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a0441778ad
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.
This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905
)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
462 lines
13 KiB
C
462 lines
13 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <cogl-material-compat.h>
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#include <cogl-pipeline.h>
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#include <cogl-pipeline-private.h>
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#include <cogl-types.h>
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#include <cogl-matrix.h>
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#include <cogl-context-private.h>
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CoglMaterial *
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cogl_material_new (void)
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{
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_COGL_GET_CONTEXT(ctx, NULL);
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return COGL_MATERIAL (cogl_pipeline_new (ctx));
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}
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CoglMaterial *
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cogl_material_copy (CoglMaterial *source)
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{
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return COGL_MATERIAL (cogl_pipeline_copy (COGL_PIPELINE (source)));
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}
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CoglHandle
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cogl_material_ref (CoglHandle handle)
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{
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return cogl_object_ref (handle);
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}
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void
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cogl_material_unref (CoglHandle handle)
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{
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cogl_object_unref (handle);
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}
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CoglBool
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cogl_is_material (CoglHandle handle)
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{
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return cogl_is_pipeline (handle);
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}
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void
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cogl_material_set_color (CoglMaterial *material,
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const CoglColor *color)
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{
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cogl_pipeline_set_color (COGL_PIPELINE (material), color);
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}
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void
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cogl_material_set_color4ub (CoglMaterial *material,
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uint8_t red,
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uint8_t green,
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uint8_t blue,
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uint8_t alpha)
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{
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cogl_pipeline_set_color4ub (COGL_PIPELINE (material),
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red, green, blue, alpha);
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}
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void
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cogl_material_set_color4f (CoglMaterial *material,
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float red,
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float green,
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float blue,
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float alpha)
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{
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cogl_pipeline_set_color4f (COGL_PIPELINE (material),
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red, green, blue, alpha);
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}
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void
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cogl_material_get_color (CoglMaterial *material,
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CoglColor *color)
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{
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cogl_pipeline_get_color (COGL_PIPELINE (material), color);
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}
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void
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cogl_material_set_ambient (CoglMaterial *material,
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const CoglColor *ambient)
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{
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cogl_pipeline_set_ambient (COGL_PIPELINE (material), ambient);
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}
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void
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cogl_material_get_ambient (CoglMaterial *material,
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CoglColor *ambient)
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{
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cogl_pipeline_get_ambient (COGL_PIPELINE (material), ambient);
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}
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void
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cogl_material_set_diffuse (CoglMaterial *material,
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const CoglColor *diffuse)
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{
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cogl_pipeline_set_diffuse (COGL_PIPELINE (material), diffuse);
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}
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void
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cogl_material_get_diffuse (CoglMaterial *material,
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CoglColor *diffuse)
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{
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cogl_pipeline_get_diffuse (COGL_PIPELINE (material), diffuse);
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}
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void
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cogl_material_set_ambient_and_diffuse (CoglMaterial *material,
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const CoglColor *color)
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{
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cogl_pipeline_set_ambient_and_diffuse (COGL_PIPELINE (material), color);
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}
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void
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cogl_material_set_specular (CoglMaterial *material,
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const CoglColor *specular)
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{
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cogl_pipeline_set_specular (COGL_PIPELINE (material), specular);
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}
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void
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cogl_material_get_specular (CoglMaterial *material,
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CoglColor *specular)
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{
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cogl_pipeline_get_specular (COGL_PIPELINE (material), specular);
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}
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void
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cogl_material_set_shininess (CoglMaterial *material,
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float shininess)
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{
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cogl_pipeline_set_shininess (COGL_PIPELINE (material), shininess);
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}
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float
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cogl_material_get_shininess (CoglMaterial *material)
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{
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return cogl_pipeline_get_shininess (COGL_PIPELINE (material));
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}
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void
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cogl_material_set_emission (CoglMaterial *material,
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const CoglColor *emission)
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{
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cogl_pipeline_set_emission (COGL_PIPELINE (material), emission);
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}
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void
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cogl_material_get_emission (CoglMaterial *material,
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CoglColor *emission)
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{
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cogl_pipeline_get_emission (COGL_PIPELINE (material), emission);
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}
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void
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cogl_material_set_alpha_test_function (CoglMaterial *material,
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CoglMaterialAlphaFunc alpha_func,
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float alpha_reference)
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{
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cogl_pipeline_set_alpha_test_function (COGL_PIPELINE (material),
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alpha_func,
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alpha_reference);
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}
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CoglBool
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cogl_material_set_blend (CoglMaterial *material,
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const char *blend_string,
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CoglError **error)
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{
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return cogl_pipeline_set_blend (COGL_PIPELINE (material),
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blend_string,
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error);
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}
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void
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cogl_material_set_blend_constant (CoglMaterial *material,
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const CoglColor *constant_color)
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{
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cogl_pipeline_set_blend_constant (COGL_PIPELINE (material), constant_color);
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}
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void
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cogl_material_set_point_size (CoglMaterial *material,
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float point_size)
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{
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cogl_pipeline_set_point_size (COGL_PIPELINE (material), point_size);
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}
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float
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cogl_material_get_point_size (CoglMaterial *material)
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{
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return cogl_pipeline_get_point_size (COGL_PIPELINE (material));
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}
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CoglHandle
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cogl_material_get_user_program (CoglMaterial *material)
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{
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return cogl_pipeline_get_user_program (COGL_PIPELINE (material));
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}
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void
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cogl_material_set_user_program (CoglMaterial *material,
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CoglHandle program)
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{
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cogl_pipeline_set_user_program (COGL_PIPELINE (material), program);
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}
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void
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cogl_material_set_layer (CoglMaterial *material,
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int layer_index,
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CoglHandle texture)
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{
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cogl_pipeline_set_layer_texture (COGL_PIPELINE (material),
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layer_index, texture);
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}
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void
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cogl_material_remove_layer (CoglMaterial *material,
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int layer_index)
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{
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cogl_pipeline_remove_layer (COGL_PIPELINE (material), layer_index);
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}
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CoglBool
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cogl_material_set_layer_combine (CoglMaterial *material,
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int layer_index,
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const char *blend_string,
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CoglError **error)
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{
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return cogl_pipeline_set_layer_combine (COGL_PIPELINE (material),
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layer_index,
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blend_string,
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error);
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}
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void
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cogl_material_set_layer_combine_constant (CoglMaterial *material,
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int layer_index,
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const CoglColor *constant)
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{
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cogl_pipeline_set_layer_combine_constant (COGL_PIPELINE (material),
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layer_index,
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constant);
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}
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void
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cogl_material_set_layer_matrix (CoglMaterial *material,
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int layer_index,
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const CoglMatrix *matrix)
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{
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cogl_pipeline_set_layer_matrix (COGL_PIPELINE (material),
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layer_index, matrix);
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}
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const GList *
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cogl_material_get_layers (CoglMaterial *material)
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{
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return _cogl_pipeline_get_layers (COGL_PIPELINE (material));
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}
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int
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cogl_material_get_n_layers (CoglMaterial *material)
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{
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return cogl_pipeline_get_n_layers (COGL_PIPELINE (material));
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}
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CoglMaterialLayerType
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cogl_material_layer_get_type (CoglMaterialLayer *layer)
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{
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return COGL_MATERIAL_LAYER_TYPE_TEXTURE;
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}
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CoglHandle
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cogl_material_layer_get_texture (CoglMaterialLayer *layer)
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{
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return _cogl_pipeline_layer_get_texture (COGL_PIPELINE_LAYER (layer));
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}
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CoglMaterialFilter
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cogl_material_layer_get_min_filter (CoglMaterialLayer *layer)
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{
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return _cogl_pipeline_layer_get_min_filter (COGL_PIPELINE_LAYER (layer));
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}
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CoglMaterialFilter
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cogl_material_layer_get_mag_filter (CoglMaterialLayer *layer)
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{
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return _cogl_pipeline_layer_get_mag_filter (COGL_PIPELINE_LAYER (layer));
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}
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void
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cogl_material_set_layer_filters (CoglMaterial *material,
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int layer_index,
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CoglMaterialFilter min_filter,
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CoglMaterialFilter mag_filter)
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{
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cogl_pipeline_set_layer_filters (COGL_PIPELINE (material),
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layer_index,
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min_filter,
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mag_filter);
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}
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CoglBool
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cogl_material_set_layer_point_sprite_coords_enabled (CoglMaterial *material,
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int layer_index,
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CoglBool enable,
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CoglError **error)
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{
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CoglPipeline *pipeline = COGL_PIPELINE (material);
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return cogl_pipeline_set_layer_point_sprite_coords_enabled (pipeline,
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layer_index,
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enable,
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error);
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}
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CoglBool
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cogl_material_get_layer_point_sprite_coords_enabled (CoglMaterial *material,
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int layer_index)
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{
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CoglPipeline *pipeline = COGL_PIPELINE (material);
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return cogl_pipeline_get_layer_point_sprite_coords_enabled (pipeline,
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layer_index);
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}
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CoglMaterialWrapMode
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cogl_material_get_layer_wrap_mode_s (CoglMaterial *material,
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int layer_index)
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{
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return cogl_pipeline_get_layer_wrap_mode_s (COGL_PIPELINE (material),
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layer_index);
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}
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void
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cogl_material_set_layer_wrap_mode_s (CoglMaterial *material,
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int layer_index,
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CoglMaterialWrapMode mode)
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{
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cogl_pipeline_set_layer_wrap_mode_s (COGL_PIPELINE (material), layer_index,
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mode);
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}
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CoglMaterialWrapMode
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cogl_material_get_layer_wrap_mode_t (CoglMaterial *material,
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int layer_index)
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{
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return cogl_pipeline_get_layer_wrap_mode_t (COGL_PIPELINE (material),
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layer_index);
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}
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void
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cogl_material_set_layer_wrap_mode_t (CoglMaterial *material,
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int layer_index,
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CoglMaterialWrapMode mode)
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{
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cogl_pipeline_set_layer_wrap_mode_t (COGL_PIPELINE (material), layer_index,
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mode);
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}
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CoglMaterialWrapMode
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cogl_material_get_layer_wrap_mode_p (CoglMaterial *material,
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int layer_index)
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{
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return cogl_pipeline_get_layer_wrap_mode_p (COGL_PIPELINE (material),
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layer_index);
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}
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void
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cogl_material_set_layer_wrap_mode_p (CoglMaterial *material,
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int layer_index,
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CoglMaterialWrapMode mode)
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{
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cogl_pipeline_set_layer_wrap_mode_p (COGL_PIPELINE (material), layer_index,
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mode);
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}
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void
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cogl_material_set_layer_wrap_mode (CoglMaterial *material,
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int layer_index,
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CoglMaterialWrapMode mode)
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{
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cogl_pipeline_set_layer_wrap_mode (COGL_PIPELINE (material), layer_index,
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mode);
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}
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CoglMaterialWrapMode
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cogl_material_layer_get_wrap_mode_s (CoglMaterialLayer *layer)
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{
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return _cogl_pipeline_layer_get_wrap_mode_s (COGL_PIPELINE_LAYER (layer));
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}
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CoglMaterialWrapMode
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cogl_material_layer_get_wrap_mode_t (CoglMaterialLayer *layer)
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{
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return _cogl_pipeline_layer_get_wrap_mode_t (COGL_PIPELINE_LAYER (layer));
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}
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CoglMaterialWrapMode
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cogl_material_layer_get_wrap_mode_p (CoglMaterialLayer *layer)
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{
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return _cogl_pipeline_layer_get_wrap_mode_p (COGL_PIPELINE_LAYER (layer));
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}
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void
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cogl_material_foreach_layer (CoglMaterial *material,
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CoglMaterialLayerCallback callback,
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void *user_data)
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{
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cogl_pipeline_foreach_layer (COGL_PIPELINE (material),
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(CoglPipelineLayerCallback)callback, user_data);
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}
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CoglBool
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cogl_material_set_depth_state (CoglMaterial *material,
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const CoglDepthState *state,
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CoglError **error)
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{
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return cogl_pipeline_set_depth_state (COGL_PIPELINE (material),
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state, error);
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}
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void
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cogl_material_get_depth_state (CoglMaterial *material,
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CoglDepthState *state_out)
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{
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cogl_pipeline_get_depth_state (COGL_PIPELINE (material), state_out);
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}
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