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The current Cogl pipeline backends are entirely concerned with the fragment processing state. We also want to eventually have separate backends to generate shaders for the vertex processing state so we need to rename the fragment backends. 'Fragend' is a somewhat weird name but we wanted to avoid ending up with illegible symbols like CoglPipelineFragmentBackendGlslPrivate. |
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cogl | ||
doc | ||
pango | ||
Makefile.am |