mutter/clutter/clutter.h
Emmanuele Bassi 2a1dcf4008 Deprecate ClutterMedia
The interface looked like a good idea around the time Clutter 0.2 was
out, but in reality we never had a proper, and supported implementation
outside of clutter-gst - thus, ClutterMedia was acting like a wrapper
around GStreamer, leading to hilarious issues of impedence mismatch
between API and all sorts of indirection issues typical of wrong
abstractions.

In theory, ClutterMedia should have been deprecated and removed before
we hit 1.0, but we kept flip-flopping on the issue.

For 2.0, it's time to take it out.

And shoot it in the face.
2012-04-17 18:10:39 +01:00

115 lines
3.3 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __CLUTTER_H__
#define __CLUTTER_H__
#define __CLUTTER_H_INSIDE__
#include "clutter-config.h"
#include "clutter-types.h"
#include "clutter-action.h"
#include "clutter-actor.h"
#include "clutter-actor-meta.h"
#include "clutter-align-constraint.h"
#include "clutter-alpha.h"
#include "clutter-animatable.h"
#include "clutter-animation.h"
#include "clutter-animator.h"
#include "clutter-backend.h"
#include "clutter-bind-constraint.h"
#include "clutter-binding-pool.h"
#include "clutter-bin-layout.h"
#include "clutter-blur-effect.h"
#include "clutter-box-layout.h"
#include "clutter-brightness-contrast-effect.h"
#include "clutter-cairo-texture.h"
#include "clutter-canvas.h"
#include "clutter-child-meta.h"
#include "clutter-click-action.h"
#include "clutter-clone.h"
#include "clutter-color.h"
#include "clutter-color-static.h"
#include "clutter-colorize-effect.h"
#include "clutter-constraint.h"
#include "clutter-container.h"
#include "clutter-content.h"
#include "clutter-deform-effect.h"
#include "clutter-desaturate-effect.h"
#include "clutter-device-manager.h"
#include "clutter-drag-action.h"
#include "clutter-drop-action.h"
#include "clutter-effect.h"
#include "clutter-enums.h"
#include "clutter-event.h"
#include "clutter-feature.h"
#include "clutter-fixed-layout.h"
#include "clutter-flow-layout.h"
#include "clutter-gesture-action.h"
#include "clutter-group.h"
#include "clutter-image.h"
#include "clutter-input-device.h"
#include "clutter-interval.h"
#include "clutter-keysyms.h"
#include "clutter-layout-manager.h"
#include "clutter-layout-meta.h"
#include "clutter-list-model.h"
#include "clutter-macros.h"
#include "clutter-main.h"
#include "clutter-model.h"
#include "clutter-offscreen-effect.h"
#include "clutter-page-turn-effect.h"
#include "clutter-paint-nodes.h"
#include "clutter-paint-node.h"
#include "clutter-path-constraint.h"
#include "clutter-path.h"
#include "clutter-property-transition.h"
#include "clutter-scriptable.h"
#include "clutter-script.h"
#include "clutter-settings.h"
#include "clutter-shader-effect.h"
#include "clutter-shader-types.h"
#include "clutter-swipe-action.h"
#include "clutter-snap-constraint.h"
#include "clutter-stage.h"
#include "clutter-stage-manager.h"
#include "clutter-state.h"
#include "clutter-table-layout.h"
#include "clutter-texture.h"
#include "clutter-text.h"
#include "clutter-timeline.h"
#include "clutter-transition.h"
#include "clutter-units.h"
#include "clutter-version.h"
#include "clutter-enum-types.h"
#include "clutter-deprecated.h"
#undef __CLUTTER_H_INSIDE__
#endif /* __CLUTTER_H__ */