mutter/clutter/cltr-list.c
Matthew Allum 55fdb9bc79 much
2005-05-16 22:38:57 +00:00

480 lines
9.5 KiB
C

#include "cltr-list.h"
#include "cltr-private.h"
#define ANIM_FPS 50
#define FPS_TO_TIMEOUT(t) (1000/(t))
struct CltrListCell
{
CltrRect rect;
Pixbuf *thumb_pixb;
CltrTexture *thumb_texture;
Pixbuf *text_pixb;
CltrTexture *text_texture;
};
struct CltrList
{
CltrWidget widget;
GList *cells, *active_cell;
int active_cell_y;
int cell_height;
int cell_width;
int n_cells;
CltrListCellActivate cell_activate_cb;
gpointer cell_activate_data;
CltrListState state;
int scroll_dir;
};
static void
cltr_list_show(CltrWidget *widget);
static gboolean
cltr_list_handle_xevent (CltrWidget *widget, XEvent *xev);
static void
cltr_list_paint(CltrWidget *widget);
static float
distfunc(CltrList *list, int d)
{
int maxdist = list->widget.height;
d = (maxdist-ABS(d)) ;
return ( exp( (float)d/maxdist * 0.8 ) / exp(0.8) ) ;
}
CltrListCell*
cltr_list_cell_new(CltrList *list,
Pixbuf *thumb_pixb,
char *text)
{
CltrListCell *cell = NULL;
ClutterFont *font;
PixbufPixel pixel = { 0, 0, 0, 0 }, font_pixel = { 255, 255, 255, 255};
font = font_new ("Sans Bold 32");
cell = g_malloc0(sizeof(CltrListCell));
cell->thumb_pixb = thumb_pixb;
pixbuf_ref(cell->thumb_pixb);
cell->thumb_texture = cltr_texture_new(cell->thumb_pixb);
cell->text_pixb = pixbuf_new(list->cell_width - (list->cell_width/4),
list->cell_height);
pixbuf_fill_rect(cell->text_pixb, 0, 0, -1, -1, &pixel);
font_draw(font, cell->text_pixb, text, 0, 0, &font_pixel);
cell->text_texture = cltr_texture_new(cell->text_pixb);
return cell;
}
void
cltr_list_cell_set_pixbuf(CltrListCell *cell,
Pixbuf *thumb_pixb)
{
cltr_texture_unref(cell->thumb_texture);
cell->thumb_pixb = thumb_pixb;
cell->thumb_texture = cltr_texture_new(cell->thumb_pixb);
}
CltrWidget*
cltr_list_new(int width,
int height,
int cell_width,
int cell_height)
{
CltrList *list;
list = g_malloc0(sizeof(CltrList));
list->widget.width = width;
list->widget.height = height;
list->widget.show = cltr_list_show;
list->widget.paint = cltr_list_paint;
list->cell_height = cell_height; /* maximum */
list->cell_width = cell_width; /* maximum */
list->widget.xevent_handler = cltr_list_handle_xevent;
return CLTR_WIDGET(list);
}
void
cltr_list_append_cell(CltrList *list, CltrListCell *cell)
{
list->cells = g_list_append(list->cells, cell);
if (!list->active_cell)
list->active_cell = g_list_first(list->cells);
list->n_cells++;
}
/*
* This is messy hack cos, cells arn't real widgets :(
*
*/
gboolean
cltr_list_get_active_cell_co_ords(CltrList *list,
int *x1,
int *y1,
int *x2,
int *y2)
{
if (list->active_cell)
{
CltrListCell *cell = list->active_cell->data;
*x1 = cltr_rect_x1(cell->rect);
*y1 = cltr_rect_y1(cell->rect);
*x2 = cltr_rect_x2(cell->rect);
*y2 = cltr_rect_y2(cell->rect);
return TRUE;
}
return FALSE;
}
static void
cltr_list_show(CltrWidget *widget)
{
CltrList *list = CLTR_LIST(widget);
CltrListCell *cell = NULL;
if (list->active_cell_y == 0)
{
list->active_cell_y = (widget->height / 2) - (list->cell_height/2);
list->active_cell = g_list_first(list->cells);
cell = list->active_cell->data;
cell->rect.y = list->active_cell_y;
}
list->state = CLTR_LIST_STATE_BROWSE;
cltr_list_update_layout(list);
cltr_widget_queue_paint(widget);
}
void
cltr_list_on_activate_cell(CltrList *list,
CltrListCellActivate callback,
gpointer *userdata)
{
list->cell_activate_cb = callback;
list->cell_activate_data = userdata;
}
CltrListCell*
cltr_list_get_active_cell(CltrList *list)
{
if (list->active_cell)
return list->active_cell->data;
return NULL;
}
static gboolean
cltr_list_handle_xevent (CltrWidget *widget, XEvent *xev)
{
CltrList *list = CLTR_LIST(widget);
switch (xev->type)
{
case KeyPress:
{
KeySym kc;
kc = XKeycodeToKeysym(xev->xkey.display, xev->xkey.keycode, 0);
switch (kc)
{
case XK_Up:
case XK_KP_Up:
cltr_list_scroll_up(list);
break;
case XK_Down:
case XK_KP_Down:
cltr_list_scroll_down(list);
break;
case XK_Return:
if (list->cell_activate_cb && list->active_cell)
list->cell_activate_cb(list,
list->active_cell->data,
list->cell_activate_data);
break;
case XK_Left:
case XK_KP_Left:
case XK_Right:
case XK_KP_Right:
default:
CLTR_DBG("unhandled keysym");
}
}
break;
}
return TRUE;
}
static void
cltr_list_animate(CltrList *list)
{
GList *cell_item = NULL;
CltrListCell *next_active = NULL, *cell_top = NULL;
cell_top = (CltrListCell *)g_list_nth_data(list->cells, 0);
int i = 0;
for (;;)
{
if (list->state == CLTR_LIST_STATE_SCROLL_UP)
{
cell_item = g_list_previous(list->active_cell);
if (!cell_item)
{
list->state = CLTR_LIST_STATE_BROWSE;
return;
}
next_active = (CltrListCell *)cell_item->data;
if (next_active->rect.y < list->active_cell_y)
{
cell_top->rect.y += 1;
}
else
{
list->active_cell = cell_item;
list->state = CLTR_LIST_STATE_BROWSE;
return;
}
}
else if (list->state == CLTR_LIST_STATE_SCROLL_DOWN)
{
cell_item = g_list_next(list->active_cell);
if (!cell_item)
{
list->state = CLTR_LIST_STATE_BROWSE;
return;
}
next_active = (CltrListCell *)cell_item->data;
if (next_active->rect.y > list->active_cell_y)
{
cell_top->rect.y -= 1;
}
else
{
list->active_cell = cell_item;
list->state = CLTR_LIST_STATE_BROWSE;
return;
}
}
if (++i > 10)
return;
cltr_list_update_layout(list);
}
}
gboolean
cltr_list_timeout_cb(gpointer data)
{
CltrList *list = (CltrList *)data;
cltr_list_animate(list);
cltr_widget_queue_paint(CLTR_WIDGET(list));
switch(list->state)
{
case CLTR_LIST_STATE_SCROLL_UP:
case CLTR_LIST_STATE_SCROLL_DOWN:
return TRUE;
case CLTR_LIST_STATE_LOADING:
case CLTR_LIST_STATE_LOAD_COMPLETE:
case CLTR_LIST_STATE_BROWSE:
default:
return FALSE;
}
}
static void
cltr_list_update_layout(CltrList *list)
{
GList *cell_item = NULL;
CltrListCell *cell = NULL;
int last;
cell_item = g_list_first(list->cells);
cell = (CltrListCell *)cell_item->data;
last = cell->rect.y;
while (cell_item)
{
float scale = 0.0;
cell = (CltrListCell *)cell_item->data;
cell->rect.y = last;
if (cell->rect.y + cell->rect.height >= 0)
{
scale = distfunc(list, cell->rect.y - list->active_cell_y);
cell->rect.width = list->cell_width * scale;
cell->rect.height = list->cell_height * scale;
cell->rect.x = (list->widget.width - cell->rect.width) / 2;
}
last = cell->rect.y + cell->rect.height;
cell_item = g_list_next(cell_item);
}
}
static void
cltr_list_paint(CltrWidget *widget)
{
GList *cell_item = NULL;
CltrList *list = CLTR_LIST(widget);
CltrListCell *cell = NULL;
PixbufPixel col = { 0xff, 0, 0, 0xff };
int last;
CLTR_MARK();
cell_item = g_list_first(list->cells);
cell = (CltrListCell *)cell_item->data;
last = cell->rect.y;
glPushMatrix();
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
cltr_list_update_layout(list);
while (cell_item)
{
float scale = 0.0;
col.r = 0xff; col.g = 0; col.b = 0; col.a = 0xff;
cell = (CltrListCell *)cell_item->data;
last = cell->rect.y + cell->rect.height;
scale = distfunc(list, cell->rect.y - list->active_cell_y);
if (last > 0 && cell->rect.y < list->widget.width) /* crappy clip */
{
glDisable(GL_TEXTURE_2D);
if (cell_item == list->active_cell && list->state == CLTR_LIST_STATE_BROWSE)
col.b = 0xff;
else
col.b = 0x00;
cltr_glu_rounded_rect_filled(cltr_rect_x1(cell->rect),
cltr_rect_y1(cell->rect) + (5.0 * scale),
cltr_rect_x2(cell->rect),
cltr_rect_y2(cell->rect) - (5.0 * scale),
10,
&col);
col.r = 0xff; col.g = 0xff; col.b = 0xff; col.a = 0xff;
/*
cltr_glu_rounded_rect(cltr_rect_x1(cell->rect) + 10,
cltr_rect_y1(cell->rect) + 12,
cltr_rect_x2(cell->rect) - 10,
cltr_rect_y2(cell->rect) - 12,
10,
&col);
*/
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(1.0, 1.0, 1.0, 1.0);
cltr_texture_render_to_gl_quad(cell->text_texture,
cltr_rect_x1(cell->rect) + 100,
cltr_rect_y1(cell->rect) + 10,
cltr_rect_x2(cell->rect) - 100,
cltr_rect_y2(cell->rect) - 10);
cltr_texture_render_to_gl_quad(cell->thumb_texture,
cltr_rect_x1(cell->rect),
cltr_rect_y1(cell->rect),
cltr_rect_x1(cell->rect) + 80 ,
cltr_rect_y1(cell->rect) + 60);
glDisable(GL_BLEND);
}
cell_item = g_list_next(cell_item);
}
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glPopMatrix();
}
void
cltr_list_scroll_down(CltrList *list)
{
list->state = CLTR_LIST_STATE_SCROLL_DOWN;
g_timeout_add(FPS_TO_TIMEOUT(ANIM_FPS),
cltr_list_timeout_cb, list);
}
void
cltr_list_scroll_up(CltrList *list)
{
list->state = CLTR_LIST_STATE_SCROLL_UP;
g_timeout_add(FPS_TO_TIMEOUT(ANIM_FPS),
cltr_list_timeout_cb, list);
}