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e3259435f2
We're starting from scratch.
181 lines
5.1 KiB
C
181 lines
5.1 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*
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* Based on the fixed layout code inside clutter-group.c
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*/
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/**
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* SECTION:clutter-fixed-layout
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* @short_description: A fixed layout manager
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*
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* #ClutterFixedLayout is a layout manager implementing the same
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* layout policies as #ClutterGroup.
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*
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* #ClutterFixedLayout is available since Clutter 1.2
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-debug.h"
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#include "clutter-fixed-layout.h"
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#include "clutter-private.h"
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G_DEFINE_TYPE (ClutterFixedLayout,
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clutter_fixed_layout,
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CLUTTER_TYPE_LAYOUT_MANAGER);
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static void
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clutter_fixed_layout_get_preferred_width (ClutterLayoutManager *manager,
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ClutterContainer *container,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *nat_width_p)
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{
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ClutterActor *actor, *child;
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gdouble min_right;
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gdouble natural_right;
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min_right = 0;
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natural_right = 0;
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actor = CLUTTER_ACTOR (container);
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for (child = clutter_actor_get_first_child (actor);
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child != NULL;
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child = clutter_actor_get_next_sibling (child))
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{
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gfloat child_x, child_min, child_natural;
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child_x = clutter_actor_get_x (child);
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clutter_actor_get_preferred_size (child,
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&child_min, NULL,
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&child_natural, NULL);
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if (child_x + child_min > min_right)
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min_right = child_x + child_min;
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if (child_x + child_natural > natural_right)
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natural_right = child_x + child_natural;
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}
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if (min_width_p)
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*min_width_p = min_right;
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if (nat_width_p)
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*nat_width_p = natural_right;
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}
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static void
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clutter_fixed_layout_get_preferred_height (ClutterLayoutManager *manager,
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ClutterContainer *container,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *nat_height_p)
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{
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ClutterActor *actor, *child;
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gdouble min_bottom;
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gdouble natural_bottom;
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min_bottom = 0;
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natural_bottom = 0;
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actor = CLUTTER_ACTOR (container);
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for (child = clutter_actor_get_first_child (actor);
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child != NULL;
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child = clutter_actor_get_next_sibling (child))
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{
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gfloat child_y, child_min, child_natural;
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child_y = clutter_actor_get_y (child);
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clutter_actor_get_preferred_size (child,
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NULL, &child_min,
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NULL, &child_natural);
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if (child_y + child_min > min_bottom)
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min_bottom = child_y + child_min;
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if (child_y + child_natural > natural_bottom)
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natural_bottom = child_y + child_natural;
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}
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if (min_height_p)
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*min_height_p = min_bottom;
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if (nat_height_p)
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*nat_height_p = natural_bottom;
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}
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static void
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clutter_fixed_layout_allocate (ClutterLayoutManager *manager,
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ClutterContainer *container,
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const ClutterActorBox *allocation,
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ClutterAllocationFlags flags)
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{
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ClutterActor *child;
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for (child = clutter_actor_get_first_child (CLUTTER_ACTOR (container));
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child != NULL;
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child = clutter_actor_get_next_sibling (child))
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{
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clutter_actor_allocate_preferred_size (child, flags);
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}
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}
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static void
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clutter_fixed_layout_class_init (ClutterFixedLayoutClass *klass)
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{
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ClutterLayoutManagerClass *manager_class =
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CLUTTER_LAYOUT_MANAGER_CLASS (klass);
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manager_class->get_preferred_width =
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clutter_fixed_layout_get_preferred_width;
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manager_class->get_preferred_height =
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clutter_fixed_layout_get_preferred_height;
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manager_class->allocate = clutter_fixed_layout_allocate;
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}
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static void
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clutter_fixed_layout_init (ClutterFixedLayout *self)
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{
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}
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/**
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* clutter_fixed_layout_new:
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*
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* Creates a new #ClutterFixedLayout
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*
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* Return value: the newly created #ClutterFixedLayout
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*
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*
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*/
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ClutterLayoutManager *
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clutter_fixed_layout_new (void)
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{
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return g_object_new (CLUTTER_TYPE_FIXED_LAYOUT, NULL);
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}
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