mutter/cogl/cogl-texture-private.h
Neil Roberts 05d42ed390 cogl: Add a CoglTexture2D backend
This is an optimised version of CoglTexture2DSliced that always deals
with a single texture and always uses the GL_TEXTURE_2D
target. cogl_texture_new_from_bitmap now tries to use this backend
first. If it can't create a texture with that size then it falls back
the sliced backend.

cogl_texture_upload_data_prepare has been split into two functions
because the sliced backend needs to know the real internal format
before the conversion is performed. Otherwise the converted bitmap
will be wasted if the backend can't support the size.
2009-12-02 22:03:27 +00:00

205 lines
7.3 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_TEXTURE_PRIVATE_H
#define __COGL_TEXTURE_PRIVATE_H
#include "cogl-bitmap-private.h"
#include "cogl-handle.h"
#include "cogl-material-private.h"
#define COGL_TEXTURE(tex) ((CoglTexture *)(tex))
typedef struct _CoglTexture CoglTexture;
typedef struct _CoglTextureVtable CoglTextureVtable;
typedef struct _CoglTextureUploadData CoglTextureUploadData;
typedef void (*CoglTextureSliceCallback) (CoglHandle handle,
GLuint gl_handle,
GLenum gl_target,
const float *slice_coords,
const float *virtual_coords,
void *user_data);
typedef void (* CoglTextureManualRepeatCallback) (const float *coords,
void *user_data);
struct _CoglTextureVtable
{
/* Virtual functions that must be implemented for a texture
backend */
gboolean (* set_region) (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
int width,
int height,
CoglPixelFormat format,
unsigned int rowstride,
const guint8 *data);
int (* get_data) (CoglTexture *tex,
CoglPixelFormat format,
unsigned int rowstride,
guint8 *data);
void (* foreach_sub_texture_in_region) (CoglTexture *tex,
float virtual_tx_1,
float virtual_ty_1,
float virtual_tx_2,
float virtual_ty_2,
CoglTextureSliceCallback callback,
void *user_data);
gint (* get_max_waste) (CoglTexture *tex);
gboolean (* is_sliced) (CoglTexture *tex);
gboolean (* can_hardware_repeat) (CoglTexture *tex);
void (* transform_coords_to_gl) (CoglTexture *tex,
float *s,
float *t);
gboolean (* get_gl_texture) (CoglTexture *tex,
GLuint *out_gl_handle,
GLenum *out_gl_target);
void (* set_filters) (CoglTexture *tex,
GLenum min_filter,
GLenum mag_filter);
void (* ensure_mipmaps) (CoglTexture *tex);
void (* set_wrap_mode_parameter) (CoglTexture *tex,
GLenum wrap_mode);
CoglPixelFormat (* get_format) (CoglTexture *tex);
GLenum (* get_gl_format) (CoglTexture *tex);
gint (* get_width) (CoglTexture *tex);
gint (* get_height) (CoglTexture *tex);
};
/* This represents the state needed to upload texture data. There are
utility functions in cogl-texture which use this state */
struct _CoglTextureUploadData
{
CoglBitmap bitmap;
gboolean bitmap_owner;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
};
struct _CoglTexture
{
CoglHandleObject _parent;
const CoglTextureVtable *vtable;
};
void
_cogl_texture_foreach_sub_texture_in_region (CoglHandle handle,
float virtual_tx_1,
float virtual_ty_1,
float virtual_tx_2,
float virtual_ty_2,
CoglTextureSliceCallback callback,
void *user_data);
gboolean
_cogl_texture_can_hardware_repeat (CoglHandle handle);
void
_cogl_texture_transform_coords_to_gl (CoglHandle handle,
float *s,
float *t);
GLenum
_cogl_texture_get_gl_format (CoglHandle handle);
void
_cogl_texture_set_wrap_mode_parameter (CoglHandle handle,
GLenum wrap_mode);
void
_cogl_texture_set_filters (CoglHandle handle,
GLenum min_filter,
GLenum mag_filter);
void
_cogl_texture_ensure_mipmaps (CoglHandle handle);
/* Utility functions to help uploading a bitmap. These are intended to
* be used by CoglTexture implementations or drivers... */
void
_cogl_texture_upload_data_free (CoglTextureUploadData *data);
void
_cogl_texture_upload_data_swap_bitmap (CoglTextureUploadData *data,
CoglBitmap *new_bitmap);
gboolean
_cogl_texture_upload_data_prepare_format
(CoglTextureUploadData *data,
CoglPixelFormat *internal_format);
gboolean
_cogl_texture_upload_data_convert (CoglTextureUploadData *data,
CoglPixelFormat internal_format);
gboolean
_cogl_texture_upload_data_prepare (CoglTextureUploadData *data,
CoglPixelFormat internal_format);
void
_cogl_texture_prep_gl_alignment_for_pixels_upload (int pixels_rowstride);
void
_cogl_texture_prep_gl_alignment_for_pixels_download (int pixels_rowstride);
/* Utility function for implementing manual repeating. Even texture
backends that always support hardware repeating need this because
when foreach_sub_texture_in_region is invoked Cogl will set the
wrap mode to GL_CLAMP_TO_EDGE so hardware repeating can't be
done */
void
_cogl_texture_iterate_manual_repeats (CoglTextureManualRepeatCallback callback,
float tx_1, float ty_1,
float tx_2, float ty_2,
void *user_data);
/* Utility function to use as a fallback for getting the data of any
texture via the framebuffer */
gboolean
_cogl_texture_draw_and_read (CoglHandle handle,
CoglBitmap *target_bmp,
GLuint target_gl_format,
GLuint target_gl_type);
#endif /* __COGL_TEXTURE_PRIVATE_H */