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* clutter/Makefile.am: * clutter/clutter.h: * clutter/clutter-scriptable.[ch]: Add the ClutterScriptable interface; by implementing this interface, a class can override the UI definition parsing and transform complex data types into GObject properties, or allow custom properties. * clutter/clutter-script.c: * clutter/clutter-script-parser.c: * clutter/clutter-script-private.h: Rearrange the code and use the ClutterScriptable interface to parse and build the custom properties. This cleans up the code and also it makes it more reliable (the complex type parsing is now done using the target type and not just the name of the property).
187 lines
5.7 KiB
C
187 lines
5.7 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Emmanuele Bassi <ebassi@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-scriptable
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* @short_description: Override the UI definition parsing
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*
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* The #ClutterScriptableIface interface exposes the UI definition parsing
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* process to external classes. By implementing this interface, a class can
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* override the UI definition parsing and transform complex data types into
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* GObject properties, or allow custom properties.
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*
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* #ClutterScriptable is available since Clutter 0.6
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <stdlib.h>
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#include <glib.h>
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#include "clutter-scriptable.h"
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#include "clutter-script-private.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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GType
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clutter_scriptable_get_type (void)
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{
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static GType scriptable_type = 0;
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if (!scriptable_type)
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scriptable_type =
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g_type_register_static_simple (G_TYPE_INTERFACE, "ClutterScriptable",
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sizeof (ClutterScriptableIface),
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NULL, 0, NULL, 0);
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return scriptable_type;
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}
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/**
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* clutter_scriptable_set_name:
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* @scriptable: a #ClutterScriptable
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* @name: the name of the object
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*
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* Sets @name as the name for this instance of #ClutterScriptableIface.
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* This name can be used by user interface designer applications.
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*
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* Since: 0.6
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*/
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void
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clutter_scriptable_set_name (ClutterScriptable *scriptable,
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const gchar *name)
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{
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ClutterScriptableIface *iface;
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g_return_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable));
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g_return_if_fail (name != NULL);
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iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
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if (iface->set_name)
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iface->set_name (scriptable, name);
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else
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g_object_set_data_full (G_OBJECT (scriptable),
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"clutter-script-name",
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g_strdup (name),
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g_free);
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}
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/**
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* clutter_scriptable_get_name:
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* @scriptable: a #ClutterScriptable
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*
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* Retrieves the name of @scriptable set using clutter_scriptable_set_name().
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*
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* Return value: the name of the object. The returned string is owned by
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* the scriptable object and should never be modified of freed
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*
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* Since: 0.6
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*/
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G_CONST_RETURN gchar *
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clutter_scriptable_get_name (ClutterScriptable *scriptable)
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{
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ClutterScriptableIface *iface;
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g_return_val_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable), NULL);
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iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
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if (iface->get_name)
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return iface->get_name (scriptable);
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else
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return g_object_get_data (G_OBJECT (scriptable), "clutter-script-name");
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}
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/**
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* clutter_scriptable_parse_custom_node:
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* @scriptable: a #ClutterScriptable
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* @script: the #ClutterScript creating the scriptable instance
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* @value: the generic value to be set
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* @name: the name of the node
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* @node: the JSON node to be parsed
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*
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* Parses the passed JSON node. The implementation must set the type
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* of the passed #GValue pointer using g_value_init().
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*
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* Return value: %TRUE if the node was successfully parsed, %FALSE otherwise.
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*
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* Since: 0.6
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*/
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gboolean
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clutter_scriptable_parse_custom_node (ClutterScriptable *scriptable,
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ClutterScript *script,
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GValue *value,
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const gchar *name,
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JsonNode *node)
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{
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ClutterScriptableIface *iface;
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g_return_val_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable), FALSE);
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g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), FALSE);
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g_return_val_if_fail (name != NULL, FALSE);
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g_return_val_if_fail (node != NULL, FALSE);
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iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
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if (iface->parse_custom_node)
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return iface->parse_custom_node (scriptable, script, value, name, node);
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return FALSE;
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}
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/**
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* clutter_scriptable_set_custom_property:
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* @scriptable: a #ClutterScriptable
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* @script: the #ClutterScript creating the scriptable instance
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* @name: the name of the property
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* @value: the value of the property
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*
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* Overrides the common properties setting. The underlying virtual
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* function should be used when implementing custom properties.
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*
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* Since: 0.6
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*/
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void
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clutter_scriptable_set_custom_property (ClutterScriptable *scriptable,
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ClutterScript *script,
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const gchar *name,
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const GValue *value)
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{
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ClutterScriptableIface *iface;
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g_return_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable));
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g_return_if_fail (CLUTTER_IS_SCRIPT (script));
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g_return_if_fail (name != NULL);
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g_return_if_fail (value != NULL);
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iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
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if (iface->set_custom_property)
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iface->set_custom_property (scriptable, script, name, value);
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}
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