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Xlib headers define many trivially named objects which can later cause name collision problems when only cogl.h header is included in a program or library. Xlib headers are now only included through including the standalone header cogl-xlib.h. https://bugzilla.gnome.org/show_bug.cgi?id=661174 Reviewed-by: Robert Bragg <robert@linux.intel.com>
236 lines
6.5 KiB
C
236 lines
6.5 KiB
C
#include <cogl/cogl.h>
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#include <cogl/cogl-xlib.h>
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#include <cogl/winsys/cogl-texture-pixmap-x11.h>
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#include <glib.h>
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#include <stdio.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/extensions/Xcomposite.h>
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#define X11_FOREIGN_EVENT_MASK \
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(KeyPressMask | \
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KeyReleaseMask | \
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ButtonPressMask | \
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ButtonReleaseMask | \
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PointerMotionMask)
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#define TFP_XWIN_WIDTH 200
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#define TFP_XWIN_HEIGHT 200
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CoglColor black;
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static void
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update_cogl_x11_event_mask (CoglOnscreen *onscreen,
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guint32 event_mask,
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void *user_data)
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{
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Display *xdpy = user_data;
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XSetWindowAttributes attrs;
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guint32 xwin;
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attrs.event_mask = event_mask | X11_FOREIGN_EVENT_MASK;
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xwin = cogl_x11_onscreen_get_window_xid (onscreen);
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XChangeWindowAttributes (xdpy,
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(Window)xwin,
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CWEventMask,
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&attrs);
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}
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int
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main (int argc, char **argv)
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{
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Display *xdpy;
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int composite_error = 0, composite_event = 0;
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CoglRenderer *renderer;
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CoglSwapChain *chain;
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CoglOnscreenTemplate *onscreen_template;
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CoglDisplay *display;
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CoglContext *ctx;
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CoglOnscreen *onscreen;
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CoglFramebuffer *fb;
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GError *error = NULL;
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guint32 visual;
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XVisualInfo template, *xvisinfo;
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int visinfos_count;
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XSetWindowAttributes xattr;
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unsigned long mask;
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Window xwin;
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int screen;
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Window tfp_xwin;
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Pixmap pixmap;
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CoglHandle tfp;
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GC gc;
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g_print ("NB: Don't use this example as a benchmark since there is "
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"no synchonization between X window updates and onscreen "
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"framebuffer updates!\n");
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/* Since we want to test external ownership of the X display,
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* connect to X manually... */
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xdpy = XOpenDisplay (NULL);
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if (!xdpy)
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{
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fprintf (stderr, "Failed to open X Display\n");
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return 1;
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}
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XSynchronize (xdpy, True);
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if (XCompositeQueryExtension (xdpy, &composite_event, &composite_error))
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{
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int major = 0, minor = 0;
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if (XCompositeQueryVersion (xdpy, &major, &minor))
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{
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if (major != 0 || minor < 3)
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g_error ("Missing XComposite extension >= 0.3");
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}
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}
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/* Conceptually choose a GPU... */
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renderer = cogl_renderer_new ();
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/* FIXME: This should conceptually be part of the configuration of
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* a renderer. */
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cogl_xlib_renderer_set_foreign_display (renderer, xdpy);
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if (!cogl_renderer_connect (renderer, &error))
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{
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fprintf (stderr, "Failed to connect to a renderer: %s\n",
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error->message);
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}
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chain = cogl_swap_chain_new ();
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cogl_swap_chain_set_has_alpha (chain, TRUE);
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/* Conceptually declare upfront the kinds of windows we anticipate
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* creating so that when we configure the display pipeline we can avoid
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* having an impedance miss-match between the format of windows and the
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* format the display pipeline expects. */
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onscreen_template = cogl_onscreen_template_new (chain);
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cogl_object_unref (chain);
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/* Conceptually setup a display pipeline */
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display = cogl_display_new (renderer, onscreen_template);
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cogl_object_unref (renderer);
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if (!cogl_display_setup (display, &error))
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{
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fprintf (stderr, "Failed to setup a display pipeline: %s\n",
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error->message);
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return 1;
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}
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ctx = cogl_context_new (display, &error);
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if (!ctx)
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{
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fprintf (stderr, "Failed to create context: %s\n", error->message);
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return 1;
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}
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onscreen = cogl_onscreen_new (ctx, 640, 480);
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/* We want to test that Cogl can handle foreign X windows... */
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visual = cogl_x11_onscreen_get_visual_xid (onscreen);
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if (!visual)
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{
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fprintf (stderr, "Failed to query an X visual suitable for the "
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"configured CoglOnscreen framebuffer\n");
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return 1;
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}
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template.visualid = visual;
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xvisinfo = XGetVisualInfo (xdpy, VisualIDMask, &template, &visinfos_count);
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/* window attributes */
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xattr.background_pixel = WhitePixel (xdpy, DefaultScreen (xdpy));
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xattr.border_pixel = 0;
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xattr.colormap = XCreateColormap (xdpy,
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DefaultRootWindow (xdpy),
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xvisinfo->visual,
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AllocNone);
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mask = CWBorderPixel | CWColormap;
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xwin = XCreateWindow (xdpy,
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DefaultRootWindow (xdpy),
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0, 0,
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800, 600,
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0,
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xvisinfo->depth,
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InputOutput,
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xvisinfo->visual,
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mask, &xattr);
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XFree (xvisinfo);
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cogl_x11_onscreen_set_foreign_window_xid (onscreen, xwin,
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update_cogl_x11_event_mask,
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xdpy);
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fb = COGL_FRAMEBUFFER (onscreen);
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/* Eventually there will be an implicit allocate on first use so this
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* will become optional... */
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if (!cogl_framebuffer_allocate (fb, &error))
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{
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fprintf (stderr, "Failed to allocate framebuffer: %s\n", error->message);
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return 1;
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}
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XMapWindow (xdpy, xwin);
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XCompositeRedirectSubwindows (xdpy, xwin, CompositeRedirectManual);
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screen = DefaultScreen (xdpy);
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tfp_xwin = XCreateSimpleWindow (xdpy, xwin,
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0, 0, TFP_XWIN_WIDTH, TFP_XWIN_HEIGHT,
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0,
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WhitePixel (xdpy, screen),
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WhitePixel (xdpy, screen));
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XMapWindow (xdpy, tfp_xwin);
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gc = XCreateGC (xdpy, tfp_xwin, 0, NULL);
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pixmap = XCompositeNameWindowPixmap (xdpy, tfp_xwin);
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tfp = cogl_texture_pixmap_x11_new (pixmap, TRUE);
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cogl_push_framebuffer (fb);
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for (;;)
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{
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unsigned long pixel;
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while (XPending (xdpy))
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{
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XEvent event;
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KeySym keysym;
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XNextEvent (xdpy, &event);
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switch (event.type)
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{
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case KeyRelease:
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keysym = XLookupKeysym (&event.xkey, 0);
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if (keysym == XK_q || keysym == XK_Q || keysym == XK_Escape)
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return 0;
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}
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cogl_xlib_renderer_handle_event (renderer, &event);
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}
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pixel =
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g_random_int_range (0, 255) << 24 |
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g_random_int_range (0, 255) << 16 |
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g_random_int_range (0, 255) << 8;
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g_random_int_range (0, 255);
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XSetForeground (xdpy, gc, pixel);
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XFillRectangle (xdpy, tfp_xwin, gc, 0, 0, TFP_XWIN_WIDTH, TFP_XWIN_HEIGHT);
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XFlush (xdpy);
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cogl_clear (&black, COGL_BUFFER_BIT_COLOR);
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cogl_set_source_texture (tfp);
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cogl_rectangle (-0.8, 0.8, 0.8, -0.8);
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cogl_framebuffer_swap_buffers (fb);
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}
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return 0;
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}
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