mirror of
https://github.com/brl/mutter.git
synced 2024-12-26 21:02:14 +00:00
aa05b66a01
This adds a performance tracking framework that can run a set of tests over specified git revisions. The ruby script for generating the reports comes from similar performance tracking in GEGL. The framework permits evaluating new tests against older version of clutter. The tests themselves go through a few hoops for disabling framerate limiting in both mesa and clutter. When running make check the tests will be run and lines of the form: @ test-state: 40.51 fps will be left in the output, a script can scrape these lines out of a build log on a buildbot to in other ways track performance.
158 lines
5.1 KiB
C
158 lines
5.1 KiB
C
#include <stdlib.h>
|
|
#include <math.h>
|
|
#include <gmodule.h>
|
|
#include <clutter/clutter.h>
|
|
#include "test-common.h"
|
|
|
|
static gint times = 16;
|
|
|
|
#define STAGE_WIDTH 800
|
|
#define STAGE_HEIGHT 600
|
|
|
|
#define ACTOR_WIDTH 64
|
|
#define ACTOR_HEIGHT 64
|
|
|
|
#define COLS (STAGE_WIDTH/ACTOR_WIDTH)
|
|
#define ROWS (STAGE_HEIGHT/ACTOR_HEIGHT)
|
|
#define TOTAL (ROWS*COLS)
|
|
|
|
|
|
static void completed (ClutterState *state,
|
|
gpointer data)
|
|
{
|
|
if (g_str_equal (clutter_state_get_state (state), "right"))
|
|
{
|
|
/* skip straight to left state when reaching right */
|
|
clutter_state_warp_to_state (state, "left");
|
|
}
|
|
else if (g_str_equal (clutter_state_get_state (state), "active"))
|
|
clutter_state_set_state (state, "right");
|
|
else
|
|
{
|
|
clutter_state_set_state (state, "active");
|
|
}
|
|
times --;
|
|
if (times <=0)
|
|
clutter_main_quit ();
|
|
}
|
|
|
|
static ClutterActor *new_rect (gint r,
|
|
gint g,
|
|
gint b,
|
|
gint a)
|
|
{
|
|
GError *error = NULL;
|
|
ClutterColor *color = clutter_color_new (r, g, b, a);
|
|
ClutterActor *group = clutter_group_new ();
|
|
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
|
|
ClutterActor *hand = NULL;
|
|
|
|
gchar *file = g_build_filename (TESTS_DATA_DIR, "redhand.png", NULL);
|
|
|
|
hand = clutter_texture_new_from_file (file, &error);
|
|
if (rectangle == NULL)
|
|
g_error ("image load failed: %s", error->message);
|
|
g_free (file);
|
|
clutter_actor_set_size (hand, ACTOR_WIDTH,ACTOR_HEIGHT);
|
|
|
|
clutter_actor_set_size (rectangle, ACTOR_WIDTH,ACTOR_HEIGHT);
|
|
clutter_color_free (color);
|
|
clutter_container_add (CLUTTER_CONTAINER (group), rectangle, hand, NULL);
|
|
return group;
|
|
}
|
|
|
|
gint
|
|
main (gint argc,
|
|
gchar **argv)
|
|
{
|
|
ClutterColor black={0,0,0,0xff};
|
|
ClutterActor *stage;
|
|
ClutterState *layout_state;
|
|
gint i;
|
|
|
|
clutter_perf_fps_init ();
|
|
if (CLUTTER_INIT_SUCCESS != clutter_init (&argc, &argv))
|
|
g_error ("Failed to initialize Clutter");
|
|
|
|
stage = clutter_stage_get_default ();
|
|
layout_state = clutter_state_new ();
|
|
clutter_stage_set_color (CLUTTER_STAGE (stage), &black);
|
|
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
|
|
|
|
for (i=0; i<TOTAL; i++)
|
|
{
|
|
ClutterActor *actor;
|
|
ClutterState *a_state;
|
|
|
|
int row = i/COLS;
|
|
int col = i%COLS;
|
|
|
|
actor = new_rect (255 * ( 1.0*col/COLS), 50,
|
|
255 * ( 1.0*row/ROWS), 255);
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
|
|
clutter_actor_set_position (actor, 320.0, 240.0);
|
|
clutter_actor_set_reactive (actor, TRUE);
|
|
|
|
|
|
clutter_state_set (layout_state, NULL, "active",
|
|
actor, "delayed::x", CLUTTER_LINEAR,
|
|
ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS),
|
|
((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2,
|
|
actor, "delayed::y", CLUTTER_LINEAR,
|
|
ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS),
|
|
((row*1.0/ROWS))/2, 0.0,
|
|
actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
|
|
actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
|
|
NULL);
|
|
|
|
clutter_state_set (layout_state, NULL, "right",
|
|
actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0,
|
|
((row*1.0/ROWS))/2,
|
|
(1.0-(row*1.0/ROWS))/2,
|
|
actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0,
|
|
((row*1.0/ROWS))/2,
|
|
0.0,
|
|
NULL);
|
|
|
|
clutter_state_set (layout_state, NULL, "left",
|
|
actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0,
|
|
actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0,
|
|
actor, "x", CLUTTER_LINEAR, 0-64.0,
|
|
actor, "y", CLUTTER_LINEAR, 0-64.0,
|
|
NULL);
|
|
|
|
a_state = clutter_state_new ();
|
|
g_object_set_data_full (G_OBJECT (actor), "hover-state-machine",
|
|
a_state, g_object_unref);
|
|
|
|
clutter_state_set (a_state, NULL, "normal",
|
|
actor, "opacity", CLUTTER_LINEAR, 0x77,
|
|
actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
|
|
NULL);
|
|
clutter_state_set (a_state, NULL, "hover",
|
|
actor, "opacity", CLUTTER_LINEAR, 0xff,
|
|
actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0,
|
|
NULL);
|
|
clutter_actor_set_opacity (actor, 0x77);
|
|
|
|
clutter_state_set_duration (a_state, NULL, NULL, 500);
|
|
}
|
|
|
|
clutter_state_set_duration (layout_state, NULL, NULL, 1000);
|
|
clutter_state_set_duration (layout_state, "active", "left", 1400);
|
|
|
|
g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL);
|
|
|
|
clutter_actor_show (stage);
|
|
|
|
clutter_state_warp_to_state (layout_state, "left");
|
|
clutter_state_set_state (layout_state, "active");
|
|
|
|
clutter_perf_fps_start (CLUTTER_STAGE (stage));
|
|
clutter_main ();
|
|
clutter_perf_fps_report ("test-state");
|
|
g_object_unref (layout_state);
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|