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It is sometimes useful to be able to have better control on when a repaint function is called. Currently, all repaint functions are called prior to the stages update phase of the frame processing. We can introduce flags to represent the point in the frame update process in which we wish Clutter called the repaint function. As a bonus, we can also add a flag that causes adding a repaint function to spin the master clock.
1119 lines
35 KiB
C
1119 lines
35 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2011 Intel Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_ENUMS_H__
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#define __CLUTTER_ENUMS_H__
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#include <glib-object.h>
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G_BEGIN_DECLS
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/**
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* ClutterGravity:
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* @CLUTTER_GRAVITY_NONE: Do not apply any gravity
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* @CLUTTER_GRAVITY_NORTH: Scale from topmost downwards
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* @CLUTTER_GRAVITY_NORTH_EAST: Scale from the top right corner
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* @CLUTTER_GRAVITY_EAST: Scale from the right side
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* @CLUTTER_GRAVITY_SOUTH_EAST: Scale from the bottom right corner
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* @CLUTTER_GRAVITY_SOUTH: Scale from the bottom upwards
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* @CLUTTER_GRAVITY_SOUTH_WEST: Scale from the bottom left corner
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* @CLUTTER_GRAVITY_WEST: Scale from the left side
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* @CLUTTER_GRAVITY_NORTH_WEST: Scale from the top left corner
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* @CLUTTER_GRAVITY_CENTER: Scale from the center.
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*
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* Gravity of the scaling operations. When a gravity different than
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* %CLUTTER_GRAVITY_NONE is used, an actor is scaled keeping the position
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* of the specified portion at the same coordinates.
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*
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* Since: 0.2
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*/
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typedef enum { /*< prefix=CLUTTER_GRAVITY >*/
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CLUTTER_GRAVITY_NONE = 0,
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CLUTTER_GRAVITY_NORTH,
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CLUTTER_GRAVITY_NORTH_EAST,
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CLUTTER_GRAVITY_EAST,
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CLUTTER_GRAVITY_SOUTH_EAST,
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CLUTTER_GRAVITY_SOUTH,
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CLUTTER_GRAVITY_SOUTH_WEST,
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CLUTTER_GRAVITY_WEST,
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CLUTTER_GRAVITY_NORTH_WEST,
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CLUTTER_GRAVITY_CENTER
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} ClutterGravity;
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/**
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* ClutterRotateAxis:
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* @CLUTTER_X_AXIS: Rotate around the X axis
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* @CLUTTER_Y_AXIS: Rotate around the Y axis
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* @CLUTTER_Z_AXIS: Rotate around the Z axis
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*
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* Axis of a rotation.
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*
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* Since: 0.4
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*/
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typedef enum { /*< prefix=CLUTTER >*/
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CLUTTER_X_AXIS,
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CLUTTER_Y_AXIS,
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CLUTTER_Z_AXIS
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} ClutterRotateAxis;
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/**
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* ClutterRotateDirection:
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* @CLUTTER_ROTATE_CW: Clockwise rotation
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* @CLUTTER_ROTATE_CCW: Counter-clockwise rotation
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*
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* Direction of a rotation.
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*
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* Since: 0.4
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*/
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typedef enum { /*< prefix=CLUTTER_ROTATE >*/
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CLUTTER_ROTATE_CW,
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CLUTTER_ROTATE_CCW
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} ClutterRotateDirection;
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/**
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* ClutterRequestMode:
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* @CLUTTER_REQUEST_HEIGHT_FOR_WIDTH: Height for width requests
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* @CLUTTER_REQUEST_WIDTH_FOR_HEIGHT: Width for height requests
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*
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* Specifies the type of requests for a #ClutterActor.
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*
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* Since: 0.8
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*/
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typedef enum { /*< prefix=CLUTTER_REQUEST >*/
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CLUTTER_REQUEST_HEIGHT_FOR_WIDTH,
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CLUTTER_REQUEST_WIDTH_FOR_HEIGHT
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} ClutterRequestMode;
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/**
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* ClutterAnimationMode:
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* @CLUTTER_CUSTOM_MODE: custom progress function
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* @CLUTTER_LINEAR: linear tweening
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* @CLUTTER_EASE_IN_QUAD: quadratic tweening
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* @CLUTTER_EASE_OUT_QUAD: quadratic tweening, inverse of
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* %CLUTTER_EASE_IN_QUAD
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* @CLUTTER_EASE_IN_OUT_QUAD: quadratic tweening, combininig
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* %CLUTTER_EASE_IN_QUAD and %CLUTTER_EASE_OUT_QUAD
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* @CLUTTER_EASE_IN_CUBIC: cubic tweening
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* @CLUTTER_EASE_OUT_CUBIC: cubic tweening, invers of
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* %CLUTTER_EASE_IN_CUBIC
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* @CLUTTER_EASE_IN_OUT_CUBIC: cubic tweening, combining
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* %CLUTTER_EASE_IN_CUBIC and %CLUTTER_EASE_OUT_CUBIC
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* @CLUTTER_EASE_IN_QUART: quartic tweening
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* @CLUTTER_EASE_OUT_QUART: quartic tweening, inverse of
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* %CLUTTER_EASE_IN_QUART
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* @CLUTTER_EASE_IN_OUT_QUART: quartic tweening, combining
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* %CLUTTER_EASE_IN_QUART and %CLUTTER_EASE_OUT_QUART
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* @CLUTTER_EASE_IN_QUINT: quintic tweening
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* @CLUTTER_EASE_OUT_QUINT: quintic tweening, inverse of
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* %CLUTTER_EASE_IN_QUINT
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* @CLUTTER_EASE_IN_OUT_QUINT: fifth power tweening, combining
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* %CLUTTER_EASE_IN_QUINT and %CLUTTER_EASE_OUT_QUINT
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* @CLUTTER_EASE_IN_SINE: sinusoidal tweening
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* @CLUTTER_EASE_OUT_SINE: sinusoidal tweening, inverse of
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* %CLUTTER_EASE_IN_SINE
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* @CLUTTER_EASE_IN_OUT_SINE: sine wave tweening, combining
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* %CLUTTER_EASE_IN_SINE and %CLUTTER_EASE_OUT_SINE
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* @CLUTTER_EASE_IN_EXPO: exponential tweening
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* @CLUTTER_EASE_OUT_EXPO: exponential tweening, inverse of
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* %CLUTTER_EASE_IN_EXPO
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* @CLUTTER_EASE_IN_OUT_EXPO: exponential tweening, combining
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* %CLUTTER_EASE_IN_EXPO and %CLUTTER_EASE_OUT_EXPO
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* @CLUTTER_EASE_IN_CIRC: circular tweening
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* @CLUTTER_EASE_OUT_CIRC: circular tweening, inverse of
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* %CLUTTER_EASE_IN_CIRC
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* @CLUTTER_EASE_IN_OUT_CIRC: circular tweening, combining
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* %CLUTTER_EASE_IN_CIRC and %CLUTTER_EASE_OUT_CIRC
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* @CLUTTER_EASE_IN_ELASTIC: elastic tweening, with offshoot on start
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* @CLUTTER_EASE_OUT_ELASTIC: elastic tweening, with offshoot on end
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* @CLUTTER_EASE_IN_OUT_ELASTIC: elastic tweening with offshoot on both ends
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* @CLUTTER_EASE_IN_BACK: overshooting cubic tweening, with
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* backtracking on start
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* @CLUTTER_EASE_OUT_BACK: overshooting cubic tweening, with
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* backtracking on end
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* @CLUTTER_EASE_IN_OUT_BACK: overshooting cubic tweening, with
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* backtracking on both ends
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* @CLUTTER_EASE_IN_BOUNCE: exponentially decaying parabolic (bounce)
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* tweening, with bounce on start
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* @CLUTTER_EASE_OUT_BOUNCE: exponentially decaying parabolic (bounce)
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* tweening, with bounce on end
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* @CLUTTER_EASE_IN_OUT_BOUNCE: exponentially decaying parabolic (bounce)
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* tweening, with bounce on both ends
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* @CLUTTER_ANIMATION_LAST: last animation mode, used as a guard for
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* registered global alpha functions
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*
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* The animation modes used by #ClutterAlpha and #ClutterAnimation. This
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* enumeration can be expanded in later versions of Clutter. See the
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* #ClutterAlpha documentation for a graph of all the animation modes.
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*
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* Every global alpha function registered using clutter_alpha_register_func()
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* or clutter_alpha_register_closure() will have a logical id greater than
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* %CLUTTER_ANIMATION_LAST.
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*
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* Since: 1.0
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*/
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typedef enum {
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CLUTTER_CUSTOM_MODE = 0,
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/* linear */
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CLUTTER_LINEAR,
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/* quadratic */
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CLUTTER_EASE_IN_QUAD,
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CLUTTER_EASE_OUT_QUAD,
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CLUTTER_EASE_IN_OUT_QUAD,
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/* cubic */
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CLUTTER_EASE_IN_CUBIC,
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CLUTTER_EASE_OUT_CUBIC,
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CLUTTER_EASE_IN_OUT_CUBIC,
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/* quartic */
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CLUTTER_EASE_IN_QUART,
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CLUTTER_EASE_OUT_QUART,
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CLUTTER_EASE_IN_OUT_QUART,
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/* quintic */
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CLUTTER_EASE_IN_QUINT,
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CLUTTER_EASE_OUT_QUINT,
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CLUTTER_EASE_IN_OUT_QUINT,
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/* sinusoidal */
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CLUTTER_EASE_IN_SINE,
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CLUTTER_EASE_OUT_SINE,
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CLUTTER_EASE_IN_OUT_SINE,
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/* exponential */
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CLUTTER_EASE_IN_EXPO,
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CLUTTER_EASE_OUT_EXPO,
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CLUTTER_EASE_IN_OUT_EXPO,
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/* circular */
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CLUTTER_EASE_IN_CIRC,
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CLUTTER_EASE_OUT_CIRC,
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CLUTTER_EASE_IN_OUT_CIRC,
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/* elastic */
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CLUTTER_EASE_IN_ELASTIC,
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CLUTTER_EASE_OUT_ELASTIC,
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CLUTTER_EASE_IN_OUT_ELASTIC,
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/* overshooting cubic */
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CLUTTER_EASE_IN_BACK,
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CLUTTER_EASE_OUT_BACK,
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CLUTTER_EASE_IN_OUT_BACK,
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/* exponentially decaying parabolic */
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CLUTTER_EASE_IN_BOUNCE,
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CLUTTER_EASE_OUT_BOUNCE,
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CLUTTER_EASE_IN_OUT_BOUNCE,
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/* guard, before registered alpha functions */
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CLUTTER_ANIMATION_LAST
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} ClutterAnimationMode;
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/**
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* ClutterFontFlags:
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* @CLUTTER_FONT_MIPMAPPING: Set to use mipmaps for the glyph cache textures.
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* @CLUTTER_FONT_HINTING: Set to enable hinting on the glyphs.
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*
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* Runtime flags to change the font quality. To be used with
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* clutter_set_font_flags().
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*
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* Since: 1.0
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*/
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typedef enum { /*< prefix=CLUTTER_FONT >*/
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CLUTTER_FONT_MIPMAPPING = (1 << 0),
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CLUTTER_FONT_HINTING = (1 << 1)
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} ClutterFontFlags;
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/**
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* ClutterTextDirection:
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* @CLUTTER_TEXT_DIRECTION_DEFAULT: Use the default setting, as returned
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* by clutter_get_default_text_direction()
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* @CLUTTER_TEXT_DIRECTION_LTR: Use left-to-right text direction
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* @CLUTTER_TEXT_DIRECTION_RTL: Use right-to-left text direction
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*
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* The text direction to be used by #ClutterActor<!-- -->s
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*
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* Since: 1.2
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*/
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typedef enum {
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CLUTTER_TEXT_DIRECTION_DEFAULT,
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CLUTTER_TEXT_DIRECTION_LTR,
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CLUTTER_TEXT_DIRECTION_RTL
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} ClutterTextDirection;
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/**
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* ClutterShaderType:
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* @CLUTTER_VERTEX_SHADER: a vertex shader
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* @CLUTTER_FRAGMENT_SHADER: a fragment shader
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*
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* The type of GLSL shader program
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*
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* Since: 1.4
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*/
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typedef enum {
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CLUTTER_VERTEX_SHADER,
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CLUTTER_FRAGMENT_SHADER
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} ClutterShaderType;
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/**
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* ClutterModifierType:
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* @CLUTTER_SHIFT_MASK: Mask applied by the Shift key
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* @CLUTTER_LOCK_MASK: Mask applied by the Caps Lock key
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* @CLUTTER_CONTROL_MASK: Mask applied by the Control key
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* @CLUTTER_MOD1_MASK: Mask applied by the first Mod key
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* @CLUTTER_MOD2_MASK: Mask applied by the second Mod key
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* @CLUTTER_MOD3_MASK: Mask applied by the third Mod key
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* @CLUTTER_MOD4_MASK: Mask applied by the fourth Mod key
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* @CLUTTER_MOD5_MASK: Mask applied by the fifth Mod key
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* @CLUTTER_BUTTON1_MASK: Mask applied by the first pointer button
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* @CLUTTER_BUTTON2_MASK: Mask applied by the second pointer button
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* @CLUTTER_BUTTON3_MASK: Mask applied by the third pointer button
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* @CLUTTER_BUTTON4_MASK: Mask applied by the fourth pointer button
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* @CLUTTER_BUTTON5_MASK: Mask applied by the fifth pointer button
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* @CLUTTER_SUPER_MASK: Mask applied by the Super key
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* @CLUTTER_HYPER_MASK: Mask applied by the Hyper key
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* @CLUTTER_META_MASK: Mask applied by the Meta key
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* @CLUTTER_RELEASE_MASK: Mask applied during release
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* @CLUTTER_MODIFIER_MASK: A mask covering all modifier types
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*
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* Masks applied to a #ClutterEvent by modifiers.
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*
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* Note that Clutter may add internal values to events which include
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* reserved values such as %CLUTTER_MODIFIER_RESERVED_13_MASK. Your code
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* should preserve and ignore them. You can use %CLUTTER_MODIFIER_MASK to
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* remove all reserved values.
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*
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* Since: 0.4
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*/
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typedef enum {
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CLUTTER_SHIFT_MASK = 1 << 0,
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CLUTTER_LOCK_MASK = 1 << 1,
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CLUTTER_CONTROL_MASK = 1 << 2,
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CLUTTER_MOD1_MASK = 1 << 3,
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CLUTTER_MOD2_MASK = 1 << 4,
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CLUTTER_MOD3_MASK = 1 << 5,
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CLUTTER_MOD4_MASK = 1 << 6,
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CLUTTER_MOD5_MASK = 1 << 7,
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CLUTTER_BUTTON1_MASK = 1 << 8,
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CLUTTER_BUTTON2_MASK = 1 << 9,
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CLUTTER_BUTTON3_MASK = 1 << 10,
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CLUTTER_BUTTON4_MASK = 1 << 11,
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CLUTTER_BUTTON5_MASK = 1 << 12,
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#ifndef __GTK_DOC_IGNORE__
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CLUTTER_MODIFIER_RESERVED_13_MASK = 1 << 13,
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CLUTTER_MODIFIER_RESERVED_14_MASK = 1 << 14,
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CLUTTER_MODIFIER_RESERVED_15_MASK = 1 << 15,
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CLUTTER_MODIFIER_RESERVED_16_MASK = 1 << 16,
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CLUTTER_MODIFIER_RESERVED_17_MASK = 1 << 17,
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CLUTTER_MODIFIER_RESERVED_18_MASK = 1 << 18,
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CLUTTER_MODIFIER_RESERVED_19_MASK = 1 << 19,
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CLUTTER_MODIFIER_RESERVED_20_MASK = 1 << 20,
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CLUTTER_MODIFIER_RESERVED_21_MASK = 1 << 21,
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CLUTTER_MODIFIER_RESERVED_22_MASK = 1 << 22,
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CLUTTER_MODIFIER_RESERVED_23_MASK = 1 << 23,
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CLUTTER_MODIFIER_RESERVED_24_MASK = 1 << 24,
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CLUTTER_MODIFIER_RESERVED_25_MASK = 1 << 25,
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#endif
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CLUTTER_SUPER_MASK = 1 << 26,
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CLUTTER_HYPER_MASK = 1 << 27,
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CLUTTER_META_MASK = 1 << 28,
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#ifndef __GTK_DOC_IGNORE__
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CLUTTER_MODIFIER_RESERVED_29_MASK = 1 << 29,
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#endif
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CLUTTER_RELEASE_MASK = 1 << 30,
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/* Combination of CLUTTER_SHIFT_MASK..CLUTTER_BUTTON5_MASK + CLUTTER_SUPER_MASK
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+ CLUTTER_HYPER_MASK + CLUTTER_META_MASK + CLUTTER_RELEASE_MASK */
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CLUTTER_MODIFIER_MASK = 0x5c001fff
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} ClutterModifierType;
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/**
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* ClutterActorFlags:
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* @CLUTTER_ACTOR_MAPPED: the actor will be painted (is visible, and inside
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* a toplevel, and all parents visible)
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* @CLUTTER_ACTOR_REALIZED: the resources associated to the actor have been
|
||
* allocated
|
||
* @CLUTTER_ACTOR_REACTIVE: the actor 'reacts' to mouse events emmitting event
|
||
* signals
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||
* @CLUTTER_ACTOR_VISIBLE: the actor has been shown by the application program
|
||
* @CLUTTER_ACTOR_NO_LAYOUT: the actor provides an explicit layout management
|
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* policy for its children; this flag will prevent Clutter from automatic
|
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* queueing of relayout and will defer all layouting to the actor itself
|
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*
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* Flags used to signal the state of an actor.
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||
*/
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typedef enum { /*< prefix=CLUTTER_ACTOR >*/
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CLUTTER_ACTOR_MAPPED = 1 << 1,
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CLUTTER_ACTOR_REALIZED = 1 << 2,
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CLUTTER_ACTOR_REACTIVE = 1 << 3,
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CLUTTER_ACTOR_VISIBLE = 1 << 4,
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CLUTTER_ACTOR_NO_LAYOUT = 1 << 5
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} ClutterActorFlags;
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||
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||
/**
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||
* ClutterOffscreenRedirect:
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||
* @CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY: Only redirect
|
||
* the actor if it is semi-transparent and its has_overlaps()
|
||
* virtual returns %TRUE. This is the default.
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||
* @CLUTTER_OFFSCREEN_REDIRECT_ALWAYS: Always redirect the actor to an
|
||
* offscreen buffer even if it is fully opaque.
|
||
*
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||
* Possible flags to pass to clutter_actor_set_offscreen_redirect().
|
||
*
|
||
* Since: 1.8
|
||
*/
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||
typedef enum { /*< prefix=CLUTTER_OFFSCREEN_REDIRECT >*/
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CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY = 1<<0,
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CLUTTER_OFFSCREEN_REDIRECT_ALWAYS = 1<<1
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} ClutterOffscreenRedirect;
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||
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||
/**
|
||
* ClutterAllocationFlags:
|
||
* @CLUTTER_ALLOCATION_NONE: No flag set
|
||
* @CLUTTER_ABSOLUTE_ORIGIN_CHANGED: Whether the absolute origin of the
|
||
* actor has changed; this implies that any ancestor of the actor has
|
||
* been moved.
|
||
* @CLUTTER_DELEGATE_LAYOUT: Whether the allocation should be delegated
|
||
* to the #ClutterLayoutManager instance stored inside the
|
||
* #ClutterActor:layout-manager property of #ClutterActor. This flag
|
||
* should only be used if you are subclassing #ClutterActor and
|
||
* overriding the #ClutterActorClass.allocate() virtual function, but
|
||
* you wish to use the default implementation of the virtual function
|
||
* inside #ClutterActor. Added in Clutter 1.10.
|
||
*
|
||
* Flags passed to the #ClutterActorClass.allocate() virtual function
|
||
* and to the clutter_actor_allocate() function.
|
||
*
|
||
* Since: 1.0
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_ALLOCATION_NONE = 0,
|
||
CLUTTER_ABSOLUTE_ORIGIN_CHANGED = 1 << 1,
|
||
CLUTTER_DELEGATE_LAYOUT = 1 << 2
|
||
} ClutterAllocationFlags;
|
||
|
||
/**
|
||
* ClutterAlignAxis:
|
||
* @CLUTTER_ALIGN_X_AXIS: Maintain the alignment on the X axis
|
||
* @CLUTTER_ALIGN_Y_AXIS: Maintain the alignment on the Y axis
|
||
* @CLUTTER_ALIGN_BOTH: Maintain the alignment on both the X and Y axis
|
||
*
|
||
* Specifies the axis on which #ClutterAlignConstraint should maintain
|
||
* the alignment.
|
||
*
|
||
* Since: 1.4
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_ALIGN >*/
|
||
CLUTTER_ALIGN_X_AXIS,
|
||
CLUTTER_ALIGN_Y_AXIS,
|
||
CLUTTER_ALIGN_BOTH
|
||
} ClutterAlignAxis;
|
||
|
||
/**
|
||
* ClutterInterpolation:
|
||
* @CLUTTER_INTERPOLATION_LINEAR: linear interpolation
|
||
* @CLUTTER_INTERPOLATION_CUBIC: cubic interpolation
|
||
*
|
||
* The mode of interpolation between key frames
|
||
*
|
||
* Since: 1.2
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_INTERPOLATION_LINEAR,
|
||
CLUTTER_INTERPOLATION_CUBIC
|
||
} ClutterInterpolation;
|
||
|
||
/**
|
||
* ClutterBinAlignment:
|
||
* @CLUTTER_BIN_ALIGNMENT_FIXED: Fixed position alignment; the
|
||
* #ClutterBinLayout will honour the fixed position provided
|
||
* by the actors themselves when allocating them
|
||
* @CLUTTER_BIN_ALIGNMENT_FILL: Fill the allocation size
|
||
* @CLUTTER_BIN_ALIGNMENT_START: Position the actors at the top
|
||
* or left side of the container, depending on the axis
|
||
* @CLUTTER_BIN_ALIGNMENT_END: Position the actors at the bottom
|
||
* or right side of the container, depending on the axis
|
||
* @CLUTTER_BIN_ALIGNMENT_CENTER: Position the actors at the
|
||
* center of the container, depending on the axis
|
||
*
|
||
* The alignment policies available on each axis for #ClutterBinLayout
|
||
*
|
||
* Since: 1.2
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_BIN_ALIGNMENT_FIXED,
|
||
CLUTTER_BIN_ALIGNMENT_FILL,
|
||
CLUTTER_BIN_ALIGNMENT_START,
|
||
CLUTTER_BIN_ALIGNMENT_END,
|
||
CLUTTER_BIN_ALIGNMENT_CENTER
|
||
} ClutterBinAlignment;
|
||
|
||
/**
|
||
* ClutterBindCoordinate:
|
||
* @CLUTTER_BIND_X: Bind the X coordinate
|
||
* @CLUTTER_BIND_Y: Bind the Y coordinate
|
||
* @CLUTTER_BIND_WIDTH: Bind the width
|
||
* @CLUTTER_BIND_HEIGHT: Bind the height
|
||
* @CLUTTER_BIND_POSITION: Equivalent to to %CLUTTER_BIND_X and
|
||
* %CLUTTER_BIND_Y (added in Clutter 1.6)
|
||
* @CLUTTER_BIND_SIZE: Equivalent to %CLUTTER_BIND_WIDTH and
|
||
* %CLUTTER_BIND_HEIGHT (added in Clutter 1.6)
|
||
* @CLUTTER_BIND_ALL: Equivalent to %CLUTTER_BIND_POSITION and
|
||
* %CLUTTER_BIND_SIZE (added in Clutter 1.10)
|
||
*
|
||
* Specifies which property should be used in a binding
|
||
*
|
||
* Since: 1.4
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_BIND >*/
|
||
CLUTTER_BIND_X,
|
||
CLUTTER_BIND_Y,
|
||
CLUTTER_BIND_WIDTH,
|
||
CLUTTER_BIND_HEIGHT,
|
||
CLUTTER_BIND_POSITION,
|
||
CLUTTER_BIND_SIZE,
|
||
CLUTTER_BIND_ALL
|
||
} ClutterBindCoordinate;
|
||
|
||
/**
|
||
* ClutterEffectPaintFlags:
|
||
* @CLUTTER_EFFECT_PAINT_ACTOR_DIRTY: The actor or one of its children
|
||
* has queued a redraw before this paint. This implies that the effect
|
||
* should call clutter_actor_continue_paint() to chain to the next
|
||
* effect and can not cache any results from a previous paint.
|
||
*
|
||
* Flags passed to the ‘paint’ or ‘pick’ method of #ClutterEffect.
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_EFFECT_PAINT >*/
|
||
CLUTTER_EFFECT_PAINT_ACTOR_DIRTY = (1 << 0)
|
||
} ClutterEffectPaintFlags;
|
||
|
||
/**
|
||
* ClutterBoxAlignment:
|
||
* @CLUTTER_BOX_ALIGNMENT_START: Align the child to the top or to
|
||
* to the left, depending on the used axis
|
||
* @CLUTTER_BOX_ALIGNMENT_CENTER: Align the child to the center
|
||
* @CLUTTER_BOX_ALIGNMENT_END: Align the child to the bottom or to
|
||
* the right, depending on the used axis
|
||
*
|
||
* The alignment policies available on each axis of the #ClutterBoxLayout
|
||
*
|
||
* Since: 1.2
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_BOX_ALIGNMENT_START,
|
||
CLUTTER_BOX_ALIGNMENT_END,
|
||
CLUTTER_BOX_ALIGNMENT_CENTER
|
||
} ClutterBoxAlignment;
|
||
|
||
/**
|
||
* ClutterLongPressState:
|
||
* @CLUTTER_LONG_PRESS_QUERY: Queries the action whether it supports
|
||
* long presses
|
||
* @CLUTTER_LONG_PRESS_ACTIVATE: Activates the action on a long press
|
||
* @CLUTTER_LONG_PRESS_CANCEL: The long press was cancelled
|
||
*
|
||
* The states for the #ClutterClikAction::long-press signal.
|
||
*
|
||
* Since: 1.8
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_LONG_PRESS >*/
|
||
CLUTTER_LONG_PRESS_QUERY,
|
||
CLUTTER_LONG_PRESS_ACTIVATE,
|
||
CLUTTER_LONG_PRESS_CANCEL
|
||
} ClutterLongPressState;
|
||
|
||
/**
|
||
* ClutterStaticColor:
|
||
* @CLUTTER_COLOR_WHITE: White color (ffffffff)
|
||
* @CLUTTER_COLOR_BLACK: Black color (000000ff)
|
||
* @CLUTTER_COLOR_RED: Red color (ff0000ff)
|
||
* @CLUTTER_COLOR_DARK_RED: Dark red color (800000ff)
|
||
* @CLUTTER_COLOR_GREEN: Green color (00ff00ff)
|
||
* @CLUTTER_COLOR_DARK_GREEN: Dark green color (008000ff)
|
||
* @CLUTTER_COLOR_BLUE: Blue color (0000ffff)
|
||
* @CLUTTER_COLOR_DARK_BLUE: Dark blue color (000080ff)
|
||
* @CLUTTER_COLOR_CYAN: Cyan color (00ffffff)
|
||
* @CLUTTER_COLOR_DARK_CYAN: Dark cyan color (008080ff)
|
||
* @CLUTTER_COLOR_MAGENTA: Magenta color (ff00ffff)
|
||
* @CLUTTER_COLOR_DARK_MAGENTA: Dark magenta color (800080ff)
|
||
* @CLUTTER_COLOR_YELLOW: Yellow color (ffff00ff)
|
||
* @CLUTTER_COLOR_DARK_YELLOW: Dark yellow color (808000ff)
|
||
* @CLUTTER_COLOR_GRAY: Gray color (a0a0a4ff)
|
||
* @CLUTTER_COLOR_DARK_GRAY: Dark Gray color (808080ff)
|
||
* @CLUTTER_COLOR_LIGHT_GRAY: Light gray color (c0c0c0ff)
|
||
* @CLUTTER_COLOR_BUTTER: Butter color (edd400ff)
|
||
* @CLUTTER_COLOR_BUTTER_LIGHT: Light butter color (fce94fff)
|
||
* @CLUTTER_COLOR_BUTTER_DARK: Dark butter color (c4a000ff)
|
||
* @CLUTTER_COLOR_ORANGE: Orange color (f57900ff)
|
||
* @CLUTTER_COLOR_ORANGE_LIGHT: Light orange color (fcaf3fff)
|
||
* @CLUTTER_COLOR_ORANGE_DARK: Dark orange color (ce5c00ff)
|
||
* @CLUTTER_COLOR_CHOCOLATE: Chocolate color (c17d11ff)
|
||
* @CLUTTER_COLOR_CHOCOLATE_LIGHT: Light chocolate color (e9b96eff)
|
||
* @CLUTTER_COLOR_CHOCOLATE_DARK: Dark chocolate color (8f5902ff)
|
||
* @CLUTTER_COLOR_CHAMELEON: Chameleon color (73d216ff)
|
||
* @CLUTTER_COLOR_CHAMELEON_LIGHT: Light chameleon color (8ae234ff)
|
||
* @CLUTTER_COLOR_CHAMELEON_DARK: Dark chameleon color (4e9a06ff)
|
||
* @CLUTTER_COLOR_SKY_BLUE: Sky color (3465a4ff)
|
||
* @CLUTTER_COLOR_SKY_BLUE_LIGHT: Light sky color (729fcfff)
|
||
* @CLUTTER_COLOR_SKY_BLUE_DARK: Dark sky color (204a87ff)
|
||
* @CLUTTER_COLOR_PLUM: Plum color (75507bff)
|
||
* @CLUTTER_COLOR_PLUM_LIGHT: Light plum color (ad7fa8ff)
|
||
* @CLUTTER_COLOR_PLUM_DARK: Dark plum color (5c3566ff)
|
||
* @CLUTTER_COLOR_SCARLET_RED: Scarlet red color (cc0000ff)
|
||
* @CLUTTER_COLOR_SCARLET_RED_LIGHT: Light scarlet red color (ef2929ff)
|
||
* @CLUTTER_COLOR_SCARLET_RED_DARK: Dark scarlet red color (a40000ff)
|
||
* @CLUTTER_COLOR_ALUMINIUM_1: Aluminium, first variant (eeeeecff)
|
||
* @CLUTTER_COLOR_ALUMINIUM_2: Aluminium, second variant (d3d7cfff)
|
||
* @CLUTTER_COLOR_ALUMINIUM_3: Aluminium, third variant (babdb6ff)
|
||
* @CLUTTER_COLOR_ALUMINIUM_4: Aluminium, fourth variant (888a85ff)
|
||
* @CLUTTER_COLOR_ALUMINIUM_5: Aluminium, fifth variant (555753ff)
|
||
* @CLUTTER_COLOR_ALUMINIUM_6: Aluminium, sixth variant (2e3436ff)
|
||
* @CLUTTER_COLOR_TRANSPARENT: Transparent color (00000000)
|
||
*
|
||
* Named colors, for accessing global colors defined by Clutter
|
||
*
|
||
* Since: 1.6
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_COLOR >*/
|
||
/* CGA/EGA-like palette */
|
||
CLUTTER_COLOR_WHITE = 0,
|
||
CLUTTER_COLOR_BLACK,
|
||
CLUTTER_COLOR_RED,
|
||
CLUTTER_COLOR_DARK_RED,
|
||
CLUTTER_COLOR_GREEN,
|
||
CLUTTER_COLOR_DARK_GREEN,
|
||
CLUTTER_COLOR_BLUE,
|
||
CLUTTER_COLOR_DARK_BLUE,
|
||
CLUTTER_COLOR_CYAN,
|
||
CLUTTER_COLOR_DARK_CYAN,
|
||
CLUTTER_COLOR_MAGENTA,
|
||
CLUTTER_COLOR_DARK_MAGENTA,
|
||
CLUTTER_COLOR_YELLOW,
|
||
CLUTTER_COLOR_DARK_YELLOW,
|
||
CLUTTER_COLOR_GRAY,
|
||
CLUTTER_COLOR_DARK_GRAY,
|
||
CLUTTER_COLOR_LIGHT_GRAY,
|
||
|
||
/* Tango icon palette */
|
||
CLUTTER_COLOR_BUTTER,
|
||
CLUTTER_COLOR_BUTTER_LIGHT,
|
||
CLUTTER_COLOR_BUTTER_DARK,
|
||
CLUTTER_COLOR_ORANGE,
|
||
CLUTTER_COLOR_ORANGE_LIGHT,
|
||
CLUTTER_COLOR_ORANGE_DARK,
|
||
CLUTTER_COLOR_CHOCOLATE,
|
||
CLUTTER_COLOR_CHOCOLATE_LIGHT,
|
||
CLUTTER_COLOR_CHOCOLATE_DARK,
|
||
CLUTTER_COLOR_CHAMELEON,
|
||
CLUTTER_COLOR_CHAMELEON_LIGHT,
|
||
CLUTTER_COLOR_CHAMELEON_DARK,
|
||
CLUTTER_COLOR_SKY_BLUE,
|
||
CLUTTER_COLOR_SKY_BLUE_LIGHT,
|
||
CLUTTER_COLOR_SKY_BLUE_DARK,
|
||
CLUTTER_COLOR_PLUM,
|
||
CLUTTER_COLOR_PLUM_LIGHT,
|
||
CLUTTER_COLOR_PLUM_DARK,
|
||
CLUTTER_COLOR_SCARLET_RED,
|
||
CLUTTER_COLOR_SCARLET_RED_LIGHT,
|
||
CLUTTER_COLOR_SCARLET_RED_DARK,
|
||
CLUTTER_COLOR_ALUMINIUM_1,
|
||
CLUTTER_COLOR_ALUMINIUM_2,
|
||
CLUTTER_COLOR_ALUMINIUM_3,
|
||
CLUTTER_COLOR_ALUMINIUM_4,
|
||
CLUTTER_COLOR_ALUMINIUM_5,
|
||
CLUTTER_COLOR_ALUMINIUM_6,
|
||
|
||
/* Fully transparent black */
|
||
CLUTTER_COLOR_TRANSPARENT
|
||
} ClutterStaticColor;
|
||
|
||
/**
|
||
* ClutterDragAxis:
|
||
* @CLUTTER_DRAG_AXIS_NONE: No constraint
|
||
* @CLUTTER_DRAG_X_AXIS: Set a constraint on the X axis
|
||
* @CLUTTER_DRAG_Y_AXIS: Set a constraint on the Y axis
|
||
*
|
||
* The axis of the constraint that should be applied on the
|
||
* dragging action
|
||
*
|
||
* Since: 1.4
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_DRAG >*/
|
||
CLUTTER_DRAG_AXIS_NONE = 0,
|
||
|
||
CLUTTER_DRAG_X_AXIS,
|
||
CLUTTER_DRAG_Y_AXIS
|
||
} ClutterDragAxis;
|
||
|
||
/**
|
||
* ClutterEventFlags:
|
||
* @CLUTTER_EVENT_NONE: No flag set
|
||
* @CLUTTER_EVENT_FLAG_SYNTHETIC: Synthetic event
|
||
*
|
||
* Flags for the #ClutterEvent
|
||
*
|
||
* Since: 0.6
|
||
*/
|
||
typedef enum { /*< flags prefix=CLUTTER_EVENT >*/
|
||
CLUTTER_EVENT_NONE = 0,
|
||
CLUTTER_EVENT_FLAG_SYNTHETIC = 1 << 0
|
||
} ClutterEventFlags;
|
||
|
||
/**
|
||
* ClutterEventType:
|
||
* @CLUTTER_NOTHING: Empty event
|
||
* @CLUTTER_KEY_PRESS: Key press event
|
||
* @CLUTTER_KEY_RELEASE: Key release event
|
||
* @CLUTTER_MOTION: Pointer motion event
|
||
* @CLUTTER_ENTER: Actor enter event
|
||
* @CLUTTER_LEAVE: Actor leave event
|
||
* @CLUTTER_BUTTON_PRESS: Pointer button press event
|
||
* @CLUTTER_BUTTON_RELEASE: Pointer button release event
|
||
* @CLUTTER_SCROLL: Pointer scroll event
|
||
* @CLUTTER_STAGE_STATE: Stage stage change event
|
||
* @CLUTTER_DESTROY_NOTIFY: Destroy notification event
|
||
* @CLUTTER_CLIENT_MESSAGE: Client message event
|
||
* @CLUTTER_DELETE: Stage delete event
|
||
*
|
||
* Types of events.
|
||
*
|
||
* Since: 0.4
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER >*/
|
||
CLUTTER_NOTHING = 0,
|
||
CLUTTER_KEY_PRESS,
|
||
CLUTTER_KEY_RELEASE,
|
||
CLUTTER_MOTION,
|
||
CLUTTER_ENTER,
|
||
CLUTTER_LEAVE,
|
||
CLUTTER_BUTTON_PRESS,
|
||
CLUTTER_BUTTON_RELEASE,
|
||
CLUTTER_SCROLL,
|
||
CLUTTER_STAGE_STATE,
|
||
CLUTTER_DESTROY_NOTIFY,
|
||
CLUTTER_CLIENT_MESSAGE,
|
||
CLUTTER_DELETE
|
||
} ClutterEventType;
|
||
|
||
/**
|
||
* ClutterScrollDirection:
|
||
* @CLUTTER_SCROLL_UP: Scroll up
|
||
* @CLUTTER_SCROLL_DOWN: Scroll down
|
||
* @CLUTTER_SCROLL_LEFT: Scroll left
|
||
* @CLUTTER_SCROLL_RIGHT: Scroll right
|
||
*
|
||
* Direction of a pointer scroll event.
|
||
*
|
||
* Since: 0.4
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_SCROLL >*/
|
||
CLUTTER_SCROLL_UP,
|
||
CLUTTER_SCROLL_DOWN,
|
||
CLUTTER_SCROLL_LEFT,
|
||
CLUTTER_SCROLL_RIGHT
|
||
} ClutterScrollDirection;
|
||
|
||
/**
|
||
* ClutterStageState:
|
||
* @CLUTTER_STAGE_STATE_FULLSCREEN: Fullscreen mask
|
||
* @CLUTTER_STAGE_STATE_OFFSCREEN: Offscreen mask (deprecated)
|
||
* @CLUTTER_STAGE_STATE_ACTIVATED: Activated mask
|
||
*
|
||
* Stage state masks, used by the #ClutterEvent of type %CLUTTER_STAGE_STATE.
|
||
*
|
||
* Since: 0.4
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_STAGE_STATE_FULLSCREEN = (1 << 1),
|
||
CLUTTER_STAGE_STATE_OFFSCREEN = (1 << 2),
|
||
CLUTTER_STAGE_STATE_ACTIVATED = (1 << 3)
|
||
} ClutterStageState;
|
||
|
||
/**
|
||
* ClutterFeatureFlags:
|
||
* @CLUTTER_FEATURE_TEXTURE_NPOT: Set if NPOTS textures supported.
|
||
* @CLUTTER_FEATURE_SYNC_TO_VBLANK: Set if vblank syncing supported.
|
||
* @CLUTTER_FEATURE_TEXTURE_YUV: Set if YUV based textures supported.
|
||
* @CLUTTER_FEATURE_TEXTURE_READ_PIXELS: Set if texture pixels can be read.
|
||
* @CLUTTER_FEATURE_STAGE_STATIC: Set if stage size if fixed (i.e framebuffer)
|
||
* @CLUTTER_FEATURE_STAGE_USER_RESIZE: Set if stage is able to be user resized.
|
||
* @CLUTTER_FEATURE_STAGE_CURSOR: Set if stage has a graphical cursor.
|
||
* @CLUTTER_FEATURE_SHADERS_GLSL: Set if the backend supports GLSL shaders.
|
||
* @CLUTTER_FEATURE_OFFSCREEN: Set if the backend supports offscreen rendering.
|
||
* @CLUTTER_FEATURE_STAGE_MULTIPLE: Set if multiple stages are supported.
|
||
* @CLUTTER_FEATURE_SWAP_EVENTS: Set if the GLX_INTEL_swap_event is supported.
|
||
*
|
||
* Runtime flags indicating specific features available via Clutter window
|
||
* sysytem and graphics backend.
|
||
*
|
||
* Since: 0.4
|
||
*/
|
||
typedef enum
|
||
{
|
||
CLUTTER_FEATURE_TEXTURE_NPOT = (1 << 2),
|
||
CLUTTER_FEATURE_SYNC_TO_VBLANK = (1 << 3),
|
||
CLUTTER_FEATURE_TEXTURE_YUV = (1 << 4),
|
||
CLUTTER_FEATURE_TEXTURE_READ_PIXELS = (1 << 5),
|
||
CLUTTER_FEATURE_STAGE_STATIC = (1 << 6),
|
||
CLUTTER_FEATURE_STAGE_USER_RESIZE = (1 << 7),
|
||
CLUTTER_FEATURE_STAGE_CURSOR = (1 << 8),
|
||
CLUTTER_FEATURE_SHADERS_GLSL = (1 << 9),
|
||
CLUTTER_FEATURE_OFFSCREEN = (1 << 10),
|
||
CLUTTER_FEATURE_STAGE_MULTIPLE = (1 << 11),
|
||
CLUTTER_FEATURE_SWAP_EVENTS = (1 << 12)
|
||
} ClutterFeatureFlags;
|
||
|
||
/**
|
||
* ClutterFlowOrientation:
|
||
* @CLUTTER_FLOW_HORIZONTAL: Arrange the children of the flow layout
|
||
* horizontally first
|
||
* @CLUTTER_FLOW_VERTICAL: Arrange the children of the flow layout
|
||
* vertically first
|
||
*
|
||
* The direction of the arrangement of the children inside
|
||
* a #ClutterFlowLayout
|
||
*
|
||
* Since: 1.2
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_FLOW >*/
|
||
CLUTTER_FLOW_HORIZONTAL,
|
||
CLUTTER_FLOW_VERTICAL
|
||
} ClutterFlowOrientation;
|
||
|
||
/**
|
||
* ClutterInputDeviceType:
|
||
* @CLUTTER_POINTER_DEVICE: A pointer device
|
||
* @CLUTTER_KEYBOARD_DEVICE: A keyboard device
|
||
* @CLUTTER_EXTENSION_DEVICE: A generic extension device
|
||
* @CLUTTER_JOYSTICK_DEVICE: A joystick device
|
||
* @CLUTTER_TABLET_DEVICE: A tablet device
|
||
* @CLUTTER_TOUCHPAD_DEVICE: A touchpad device
|
||
* @CLUTTER_TOUCHSCREEN_DEVICE: A touch screen device
|
||
* @CLUTTER_PEN_DEVICE: A pen device
|
||
* @CLUTTER_ERASER_DEVICE: An eraser device
|
||
* @CLUTTER_CURSOR_DEVICE: A cursor device
|
||
* @CLUTTER_N_DEVICE_TYPES: The number of device types
|
||
*
|
||
* The types of input devices available.
|
||
*
|
||
* The #ClutterInputDeviceType enumeration can be extended at later
|
||
* date; not every platform supports every input device type.
|
||
*
|
||
* Since: 1.0
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_POINTER_DEVICE,
|
||
CLUTTER_KEYBOARD_DEVICE,
|
||
CLUTTER_EXTENSION_DEVICE,
|
||
CLUTTER_JOYSTICK_DEVICE,
|
||
CLUTTER_TABLET_DEVICE,
|
||
CLUTTER_TOUCHPAD_DEVICE,
|
||
CLUTTER_TOUCHSCREEN_DEVICE,
|
||
CLUTTER_PEN_DEVICE,
|
||
CLUTTER_ERASER_DEVICE,
|
||
CLUTTER_CURSOR_DEVICE,
|
||
|
||
CLUTTER_N_DEVICE_TYPES
|
||
} ClutterInputDeviceType;
|
||
|
||
/**
|
||
* ClutterInputMode:
|
||
* @CLUTTER_INPUT_MODE_MASTER: A master, virtual device
|
||
* @CLUTTER_INPUT_MODE_SLAVE: A slave, physical device, attached to
|
||
* a master device
|
||
* @CLUTTER_INPUT_MODE_FLOATING: A slave, physical device, not attached
|
||
* to a master device
|
||
*
|
||
* The mode for input devices available.
|
||
*
|
||
* Since: 1.6
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_INPUT_MODE_MASTER,
|
||
CLUTTER_INPUT_MODE_SLAVE,
|
||
CLUTTER_INPUT_MODE_FLOATING
|
||
} ClutterInputMode;
|
||
|
||
/**
|
||
* ClutterInputAxis:
|
||
* @CLUTTER_INPUT_AXIS_IGNORE: Unused axis
|
||
* @CLUTTER_INPUT_AXIS_X: The position on the X axis
|
||
* @CLUTTER_INPUT_AXIS_Y: The position of the Y axis
|
||
* @CLUTTER_INPUT_AXIS_PRESSURE: The pressure information
|
||
* @CLUTTER_INPUT_AXIS_XTILT: The tilt on the X axis
|
||
* @CLUTTER_INPUT_AXIS_YTILT: The tile on the Y axis
|
||
* @CLUTTER_INPUT_AXIS_WHEEL: A wheel
|
||
*
|
||
* The type of axes Clutter recognizes on a #ClutterInputDevice
|
||
*
|
||
* Since: 1.6
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_INPUT_AXIS_IGNORE,
|
||
CLUTTER_INPUT_AXIS_X,
|
||
CLUTTER_INPUT_AXIS_Y,
|
||
CLUTTER_INPUT_AXIS_PRESSURE,
|
||
CLUTTER_INPUT_AXIS_XTILT,
|
||
CLUTTER_INPUT_AXIS_YTILT,
|
||
CLUTTER_INPUT_AXIS_WHEEL
|
||
} ClutterInputAxis;
|
||
|
||
/**
|
||
* ClutterSnapEdge:
|
||
* @CLUTTER_SNAP_EDGE_TOP: the top edge
|
||
* @CLUTTER_SNAP_EDGE_RIGHT: the right edge
|
||
* @CLUTTER_SNAP_EDGE_BOTTOM: the bottom edge
|
||
* @CLUTTER_SNAP_EDGE_LEFT: the left edge
|
||
*
|
||
* The edge to snap
|
||
*
|
||
* Since: 1.6
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_SNAP_EDGE_TOP,
|
||
CLUTTER_SNAP_EDGE_RIGHT,
|
||
CLUTTER_SNAP_EDGE_BOTTOM,
|
||
CLUTTER_SNAP_EDGE_LEFT
|
||
} ClutterSnapEdge;
|
||
|
||
/**
|
||
* ClutterPickMode:
|
||
* @CLUTTER_PICK_NONE: Do not paint any actor
|
||
* @CLUTTER_PICK_REACTIVE: Paint only the reactive actors
|
||
* @CLUTTER_PICK_ALL: Paint all actors
|
||
*
|
||
* Controls the paint cycle of the scene graph when in pick mode
|
||
*
|
||
* Since: 1.0
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_PICK_NONE = 0,
|
||
CLUTTER_PICK_REACTIVE,
|
||
CLUTTER_PICK_ALL
|
||
} ClutterPickMode;
|
||
|
||
/**
|
||
* ClutterSwipeDirection:
|
||
* @CLUTTER_SWIPE_DIRECTION_UP: Upwards swipe gesture
|
||
* @CLUTTER_SWIPE_DIRECTION_DOWN: Downwards swipe gesture
|
||
* @CLUTTER_SWIPE_DIRECTION_LEFT: Leftwards swipe gesture
|
||
* @CLUTTER_SWIPE_DIRECTION_RIGHT: Rightwards swipe gesture
|
||
*
|
||
* The main direction of the swipe gesture
|
||
*
|
||
* Since: 1.8
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_SWIPE_DIRECTION >*/
|
||
CLUTTER_SWIPE_DIRECTION_UP = 1 << 0,
|
||
CLUTTER_SWIPE_DIRECTION_DOWN = 1 << 1,
|
||
CLUTTER_SWIPE_DIRECTION_LEFT = 1 << 2,
|
||
CLUTTER_SWIPE_DIRECTION_RIGHT = 1 << 3
|
||
} ClutterSwipeDirection;
|
||
|
||
/**
|
||
* ClutterTableAlignment:
|
||
* @CLUTTER_TABLE_ALIGNMENT_START: Align the child to the top or to the
|
||
* left of a cell in the table, depending on the axis
|
||
* @CLUTTER_TABLE_ALIGNMENT_CENTER: Align the child to the center of
|
||
* a cell in the table
|
||
* @CLUTTER_TABLE_ALIGNMENT_END: Align the child to the bottom or to the
|
||
* right of a cell in the table, depending on the axis
|
||
*
|
||
* The alignment policies available on each axis of the #ClutterTableLayout
|
||
*
|
||
* Since: 1.4
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_TABLE_ALIGNMENT_START,
|
||
CLUTTER_TABLE_ALIGNMENT_CENTER,
|
||
CLUTTER_TABLE_ALIGNMENT_END
|
||
} ClutterTableAlignment;
|
||
|
||
/**
|
||
* ClutterTextureFlags:
|
||
* @CLUTTER_TEXTURE_NONE: No flags
|
||
* @CLUTTER_TEXTURE_RGB_FLAG_BGR: FIXME
|
||
* @CLUTTER_TEXTURE_RGB_FLAG_PREMULT: FIXME
|
||
* @CLUTTER_TEXTURE_YUV_FLAG_YUV2: FIXME
|
||
*
|
||
* Flags for clutter_texture_set_from_rgb_data() and
|
||
* clutter_texture_set_from_yuv_data().
|
||
*
|
||
* Since: 0.4
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_TEXTURE >*/
|
||
CLUTTER_TEXTURE_NONE = 0,
|
||
CLUTTER_TEXTURE_RGB_FLAG_BGR = 1 << 1,
|
||
CLUTTER_TEXTURE_RGB_FLAG_PREMULT = 1 << 2, /* FIXME: not handled */
|
||
CLUTTER_TEXTURE_YUV_FLAG_YUV2 = 1 << 3
|
||
|
||
/* FIXME: add compressed types ? */
|
||
} ClutterTextureFlags;
|
||
|
||
/**
|
||
* ClutterTextureQuality:
|
||
* @CLUTTER_TEXTURE_QUALITY_LOW: fastest rendering will use nearest neighbour
|
||
* interpolation when rendering. good setting.
|
||
* @CLUTTER_TEXTURE_QUALITY_MEDIUM: higher quality rendering without using
|
||
* extra resources.
|
||
* @CLUTTER_TEXTURE_QUALITY_HIGH: render the texture with the best quality
|
||
* available using extra memory.
|
||
*
|
||
* Enumaration controlling the texture quality.
|
||
*
|
||
* Since: 0.8
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_TEXTURE_QUALITY >*/
|
||
CLUTTER_TEXTURE_QUALITY_LOW,
|
||
CLUTTER_TEXTURE_QUALITY_MEDIUM,
|
||
CLUTTER_TEXTURE_QUALITY_HIGH
|
||
} ClutterTextureQuality;
|
||
|
||
/**
|
||
* ClutterTimelineDirection:
|
||
* @CLUTTER_TIMELINE_FORWARD: forward direction for a timeline
|
||
* @CLUTTER_TIMELINE_BACKWARD: backward direction for a timeline
|
||
*
|
||
* The direction of a #ClutterTimeline
|
||
*
|
||
* Since: 0.6
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_TIMELINE_FORWARD,
|
||
CLUTTER_TIMELINE_BACKWARD
|
||
} ClutterTimelineDirection;
|
||
|
||
/**
|
||
* ClutterUnitType:
|
||
* @CLUTTER_UNIT_PIXEL: Unit expressed in pixels (with subpixel precision)
|
||
* @CLUTTER_UNIT_EM: Unit expressed in em
|
||
* @CLUTTER_UNIT_MM: Unit expressed in millimeters
|
||
* @CLUTTER_UNIT_POINT: Unit expressed in points
|
||
* @CLUTTER_UNIT_CM: Unit expressed in centimeters
|
||
*
|
||
* The type of unit in which a value is expressed
|
||
*
|
||
* This enumeration might be expanded at later date
|
||
*
|
||
* Since: 1.0
|
||
*/
|
||
typedef enum { /*< prefix=CLUTTER_UNIT >*/
|
||
CLUTTER_UNIT_PIXEL,
|
||
CLUTTER_UNIT_EM,
|
||
CLUTTER_UNIT_MM,
|
||
CLUTTER_UNIT_POINT,
|
||
CLUTTER_UNIT_CM
|
||
} ClutterUnitType;
|
||
|
||
#define CLUTTER_PATH_RELATIVE (32)
|
||
|
||
/**
|
||
* ClutterPathNodeType:
|
||
* @CLUTTER_PATH_MOVE_TO: jump to the given position
|
||
* @CLUTTER_PATH_LINE_TO: create a line from the last node to the
|
||
* given position
|
||
* @CLUTTER_PATH_CURVE_TO: bezier curve using the last position and
|
||
* three control points.
|
||
* @CLUTTER_PATH_CLOSE: create a line from the last node to the last
|
||
* %CLUTTER_PATH_MOVE_TO node.
|
||
* @CLUTTER_PATH_REL_MOVE_TO: same as %CLUTTER_PATH_MOVE_TO but with
|
||
* coordinates relative to the last node.
|
||
* @CLUTTER_PATH_REL_LINE_TO: same as %CLUTTER_PATH_LINE_TO but with
|
||
* coordinates relative to the last node.
|
||
* @CLUTTER_PATH_REL_CURVE_TO: same as %CLUTTER_PATH_CURVE_TO but with
|
||
* coordinates relative to the last node.
|
||
*
|
||
* Types of nodes in a #ClutterPath.
|
||
*
|
||
* Since: 1.0
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_PATH_MOVE_TO = 0,
|
||
CLUTTER_PATH_LINE_TO = 1,
|
||
CLUTTER_PATH_CURVE_TO = 2,
|
||
CLUTTER_PATH_CLOSE = 3,
|
||
|
||
CLUTTER_PATH_REL_MOVE_TO = CLUTTER_PATH_MOVE_TO | CLUTTER_PATH_RELATIVE,
|
||
CLUTTER_PATH_REL_LINE_TO = CLUTTER_PATH_LINE_TO | CLUTTER_PATH_RELATIVE,
|
||
CLUTTER_PATH_REL_CURVE_TO = CLUTTER_PATH_CURVE_TO | CLUTTER_PATH_RELATIVE
|
||
} ClutterPathNodeType;
|
||
|
||
/**
|
||
* ClutterActorAlign:
|
||
* @CLUTTER_ACTOR_ALIGN_FILL: Stretch to cover the whole allocated space
|
||
* @CLUTTER_ACTOR_ALIGN_START: Snap to left or top side, leaving space
|
||
* to the right or bottom. For horizontal layouts, in right-to-left
|
||
* locales this should be reversed.
|
||
* @CLUTTER_ACTOR_ALIGN_CENTER: Center the actor inside the allocation
|
||
* @CLUTTER_ACTOR_ALIGN_END: Snap to right or bottom side, leaving space
|
||
* to the left or top. For horizontal layouts, in right-to-left locales
|
||
* this should be reversed.
|
||
*
|
||
* Controls how a #ClutterActor should align itself inside the extra space
|
||
* assigned to it during the allocation.
|
||
*
|
||
* Alignment only matters if the allocated space given to an actor is
|
||
* bigger than its natural size; for example, when the #ClutterActor:x-expand
|
||
* or the #ClutterActor:y-expand properties of #ClutterActor are set to %TRUE.
|
||
*
|
||
* Since: 1.10
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_ACTOR_ALIGN_FILL,
|
||
CLUTTER_ACTOR_ALIGN_START,
|
||
CLUTTER_ACTOR_ALIGN_CENTER,
|
||
CLUTTER_ACTOR_ALIGN_END
|
||
} ClutterActorAlign;
|
||
|
||
/**
|
||
* ClutterRepaintFlags:
|
||
* @CLUTTER_REPAINT_FLAGS_PRE_PAINT: Run the repaint function prior to
|
||
* painting the stages
|
||
* @CLUTTER_REPAINT_FLAGS_POST_PAINT: Run the repaint function after
|
||
* painting the stages
|
||
* @CLUTTER_REPAINT_FLAGS_QUEUE_REDRAW_ON_ADD: Ensure that a new frame
|
||
* is queued after adding the repaint function
|
||
*
|
||
* Flags to pass to clutter_threads_add_repaint_func_full().
|
||
*
|
||
* Since: 1.10
|
||
*/
|
||
typedef enum {
|
||
CLUTTER_REPAINT_FLAGS_PRE_PAINT = 1 << 0,
|
||
CLUTTER_REPAINT_FLAGS_POST_PAINT = 1 << 1,
|
||
CLUTTER_REPAINT_FLAGS_QUEUE_REDRAW_ON_ADD = 1 << 2
|
||
} ClutterRepaintFlags;
|
||
|
||
G_END_DECLS
|
||
|
||
#endif /* __CLUTTER_ENUMS_H__ */
|