mirror of
https://github.com/brl/mutter.git
synced 2024-12-01 04:10:43 -05:00
94f39a493f
Creating a new cogl texture may fail, in which case the intent to free it will crash. While something is clearly wrong (insanely large window, oom, ...), crashing the WM is harsh and we should try to avoid it if at all possible, so carry on. https://bugzilla.gnome.org/show_bug.cgi?id=722266
2093 lines
62 KiB
C
2093 lines
62 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/**
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* SECTION:meta-window-actor
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* @title: MetaWindowActor
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* @short_description: An actor representing a top-level window in the scene graph
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*/
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#include <config.h>
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#include <math.h>
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#include <clutter/x11/clutter-x11.h>
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#include <cogl/cogl-texture-pixmap-x11.h>
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#include <gdk/gdk.h> /* for gdk_rectangle_union() */
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#include <string.h>
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#include <meta/display.h>
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#include <meta/errors.h>
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#include "frame.h"
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#include <meta/window.h>
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#include <meta/meta-shaped-texture.h>
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#include "xprops.h"
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#include "compositor-private.h"
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#include "meta-shaped-texture-private.h"
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#include "meta-shadow-factory-private.h"
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#include "meta-window-actor-private.h"
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#include "meta-texture-rectangle.h"
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#include "region-utils.h"
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#include "monitor-private.h"
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#include "meta-cullable.h"
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#include "meta-wayland-private.h"
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#include "meta-surface-actor.h"
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#include "meta-surface-actor-x11.h"
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struct _MetaWindowActorPrivate
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{
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MetaWindow *window;
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MetaScreen *screen;
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MetaSurfaceActor *surface;
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/* MetaShadowFactory only caches shadows that are actually in use;
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* to avoid unnecessary recomputation we do two things: 1) we store
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* both a focused and unfocused shadow for the window. If the window
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* doesn't have different focused and unfocused shadow parameters,
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* these will be the same. 2) when the shadow potentially changes we
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* don't immediately unreference the old shadow, we just flag it as
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* dirty and recompute it when we next need it (recompute_focused_shadow,
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* recompute_unfocused_shadow.) Because of our extraction of
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* size-invariant window shape, we'll often find that the new shadow
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* is the same as the old shadow.
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*/
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MetaShadow *focused_shadow;
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MetaShadow *unfocused_shadow;
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/* A region that matches the shape of the window, including frame bounds */
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cairo_region_t *shape_region;
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/* The region we should clip to when painting the shadow */
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cairo_region_t *shadow_clip;
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/* Extracted size-invariant shape used for shadows */
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MetaWindowShape *shadow_shape;
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char * shadow_class;
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guint send_frame_messages_timer;
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gint64 frame_drawn_time;
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guint repaint_scheduled_id;
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guint allocation_changed_id;
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/*
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* These need to be counters rather than flags, since more plugins
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* can implement same effect; the practicality of stacking effects
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* might be dubious, but we have to at least handle it correctly.
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*/
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gint minimize_in_progress;
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gint maximize_in_progress;
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gint unmaximize_in_progress;
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gint map_in_progress;
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gint destroy_in_progress;
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/* List of FrameData for recent frames */
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GList *frames;
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guint freeze_count;
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guint visible : 1;
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guint disposed : 1;
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/* If set, the client needs to be sent a _NET_WM_FRAME_DRAWN
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* client message using the most recent frame in ->frames */
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guint needs_frame_drawn : 1;
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guint repaint_scheduled : 1;
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guint needs_reshape : 1;
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guint recompute_focused_shadow : 1;
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guint recompute_unfocused_shadow : 1;
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guint needs_destroy : 1;
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guint no_shadow : 1;
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guint updates_frozen : 1;
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};
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typedef struct _FrameData FrameData;
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struct _FrameData
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{
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int64_t frame_counter;
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guint64 sync_request_serial;
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gint64 frame_drawn_time;
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};
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enum
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{
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PROP_META_WINDOW = 1,
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PROP_NO_SHADOW,
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PROP_SHADOW_CLASS
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};
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static void meta_window_actor_dispose (GObject *object);
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static void meta_window_actor_finalize (GObject *object);
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static void meta_window_actor_constructed (GObject *object);
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static void meta_window_actor_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec);
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static void meta_window_actor_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec);
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static void meta_window_actor_paint (ClutterActor *actor);
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static gboolean meta_window_actor_get_paint_volume (ClutterActor *actor,
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ClutterPaintVolume *volume);
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static gboolean meta_window_actor_has_shadow (MetaWindowActor *self);
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static void meta_window_actor_handle_updates (MetaWindowActor *self);
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static void check_needs_reshape (MetaWindowActor *self);
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static void do_send_frame_drawn (MetaWindowActor *self, FrameData *frame);
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static void do_send_frame_timings (MetaWindowActor *self,
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FrameData *frame,
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gint refresh_interval,
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gint64 presentation_time);
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static void cullable_iface_init (MetaCullableInterface *iface);
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G_DEFINE_TYPE_WITH_CODE (MetaWindowActor, meta_window_actor, CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
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static void
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frame_data_free (FrameData *frame)
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{
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g_slice_free (FrameData, frame);
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}
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static void
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meta_window_actor_class_init (MetaWindowActorClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GParamSpec *pspec;
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g_type_class_add_private (klass, sizeof (MetaWindowActorPrivate));
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object_class->dispose = meta_window_actor_dispose;
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object_class->finalize = meta_window_actor_finalize;
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object_class->set_property = meta_window_actor_set_property;
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object_class->get_property = meta_window_actor_get_property;
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object_class->constructed = meta_window_actor_constructed;
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actor_class->paint = meta_window_actor_paint;
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actor_class->get_paint_volume = meta_window_actor_get_paint_volume;
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pspec = g_param_spec_object ("meta-window",
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"MetaWindow",
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"The displayed MetaWindow",
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META_TYPE_WINDOW,
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G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
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g_object_class_install_property (object_class,
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PROP_META_WINDOW,
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pspec);
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pspec = g_param_spec_boolean ("no-shadow",
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"No shadow",
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"Do not add shaddow to this window",
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FALSE,
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G_PARAM_READWRITE);
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g_object_class_install_property (object_class,
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PROP_NO_SHADOW,
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pspec);
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pspec = g_param_spec_string ("shadow-class",
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"Name of the shadow class for this window.",
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"NULL means to use the default shadow class for this window type",
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NULL,
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G_PARAM_READWRITE);
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g_object_class_install_property (object_class,
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PROP_SHADOW_CLASS,
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pspec);
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}
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static void
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meta_window_actor_init (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv;
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priv = self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
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META_TYPE_WINDOW_ACTOR,
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MetaWindowActorPrivate);
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priv->shadow_class = NULL;
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}
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static void
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window_appears_focused_notify (MetaWindow *mw,
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GParamSpec *arg1,
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gpointer data)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (data));
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}
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static void
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surface_allocation_changed_notify (ClutterActor *actor,
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const ClutterActorBox *allocation,
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ClutterAllocationFlags flags,
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MetaWindowActor *self)
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{
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meta_window_actor_sync_actor_geometry (self, FALSE);
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meta_window_actor_update_shape (self);
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}
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static void
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surface_repaint_scheduled (MetaSurfaceActor *actor,
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gpointer user_data)
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{
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MetaWindowActor *self = META_WINDOW_ACTOR (user_data);
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MetaWindowActorPrivate *priv = self->priv;
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priv->repaint_scheduled = TRUE;
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}
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static gboolean
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is_argb32 (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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/* assume we're argb until we get the window (because
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in practice we're drawing nothing, so we're fully
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transparent)
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*/
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if (priv->surface)
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return meta_surface_actor_is_argb32 (priv->surface);
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else
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return TRUE;
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}
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static gboolean
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is_non_opaque (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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MetaWindow *window = priv->window;
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return is_argb32 (self) || (window->opacity != 0xFF);
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}
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static gboolean
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is_frozen (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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return priv->surface == NULL || priv->freeze_count > 0;
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}
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static void
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meta_window_actor_freeze (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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if (priv->freeze_count == 0 && priv->surface)
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meta_surface_actor_set_frozen (priv->surface, TRUE);
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priv->freeze_count ++;
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}
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static void
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meta_window_actor_thaw (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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if (priv->freeze_count <= 0)
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g_error ("Error in freeze/thaw accounting");
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priv->freeze_count--;
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if (priv->freeze_count > 0)
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return;
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if (priv->surface)
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meta_surface_actor_set_frozen (priv->surface, FALSE);
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/* We sometimes ignore moves and resizes on frozen windows */
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meta_window_actor_sync_actor_geometry (self, FALSE);
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/* We do this now since we might be going right back into the
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* frozen state */
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meta_window_actor_handle_updates (self);
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}
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static void
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set_surface (MetaWindowActor *self,
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MetaSurfaceActor *surface)
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{
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MetaWindowActorPrivate *priv = self->priv;
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if (priv->surface)
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{
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g_signal_handler_disconnect (priv->surface, priv->repaint_scheduled_id);
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priv->repaint_scheduled_id = 0;
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g_signal_handler_disconnect (priv->surface, priv->allocation_changed_id);
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priv->allocation_changed_id = 0;
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clutter_actor_remove_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface));
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g_object_unref (priv->surface);
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}
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priv->surface = surface;
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if (priv->surface)
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{
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g_object_ref_sink (priv->surface);
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priv->repaint_scheduled_id = g_signal_connect (priv->surface, "repaint-scheduled",
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G_CALLBACK (surface_repaint_scheduled), self);
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priv->allocation_changed_id = g_signal_connect (priv->surface, "allocation-changed",
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G_CALLBACK (surface_allocation_changed_notify), self);
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clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface));
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/* If the previous surface actor was frozen, start out
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* frozen as well... */
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meta_surface_actor_set_frozen (priv->surface, priv->freeze_count > 0);
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meta_window_actor_update_shape (self);
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}
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}
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void
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meta_window_actor_update_surface (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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MetaWindow *window = priv->window;
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MetaSurfaceActor *surface_actor;
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if (window->surface)
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surface_actor = window->surface->surface_actor;
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else if (!meta_is_wayland_compositor ())
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surface_actor = meta_surface_actor_x11_new (window);
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else
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surface_actor = NULL;
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set_surface (self, surface_actor);
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}
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static void
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meta_window_actor_constructed (GObject *object)
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{
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MetaWindowActor *self = META_WINDOW_ACTOR (object);
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MetaWindowActorPrivate *priv = self->priv;
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MetaWindow *window = priv->window;
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priv->screen = window->screen;
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meta_window_actor_update_surface (self);
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meta_window_actor_update_opacity (self);
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/* Start off with an empty shape region to maintain the invariant
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* that it's always set */
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priv->shape_region = cairo_region_create ();
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}
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static void
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meta_window_actor_dispose (GObject *object)
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{
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MetaWindowActor *self = META_WINDOW_ACTOR (object);
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MetaWindowActorPrivate *priv = self->priv;
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MetaScreen *screen;
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MetaCompScreen *info;
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if (priv->disposed)
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return;
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priv->disposed = TRUE;
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screen = priv->screen;
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info = meta_screen_get_compositor_data (screen);
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if (priv->send_frame_messages_timer != 0)
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{
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g_source_remove (priv->send_frame_messages_timer);
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priv->send_frame_messages_timer = 0;
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}
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g_clear_pointer (&priv->shape_region, cairo_region_destroy);
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g_clear_pointer (&priv->shadow_clip, cairo_region_destroy);
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g_clear_pointer (&priv->shadow_class, g_free);
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g_clear_pointer (&priv->focused_shadow, meta_shadow_unref);
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g_clear_pointer (&priv->unfocused_shadow, meta_shadow_unref);
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g_clear_pointer (&priv->shadow_shape, meta_window_shape_unref);
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info->windows = g_list_remove (info->windows, (gconstpointer) self);
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g_clear_object (&priv->window);
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set_surface (self, NULL);
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G_OBJECT_CLASS (meta_window_actor_parent_class)->dispose (object);
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}
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static void
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meta_window_actor_finalize (GObject *object)
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{
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MetaWindowActor *self = META_WINDOW_ACTOR (object);
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MetaWindowActorPrivate *priv = self->priv;
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g_list_free_full (priv->frames, (GDestroyNotify) frame_data_free);
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G_OBJECT_CLASS (meta_window_actor_parent_class)->finalize (object);
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}
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static void
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meta_window_actor_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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MetaWindowActor *self = META_WINDOW_ACTOR (object);
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MetaWindowActorPrivate *priv = self->priv;
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switch (prop_id)
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{
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case PROP_META_WINDOW:
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priv->window = g_value_dup_object (value);
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g_signal_connect_object (priv->window, "notify::appears-focused",
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G_CALLBACK (window_appears_focused_notify), self, 0);
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break;
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case PROP_NO_SHADOW:
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{
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gboolean newv = g_value_get_boolean (value);
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if (newv == priv->no_shadow)
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return;
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priv->no_shadow = newv;
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meta_window_actor_invalidate_shadow (self);
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}
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break;
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case PROP_SHADOW_CLASS:
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{
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const char *newv = g_value_get_string (value);
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if (g_strcmp0 (newv, priv->shadow_class) == 0)
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return;
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g_free (priv->shadow_class);
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priv->shadow_class = g_strdup (newv);
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meta_window_actor_invalidate_shadow (self);
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}
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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meta_window_actor_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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MetaWindowActorPrivate *priv = META_WINDOW_ACTOR (object)->priv;
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switch (prop_id)
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{
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case PROP_META_WINDOW:
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g_value_set_object (value, priv->window);
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break;
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case PROP_NO_SHADOW:
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g_value_set_boolean (value, priv->no_shadow);
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break;
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case PROP_SHADOW_CLASS:
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g_value_set_string (value, priv->shadow_class);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static const char *
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meta_window_actor_get_shadow_class (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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if (priv->shadow_class != NULL)
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return priv->shadow_class;
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else
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{
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MetaWindowType window_type = meta_window_get_window_type (priv->window);
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switch (window_type)
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{
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case META_WINDOW_DROPDOWN_MENU:
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return "dropdown-menu";
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case META_WINDOW_POPUP_MENU:
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return "popup-menu";
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default:
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{
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MetaFrameType frame_type = meta_window_get_frame_type (priv->window);
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return meta_frame_type_to_string (frame_type);
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}
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}
|
|
}
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_get_shadow_params (MetaWindowActor *self,
|
|
gboolean appears_focused,
|
|
MetaShadowParams *params)
|
|
{
|
|
const char *shadow_class = meta_window_actor_get_shadow_class (self);
|
|
|
|
meta_shadow_factory_get_params (meta_shadow_factory_get_default (),
|
|
shadow_class, appears_focused,
|
|
params);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_get_shape_bounds (MetaWindowActor *self,
|
|
cairo_rectangle_int_t *bounds)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
cairo_region_get_extents (priv->shape_region, bounds);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_get_shadow_bounds (MetaWindowActor *self,
|
|
gboolean appears_focused,
|
|
cairo_rectangle_int_t *bounds)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaShadow *shadow = appears_focused ? priv->focused_shadow : priv->unfocused_shadow;
|
|
cairo_rectangle_int_t shape_bounds;
|
|
MetaShadowParams params;
|
|
|
|
meta_window_actor_get_shape_bounds (self, &shape_bounds);
|
|
meta_window_actor_get_shadow_params (self, appears_focused, ¶ms);
|
|
|
|
meta_shadow_get_bounds (shadow,
|
|
params.x_offset + shape_bounds.x,
|
|
params.y_offset + shape_bounds.y,
|
|
shape_bounds.width,
|
|
shape_bounds.height,
|
|
bounds);
|
|
}
|
|
|
|
/* If we have an ARGB32 window that we decorate with a frame, it's
|
|
* probably something like a translucent terminal - something where
|
|
* the alpha channel represents transparency rather than a shape. We
|
|
* don't want to show the shadow through the translucent areas since
|
|
* the shadow is wrong for translucent windows (it should be
|
|
* translucent itself and colored), and not only that, will /look/
|
|
* horribly wrong - a misplaced big black blob. As a hack, what we
|
|
* want to do is just draw the shadow as normal outside the frame, and
|
|
* inside the frame draw no shadow. This is also not even close to
|
|
* the right result, but looks OK. We also apply this approach to
|
|
* windows set to be partially translucent with _NET_WM_WINDOW_OPACITY.
|
|
*/
|
|
static gboolean
|
|
clip_shadow_under_window (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
return is_non_opaque (self) && priv->window->frame;
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_paint (ClutterActor *actor)
|
|
{
|
|
MetaWindowActor *self = META_WINDOW_ACTOR (actor);
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
gboolean appears_focused = meta_window_appears_focused (priv->window);
|
|
MetaShadow *shadow = appears_focused ? priv->focused_shadow : priv->unfocused_shadow;
|
|
|
|
/* This window got damage when obscured; we set up a timer
|
|
* to send frame completion events, but since we're drawing
|
|
* the window now (for some other reason) cancel the timer
|
|
* and send the completion events normally */
|
|
if (priv->send_frame_messages_timer != 0)
|
|
{
|
|
g_source_remove (priv->send_frame_messages_timer);
|
|
priv->send_frame_messages_timer = 0;
|
|
}
|
|
|
|
if (shadow != NULL)
|
|
{
|
|
MetaShadowParams params;
|
|
cairo_rectangle_int_t shape_bounds;
|
|
cairo_region_t *clip = priv->shadow_clip;
|
|
MetaWindow *window = priv->window;
|
|
|
|
meta_window_actor_get_shape_bounds (self, &shape_bounds);
|
|
meta_window_actor_get_shadow_params (self, appears_focused, ¶ms);
|
|
|
|
/* The frame bounds are already subtracted from priv->shadow_clip
|
|
* if that exists.
|
|
*/
|
|
if (!clip && clip_shadow_under_window (self))
|
|
{
|
|
cairo_region_t *frame_bounds = meta_window_get_frame_bounds (priv->window);
|
|
cairo_rectangle_int_t bounds;
|
|
|
|
meta_window_actor_get_shadow_bounds (self, appears_focused, &bounds);
|
|
clip = cairo_region_create_rectangle (&bounds);
|
|
|
|
cairo_region_subtract (clip, frame_bounds);
|
|
}
|
|
|
|
meta_shadow_paint (shadow,
|
|
params.x_offset + shape_bounds.x,
|
|
params.y_offset + shape_bounds.y,
|
|
shape_bounds.width,
|
|
shape_bounds.height,
|
|
(clutter_actor_get_paint_opacity (actor) * params.opacity * window->opacity) / (255 * 255),
|
|
clip,
|
|
clip_shadow_under_window (self)); /* clip_strictly - not just as an optimization */
|
|
|
|
if (clip && clip != priv->shadow_clip)
|
|
cairo_region_destroy (clip);
|
|
}
|
|
|
|
CLUTTER_ACTOR_CLASS (meta_window_actor_parent_class)->paint (actor);
|
|
}
|
|
|
|
static gboolean
|
|
meta_window_actor_get_paint_volume (ClutterActor *actor,
|
|
ClutterPaintVolume *volume)
|
|
{
|
|
MetaWindowActor *self = META_WINDOW_ACTOR (actor);
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
cairo_rectangle_int_t unobscured_bounds, bounds;
|
|
gboolean appears_focused = meta_window_appears_focused (priv->window);
|
|
ClutterVertex origin;
|
|
|
|
/* The paint volume is computed before paint functions are called
|
|
* so our bounds might not be updated yet. Force an update. */
|
|
meta_window_actor_handle_updates (self);
|
|
|
|
meta_window_actor_get_shape_bounds (self, &bounds);
|
|
|
|
if (priv->surface)
|
|
{
|
|
if (meta_surface_actor_get_unobscured_bounds (priv->surface, &unobscured_bounds))
|
|
gdk_rectangle_intersect (&bounds, &unobscured_bounds, &bounds);
|
|
}
|
|
|
|
if (appears_focused ? priv->focused_shadow : priv->unfocused_shadow)
|
|
{
|
|
cairo_rectangle_int_t shadow_bounds;
|
|
|
|
/* We could compute an full clip region as we do for the window
|
|
* texture, but the shadow is relatively cheap to draw, and
|
|
* a little more complex to clip, so we just catch the case where
|
|
* the shadow is completely obscured and doesn't need to be drawn
|
|
* at all.
|
|
*/
|
|
|
|
meta_window_actor_get_shadow_bounds (self, appears_focused, &shadow_bounds);
|
|
gdk_rectangle_union (&bounds, &shadow_bounds, &bounds);
|
|
}
|
|
|
|
origin.x = bounds.x;
|
|
origin.y = bounds.y;
|
|
origin.z = 0.0f;
|
|
clutter_paint_volume_set_origin (volume, &origin);
|
|
|
|
clutter_paint_volume_set_width (volume, bounds.width);
|
|
clutter_paint_volume_set_height (volume, bounds.height);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
meta_window_actor_has_shadow (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaWindowType window_type = meta_window_get_window_type (priv->window);
|
|
|
|
if (priv->no_shadow)
|
|
return FALSE;
|
|
|
|
/* Leaving out shadows for maximized and fullscreen windows is an effeciency
|
|
* win and also prevents the unsightly effect of the shadow of maximized
|
|
* window appearing on an adjacent window */
|
|
if ((meta_window_get_maximized (priv->window) == (META_MAXIMIZE_HORIZONTAL | META_MAXIMIZE_VERTICAL)) ||
|
|
meta_window_is_fullscreen (priv->window))
|
|
return FALSE;
|
|
|
|
/*
|
|
* If we have two snap-tiled windows, we don't want the shadow to obstruct
|
|
* the other window.
|
|
*/
|
|
if (meta_window_get_tile_match (priv->window))
|
|
return FALSE;
|
|
|
|
/*
|
|
* Always put a shadow around windows with a frame - This should override
|
|
* the restriction about not putting a shadow around ARGB windows.
|
|
*/
|
|
if (meta_window_get_frame (priv->window))
|
|
return TRUE;
|
|
|
|
/*
|
|
* Do not add shadows to non-opaque windows; eventually we should generate
|
|
* a shadow from the input shape for such windows.
|
|
*/
|
|
if (is_non_opaque (self))
|
|
return FALSE;
|
|
|
|
/*
|
|
* Add shadows to override redirect windows (e.g., Gtk menus).
|
|
*/
|
|
if (priv->window->override_redirect)
|
|
return TRUE;
|
|
|
|
/*
|
|
* Don't put shadow around DND icon windows
|
|
*/
|
|
if (window_type == META_WINDOW_DND ||
|
|
window_type == META_WINDOW_DESKTOP)
|
|
return FALSE;
|
|
|
|
if (window_type == META_WINDOW_MENU
|
|
#if 0
|
|
|| window_type == META_WINDOW_DROPDOWN_MENU
|
|
#endif
|
|
)
|
|
return TRUE;
|
|
|
|
#if 0
|
|
if (window_type == META_WINDOW_TOOLTIP)
|
|
return TRUE;
|
|
#endif
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* meta_window_actor_get_meta_window:
|
|
* @self: a #MetaWindowActor
|
|
*
|
|
* Gets the #MetaWindow object that the the #MetaWindowActor is displaying
|
|
*
|
|
* Return value: (transfer none): the displayed #MetaWindow
|
|
*/
|
|
MetaWindow *
|
|
meta_window_actor_get_meta_window (MetaWindowActor *self)
|
|
{
|
|
return self->priv->window;
|
|
}
|
|
|
|
/**
|
|
* meta_window_actor_get_texture:
|
|
* @self: a #MetaWindowActor
|
|
*
|
|
* Gets the ClutterActor that is used to display the contents of the window,
|
|
* or NULL if no texture is shown yet, because the window is not mapped.
|
|
*
|
|
* Return value: (transfer none): the #ClutterActor for the contents
|
|
*/
|
|
ClutterActor *
|
|
meta_window_actor_get_texture (MetaWindowActor *self)
|
|
{
|
|
if (self->priv->surface)
|
|
return CLUTTER_ACTOR (meta_surface_actor_get_texture (self->priv->surface));
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* meta_window_actor_get_surface:
|
|
* @self: a #MetaWindowActor
|
|
*
|
|
* Gets the MetaSurfaceActor that draws the content of this window,
|
|
* or NULL if there is no surface yet associated with this window.
|
|
*
|
|
* Return value: (transfer none): the #MetaSurfaceActor for the contents
|
|
*/
|
|
MetaSurfaceActor *
|
|
meta_window_actor_get_surface (MetaWindowActor *self)
|
|
{
|
|
return self->priv->surface;
|
|
}
|
|
|
|
/**
|
|
* meta_window_actor_is_destroyed:
|
|
* @self: a #MetaWindowActor
|
|
*
|
|
* Gets whether the X window that the actor was displaying has been destroyed
|
|
*
|
|
* Return value: %TRUE when the window is destroyed, otherwise %FALSE
|
|
*/
|
|
gboolean
|
|
meta_window_actor_is_destroyed (MetaWindowActor *self)
|
|
{
|
|
return self->priv->disposed;
|
|
}
|
|
|
|
static gboolean
|
|
send_frame_messages_timeout (gpointer data)
|
|
{
|
|
MetaWindowActor *self = (MetaWindowActor *) data;
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
FrameData *frame = g_slice_new0 (FrameData);
|
|
|
|
frame->sync_request_serial = priv->window->sync_request_serial;
|
|
|
|
do_send_frame_drawn (self, frame);
|
|
do_send_frame_timings (self, frame, 0, 0);
|
|
|
|
priv->needs_frame_drawn = FALSE;
|
|
priv->send_frame_messages_timer = 0;
|
|
frame_data_free (frame);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
queue_send_frame_messages_timeout (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaScreen *screen = priv->screen;
|
|
MetaDisplay *display = meta_screen_get_display (screen);
|
|
gint64 current_time = meta_compositor_monotonic_time_to_server_time (display, g_get_monotonic_time ());
|
|
MetaMonitorManager *monitor_manager = meta_monitor_manager_get ();
|
|
MetaWindow *window = priv->window;
|
|
|
|
MetaOutput *outputs;
|
|
guint n_outputs, i;
|
|
float refresh_rate = 60.0f;
|
|
gint interval, offset;
|
|
|
|
outputs = meta_monitor_manager_get_outputs (monitor_manager, &n_outputs);
|
|
for (i = 0; i < n_outputs; i++)
|
|
{
|
|
if (outputs[i].output_id == window->monitor->output_id && outputs[i].crtc)
|
|
{
|
|
refresh_rate = outputs[i].crtc->current_mode->refresh_rate;
|
|
break;
|
|
}
|
|
}
|
|
|
|
interval = (int)(1000000 / refresh_rate) * 6;
|
|
offset = MAX (0, priv->frame_drawn_time + interval - current_time) / 1000;
|
|
|
|
/* The clutter master clock source has already been added with META_PRIORITY_REDRAW,
|
|
* so the timer will run *after* the clutter frame handling, if a frame is ready
|
|
* to be drawn when the timer expires.
|
|
*/
|
|
priv->send_frame_messages_timer = g_timeout_add_full (META_PRIORITY_REDRAW, offset, send_frame_messages_timeout, self, NULL);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
|
|
gboolean no_delay_frame)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
FrameData *frame = g_slice_new0 (FrameData);
|
|
|
|
priv->needs_frame_drawn = TRUE;
|
|
|
|
frame->sync_request_serial = priv->window->sync_request_serial;
|
|
|
|
priv->frames = g_list_prepend (priv->frames, frame);
|
|
|
|
if (no_delay_frame)
|
|
{
|
|
ClutterActor *stage = clutter_actor_get_stage (CLUTTER_ACTOR (self));
|
|
clutter_stage_skip_sync_delay (CLUTTER_STAGE (stage));
|
|
}
|
|
|
|
if (!priv->repaint_scheduled)
|
|
{
|
|
gboolean is_obscured;
|
|
|
|
if (priv->surface)
|
|
is_obscured = meta_surface_actor_is_obscured (priv->surface);
|
|
else
|
|
is_obscured = FALSE;
|
|
|
|
/* A frame was marked by the client without actually doing any
|
|
* damage or any unobscured, or while we had the window frozen
|
|
* (e.g. during an interactive resize.) We need to make sure that the
|
|
* pre_paint/post_paint functions get called, enabling us to
|
|
* send a _NET_WM_FRAME_DRAWN. We do a 1-pixel redraw to get
|
|
* consistent timing with non-empty frames. If the window
|
|
* is completely obscured we fire off the send_frame_messages timeout.
|
|
*/
|
|
if (is_obscured)
|
|
{
|
|
queue_send_frame_messages_timeout (self);
|
|
}
|
|
else
|
|
{
|
|
if (priv->surface)
|
|
{
|
|
const cairo_rectangle_int_t clip = { 0, 0, 1, 1 };
|
|
clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (priv->surface), &clip);
|
|
priv->repaint_scheduled = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gboolean
|
|
meta_window_actor_effect_in_progress (MetaWindowActor *self)
|
|
{
|
|
return (self->priv->minimize_in_progress ||
|
|
self->priv->maximize_in_progress ||
|
|
self->priv->unmaximize_in_progress ||
|
|
self->priv->map_in_progress ||
|
|
self->priv->destroy_in_progress);
|
|
}
|
|
|
|
static gboolean
|
|
is_freeze_thaw_effect (gulong event)
|
|
{
|
|
switch (event)
|
|
{
|
|
case META_PLUGIN_DESTROY:
|
|
case META_PLUGIN_MAXIMIZE:
|
|
case META_PLUGIN_UNMAXIMIZE:
|
|
return TRUE;
|
|
break;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
start_simple_effect (MetaWindowActor *self,
|
|
gulong event)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaCompScreen *info = meta_screen_get_compositor_data (priv->screen);
|
|
gint *counter = NULL;
|
|
gboolean use_freeze_thaw = FALSE;
|
|
|
|
if (!info->plugin_mgr)
|
|
return FALSE;
|
|
|
|
switch (event)
|
|
{
|
|
case META_PLUGIN_MINIMIZE:
|
|
counter = &priv->minimize_in_progress;
|
|
break;
|
|
case META_PLUGIN_MAP:
|
|
counter = &priv->map_in_progress;
|
|
break;
|
|
case META_PLUGIN_DESTROY:
|
|
counter = &priv->destroy_in_progress;
|
|
break;
|
|
case META_PLUGIN_UNMAXIMIZE:
|
|
case META_PLUGIN_MAXIMIZE:
|
|
case META_PLUGIN_SWITCH_WORKSPACE:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
|
|
g_assert (counter);
|
|
|
|
use_freeze_thaw = is_freeze_thaw_effect (event);
|
|
|
|
if (use_freeze_thaw)
|
|
meta_window_actor_freeze (self);
|
|
|
|
(*counter)++;
|
|
|
|
if (!meta_plugin_manager_event_simple (info->plugin_mgr,
|
|
self,
|
|
event))
|
|
{
|
|
(*counter)--;
|
|
if (use_freeze_thaw)
|
|
meta_window_actor_thaw (self);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_after_effects (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
if (priv->needs_destroy)
|
|
{
|
|
clutter_actor_destroy (CLUTTER_ACTOR (self));
|
|
return;
|
|
}
|
|
|
|
meta_window_actor_sync_visibility (self);
|
|
meta_window_actor_sync_actor_geometry (self, FALSE);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_effect_completed (MetaWindowActor *self,
|
|
gulong event)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
/* NB: Keep in mind that when effects get completed it possible
|
|
* that the corresponding MetaWindow may have be been destroyed.
|
|
* In this case priv->window will == NULL */
|
|
|
|
switch (event)
|
|
{
|
|
case META_PLUGIN_MINIMIZE:
|
|
{
|
|
priv->minimize_in_progress--;
|
|
if (priv->minimize_in_progress < 0)
|
|
{
|
|
g_warning ("Error in minimize accounting.");
|
|
priv->minimize_in_progress = 0;
|
|
}
|
|
}
|
|
break;
|
|
case META_PLUGIN_MAP:
|
|
/*
|
|
* Make sure that the actor is at the correct place in case
|
|
* the plugin fscked.
|
|
*/
|
|
priv->map_in_progress--;
|
|
|
|
if (priv->map_in_progress < 0)
|
|
{
|
|
g_warning ("Error in map accounting.");
|
|
priv->map_in_progress = 0;
|
|
}
|
|
break;
|
|
case META_PLUGIN_DESTROY:
|
|
priv->destroy_in_progress--;
|
|
|
|
if (priv->destroy_in_progress < 0)
|
|
{
|
|
g_warning ("Error in destroy accounting.");
|
|
priv->destroy_in_progress = 0;
|
|
}
|
|
break;
|
|
case META_PLUGIN_UNMAXIMIZE:
|
|
priv->unmaximize_in_progress--;
|
|
if (priv->unmaximize_in_progress < 0)
|
|
{
|
|
g_warning ("Error in unmaximize accounting.");
|
|
priv->unmaximize_in_progress = 0;
|
|
}
|
|
break;
|
|
case META_PLUGIN_MAXIMIZE:
|
|
priv->maximize_in_progress--;
|
|
if (priv->maximize_in_progress < 0)
|
|
{
|
|
g_warning ("Error in maximize accounting.");
|
|
priv->maximize_in_progress = 0;
|
|
}
|
|
break;
|
|
case META_PLUGIN_SWITCH_WORKSPACE:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
|
|
if (is_freeze_thaw_effect (event))
|
|
meta_window_actor_thaw (self);
|
|
|
|
if (!meta_window_actor_effect_in_progress (self))
|
|
meta_window_actor_after_effects (self);
|
|
}
|
|
|
|
gboolean
|
|
meta_window_actor_should_unredirect (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
if (priv->surface)
|
|
return meta_surface_actor_should_unredirect (priv->surface);
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
meta_window_actor_set_unredirected (MetaWindowActor *self,
|
|
gboolean unredirected)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
g_assert(priv->surface); /* because otherwise should_unredirect() is FALSE */
|
|
meta_surface_actor_set_unredirected (priv->surface, unredirected);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_destroy (MetaWindowActor *self)
|
|
{
|
|
MetaWindow *window;
|
|
MetaCompScreen *info;
|
|
MetaWindowActorPrivate *priv;
|
|
MetaWindowType window_type;
|
|
|
|
priv = self->priv;
|
|
|
|
window = priv->window;
|
|
window_type = meta_window_get_window_type (window);
|
|
meta_window_set_compositor_private (window, NULL);
|
|
|
|
if (priv->send_frame_messages_timer != 0)
|
|
{
|
|
g_source_remove (priv->send_frame_messages_timer);
|
|
priv->send_frame_messages_timer = 0;
|
|
}
|
|
|
|
/*
|
|
* We remove the window from internal lookup hashes and thus any other
|
|
* unmap events etc fail
|
|
*/
|
|
info = meta_screen_get_compositor_data (priv->screen);
|
|
info->windows = g_list_remove (info->windows, (gconstpointer) self);
|
|
|
|
if (window_type == META_WINDOW_DROPDOWN_MENU ||
|
|
window_type == META_WINDOW_POPUP_MENU ||
|
|
window_type == META_WINDOW_TOOLTIP ||
|
|
window_type == META_WINDOW_NOTIFICATION ||
|
|
window_type == META_WINDOW_COMBO ||
|
|
window_type == META_WINDOW_DND ||
|
|
window_type == META_WINDOW_OVERRIDE_OTHER)
|
|
{
|
|
/*
|
|
* No effects, just kill it.
|
|
*/
|
|
clutter_actor_destroy (CLUTTER_ACTOR (self));
|
|
return;
|
|
}
|
|
|
|
priv->needs_destroy = TRUE;
|
|
|
|
if (!meta_window_actor_effect_in_progress (self))
|
|
clutter_actor_destroy (CLUTTER_ACTOR (self));
|
|
}
|
|
|
|
void
|
|
meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
|
|
gboolean did_placement)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaRectangle window_rect;
|
|
|
|
meta_window_get_input_rect (priv->window, &window_rect);
|
|
|
|
/* When running as a Wayland compositor we catch size changes when new
|
|
* buffers are attached */
|
|
if (META_IS_SURFACE_ACTOR_X11 (priv->surface))
|
|
meta_surface_actor_x11_set_size (META_SURFACE_ACTOR_X11 (priv->surface),
|
|
window_rect.width, window_rect.height);
|
|
|
|
/* Normally we want freezing a window to also freeze its position; this allows
|
|
* windows to atomically move and resize together, either under app control,
|
|
* or because the user is resizing from the left/top. But on initial placement
|
|
* we need to assign a position, since immediately after the window
|
|
* is shown, the map effect will go into effect and prevent further geometry
|
|
* updates.
|
|
*/
|
|
if (is_frozen (self) && !did_placement)
|
|
return;
|
|
|
|
if (meta_window_actor_effect_in_progress (self))
|
|
return;
|
|
|
|
clutter_actor_set_position (CLUTTER_ACTOR (self),
|
|
window_rect.x, window_rect.y);
|
|
clutter_actor_set_size (CLUTTER_ACTOR (self),
|
|
window_rect.width, window_rect.height);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_show (MetaWindowActor *self,
|
|
MetaCompEffect effect)
|
|
{
|
|
MetaWindowActorPrivate *priv;
|
|
MetaCompScreen *info;
|
|
gulong event;
|
|
|
|
priv = self->priv;
|
|
info = meta_screen_get_compositor_data (priv->screen);
|
|
|
|
g_return_if_fail (!priv->visible);
|
|
|
|
self->priv->visible = TRUE;
|
|
|
|
event = 0;
|
|
switch (effect)
|
|
{
|
|
case META_COMP_EFFECT_CREATE:
|
|
event = META_PLUGIN_MAP;
|
|
break;
|
|
case META_COMP_EFFECT_UNMINIMIZE:
|
|
/* FIXME: should have META_PLUGIN_UNMINIMIZE */
|
|
event = META_PLUGIN_MAP;
|
|
break;
|
|
case META_COMP_EFFECT_NONE:
|
|
break;
|
|
case META_COMP_EFFECT_DESTROY:
|
|
case META_COMP_EFFECT_MINIMIZE:
|
|
g_assert_not_reached();
|
|
}
|
|
|
|
if (info->switch_workspace_in_progress ||
|
|
event == 0 ||
|
|
!start_simple_effect (self, event))
|
|
{
|
|
clutter_actor_show (CLUTTER_ACTOR (self));
|
|
}
|
|
}
|
|
|
|
void
|
|
meta_window_actor_hide (MetaWindowActor *self,
|
|
MetaCompEffect effect)
|
|
{
|
|
MetaWindowActorPrivate *priv;
|
|
MetaCompScreen *info;
|
|
gulong event;
|
|
|
|
priv = self->priv;
|
|
info = meta_screen_get_compositor_data (priv->screen);
|
|
|
|
g_return_if_fail (priv->visible);
|
|
|
|
priv->visible = FALSE;
|
|
|
|
/* If a plugin is animating a workspace transition, we have to
|
|
* hold off on hiding the window, and do it after the workspace
|
|
* switch completes
|
|
*/
|
|
if (info->switch_workspace_in_progress)
|
|
return;
|
|
|
|
event = 0;
|
|
switch (effect)
|
|
{
|
|
case META_COMP_EFFECT_DESTROY:
|
|
event = META_PLUGIN_DESTROY;
|
|
break;
|
|
case META_COMP_EFFECT_MINIMIZE:
|
|
event = META_PLUGIN_MINIMIZE;
|
|
break;
|
|
case META_COMP_EFFECT_NONE:
|
|
break;
|
|
case META_COMP_EFFECT_UNMINIMIZE:
|
|
case META_COMP_EFFECT_CREATE:
|
|
g_assert_not_reached();
|
|
}
|
|
|
|
if (event == 0 ||
|
|
!start_simple_effect (self, event))
|
|
clutter_actor_hide (CLUTTER_ACTOR (self));
|
|
}
|
|
|
|
void
|
|
meta_window_actor_maximize (MetaWindowActor *self,
|
|
MetaRectangle *old_rect,
|
|
MetaRectangle *new_rect)
|
|
{
|
|
MetaCompScreen *info = meta_screen_get_compositor_data (self->priv->screen);
|
|
|
|
/* The window has already been resized (in order to compute new_rect),
|
|
* which by side effect caused the actor to be resized. Restore it to the
|
|
* old size and position */
|
|
clutter_actor_set_position (CLUTTER_ACTOR (self), old_rect->x, old_rect->y);
|
|
clutter_actor_set_size (CLUTTER_ACTOR (self), old_rect->width, old_rect->height);
|
|
|
|
self->priv->maximize_in_progress++;
|
|
meta_window_actor_freeze (self);
|
|
|
|
if (!info->plugin_mgr ||
|
|
!meta_plugin_manager_event_maximize (info->plugin_mgr,
|
|
self,
|
|
META_PLUGIN_MAXIMIZE,
|
|
new_rect->x, new_rect->y,
|
|
new_rect->width, new_rect->height))
|
|
|
|
{
|
|
self->priv->maximize_in_progress--;
|
|
meta_window_actor_thaw (self);
|
|
}
|
|
}
|
|
|
|
void
|
|
meta_window_actor_unmaximize (MetaWindowActor *self,
|
|
MetaRectangle *old_rect,
|
|
MetaRectangle *new_rect)
|
|
{
|
|
MetaCompScreen *info = meta_screen_get_compositor_data (self->priv->screen);
|
|
|
|
/* The window has already been resized (in order to compute new_rect),
|
|
* which by side effect caused the actor to be resized. Restore it to the
|
|
* old size and position */
|
|
clutter_actor_set_position (CLUTTER_ACTOR (self), old_rect->x, old_rect->y);
|
|
clutter_actor_set_size (CLUTTER_ACTOR (self), old_rect->width, old_rect->height);
|
|
|
|
self->priv->unmaximize_in_progress++;
|
|
meta_window_actor_freeze (self);
|
|
|
|
if (!info->plugin_mgr ||
|
|
!meta_plugin_manager_event_maximize (info->plugin_mgr,
|
|
self,
|
|
META_PLUGIN_UNMAXIMIZE,
|
|
new_rect->x, new_rect->y,
|
|
new_rect->width, new_rect->height))
|
|
{
|
|
self->priv->unmaximize_in_progress--;
|
|
meta_window_actor_thaw (self);
|
|
}
|
|
}
|
|
|
|
MetaWindowActor *
|
|
meta_window_actor_new (MetaWindow *window)
|
|
{
|
|
MetaScreen *screen = meta_window_get_screen (window);
|
|
MetaCompScreen *info = meta_screen_get_compositor_data (screen);
|
|
MetaWindowActor *self;
|
|
MetaWindowActorPrivate *priv;
|
|
ClutterActor *window_group;
|
|
|
|
self = g_object_new (META_TYPE_WINDOW_ACTOR,
|
|
"meta-window", window,
|
|
NULL);
|
|
|
|
priv = self->priv;
|
|
|
|
meta_window_actor_set_updates_frozen (self, meta_window_updates_are_frozen (priv->window));
|
|
|
|
/* If a window doesn't start off with updates frozen, we should
|
|
* we should send a _NET_WM_FRAME_DRAWN immediately after the first drawn.
|
|
*/
|
|
if (priv->window->extended_sync_request_counter && !priv->updates_frozen)
|
|
meta_window_actor_queue_frame_drawn (self, FALSE);
|
|
|
|
meta_window_actor_sync_actor_geometry (self, priv->window->placed);
|
|
|
|
/* Hang our compositor window state off the MetaWindow for fast retrieval */
|
|
meta_window_set_compositor_private (window, G_OBJECT (self));
|
|
|
|
if (window->layer == META_LAYER_OVERRIDE_REDIRECT)
|
|
window_group = info->top_window_group;
|
|
else
|
|
window_group = info->window_group;
|
|
|
|
clutter_actor_add_child (window_group, CLUTTER_ACTOR (self));
|
|
|
|
clutter_actor_hide (CLUTTER_ACTOR (self));
|
|
|
|
/* Initial position in the stack is arbitrary; stacking will be synced
|
|
* before we first paint.
|
|
*/
|
|
info->windows = g_list_append (info->windows, self);
|
|
|
|
return self;
|
|
}
|
|
|
|
#if 0
|
|
/* Print out a region; useful for debugging */
|
|
static void
|
|
print_region (cairo_region_t *region)
|
|
{
|
|
int n_rects;
|
|
int i;
|
|
|
|
n_rects = cairo_region_num_rectangles (region);
|
|
g_print ("[");
|
|
for (i = 0; i < n_rects; i++)
|
|
{
|
|
cairo_rectangle_int_t rect;
|
|
cairo_region_get_rectangle (region, i, &rect);
|
|
g_print ("+%d+%dx%dx%d ",
|
|
rect.x, rect.y, rect.width, rect.height);
|
|
}
|
|
g_print ("]\n");
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
/* Dump a region to a PNG file; useful for debugging */
|
|
static void
|
|
see_region (cairo_region_t *region,
|
|
int width,
|
|
int height,
|
|
char *filename)
|
|
{
|
|
cairo_surface_t *surface = cairo_image_surface_create (CAIRO_FORMAT_A8, width, height);
|
|
cairo_t *cr = cairo_create (surface);
|
|
|
|
gdk_cairo_region (cr, region);
|
|
cairo_fill (cr);
|
|
|
|
cairo_surface_write_to_png (surface, filename);
|
|
cairo_destroy (cr);
|
|
cairo_surface_destroy (surface);
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* meta_window_actor_set_clip_region_beneath:
|
|
* @self: a #MetaWindowActor
|
|
* @clip_region: the region of the screen that isn't completely
|
|
* obscured beneath the main window texture.
|
|
*
|
|
* Provides a hint as to what areas need to be drawn *beneath*
|
|
* the main window texture. This is the relevant clip region
|
|
* when drawing the shadow, properly accounting for areas of the
|
|
* shadow hid by the window itself. This will be set before painting
|
|
* then unset afterwards.
|
|
*/
|
|
static void
|
|
meta_window_actor_set_clip_region_beneath (MetaWindowActor *self,
|
|
cairo_region_t *beneath_region)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
gboolean appears_focused = meta_window_appears_focused (priv->window);
|
|
|
|
if (appears_focused ? priv->focused_shadow : priv->unfocused_shadow)
|
|
{
|
|
g_clear_pointer (&priv->shadow_clip, cairo_region_destroy);
|
|
|
|
if (beneath_region)
|
|
{
|
|
priv->shadow_clip = cairo_region_copy (beneath_region);
|
|
|
|
if (clip_shadow_under_window (self))
|
|
{
|
|
cairo_region_t *frame_bounds = meta_window_get_frame_bounds (priv->window);
|
|
cairo_region_subtract (priv->shadow_clip, frame_bounds);
|
|
}
|
|
}
|
|
else
|
|
priv->shadow_clip = NULL;
|
|
}
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_cull_out (MetaCullable *cullable,
|
|
cairo_region_t *unobscured_region,
|
|
cairo_region_t *clip_region)
|
|
{
|
|
MetaWindowActor *self = META_WINDOW_ACTOR (cullable);
|
|
|
|
meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
|
|
meta_window_actor_set_clip_region_beneath (self, clip_region);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_reset_culling (MetaCullable *cullable)
|
|
{
|
|
MetaWindowActor *self = META_WINDOW_ACTOR (cullable);
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
g_clear_pointer (&priv->shadow_clip, cairo_region_destroy);
|
|
|
|
meta_cullable_reset_culling_children (cullable);
|
|
}
|
|
|
|
static void
|
|
cullable_iface_init (MetaCullableInterface *iface)
|
|
{
|
|
iface->cull_out = meta_window_actor_cull_out;
|
|
iface->reset_culling = meta_window_actor_reset_culling;
|
|
}
|
|
|
|
static void
|
|
check_needs_shadow (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaShadow *old_shadow = NULL;
|
|
MetaShadow **shadow_location;
|
|
gboolean recompute_shadow;
|
|
gboolean should_have_shadow;
|
|
gboolean appears_focused;
|
|
|
|
/* Calling meta_window_actor_has_shadow() here at every pre-paint is cheap
|
|
* and avoids the need to explicitly handle window type changes, which
|
|
* we would do if tried to keep track of when we might be adding or removing
|
|
* a shadow more explicitly. We only keep track of changes to the *shape* of
|
|
* the shadow with priv->recompute_shadow.
|
|
*/
|
|
|
|
should_have_shadow = meta_window_actor_has_shadow (self);
|
|
appears_focused = meta_window_appears_focused (priv->window);
|
|
|
|
if (appears_focused)
|
|
{
|
|
recompute_shadow = priv->recompute_focused_shadow;
|
|
priv->recompute_focused_shadow = FALSE;
|
|
shadow_location = &priv->focused_shadow;
|
|
}
|
|
else
|
|
{
|
|
recompute_shadow = priv->recompute_unfocused_shadow;
|
|
priv->recompute_unfocused_shadow = FALSE;
|
|
shadow_location = &priv->unfocused_shadow;
|
|
}
|
|
|
|
if (!should_have_shadow || recompute_shadow)
|
|
{
|
|
if (*shadow_location != NULL)
|
|
{
|
|
old_shadow = *shadow_location;
|
|
*shadow_location = NULL;
|
|
}
|
|
}
|
|
|
|
if (*shadow_location == NULL && should_have_shadow)
|
|
{
|
|
if (priv->shadow_shape == NULL)
|
|
priv->shadow_shape = meta_window_shape_new (priv->shape_region);
|
|
|
|
MetaShadowFactory *factory = meta_shadow_factory_get_default ();
|
|
const char *shadow_class = meta_window_actor_get_shadow_class (self);
|
|
cairo_rectangle_int_t shape_bounds;
|
|
|
|
meta_window_actor_get_shape_bounds (self, &shape_bounds);
|
|
*shadow_location = meta_shadow_factory_get_shadow (factory,
|
|
priv->shadow_shape,
|
|
shape_bounds.width, shape_bounds.height,
|
|
shadow_class, appears_focused);
|
|
}
|
|
|
|
if (old_shadow != NULL)
|
|
meta_shadow_unref (old_shadow);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_process_x11_damage (MetaWindowActor *self,
|
|
XDamageNotifyEvent *event)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
if (priv->surface)
|
|
meta_surface_actor_process_damage (priv->surface,
|
|
event->area.x,
|
|
event->area.y,
|
|
event->area.width,
|
|
event->area.height);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_sync_visibility (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (self) != priv->visible)
|
|
{
|
|
if (priv->visible)
|
|
clutter_actor_show (CLUTTER_ACTOR (self));
|
|
else
|
|
clutter_actor_hide (CLUTTER_ACTOR (self));
|
|
}
|
|
}
|
|
|
|
static cairo_region_t *
|
|
scan_visible_region (guchar *mask_data,
|
|
int stride,
|
|
cairo_region_t *scan_area)
|
|
{
|
|
int i, n_rects = cairo_region_num_rectangles (scan_area);
|
|
MetaRegionBuilder builder;
|
|
|
|
meta_region_builder_init (&builder);
|
|
|
|
for (i = 0; i < n_rects; i++)
|
|
{
|
|
int x, y;
|
|
cairo_rectangle_int_t rect;
|
|
|
|
cairo_region_get_rectangle (scan_area, i, &rect);
|
|
|
|
for (y = rect.y; y < (rect.y + rect.height); y++)
|
|
{
|
|
for (x = rect.x; x < (rect.x + rect.width); x++)
|
|
{
|
|
int x2 = x;
|
|
while (mask_data[y * stride + x2] == 255 && x2 < (rect.x + rect.width))
|
|
x2++;
|
|
|
|
if (x2 > x)
|
|
{
|
|
meta_region_builder_add_rectangle (&builder, x, y, x2 - x, 1);
|
|
x = x2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return meta_region_builder_finish (&builder);
|
|
}
|
|
|
|
static void
|
|
build_and_scan_frame_mask (MetaWindowActor *self,
|
|
cairo_rectangle_int_t *client_area,
|
|
cairo_region_t *shape_region)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
guchar *mask_data;
|
|
guint tex_width, tex_height;
|
|
MetaShapedTexture *stex;
|
|
CoglTexture *paint_tex, *mask_texture;
|
|
int stride;
|
|
cairo_t *cr;
|
|
cairo_surface_t *surface;
|
|
|
|
stex = meta_surface_actor_get_texture (priv->surface);
|
|
g_return_if_fail (stex);
|
|
|
|
meta_shaped_texture_set_mask_texture (stex, NULL);
|
|
|
|
paint_tex = meta_shaped_texture_get_texture (stex);
|
|
if (paint_tex == NULL)
|
|
return;
|
|
|
|
tex_width = cogl_texture_get_width (paint_tex);
|
|
tex_height = cogl_texture_get_height (paint_tex);
|
|
|
|
stride = cairo_format_stride_for_width (CAIRO_FORMAT_A8, tex_width);
|
|
|
|
/* Create data for an empty image */
|
|
mask_data = g_malloc0 (stride * tex_height);
|
|
|
|
surface = cairo_image_surface_create_for_data (mask_data,
|
|
CAIRO_FORMAT_A8,
|
|
tex_width,
|
|
tex_height,
|
|
stride);
|
|
cr = cairo_create (surface);
|
|
|
|
gdk_cairo_region (cr, shape_region);
|
|
cairo_fill (cr);
|
|
|
|
if (priv->window->frame != NULL)
|
|
{
|
|
cairo_region_t *frame_paint_region, *scanned_region;
|
|
cairo_rectangle_int_t rect = { 0, 0, tex_width, tex_height };
|
|
|
|
/* Make sure we don't paint the frame over the client window. */
|
|
frame_paint_region = cairo_region_create_rectangle (&rect);
|
|
cairo_region_subtract_rectangle (frame_paint_region, client_area);
|
|
|
|
gdk_cairo_region (cr, frame_paint_region);
|
|
cairo_clip (cr);
|
|
|
|
meta_frame_get_mask (priv->window->frame, cr);
|
|
|
|
cairo_surface_flush (surface);
|
|
scanned_region = scan_visible_region (mask_data, stride, frame_paint_region);
|
|
cairo_region_union (shape_region, scanned_region);
|
|
cairo_region_destroy (scanned_region);
|
|
cairo_region_destroy (frame_paint_region);
|
|
}
|
|
|
|
cairo_destroy (cr);
|
|
cairo_surface_destroy (surface);
|
|
|
|
if (meta_texture_rectangle_check (paint_tex))
|
|
{
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
CoglContext *context = clutter_backend_get_cogl_context (backend);
|
|
|
|
mask_texture = COGL_TEXTURE (cogl_texture_rectangle_new_with_size (context, tex_width, tex_height));
|
|
cogl_texture_set_components (mask_texture, COGL_TEXTURE_COMPONENTS_A);
|
|
cogl_texture_set_region (mask_texture,
|
|
0, 0, /* src_x/y */
|
|
0, 0, /* dst_x/y */
|
|
tex_width, tex_height, /* dst_width/height */
|
|
tex_width, tex_height, /* width/height */
|
|
COGL_PIXEL_FORMAT_A_8,
|
|
stride, mask_data);
|
|
}
|
|
else
|
|
{
|
|
/* Note: we don't allow slicing for this texture because we
|
|
* need to use it with multi-texturing which doesn't support
|
|
* sliced textures */
|
|
mask_texture = cogl_texture_new_from_data (tex_width, tex_height,
|
|
COGL_TEXTURE_NO_SLICING,
|
|
COGL_PIXEL_FORMAT_A_8,
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
stride,
|
|
mask_data);
|
|
}
|
|
|
|
meta_shaped_texture_set_mask_texture (stex, mask_texture);
|
|
if (mask_texture)
|
|
cogl_object_unref (mask_texture);
|
|
|
|
g_free (mask_data);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_update_shape_region (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
cairo_region_t *region = NULL;
|
|
cairo_rectangle_int_t client_area;
|
|
|
|
meta_window_get_client_area_rect (priv->window, &client_area);
|
|
|
|
if (priv->window->frame != NULL && priv->window->shape_region != NULL)
|
|
{
|
|
region = cairo_region_copy (priv->window->shape_region);
|
|
cairo_region_translate (region, client_area.x, client_area.y);
|
|
}
|
|
else if (priv->window->shape_region != NULL)
|
|
{
|
|
region = cairo_region_reference (priv->window->shape_region);
|
|
}
|
|
else
|
|
{
|
|
/* If we don't have a shape on the server, that means that
|
|
* we have an implicit shape of one rectangle covering the
|
|
* entire window. */
|
|
region = cairo_region_create_rectangle (&client_area);
|
|
}
|
|
|
|
if ((priv->window->shape_region != NULL) || (priv->window->frame != NULL))
|
|
build_and_scan_frame_mask (self, &client_area, region);
|
|
|
|
g_clear_pointer (&priv->shape_region, cairo_region_destroy);
|
|
priv->shape_region = region;
|
|
|
|
g_clear_pointer (&priv->shadow_shape, meta_window_shape_unref);
|
|
|
|
meta_window_actor_invalidate_shadow (self);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_update_input_region (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
cairo_region_t *region = NULL;
|
|
cairo_rectangle_int_t client_area;
|
|
|
|
meta_window_get_client_area_rect (priv->window, &client_area);
|
|
|
|
if (priv->window->frame != NULL)
|
|
{
|
|
region = meta_frame_get_frame_bounds (priv->window->frame);
|
|
|
|
/* input_region is in client window coordinates, so translate the
|
|
* input region into that coordinate system and back */
|
|
cairo_region_translate (region, -client_area.x, -client_area.y);
|
|
cairo_region_union_rectangle (region, &client_area);
|
|
cairo_region_translate (region, client_area.x, client_area.y);
|
|
}
|
|
else if (priv->window->shape_region != NULL ||
|
|
priv->window->input_region != NULL)
|
|
{
|
|
if (priv->window->shape_region != NULL)
|
|
{
|
|
region = cairo_region_copy (priv->window->shape_region);
|
|
|
|
if (priv->window->input_region != NULL)
|
|
cairo_region_intersect (region, priv->window->input_region);
|
|
}
|
|
else
|
|
region = cairo_region_reference (priv->window->input_region);
|
|
}
|
|
else
|
|
{
|
|
/* If we don't have a shape on the server, that means that
|
|
* we have an implicit shape of one rectangle covering the
|
|
* entire window. */
|
|
region = cairo_region_create_rectangle (&client_area);
|
|
}
|
|
|
|
meta_surface_actor_set_input_region (priv->surface, region);
|
|
cairo_region_destroy (region);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_update_opaque_region (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
cairo_region_t *opaque_region;
|
|
gboolean argb32 = is_argb32 (self);
|
|
|
|
if (argb32 && priv->window->opaque_region != NULL)
|
|
{
|
|
cairo_rectangle_int_t client_area;
|
|
|
|
meta_window_get_client_area_rect (priv->window, &client_area);
|
|
|
|
/* The opaque region is defined to be a part of the
|
|
* window which ARGB32 will always paint with opaque
|
|
* pixels. For these regions, we want to avoid painting
|
|
* windows and shadows beneath them.
|
|
*
|
|
* If the client gives bad coordinates where it does not
|
|
* fully paint, the behavior is defined by the specification
|
|
* to be undefined, and considered a client bug. In mutter's
|
|
* case, graphical glitches will occur.
|
|
*/
|
|
opaque_region = cairo_region_copy (priv->window->opaque_region);
|
|
cairo_region_translate (opaque_region, client_area.x, client_area.y);
|
|
cairo_region_intersect (opaque_region, priv->shape_region);
|
|
}
|
|
else if (argb32)
|
|
opaque_region = NULL;
|
|
else
|
|
opaque_region = cairo_region_reference (priv->shape_region);
|
|
|
|
meta_surface_actor_set_opaque_region (priv->surface, opaque_region);
|
|
cairo_region_destroy (opaque_region);
|
|
}
|
|
|
|
static void
|
|
check_needs_reshape (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
if (!priv->needs_reshape)
|
|
return;
|
|
|
|
meta_window_actor_update_shape_region (self);
|
|
|
|
if (priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11)
|
|
{
|
|
meta_window_actor_update_input_region (self);
|
|
meta_window_actor_update_opaque_region (self);
|
|
}
|
|
|
|
priv->needs_reshape = FALSE;
|
|
}
|
|
|
|
void
|
|
meta_window_actor_update_shape (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
priv->needs_reshape = TRUE;
|
|
|
|
if (is_frozen (self))
|
|
return;
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (priv->surface));
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_handle_updates (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
if (is_frozen (self))
|
|
{
|
|
/* The window is frozen due to a pending animation: we'll wait until
|
|
* the animation finishes to reshape and repair the window */
|
|
return;
|
|
}
|
|
|
|
if (meta_surface_actor_is_unredirected (priv->surface))
|
|
return;
|
|
|
|
meta_surface_actor_pre_paint (priv->surface);
|
|
|
|
if (!meta_surface_actor_is_visible (priv->surface))
|
|
return;
|
|
|
|
check_needs_reshape (self);
|
|
check_needs_shadow (self);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_pre_paint (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
GList *l;
|
|
|
|
meta_window_actor_handle_updates (self);
|
|
|
|
for (l = priv->frames; l != NULL; l = l->next)
|
|
{
|
|
FrameData *frame = l->data;
|
|
|
|
if (frame->frame_counter == 0)
|
|
{
|
|
CoglOnscreen *onscreen = COGL_ONSCREEN (cogl_get_draw_framebuffer());
|
|
frame->frame_counter = cogl_onscreen_get_frame_counter (onscreen);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
do_send_frame_drawn (MetaWindowActor *self, FrameData *frame)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaScreen *screen = priv->screen;
|
|
MetaDisplay *display = meta_screen_get_display (screen);
|
|
Display *xdisplay = meta_display_get_xdisplay (display);
|
|
|
|
XClientMessageEvent ev = { 0, };
|
|
|
|
frame->frame_drawn_time = meta_compositor_monotonic_time_to_server_time (display,
|
|
g_get_monotonic_time ());
|
|
priv->frame_drawn_time = frame->frame_drawn_time;
|
|
|
|
ev.type = ClientMessage;
|
|
ev.window = meta_window_get_xwindow (priv->window);
|
|
ev.message_type = display->atom__NET_WM_FRAME_DRAWN;
|
|
ev.format = 32;
|
|
ev.data.l[0] = frame->sync_request_serial & G_GUINT64_CONSTANT(0xffffffff);
|
|
ev.data.l[1] = frame->sync_request_serial >> 32;
|
|
ev.data.l[2] = frame->frame_drawn_time & G_GUINT64_CONSTANT(0xffffffff);
|
|
ev.data.l[3] = frame->frame_drawn_time >> 32;
|
|
|
|
meta_error_trap_push (display);
|
|
XSendEvent (xdisplay, ev.window, False, 0, (XEvent*) &ev);
|
|
XFlush (xdisplay);
|
|
meta_error_trap_pop (display);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_post_paint (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
priv->repaint_scheduled = FALSE;
|
|
|
|
/* This window had damage, but wasn't actually redrawn because
|
|
* it is obscured. So we should wait until timer expiration
|
|
* before sending _NET_WM_FRAME_* messages.
|
|
*/
|
|
if (priv->send_frame_messages_timer != 0)
|
|
return;
|
|
|
|
if (priv->needs_frame_drawn)
|
|
{
|
|
do_send_frame_drawn (self, priv->frames->data);
|
|
priv->needs_frame_drawn = FALSE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
do_send_frame_timings (MetaWindowActor *self,
|
|
FrameData *frame,
|
|
gint refresh_interval,
|
|
gint64 presentation_time)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaDisplay *display = meta_screen_get_display (priv->screen);
|
|
Display *xdisplay = meta_display_get_xdisplay (display);
|
|
|
|
XClientMessageEvent ev = { 0, };
|
|
|
|
ev.type = ClientMessage;
|
|
ev.window = meta_window_get_xwindow (priv->window);
|
|
ev.message_type = display->atom__NET_WM_FRAME_TIMINGS;
|
|
ev.format = 32;
|
|
ev.data.l[0] = frame->sync_request_serial & G_GUINT64_CONSTANT(0xffffffff);
|
|
ev.data.l[1] = frame->sync_request_serial >> 32;
|
|
|
|
if (presentation_time != 0)
|
|
{
|
|
gint64 presentation_time_server = meta_compositor_monotonic_time_to_server_time (display,
|
|
presentation_time);
|
|
gint64 presentation_time_offset = presentation_time_server - frame->frame_drawn_time;
|
|
if (presentation_time_offset == 0)
|
|
presentation_time_offset = 1;
|
|
|
|
if ((gint32)presentation_time_offset == presentation_time_offset)
|
|
ev.data.l[2] = presentation_time_offset;
|
|
}
|
|
|
|
ev.data.l[3] = refresh_interval;
|
|
ev.data.l[4] = 1000 * META_SYNC_DELAY;
|
|
|
|
meta_error_trap_push (display);
|
|
XSendEvent (xdisplay, ev.window, False, 0, (XEvent*) &ev);
|
|
XFlush (xdisplay);
|
|
meta_error_trap_pop (display);
|
|
}
|
|
|
|
static void
|
|
send_frame_timings (MetaWindowActor *self,
|
|
FrameData *frame,
|
|
CoglFrameInfo *frame_info,
|
|
gint64 presentation_time)
|
|
{
|
|
float refresh_rate;
|
|
int refresh_interval;
|
|
|
|
refresh_rate = cogl_frame_info_get_refresh_rate (frame_info);
|
|
/* 0.0 is a flag for not known, but sanity-check against other odd numbers */
|
|
if (refresh_rate >= 1.0)
|
|
refresh_interval = (int) (0.5 + 1000000 / refresh_rate);
|
|
else
|
|
refresh_interval = 0;
|
|
|
|
do_send_frame_timings (self, frame, refresh_interval, presentation_time);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_frame_complete (MetaWindowActor *self,
|
|
CoglFrameInfo *frame_info,
|
|
gint64 presentation_time)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
GList *l;
|
|
|
|
for (l = priv->frames; l;)
|
|
{
|
|
GList *l_next = l->next;
|
|
FrameData *frame = l->data;
|
|
|
|
if (frame->frame_counter == cogl_frame_info_get_frame_counter (frame_info))
|
|
{
|
|
if (frame->frame_drawn_time != 0)
|
|
{
|
|
priv->frames = g_list_delete_link (priv->frames, l);
|
|
send_frame_timings (self, frame, frame_info, presentation_time);
|
|
frame_data_free (frame);
|
|
}
|
|
}
|
|
|
|
l = l_next;
|
|
}
|
|
}
|
|
|
|
void
|
|
meta_window_actor_invalidate_shadow (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
priv->recompute_focused_shadow = TRUE;
|
|
priv->recompute_unfocused_shadow = TRUE;
|
|
|
|
if (is_frozen (self))
|
|
return;
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
|
|
}
|
|
|
|
void
|
|
meta_window_actor_update_opacity (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaWindow *window = priv->window;
|
|
|
|
if (priv->surface)
|
|
clutter_actor_set_opacity (CLUTTER_ACTOR (priv->surface), window->opacity);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_set_updates_frozen (MetaWindowActor *self,
|
|
gboolean updates_frozen)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
updates_frozen = updates_frozen != FALSE;
|
|
|
|
if (priv->updates_frozen != updates_frozen)
|
|
{
|
|
priv->updates_frozen = updates_frozen;
|
|
if (updates_frozen)
|
|
meta_window_actor_freeze (self);
|
|
else
|
|
meta_window_actor_thaw (self);
|
|
}
|
|
}
|