mirror of
https://github.com/brl/mutter.git
synced 2024-11-24 00:50:42 -05:00
54d8aadf1d
The texture filters are now a property of the material layer rather than the texture object. Whenever a texture is painted with a material it sets the filters on all of the GL textures in the Cogl texture. The filter is cached so that it won't be changed unnecessarily. The automatic mipmap generation has changed so that the mipmaps are only generated when the texture is painted instead of every time the data changes. Changing the texture sets a flag to mark that the mipmaps are dirty. This works better if the FBO extension is available because we can use glGenerateMipmap. If the extension is not available it will temporarily enable automatic mipmap generation and reupload the first pixel of each slice. This requires tracking the data for the first pixel. The COGL_TEXTURE_AUTO_MIPMAP flag has been replaced with COGL_TEXTURE_NO_AUTO_MIPMAP so that it will default to auto-mipmapping. The mipmap generation is now effectively free if you are not using a mipmap filter mode so you would only want to disable it if you had some special reason to generate your own mipmaps. ClutterTexture no longer has to store its own copy of the filter mode. Instead it stores it in the material and the property is directly set and read from that. This fixes problems with the filters getting out of sync when a cogl handle is set on the texture directly. It also avoids the mess of having to rerealize the texture if the filter quality changes to HIGH because Cogl will take of generating the mipmaps if needed.
516 lines
15 KiB
C
516 lines
15 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <string.h>
|
|
#include <gmodule.h>
|
|
|
|
#include "cogl.h"
|
|
|
|
#ifdef HAVE_CLUTTER_GLX
|
|
#include <dlfcn.h>
|
|
#include <GL/glx.h>
|
|
|
|
typedef CoglFuncPtr (*GLXGetProcAddressProc) (const guint8 *procName);
|
|
#endif
|
|
|
|
#include "cogl-internal.h"
|
|
#include "cogl-context.h"
|
|
|
|
CoglFuncPtr
|
|
cogl_get_proc_address (const gchar* name)
|
|
{
|
|
/* Sucks to ifdef here but not other option..? would be nice to
|
|
* split the code up for more reuse (once more backends use this
|
|
*/
|
|
#if defined(HAVE_CLUTTER_GLX)
|
|
static GLXGetProcAddressProc get_proc_func = NULL;
|
|
static void *dlhand = NULL;
|
|
|
|
if (get_proc_func == NULL && dlhand == NULL)
|
|
{
|
|
dlhand = dlopen (NULL, RTLD_LAZY);
|
|
|
|
if (dlhand)
|
|
{
|
|
dlerror ();
|
|
|
|
get_proc_func =
|
|
(GLXGetProcAddressProc) dlsym (dlhand, "glXGetProcAddress");
|
|
|
|
if (dlerror () != NULL)
|
|
{
|
|
get_proc_func =
|
|
(GLXGetProcAddressProc) dlsym (dlhand, "glXGetProcAddressARB");
|
|
}
|
|
|
|
if (dlerror () != NULL)
|
|
{
|
|
get_proc_func = NULL;
|
|
g_warning ("failed to bind GLXGetProcAddress "
|
|
"or GLXGetProcAddressARB");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (get_proc_func)
|
|
return get_proc_func ((unsigned char*) name);
|
|
|
|
#elif defined(HAVE_CLUTTER_WIN32)
|
|
|
|
return (CoglFuncPtr) wglGetProcAddress ((LPCSTR) name);
|
|
|
|
#else /* HAVE_CLUTTER_WIN32 */
|
|
|
|
/* this should find the right function if the program is linked against a
|
|
* library providing it */
|
|
static GModule *module = NULL;
|
|
if (module == NULL)
|
|
module = g_module_open (NULL, G_MODULE_BIND_LAZY | G_MODULE_BIND_LOCAL);
|
|
|
|
if (module)
|
|
{
|
|
gpointer symbol;
|
|
|
|
if (g_module_symbol (module, name, &symbol))
|
|
return symbol;
|
|
}
|
|
|
|
#endif /* HAVE_CLUTTER_WIN32 */
|
|
|
|
return NULL;
|
|
}
|
|
|
|
gboolean
|
|
cogl_check_extension (const gchar *name, const gchar *ext)
|
|
{
|
|
gchar *end;
|
|
gint name_len, n;
|
|
|
|
if (name == NULL || ext == NULL)
|
|
return FALSE;
|
|
|
|
end = (gchar*)(ext + strlen(ext));
|
|
|
|
name_len = strlen(name);
|
|
|
|
while (ext < end)
|
|
{
|
|
n = strcspn(ext, " ");
|
|
|
|
if ((name_len == n) && (!strncmp(name, ext, n)))
|
|
return TRUE;
|
|
ext += (n + 1);
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
#ifdef HAVE_CLUTTER_OSX
|
|
static gboolean
|
|
really_enable_npot (void)
|
|
{
|
|
/* OSX backend + ATI Radeon X1600 + NPOT texture + GL_REPEAT seems to crash
|
|
* http://bugzilla.openedhand.com/show_bug.cgi?id=929
|
|
*
|
|
* Temporary workaround until post 0.8 we rejig the features set up a
|
|
* little to allow the backend to overide.
|
|
*/
|
|
const char *gl_renderer;
|
|
const char *env_string;
|
|
|
|
/* Regardless of hardware, allow user to decide. */
|
|
env_string = g_getenv ("COGL_ENABLE_NPOT");
|
|
if (env_string != NULL)
|
|
return env_string[0] == '1';
|
|
|
|
gl_renderer = (char*)glGetString (GL_RENDERER);
|
|
if (strstr (gl_renderer, "ATI Radeon X1600") != NULL)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
#endif
|
|
|
|
void
|
|
_cogl_features_init (void)
|
|
{
|
|
CoglFeatureFlags flags = 0;
|
|
const gchar *gl_extensions;
|
|
GLint max_clip_planes = 0;
|
|
GLint num_stencil_bits = 0;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
flags = COGL_FEATURE_TEXTURE_READ_PIXELS;
|
|
|
|
gl_extensions = (const gchar*) glGetString (GL_EXTENSIONS);
|
|
|
|
if (cogl_check_extension ("GL_ARB_texture_non_power_of_two", gl_extensions))
|
|
{
|
|
#ifdef HAVE_CLUTTER_OSX
|
|
if (really_enable_npot ())
|
|
#endif
|
|
flags |= COGL_FEATURE_TEXTURE_NPOT;
|
|
}
|
|
|
|
#ifdef GL_YCBCR_MESA
|
|
if (cogl_check_extension ("GL_MESA_ycbcr_texture", gl_extensions))
|
|
{
|
|
flags |= COGL_FEATURE_TEXTURE_YUV;
|
|
}
|
|
#endif
|
|
|
|
if (cogl_check_extension ("GL_ARB_shader_objects", gl_extensions) &&
|
|
cogl_check_extension ("GL_ARB_vertex_shader", gl_extensions) &&
|
|
cogl_check_extension ("GL_ARB_fragment_shader", gl_extensions))
|
|
{
|
|
ctx->pf_glCreateProgramObjectARB =
|
|
(COGL_PFNGLCREATEPROGRAMOBJECTARBPROC)
|
|
cogl_get_proc_address ("glCreateProgramObjectARB");
|
|
|
|
ctx->pf_glCreateShaderObjectARB =
|
|
(COGL_PFNGLCREATESHADEROBJECTARBPROC)
|
|
cogl_get_proc_address ("glCreateShaderObjectARB");
|
|
|
|
ctx->pf_glShaderSourceARB =
|
|
(COGL_PFNGLSHADERSOURCEARBPROC)
|
|
cogl_get_proc_address ("glShaderSourceARB");
|
|
|
|
ctx->pf_glCompileShaderARB =
|
|
(COGL_PFNGLCOMPILESHADERARBPROC)
|
|
cogl_get_proc_address ("glCompileShaderARB");
|
|
|
|
ctx->pf_glAttachObjectARB =
|
|
(COGL_PFNGLATTACHOBJECTARBPROC)
|
|
cogl_get_proc_address ("glAttachObjectARB");
|
|
|
|
ctx->pf_glLinkProgramARB =
|
|
(COGL_PFNGLLINKPROGRAMARBPROC)
|
|
cogl_get_proc_address ("glLinkProgramARB");
|
|
|
|
ctx->pf_glUseProgramObjectARB =
|
|
(COGL_PFNGLUSEPROGRAMOBJECTARBPROC)
|
|
cogl_get_proc_address ("glUseProgramObjectARB");
|
|
|
|
ctx->pf_glGetUniformLocationARB =
|
|
(COGL_PFNGLGETUNIFORMLOCATIONARBPROC)
|
|
cogl_get_proc_address ("glGetUniformLocationARB");
|
|
|
|
ctx->pf_glDeleteObjectARB =
|
|
(COGL_PFNGLDELETEOBJECTARBPROC)
|
|
cogl_get_proc_address ("glDeleteObjectARB");
|
|
|
|
ctx->pf_glGetInfoLogARB =
|
|
(COGL_PFNGLGETINFOLOGARBPROC)
|
|
cogl_get_proc_address ("glGetInfoLogARB");
|
|
|
|
ctx->pf_glGetObjectParameterivARB =
|
|
(COGL_PFNGLGETOBJECTPARAMETERIVARBPROC)
|
|
cogl_get_proc_address ("glGetObjectParameterivARB");
|
|
|
|
ctx->pf_glUniform1fARB =
|
|
(COGL_PFNGLUNIFORM1FARBPROC)
|
|
cogl_get_proc_address ("glUniform1fARB");
|
|
|
|
ctx->pf_glVertexAttribPointerARB =
|
|
(COGL_PFNGLVERTEXATTRIBPOINTERARBPROC)
|
|
cogl_get_proc_address ("glVertexAttribPointerARB");
|
|
|
|
ctx->pf_glEnableVertexAttribArrayARB =
|
|
(COGL_PFNGLENABLEVERTEXATTRIBARRAYARBPROC)
|
|
cogl_get_proc_address ("glEnableVertexAttribArrayARB");
|
|
|
|
ctx->pf_glDisableVertexAttribArrayARB =
|
|
(COGL_PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)
|
|
cogl_get_proc_address ("glDisableVertexAttribArrayARB");
|
|
|
|
ctx->pf_glUniform2fARB =
|
|
(COGL_PFNGLUNIFORM2FARBPROC)
|
|
cogl_get_proc_address ("glUniform2fARB");
|
|
|
|
ctx->pf_glUniform3fARB =
|
|
(COGL_PFNGLUNIFORM3FARBPROC)
|
|
cogl_get_proc_address ("glUniform3fARB");
|
|
|
|
ctx->pf_glUniform4fARB =
|
|
(COGL_PFNGLUNIFORM4FARBPROC)
|
|
cogl_get_proc_address ("glUniform4fARB");
|
|
|
|
ctx->pf_glUniform1fvARB =
|
|
(COGL_PFNGLUNIFORM1FVARBPROC)
|
|
cogl_get_proc_address ("glUniform1fvARB");
|
|
|
|
ctx->pf_glUniform2fvARB =
|
|
(COGL_PFNGLUNIFORM2FVARBPROC)
|
|
cogl_get_proc_address ("glUniform2fvARB");
|
|
|
|
ctx->pf_glUniform3fvARB =
|
|
(COGL_PFNGLUNIFORM3FVARBPROC)
|
|
cogl_get_proc_address ("glUniform3fvARB");
|
|
|
|
ctx->pf_glUniform4fvARB =
|
|
(COGL_PFNGLUNIFORM4FVARBPROC)
|
|
cogl_get_proc_address ("glUniform4fvARB");
|
|
|
|
ctx->pf_glUniform1iARB =
|
|
(COGL_PFNGLUNIFORM1IARBPROC)
|
|
cogl_get_proc_address ("glUniform1iARB");
|
|
|
|
ctx->pf_glUniform2iARB =
|
|
(COGL_PFNGLUNIFORM2IARBPROC)
|
|
cogl_get_proc_address ("glUniform2iARB");
|
|
|
|
ctx->pf_glUniform3iARB =
|
|
(COGL_PFNGLUNIFORM3IARBPROC)
|
|
cogl_get_proc_address ("glUniform3iARB");
|
|
|
|
ctx->pf_glUniform4iARB =
|
|
(COGL_PFNGLUNIFORM4IARBPROC)
|
|
cogl_get_proc_address ("glUniform4iARB");
|
|
|
|
ctx->pf_glUniform1ivARB =
|
|
(COGL_PFNGLUNIFORM1IVARBPROC)
|
|
cogl_get_proc_address ("glUniform1ivARB");
|
|
|
|
ctx->pf_glUniform2ivARB =
|
|
(COGL_PFNGLUNIFORM2IVARBPROC)
|
|
cogl_get_proc_address ("glUniform2ivARB");
|
|
|
|
ctx->pf_glUniform3ivARB =
|
|
(COGL_PFNGLUNIFORM3IVARBPROC)
|
|
cogl_get_proc_address ("glUniform3ivARB");
|
|
|
|
ctx->pf_glUniform4ivARB =
|
|
(COGL_PFNGLUNIFORM4IVARBPROC)
|
|
cogl_get_proc_address ("glUniform4ivARB");
|
|
|
|
ctx->pf_glUniformMatrix2fvARB =
|
|
(COGL_PFNGLUNIFORMMATRIX2FVARBPROC)
|
|
cogl_get_proc_address ("glUniformMatrix2fvARB");
|
|
|
|
ctx->pf_glUniformMatrix3fvARB =
|
|
(COGL_PFNGLUNIFORMMATRIX3FVARBPROC)
|
|
cogl_get_proc_address ("glUniformMatrix3fvARB");
|
|
|
|
ctx->pf_glUniformMatrix4fvARB =
|
|
(COGL_PFNGLUNIFORMMATRIX4FVARBPROC)
|
|
cogl_get_proc_address ("glUniformMatrix4fvARB");
|
|
|
|
if (ctx->pf_glCreateProgramObjectARB &&
|
|
ctx->pf_glCreateShaderObjectARB &&
|
|
ctx->pf_glShaderSourceARB &&
|
|
ctx->pf_glCompileShaderARB &&
|
|
ctx->pf_glAttachObjectARB &&
|
|
ctx->pf_glLinkProgramARB &&
|
|
ctx->pf_glUseProgramObjectARB &&
|
|
ctx->pf_glGetUniformLocationARB &&
|
|
ctx->pf_glDeleteObjectARB &&
|
|
ctx->pf_glGetInfoLogARB &&
|
|
ctx->pf_glGetObjectParameterivARB &&
|
|
ctx->pf_glUniform1fARB &&
|
|
ctx->pf_glUniform2fARB &&
|
|
ctx->pf_glUniform3fARB &&
|
|
ctx->pf_glUniform4fARB &&
|
|
ctx->pf_glUniform1fvARB &&
|
|
ctx->pf_glUniform2fvARB &&
|
|
ctx->pf_glUniform3fvARB &&
|
|
ctx->pf_glUniform4fvARB &&
|
|
ctx->pf_glUniform1iARB &&
|
|
ctx->pf_glUniform2iARB &&
|
|
ctx->pf_glUniform3iARB &&
|
|
ctx->pf_glUniform4iARB &&
|
|
ctx->pf_glUniform1ivARB &&
|
|
ctx->pf_glUniform2ivARB &&
|
|
ctx->pf_glUniform3ivARB &&
|
|
ctx->pf_glUniform4ivARB &&
|
|
ctx->pf_glUniformMatrix2fvARB &&
|
|
ctx->pf_glUniformMatrix3fvARB &&
|
|
ctx->pf_glUniformMatrix4fvARB &&
|
|
ctx->pf_glVertexAttribPointerARB &&
|
|
ctx->pf_glEnableVertexAttribArrayARB &&
|
|
ctx->pf_glDisableVertexAttribArrayARB)
|
|
flags |= COGL_FEATURE_SHADERS_GLSL;
|
|
}
|
|
|
|
if (cogl_check_extension ("GL_EXT_framebuffer_object", gl_extensions) ||
|
|
cogl_check_extension ("GL_ARB_framebuffer_object", gl_extensions))
|
|
{
|
|
ctx->pf_glGenRenderbuffersEXT =
|
|
(COGL_PFNGLGENRENDERBUFFERSEXTPROC)
|
|
cogl_get_proc_address ("glGenRenderbuffersEXT");
|
|
|
|
ctx->pf_glDeleteRenderbuffersEXT =
|
|
(COGL_PFNGLDELETERENDERBUFFERSEXTPROC)
|
|
cogl_get_proc_address ("glDeleteRenderbuffersEXT");
|
|
|
|
ctx->pf_glBindRenderbufferEXT =
|
|
(COGL_PFNGLBINDRENDERBUFFEREXTPROC)
|
|
cogl_get_proc_address ("glBindRenderbufferEXT");
|
|
|
|
ctx->pf_glRenderbufferStorageEXT =
|
|
(COGL_PFNGLRENDERBUFFERSTORAGEEXTPROC)
|
|
cogl_get_proc_address ("glRenderbufferStorageEXT");
|
|
|
|
ctx->pf_glGenFramebuffersEXT =
|
|
(COGL_PFNGLGENFRAMEBUFFERSEXTPROC)
|
|
cogl_get_proc_address ("glGenFramebuffersEXT");
|
|
|
|
ctx->pf_glBindFramebufferEXT =
|
|
(COGL_PFNGLBINDFRAMEBUFFEREXTPROC)
|
|
cogl_get_proc_address ("glBindFramebufferEXT");
|
|
|
|
ctx->pf_glFramebufferTexture2DEXT =
|
|
(COGL_PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)
|
|
cogl_get_proc_address ("glFramebufferTexture2DEXT");
|
|
|
|
ctx->pf_glFramebufferRenderbufferEXT =
|
|
(COGL_PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)
|
|
cogl_get_proc_address ("glFramebufferRenderbufferEXT");
|
|
|
|
ctx->pf_glCheckFramebufferStatusEXT =
|
|
(COGL_PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)
|
|
cogl_get_proc_address ("glCheckFramebufferStatusEXT");
|
|
|
|
ctx->pf_glDeleteFramebuffersEXT =
|
|
(COGL_PFNGLDELETEFRAMEBUFFERSEXTPROC)
|
|
cogl_get_proc_address ("glDeleteFramebuffersEXT");
|
|
|
|
ctx->pf_glGenerateMipmapEXT =
|
|
(COGL_PFNGLGENERATEMIPMAPEXTPROC)
|
|
cogl_get_proc_address ("glGenerateMipmapEXT");
|
|
|
|
if (ctx->pf_glGenRenderbuffersEXT &&
|
|
ctx->pf_glBindRenderbufferEXT &&
|
|
ctx->pf_glRenderbufferStorageEXT &&
|
|
ctx->pf_glGenFramebuffersEXT &&
|
|
ctx->pf_glBindFramebufferEXT &&
|
|
ctx->pf_glFramebufferTexture2DEXT &&
|
|
ctx->pf_glFramebufferRenderbufferEXT &&
|
|
ctx->pf_glCheckFramebufferStatusEXT &&
|
|
ctx->pf_glDeleteFramebuffersEXT &&
|
|
ctx->pf_glGenerateMipmapEXT)
|
|
flags |= COGL_FEATURE_OFFSCREEN;
|
|
}
|
|
|
|
if (cogl_check_extension ("GL_EXT_framebuffer_blit", gl_extensions))
|
|
{
|
|
ctx->pf_glBlitFramebufferEXT =
|
|
(COGL_PFNGLBLITFRAMEBUFFEREXTPROC)
|
|
cogl_get_proc_address ("glBlitFramebufferEXT");
|
|
|
|
if (ctx->pf_glBlitFramebufferEXT)
|
|
flags |= COGL_FEATURE_OFFSCREEN_BLIT;
|
|
}
|
|
|
|
if (cogl_check_extension ("GL_EXT_framebuffer_multisample", gl_extensions))
|
|
{
|
|
ctx->pf_glRenderbufferStorageMultisampleEXT =
|
|
(COGL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)
|
|
cogl_get_proc_address ("glRenderbufferStorageMultisampleEXT");
|
|
|
|
if (ctx->pf_glRenderbufferStorageMultisampleEXT)
|
|
flags |= COGL_FEATURE_OFFSCREEN_MULTISAMPLE;
|
|
}
|
|
|
|
GE( glGetIntegerv (GL_STENCIL_BITS, &num_stencil_bits) );
|
|
/* We need at least three stencil bits to combine clips */
|
|
if (num_stencil_bits > 2)
|
|
flags |= COGL_FEATURE_STENCIL_BUFFER;
|
|
|
|
GE( glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
|
|
if (max_clip_planes >= 4)
|
|
flags |= COGL_FEATURE_FOUR_CLIP_PLANES;
|
|
|
|
if (cogl_check_extension ("GL_ARB_vertex_buffer_object", gl_extensions))
|
|
{
|
|
ctx->pf_glGenBuffersARB =
|
|
(COGL_PFNGLGENBUFFERSARBPROC)
|
|
cogl_get_proc_address ("glGenBuffersARB");
|
|
ctx->pf_glBindBufferARB =
|
|
(COGL_PFNGLBINDBUFFERARBPROC)
|
|
cogl_get_proc_address ("glBindBufferARB");
|
|
ctx->pf_glBufferDataARB =
|
|
(COGL_PFNGLBUFFERDATAARBPROC)
|
|
cogl_get_proc_address ("glBufferDataARB");
|
|
ctx->pf_glBufferSubDataARB =
|
|
(COGL_PFNGLBUFFERSUBDATAARBPROC)
|
|
cogl_get_proc_address ("glBufferSubDataARB");
|
|
ctx->pf_glDeleteBuffersARB =
|
|
(COGL_PFNGLDELETEBUFFERSARBPROC)
|
|
cogl_get_proc_address ("glDeleteBuffersARB");
|
|
ctx->pf_glMapBufferARB =
|
|
(COGL_PFNGLMAPBUFFERARBPROC)
|
|
cogl_get_proc_address ("glMapBufferARB");
|
|
ctx->pf_glUnmapBufferARB =
|
|
(COGL_PFNGLUNMAPBUFFERARBPROC)
|
|
cogl_get_proc_address ("glUnmapBufferARB");
|
|
if (ctx->pf_glGenBuffersARB
|
|
&& ctx->pf_glBindBufferARB
|
|
&& ctx->pf_glBufferDataARB
|
|
&& ctx->pf_glBufferSubDataARB
|
|
&& ctx->pf_glDeleteBuffersARB
|
|
&& ctx->pf_glMapBufferARB
|
|
&& ctx->pf_glUnmapBufferARB)
|
|
flags |= COGL_FEATURE_VBOS;
|
|
}
|
|
|
|
/* These should always be available because they are defined in GL
|
|
1.2, but we can't call it directly because under Windows
|
|
functions > 1.1 aren't exported */
|
|
ctx->pf_glDrawRangeElements =
|
|
(COGL_PFNGLDRAWRANGEELEMENTSPROC)
|
|
cogl_get_proc_address ("glDrawRangeElements");
|
|
ctx->pf_glActiveTexture =
|
|
(COGL_PFNGLACTIVETEXTUREPROC)
|
|
cogl_get_proc_address ("glActiveTexture");
|
|
ctx->pf_glClientActiveTexture =
|
|
(COGL_PFNGLCLIENTACTIVETEXTUREPROC)
|
|
cogl_get_proc_address ("glClientActiveTexture");
|
|
|
|
ctx->pf_glBlendEquation =
|
|
(COGL_PFNGLBLENDEQUATIONPROC)
|
|
cogl_get_proc_address ("glBlendEquation");
|
|
ctx->pf_glBlendColor =
|
|
(COGL_PFNGLBLENDCOLORPROC)
|
|
cogl_get_proc_address ("glBlendColor");
|
|
|
|
/* Available in 1.4 */
|
|
ctx->pf_glBlendFuncSeparate =
|
|
(COGL_PFNGLBLENDFUNCSEPARATEPROC)
|
|
cogl_get_proc_address ("glBlendFuncSeparate");
|
|
|
|
/* Available in 2.0 */
|
|
ctx->pf_glBlendEquationSeparate =
|
|
(COGL_PFNGLBLENDEQUATIONSEPARATEPROC)
|
|
cogl_get_proc_address ("glBlendEquationSeparate");
|
|
|
|
/* Cache features */
|
|
ctx->feature_flags = flags;
|
|
ctx->features_cached = TRUE;
|
|
}
|
|
|