src2,
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cairo_rectangle_int_t *dest);
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struct _ClutterVertex4
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{
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float x;
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float y;
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float z;
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float w;
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};
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void
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_clutter_util_vertex4_interpolate (const ClutterVertex4 *a,
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const ClutterVertex4 *b,
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double progress,
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ClutterVertex4 *res);
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#define CLUTTER_MATRIX_INIT_IDENTITY { \
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1.0f, 0.0f, 0.0f, 0.0f, \
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0.0f, 1.0f, 0.0f, 0.0f, \
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0.0f, 0.0f, 1.0f, 0.0f, \
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0.0f, 0.0f, 0.0f, 1.0f, \
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}
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float _clutter_util_matrix_determinant (const ClutterMatrix *matrix);
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void _clutter_util_matrix_skew_xy (ClutterMatrix *matrix,
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float factor);
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void _clutter_util_matrix_skew_xz (ClutterMatrix *matrix,
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float factor);
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void _clutter_util_matrix_skew_yz (ClutterMatrix *matrix,
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float factor);
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gboolean _clutter_util_matrix_decompose (const ClutterMatrix *src,
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ClutterVertex *scale_p,
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float shear_p[3],
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ClutterVertex *rotate_p,
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ClutterVertex *translate_p,
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ClutterVertex4 *perspective_p);
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typedef struct _ClutterPlane
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{
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float v0[3];
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float n[3];
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} ClutterPlane;
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typedef enum _ClutterCullResult
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{
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CLUTTER_CULL_RESULT_UNKNOWN,
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CLUTTER_CULL_RESULT_IN,
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CLUTTER_CULL_RESULT_OUT,
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CLUTTER_CULL_RESULT_PARTIAL
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} ClutterCullResult;
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gboolean _clutter_has_progress_function (GType gtype);
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gboolean _clutter_run_progress_function (GType gtype,
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const GValue *initial,
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const GValue *final,
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gdouble progress,
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GValue *retval);
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G_END_DECLS
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#endif /* __CLUTTER_PRIVATE_H__ */
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