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338 lines
9.5 KiB
C
338 lines
9.5 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-bind-constraint
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* @Title: ClutterBindConstraint
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* @Short_Description: A constraint binding the position of an actor
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*
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* #ClutterBindConstraint is a #ClutterConstraint that binds the position of
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* the #ClutterActor to which it is applied to the the position of another
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* #ClutterActor.
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*
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* #ClutterBindConstraint is available since Clutter 1.4
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-bind-constraint.h"
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#include "clutter-constraint.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-private.h"
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#define CLUTTER_BIND_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BIND_CONSTRAINT, ClutterBindConstraintClass))
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#define CLUTTER_IS_BIND_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BIND_CONSTRAINT))
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#define CLUTTER_BIND_CONSTRAINT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BIND_CONSTRAINT, ClutterBindConstraintClass))
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typedef struct _ClutterBindConstraintClass ClutterBindConstraintClass;
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struct _ClutterBindConstraint
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{
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ClutterConstraint parent_instance;
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ClutterActor *source;
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ClutterBindCoordinate coordinate;
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gfloat offset;
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};
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struct _ClutterBindConstraintClass
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{
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ClutterConstraintClass parent_class;
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};
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enum
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{
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PROP_0,
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PROP_SOURCE,
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PROP_COORDINATE,
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PROP_OFFSET
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};
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G_DEFINE_TYPE (ClutterBindConstraint,
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clutter_bind_constraint,
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CLUTTER_TYPE_CONSTRAINT);
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static void
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update_actor_position (ClutterBindConstraint *bind)
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{
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ClutterVertex source_position;
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ClutterActor *actor;
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if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (bind)))
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return;
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actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (bind));
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if (actor == NULL)
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return;
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source_position.x = clutter_actor_get_x (bind->source);
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source_position.y = clutter_actor_get_y (bind->source);
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source_position.z = clutter_actor_get_depth (bind->source);
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switch (bind->coordinate)
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{
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case CLUTTER_BIND_X:
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clutter_actor_set_x (actor, source_position.x + bind->offset);
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break;
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case CLUTTER_BIND_Y:
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clutter_actor_set_y (actor, source_position.y + bind->offset);
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break;
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case CLUTTER_BIND_Z:
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clutter_actor_set_depth (actor, source_position.z + bind->offset);
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break;
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}
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}
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static void
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source_position_changed (GObject *gobject,
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GParamSpec *pspec,
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ClutterBindConstraint *bind)
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{
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if (strcmp (pspec->name, "x") == 0 ||
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strcmp (pspec->name, "y") == 0 ||
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strcmp (pspec->name, "depth") == 0)
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{
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update_actor_position (bind);
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}
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}
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static void
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source_destroyed (ClutterActor *actor,
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ClutterBindConstraint *bind)
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{
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bind->source = NULL;
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}
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static void
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_clutter_bind_constraint_set_source (ClutterBindConstraint *bind,
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ClutterActor *source)
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{
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ClutterActor *old_source = bind->source;
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if (old_source != NULL)
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{
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g_signal_handlers_disconnect_by_func (old_source,
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G_CALLBACK (source_destroyed),
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bind);
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g_signal_handlers_disconnect_by_func (old_source,
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G_CALLBACK (source_position_changed),
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bind);
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}
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bind->source = source;
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g_signal_connect (bind->source, "notify",
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G_CALLBACK (source_position_changed),
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bind);
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g_signal_connect (bind->source, "destroy",
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G_CALLBACK (source_destroyed),
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bind);
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update_actor_position (bind);
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g_object_notify (G_OBJECT (bind), "source");
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}
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static void
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_clutter_bind_constraint_set_coordinate (ClutterBindConstraint *bind,
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ClutterBindCoordinate coord)
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{
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if (bind->coordinate == coord)
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return;
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bind->coordinate = coord;
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update_actor_position (bind);
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g_object_notify (G_OBJECT (bind), "coordinate");
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}
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static void
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_clutter_bind_constraint_set_offset (ClutterBindConstraint *bind,
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gfloat offset)
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{
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if (fabs (bind->offset - offset) < 0.00001f)
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return;
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bind->offset = offset;
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update_actor_position (bind);
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g_object_notify (G_OBJECT (bind), "offset");
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}
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static void
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clutter_bind_constraint_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (gobject);
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switch (prop_id)
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{
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case PROP_SOURCE:
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_clutter_bind_constraint_set_source (bind, g_value_get_object (value));
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break;
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case PROP_COORDINATE:
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_clutter_bind_constraint_set_coordinate (bind, g_value_get_enum (value));
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break;
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case PROP_OFFSET:
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_clutter_bind_constraint_set_offset (bind, g_value_get_float (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_bind_constraint_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (gobject);
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switch (prop_id)
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{
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case PROP_SOURCE:
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g_value_set_object (value, bind->source);
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break;
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case PROP_COORDINATE:
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g_value_set_enum (value, bind->coordinate);
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break;
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case PROP_OFFSET:
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g_value_set_float (value, bind->offset);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_bind_constraint_class_init (ClutterBindConstraintClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GParamSpec *pspec;
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gobject_class->set_property = clutter_bind_constraint_set_property;
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gobject_class->get_property = clutter_bind_constraint_get_property;
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/**
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* ClutterBindConstraint:source:
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*
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* The #ClutterActor used as the source for the binding
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*
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* Since: 1.4
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*/
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pspec = g_param_spec_object ("source",
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"Source",
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"The source of the binding",
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CLUTTER_TYPE_ACTOR,
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CLUTTER_PARAM_READWRITE |
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G_PARAM_CONSTRUCT);
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g_object_class_install_property (gobject_class, PROP_SOURCE, pspec);
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/**
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* ClutterBindConstraint:coordinate:
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*
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* The coordinate to be bound
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*
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* Since: 1.4
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*/
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pspec = g_param_spec_enum ("coordinate",
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"Coordinate",
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"The coordinate to bind",
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CLUTTER_TYPE_BIND_COORDINATE,
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CLUTTER_BIND_X,
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CLUTTER_PARAM_READWRITE |
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G_PARAM_CONSTRUCT);
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g_object_class_install_property (gobject_class, PROP_COORDINATE, pspec);
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/**
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* ClutterBindConstraint:offset:
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*
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* The offset, in pixels, to be applied to the binding
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*
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* Since: 1.4
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*/
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pspec = g_param_spec_float ("offset",
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"Offset",
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"The offset in pixels to apply to the binding",
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-G_MAXFLOAT, G_MAXFLOAT,
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0.0f,
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CLUTTER_PARAM_READWRITE |
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G_PARAM_CONSTRUCT);
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g_object_class_install_property (gobject_class, PROP_OFFSET, pspec);
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}
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static void
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clutter_bind_constraint_init (ClutterBindConstraint *self)
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{
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self->source = NULL;
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self->coordinate = CLUTTER_BIND_X;
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self->offset = 0.0f;
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}
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/**
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* clutter_bind_constraint_new:
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* @source: the #ClutterActor to use as the source of the binding
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* @coordinate: the coordinate to bind
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* @offset: the offset to apply to the binding, in pixels
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*
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* Creates a new constraint, binding a #ClutterActor's position to
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* the given @coordinate of the position of @source
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*
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* Return value: the newly created #ClutterBindConstraint
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*
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* Since: 1.4
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*/
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ClutterConstraint *
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clutter_bind_constraint_new (ClutterActor *source,
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ClutterBindCoordinate coordinate,
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gfloat offset)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (source), NULL);
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return g_object_new (CLUTTER_TYPE_BIND_CONSTRAINT,
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"source", source,
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"coordinate", coordinate,
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"offset", offset,
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NULL);
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}
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