mutter/cogl/cogl/cogl-blit.c
Jonas Ådahl bf71cb2e3c Don't use config.h in clutter and cogl
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We
can't use clutter-config.h in clutter because its already used and
installed.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00

439 lines
14 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "cogl-config.h"
#endif
#include <string.h>
#include "cogl-util.h"
#include "cogl-blit.h"
#include "cogl-context-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-texture-private.h"
#include "cogl-texture-2d-private.h"
#include "cogl-private.h"
#include "cogl1-context.h"
static const CoglBlitMode *_cogl_blit_default_mode = NULL;
static CoglBool
_cogl_blit_texture_render_begin (CoglBlitData *data)
{
CoglContext *ctx = data->src_tex->context;
CoglOffscreen *offscreen;
CoglFramebuffer *fb;
CoglPipeline *pipeline;
unsigned int dst_width, dst_height;
CoglError *ignore_error = NULL;
offscreen = _cogl_offscreen_new_with_texture_full
(data->dst_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
fb = COGL_FRAMEBUFFER (offscreen);
if (!cogl_framebuffer_allocate (fb, &ignore_error))
{
cogl_error_free (ignore_error);
cogl_object_unref (fb);
return FALSE;
}
data->dest_fb = fb;
dst_width = cogl_texture_get_width (data->dst_tex);
dst_height = cogl_texture_get_height (data->dst_tex);
/* Set up an orthographic projection so we can use pixel
coordinates to render to the texture */
cogl_framebuffer_orthographic (fb,
0, 0, dst_width, dst_height,
-1 /* near */, 1 /* far */);
/* We cache a pipeline used for migrating on to the context so
that it doesn't have to continuously regenerate a shader
program */
if (ctx->blit_texture_pipeline == NULL)
{
ctx->blit_texture_pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_filters (ctx->blit_texture_pipeline, 0,
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
/* Disable blending by just directly taking the contents of the
source texture */
cogl_pipeline_set_blend (ctx->blit_texture_pipeline,
"RGBA = ADD(SRC_COLOR, 0)",
NULL);
}
pipeline = ctx->blit_texture_pipeline;
cogl_pipeline_set_layer_texture (pipeline, 0, data->src_tex);
data->pipeline = pipeline;
return TRUE;
}
static void
_cogl_blit_texture_render_blit (CoglBlitData *data,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height)
{
cogl_framebuffer_draw_textured_rectangle (data->dest_fb,
data->pipeline,
dst_x, dst_y,
dst_x + width,
dst_y + height,
src_x / (float) data->src_width,
src_y / (float) data->src_height,
(src_x + width) /
(float) data->src_width,
(src_y + height) /
(float) data->src_height);
}
static void
_cogl_blit_texture_render_end (CoglBlitData *data)
{
CoglContext *ctx = data->src_tex->context;
/* Attach the target texture to the texture render pipeline so that
we don't keep a reference to the source texture forever. This is
assuming that the destination texture will live for a long time
which is currently the case when cogl_blit_* is used from the
atlas code. It may be better in future to keep around a set of
dummy 1x1 textures for each texture target that we could bind
instead. This would also be useful when using a pipeline as a
hash table key such as for the ARBfp program cache. */
cogl_pipeline_set_layer_texture (ctx->blit_texture_pipeline, 0,
data->dst_tex);
cogl_object_unref (data->dest_fb);
}
static CoglBool
_cogl_blit_framebuffer_begin (CoglBlitData *data)
{
CoglContext *ctx = data->src_tex->context;
CoglOffscreen *dst_offscreen = NULL, *src_offscreen = NULL;
CoglFramebuffer *dst_fb, *src_fb;
CoglError *ignore_error = NULL;
/* We can only blit between FBOs if both textures are the same
format and the blit framebuffer extension is supported */
if ((_cogl_texture_get_format (data->src_tex) & ~COGL_A_BIT) !=
(_cogl_texture_get_format (data->dst_tex) & ~COGL_A_BIT) ||
!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT))
return FALSE;
dst_offscreen = _cogl_offscreen_new_with_texture_full
(data->dst_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
dst_fb = COGL_FRAMEBUFFER (dst_offscreen);
if (!cogl_framebuffer_allocate (dst_fb, &ignore_error))
{
cogl_error_free (ignore_error);
goto error;
}
src_offscreen= _cogl_offscreen_new_with_texture_full
(data->src_tex,
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL,
0 /* level */);
src_fb = COGL_FRAMEBUFFER (src_offscreen);
if (!cogl_framebuffer_allocate (src_fb, &ignore_error))
{
cogl_error_free (ignore_error);
goto error;
}
data->src_fb = src_fb;
data->dest_fb = dst_fb;
return TRUE;
error:
if (dst_offscreen)
cogl_object_unref (dst_offscreen);
if (src_offscreen)
cogl_object_unref (src_offscreen);
return FALSE;
}
static void
_cogl_blit_framebuffer_blit (CoglBlitData *data,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height)
{
_cogl_blit_framebuffer (data->src_fb,
data->dest_fb,
src_x, src_y,
dst_x, dst_y,
width, height);
}
static void
_cogl_blit_framebuffer_end (CoglBlitData *data)
{
cogl_object_unref (data->src_fb);
cogl_object_unref (data->dest_fb);
}
static CoglBool
_cogl_blit_copy_tex_sub_image_begin (CoglBlitData *data)
{
CoglOffscreen *offscreen;
CoglFramebuffer *fb;
CoglError *ignore_error = NULL;
/* This will only work if the target texture is a CoglTexture2D */
if (!cogl_is_texture_2d (data->dst_tex))
return FALSE;
offscreen = _cogl_offscreen_new_with_texture_full
(data->src_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
fb = COGL_FRAMEBUFFER (offscreen);
if (!cogl_framebuffer_allocate (fb, &ignore_error))
{
cogl_error_free (ignore_error);
cogl_object_unref (fb);
return FALSE;
}
data->src_fb = fb;
return TRUE;
}
static void
_cogl_blit_copy_tex_sub_image_blit (CoglBlitData *data,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height)
{
_cogl_texture_2d_copy_from_framebuffer (COGL_TEXTURE_2D (data->dst_tex),
src_x, src_y,
width, height,
data->src_fb,
dst_x, dst_y,
0); /* level */
}
static void
_cogl_blit_copy_tex_sub_image_end (CoglBlitData *data)
{
cogl_object_unref (data->src_fb);
}
static CoglBool
_cogl_blit_get_tex_data_begin (CoglBlitData *data)
{
data->format = _cogl_texture_get_format (data->src_tex);
data->bpp = _cogl_pixel_format_get_bytes_per_pixel (data->format);
data->image_data = g_malloc (data->bpp * data->src_width *
data->src_height);
cogl_texture_get_data (data->src_tex, data->format,
data->src_width * data->bpp, data->image_data);
return TRUE;
}
static void
_cogl_blit_get_tex_data_blit (CoglBlitData *data,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height)
{
CoglError *ignore = NULL;
int rowstride = data->src_width * data->bpp;
int offset = rowstride * src_y + src_x * data->bpp;
_cogl_texture_set_region (data->dst_tex,
width, height,
data->format,
rowstride,
data->image_data + offset,
dst_x, dst_y,
0, /* level */
&ignore);
/* TODO: support chaining up errors during the blit */
}
static void
_cogl_blit_get_tex_data_end (CoglBlitData *data)
{
g_free (data->image_data);
}
/* These should be specified in order of preference */
static const CoglBlitMode
_cogl_blit_modes[] =
{
{
"texture-render",
_cogl_blit_texture_render_begin,
_cogl_blit_texture_render_blit,
_cogl_blit_texture_render_end
},
{
"framebuffer",
_cogl_blit_framebuffer_begin,
_cogl_blit_framebuffer_blit,
_cogl_blit_framebuffer_end
},
{
"copy-tex-sub-image",
_cogl_blit_copy_tex_sub_image_begin,
_cogl_blit_copy_tex_sub_image_blit,
_cogl_blit_copy_tex_sub_image_end
},
{
"get-tex-data",
_cogl_blit_get_tex_data_begin,
_cogl_blit_get_tex_data_blit,
_cogl_blit_get_tex_data_end
}
};
void
_cogl_blit_begin (CoglBlitData *data,
CoglTexture *dst_tex,
CoglTexture *src_tex)
{
int i;
if (_cogl_blit_default_mode == NULL)
{
const char *default_mode_string;
/* Allow the default to be specified with an environment
variable. For the time being these functions are only used
when blitting between atlas textures so the environment
variable is named to be specific to the atlas code. If we
want to use the code in other places we should create another
environment variable for each specific use case */
if ((default_mode_string = g_getenv ("COGL_ATLAS_DEFAULT_BLIT_MODE")))
{
for (i = 0; i < G_N_ELEMENTS (_cogl_blit_modes); i++)
if (!strcmp (_cogl_blit_modes[i].name, default_mode_string))
{
_cogl_blit_default_mode = _cogl_blit_modes + i;
break;
}
if (i >= G_N_ELEMENTS (_cogl_blit_modes))
{
g_warning ("Unknown blit mode %s", default_mode_string);
_cogl_blit_default_mode = _cogl_blit_modes;
}
}
else
/* Default to the first blit mode */
_cogl_blit_default_mode = _cogl_blit_modes;
}
memset (data, 0, sizeof (CoglBlitData));
data->dst_tex = dst_tex;
data->src_tex = src_tex;
data->src_width = cogl_texture_get_width (src_tex);
data->src_height = cogl_texture_get_height (src_tex);
/* Try the default blit mode first */
if (!_cogl_blit_default_mode->begin_func (data))
{
COGL_NOTE (ATLAS, "Failed to set up blit mode %s",
_cogl_blit_default_mode->name);
/* Try all of the other modes in order */
for (i = 0; i < G_N_ELEMENTS (_cogl_blit_modes); i++)
if (_cogl_blit_modes + i != _cogl_blit_default_mode &&
_cogl_blit_modes[i].begin_func (data))
{
/* Use this mode as the default from now on */
_cogl_blit_default_mode = _cogl_blit_modes + i;
break;
}
else
COGL_NOTE (ATLAS,
"Failed to set up blit mode %s",
_cogl_blit_modes[i].name);
/* The last blit mode can't fail so this should never happen */
_COGL_RETURN_IF_FAIL (i < G_N_ELEMENTS (_cogl_blit_modes));
}
data->blit_mode = _cogl_blit_default_mode;
COGL_NOTE (ATLAS, "Setup blit using %s", _cogl_blit_default_mode->name);
}
void
_cogl_blit (CoglBlitData *data,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height)
{
data->blit_mode->blit_func (data, src_x, src_y, dst_x, dst_y, width, height);
}
void
_cogl_blit_end (CoglBlitData *data)
{
data->blit_mode->end_func (data);
}