mutter/cogl/cogl/cogl-feature-private.c
Jonas Ådahl bf71cb2e3c Don't use config.h in clutter and cogl
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We
can't use clutter-config.h in clutter because its already used and
installed.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00

235 lines
7.8 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2009 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "cogl-config.h"
#endif
#include <string.h>
#include "cogl-context-private.h"
#include "cogl-feature-private.h"
#include "cogl-renderer-private.h"
#include "cogl-private.h"
CoglBool
_cogl_feature_check (CoglRenderer *renderer,
const char *driver_prefix,
const CoglFeatureData *data,
int gl_major,
int gl_minor,
CoglDriver driver,
char * const *extensions,
void *function_table)
{
const char *suffix = NULL;
int func_num;
CoglExtGlesAvailability gles_availability = 0;
CoglBool in_core;
switch (driver)
{
case COGL_DRIVER_GLES1:
gles_availability = COGL_EXT_IN_GLES;
break;
case COGL_DRIVER_GLES2:
gles_availability = COGL_EXT_IN_GLES2;
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 3, 0))
gles_availability |= COGL_EXT_IN_GLES3;
break;
case COGL_DRIVER_ANY:
g_assert_not_reached ();
case COGL_DRIVER_WEBGL:
/* FIXME: WebGL should probably have its own COGL_EXT_IN_WEBGL flag */
break;
case COGL_DRIVER_NOP:
case COGL_DRIVER_GL:
case COGL_DRIVER_GL3:
break;
}
/* First check whether the functions should be directly provided by
GL */
if (((driver == COGL_DRIVER_GL ||
driver == COGL_DRIVER_GL3) &&
COGL_CHECK_GL_VERSION (gl_major, gl_minor,
data->min_gl_major, data->min_gl_minor)) ||
(data->gles_availability & gles_availability))
{
suffix = "";
in_core = TRUE;
}
else
{
/* Otherwise try all of the extensions */
const char *namespace, *namespace_suffix;
unsigned int namespace_len;
for (namespace = data->namespaces;
*namespace;
namespace += strlen (namespace) + 1)
{
const char *extension;
GString *full_extension_name = g_string_new ("");
/* If the namespace part contains a ':' then the suffix for
the function names is different from the name space */
if ((namespace_suffix = strchr (namespace, ':')))
{
namespace_len = namespace_suffix - namespace;
namespace_suffix++;
}
else
{
namespace_len = strlen (namespace);
namespace_suffix = namespace;
}
for (extension = data->extension_names;
*extension;
extension += strlen (extension) + 1)
{
g_string_assign (full_extension_name, driver_prefix);
g_string_append_c (full_extension_name, '_');
g_string_append_len (full_extension_name,
namespace, namespace_len);
g_string_append_c (full_extension_name, '_');
g_string_append (full_extension_name, extension);
if (_cogl_check_extension (full_extension_name->str,
extensions))
break;
}
g_string_free (full_extension_name, TRUE);
/* If we found an extension with this namespace then use it
as the suffix */
if (*extension)
{
suffix = namespace_suffix;
break;
}
}
in_core = FALSE;
}
/* If we couldn't find anything that provides the functions then
give up */
if (suffix == NULL)
goto error;
/* Try to get all of the entry points */
for (func_num = 0; data->functions[func_num].name; func_num++)
{
void *func;
char *full_function_name;
full_function_name = g_strconcat (data->functions[func_num].name,
suffix, NULL);
func = _cogl_renderer_get_proc_address (renderer,
full_function_name,
in_core);
g_free (full_function_name);
if (func == NULL)
goto error;
/* Set the function pointer in the context */
*(void **) ((uint8_t *) function_table +
data->functions[func_num].pointer_offset) = func;
}
return TRUE;
/* If the extension isn't found or one of the functions wasn't found
* then set all of the functions pointers to NULL so Cogl can safely
* do feature testing by just looking at the function pointers */
error:
for (func_num = 0; data->functions[func_num].name; func_num++)
*(void **) ((uint8_t *) function_table +
data->functions[func_num].pointer_offset) = NULL;
return FALSE;
}
/* Define a set of arrays containing the functions required from GL
for each feature */
#define COGL_EXT_BEGIN(name, \
min_gl_major, min_gl_minor, \
gles_availability, \
namespaces, extension_names) \
static const CoglFeatureFunction cogl_ext_ ## name ## _funcs[] = {
#define COGL_EXT_FUNCTION(ret, name, args) \
{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglContext, name) },
#define COGL_EXT_END() \
{ NULL, 0 }, \
};
#include "gl-prototypes/cogl-all-functions.h"
/* Define an array of features */
#undef COGL_EXT_BEGIN
#define COGL_EXT_BEGIN(name, \
min_gl_major, min_gl_minor, \
gles_availability, \
namespaces, extension_names) \
{ min_gl_major, min_gl_minor, gles_availability, namespaces, \
extension_names, 0, 0, 0, \
cogl_ext_ ## name ## _funcs },
#undef COGL_EXT_FUNCTION
#define COGL_EXT_FUNCTION(ret, name, args)
#undef COGL_EXT_END
#define COGL_EXT_END()
static const CoglFeatureData
cogl_feature_ext_functions_data[] =
{
#include "gl-prototypes/cogl-all-functions.h"
};
void
_cogl_feature_check_ext_functions (CoglContext *context,
int gl_major,
int gl_minor,
char * const *gl_extensions)
{
int i;
for (i = 0; i < G_N_ELEMENTS (cogl_feature_ext_functions_data); i++)
_cogl_feature_check (context->display->renderer,
"GL", cogl_feature_ext_functions_data + i,
gl_major, gl_minor, context->driver,
gl_extensions,
context);
}