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https://github.com/brl/mutter.git
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4c8867ea07
*** This is an API change *** The general pattern for axis-aligned arguments is: x argument y argument If we consider columns an x-aligned argument, and row a y-aligned argument, then we need to update the TableLayout functions to be: column row and not: row column
276 lines
8.6 KiB
C
276 lines
8.6 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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#include "pango/cogl-pango.h"
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#define FONT "Sans 12"
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static void
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set_text (ClutterActor *actor, const gchar *text)
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{
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GList *children, *l;
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children = clutter_container_get_children (CLUTTER_CONTAINER (actor));
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for (l = children; l; l = g_list_next (l)) {
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if (CLUTTER_IS_TEXT (l->data)) {
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clutter_text_set_text (CLUTTER_TEXT (l->data), text);
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break;
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}
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}
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g_list_free (children);
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}
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static void
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toggle_expand (ClutterActor *actor, ClutterEvent *event, ClutterBox *box)
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{
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gboolean x_expand;
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gchar *label;
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ClutterLayoutManager *layout = clutter_box_get_layout_manager (box);
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clutter_layout_manager_child_get (layout, CLUTTER_CONTAINER (box), actor,
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"x-expand", &x_expand,
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NULL);
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x_expand = !x_expand;
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clutter_layout_manager_child_set (layout, CLUTTER_CONTAINER (box), actor,
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"x-expand", x_expand,
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"y-expand", x_expand,
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NULL);
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label = g_strdup_printf ("Expand = %d", x_expand);
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set_text (actor, label);
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g_free (label);
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}
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static const gchar *
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get_alignment_name (ClutterTableAlignment alignment)
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{
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switch (alignment)
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{
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case CLUTTER_TABLE_ALIGNMENT_START:
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return "start";
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case CLUTTER_TABLE_ALIGNMENT_CENTER:
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return "center";
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case CLUTTER_TABLE_ALIGNMENT_END:
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return "end";
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}
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return "undefined";
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}
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static void
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randomise_align (ClutterActor *actor, ClutterEvent *event, ClutterBox *box)
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{
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ClutterTableAlignment x_align, y_align;
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gchar *label;
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ClutterLayoutManager *layout;
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layout = clutter_box_get_layout_manager (box);
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x_align = (ClutterTableAlignment) g_random_int_range (0, 3);
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y_align = (ClutterTableAlignment) g_random_int_range (0, 3);
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clutter_layout_manager_child_set (layout, CLUTTER_CONTAINER (box), actor,
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"x-align", x_align,
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"y-align", y_align,
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NULL);
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label = g_strdup_printf ("Align (%s, %s)",
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get_alignment_name (x_align),
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get_alignment_name (y_align));
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set_text (actor, label);
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g_free (label);
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}
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static void
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toggle_visible (ClutterActor *actor, ClutterEvent *event, gpointer userdata)
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{
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clutter_actor_hide (actor);
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}
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gboolean drag = FALSE;
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static ClutterActor *
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create_cell (ClutterActor *actor, const gchar *color_str)
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{
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ClutterActor *result;
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ClutterActor *rectangle;
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ClutterColor color;
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result =
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clutter_box_new (clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FILL,
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CLUTTER_BIN_ALIGNMENT_FILL));
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rectangle = clutter_rectangle_new ();
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clutter_color_from_string (&color, color_str);
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clutter_rectangle_set_color (CLUTTER_RECTANGLE (rectangle), (const ClutterColor *) &color);
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clutter_color_from_string (&color, "#000f");
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clutter_rectangle_set_border_color (CLUTTER_RECTANGLE (rectangle), (const ClutterColor *) &color);
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clutter_rectangle_set_border_width (CLUTTER_RECTANGLE (rectangle), 2);
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clutter_actor_show (rectangle);
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clutter_actor_set_reactive (result, TRUE);
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clutter_container_add_actor (CLUTTER_CONTAINER (result), rectangle);
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clutter_box_pack (CLUTTER_BOX (result), actor,
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"x-align", CLUTTER_BIN_ALIGNMENT_CENTER,
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"y-align", CLUTTER_BIN_ALIGNMENT_CENTER,
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NULL);
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return result;
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}
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static ClutterActor *
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create_text (const gchar *label, const gchar *color)
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{
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ClutterActor *text;
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ClutterActor *result;
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text = clutter_text_new_with_text (FONT, label);
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clutter_actor_show (text);
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result = create_cell (text, color);
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clutter_actor_show (result);
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return result;
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}
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static ClutterActor *
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create_image (const gchar *file, const gchar *color)
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{
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ClutterActor *texture;
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ClutterActor *result;
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texture = clutter_texture_new_from_file (file, NULL);
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g_object_set (G_OBJECT (texture), "keep-aspect-ratio", TRUE, NULL);
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clutter_actor_show (texture);
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result = create_cell (texture, color);
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clutter_actor_show (result);
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return result;
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}
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G_MODULE_EXPORT int
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test_table_layout_main (int argc, char *argv[])
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{
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ClutterActor *stage;
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ClutterLayoutManager *layout;
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ClutterActor *actor1, *actor2, *actor3, *actor4, *actor5, *actor6, *actor7, *actor8, *actor9, *actor10;
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ClutterActor *box;
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gchar *file;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Table Layout");
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clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
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clutter_actor_set_size (stage, 640, 480);
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layout = clutter_table_layout_new ();
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clutter_table_layout_set_column_spacing (CLUTTER_TABLE_LAYOUT (layout), 10);
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clutter_table_layout_set_row_spacing (CLUTTER_TABLE_LAYOUT (layout), 10);
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box = clutter_box_new (layout);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
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clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_WIDTH, -10.0));
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clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_HEIGHT, -10.0));
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actor1 = create_text ("label 1", "#f66f");
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file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
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actor2 = create_image (file, "#bbcf");
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g_free (file);
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actor3 = create_text ("label 3", "#6f6f");
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actor4 = create_text ("Expand = 1", "#66ff");
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actor5 = create_text ("label 5", "#f6ff");
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actor6 = create_text ("label 6", "#6fff");
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actor7 = create_text ("Align (center, center)", "#66ff");
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actor8 = create_text ("label 8", "#ffff");
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actor9 = create_text ("label 9", "#666f");
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actor10 = create_text ("label 10", "#aaaf");
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clutter_table_layout_pack (CLUTTER_TABLE_LAYOUT (layout), actor1, 0, 0);
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clutter_table_layout_pack (CLUTTER_TABLE_LAYOUT (layout), actor2, 1, 0);
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clutter_table_layout_pack (CLUTTER_TABLE_LAYOUT (layout), actor3, 1, 1);
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clutter_table_layout_pack (CLUTTER_TABLE_LAYOUT (layout), actor4, 0, 2);
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clutter_table_layout_pack (CLUTTER_TABLE_LAYOUT (layout), actor5, 0, 3);
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clutter_table_layout_pack (CLUTTER_TABLE_LAYOUT (layout), actor6, 1, 3);
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clutter_table_layout_pack (CLUTTER_TABLE_LAYOUT (layout), actor7, 1, 4);
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clutter_table_layout_pack (CLUTTER_TABLE_LAYOUT (layout), actor8, 0, 4);
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clutter_table_layout_pack (CLUTTER_TABLE_LAYOUT (layout), actor9, 0, 5);
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clutter_table_layout_pack (CLUTTER_TABLE_LAYOUT (layout), actor10, 0, -1);
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clutter_table_layout_set_span (CLUTTER_TABLE_LAYOUT (layout), actor1, 1, 2);
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clutter_table_layout_set_span (CLUTTER_TABLE_LAYOUT (layout), actor7, 1, 2);
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clutter_table_layout_set_span (CLUTTER_TABLE_LAYOUT (layout), actor4, 2, 1);
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clutter_actor_set_size (actor1, 100, 100);
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clutter_actor_set_width (actor4, 250);
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clutter_layout_manager_child_set (CLUTTER_LAYOUT_MANAGER (layout),
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CLUTTER_CONTAINER (box),
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actor1,
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"x-expand", FALSE, "y-expand", FALSE,
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NULL);
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clutter_layout_manager_child_set (CLUTTER_LAYOUT_MANAGER (layout),
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CLUTTER_CONTAINER (box),
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actor4,
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"x-expand", TRUE, "y-expand", TRUE,
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"x-fill", TRUE, "y-fill", TRUE,
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NULL);
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clutter_layout_manager_child_set (CLUTTER_LAYOUT_MANAGER (layout),
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CLUTTER_CONTAINER (box),
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actor7,
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"x-expand", TRUE, "y-expand", TRUE,
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"x-fill", FALSE, "y-fill", FALSE,
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NULL);
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clutter_layout_manager_child_set (CLUTTER_LAYOUT_MANAGER (layout),
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CLUTTER_CONTAINER (box),
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actor8,
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"x-expand", FALSE, "y-expand", FALSE,
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NULL);
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clutter_layout_manager_child_set (CLUTTER_LAYOUT_MANAGER (layout),
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CLUTTER_CONTAINER (box),
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actor9,
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"x-expand", FALSE, "y-expand", FALSE,
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NULL);
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clutter_layout_manager_child_set (CLUTTER_LAYOUT_MANAGER (layout),
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CLUTTER_CONTAINER (box),
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actor2,
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"y-fill", FALSE,
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"x-fill", FALSE,
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NULL);
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clutter_actor_set_position (box, 5, 5);
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g_signal_connect (actor4, "button-release-event", G_CALLBACK (toggle_expand), box);
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g_signal_connect (actor7, "button-release-event", G_CALLBACK (randomise_align), box);
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g_signal_connect (actor10, "button-release-event", G_CALLBACK (toggle_visible), NULL);
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/* g_signal_connect (stage, "button-press-event", G_CALLBACK (button_press), */
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/* box); */
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/* g_signal_connect (stage, "motion-event", G_CALLBACK (motion_event), */
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/* box); */
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/* g_signal_connect (stage, "button-release-event", G_CALLBACK (button_release), */
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/* box); */
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clutter_actor_show (stage);
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g_debug ("table row count = %d",
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clutter_table_layout_get_row_count (CLUTTER_TABLE_LAYOUT (layout)));
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g_debug ("table column count = %d",
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clutter_table_layout_get_column_count (CLUTTER_TABLE_LAYOUT (layout)));
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clutter_main ();
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return EXIT_SUCCESS;
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}
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