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* clutter/clutter-behaviour.c: (_clutter_behaviour_finalize), (_clutter_behaviour_set_property), (_clutter_behaviour_get_property), (clutter_behaviour_class_init), (clutter_behaviour_init), (clutter_behaviour_apply), (clutter_behaviour_remove), (clutter_behaviour_remove_all), (clutter_behaviour_actors_foreach): * clutter/clutter-behaviour.h: * clutter/clutter-behaviours.c: (clutter_behaviour_property_change), (clutter_behaviour_opacity_dispose), (clutter_behaviour_opacity_finalize), (clutter_behaviour_opacity_class_init), (clutter_behaviour_opacity_init): * clutter/clutter-behaviours.h: * clutter/clutter-marshal.list: * examples/behave.c: (main): Behaviours track generic GObject properties. * clutter/clutter-video-texture.h: Remove signal prototypes - they are already specified in clutter-media.h.
112 lines
3.1 KiB
C
112 lines
3.1 KiB
C
#ifndef _HAVE_CLUTTER_BEHAVIOURS_H
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#define _HAVE_CLUTTER_BEHAVIOURS_H
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#include <glib-object.h>
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#include "clutter-alpha.h"
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#include "clutter-behaviour.h"
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_BEHAVIOUR_PATH clutter_behaviour_path_get_type()
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#define CLUTTER_BEHAVIOUR_PATH(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_BEHAVIOUR_PATH, ClutterBehaviourPath))
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#define CLUTTER_BEHAVIOUR_PATH_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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CLUTTER_TYPE_BEHAVIOUR_PATH, ClutterBehaviourPathClass))
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#define CLUTTER_IS_BEHAVIOUR_PATH(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CLUTTER_TYPE_BEHAVIOUR_PATH))
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#define CLUTTER_IS_BEHAVIOUR_PATH_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_BEHAVIOUR_PATH))
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#define CLUTTER_BEHAVIOUR_PATH_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_BEHAVIOUR_PATH, ClutterBehaviourPathClass))
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typedef struct _ClutterBehaviourPath ClutterBehaviourPath;
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typedef struct ClutterBehaviourPathPrivate ClutterBehaviourPathPrivate;
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typedef struct _ClutterBehaviourPathClass ClutterBehaviourPathClass;
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struct _ClutterBehaviourPath
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{
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ClutterBehaviour parent;
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ClutterBehaviourPathPrivate *priv;
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};
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struct _ClutterBehaviourPathClass
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{
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ClutterBehaviourClass parent_class;
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};
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GType clutter_behaviour_path_get_type (void);
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ClutterBehaviour*
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clutter_behaviour_path_new (GObject *object,
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const char *property,
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gint x1,
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gint y1,
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gint x2,
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gint y2);
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/* opacity */
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#define CLUTTER_TYPE_BEHAVIOUR_OPACITY clutter_behaviour_opacity_get_type()
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#define CLUTTER_BEHAVIOUR_OPACITY(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_BEHAVIOUR_OPACITY, ClutterBehaviourOpacity))
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#define CLUTTER_BEHAVIOUR_OPACITY_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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CLUTTER_TYPE_BEHAVIOUR_OPACITY, ClutterBehaviourOpacityClass))
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#define CLUTTER_IS_BEHAVIOUR_OPACITY(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CLUTTER_TYPE_BEHAVIOUR_OPACITY))
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#define CLUTTER_IS_BEHAVIOUR_OPACITY_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_BEHAVIOUR_OPACITY))
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#define CLUTTER_BEHAVIOUR_OPACITY_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_BEHAVIOUR_OPACITY, ClutterBehaviourOpacityClass))
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typedef struct _ClutterBehaviourOpacity ClutterBehaviourOpacity;
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typedef struct ClutterBehaviourOpacityPrivate ClutterBehaviourOpacityPrivate;
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typedef struct _ClutterBehaviourOpacityClass ClutterBehaviourOpacityClass;
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struct _ClutterBehaviourOpacity
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{
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ClutterBehaviour parent;
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ClutterBehaviourOpacityPrivate *priv;
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};
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struct _ClutterBehaviourOpacityClass
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{
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ClutterBehaviourClass parent_class;
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};
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GType clutter_behaviour_opacity_get_type (void);
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ClutterBehaviour*
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clutter_behaviour_opacity_new (GObject *object,
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const char *property,
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guint8 opacity_start,
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guint8 opacity_end);
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ClutterBehaviour*
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clutter_behaviour_opacity_new_from_alpha (ClutterAlpha *alpha,
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guint8 opacity_start,
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guint8 opacity_end);
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G_END_DECLS
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#endif
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