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When calculating the resource scale of a clone source, we might end up in situations where we fail to do so, even though we're in a paint. A real world example when this may happen if this happens: * A client creates a toplevel window * A client creates a modal dialog for said toplevel window * Said client commits a buffer to the modal before the toplevel If GNOME Shell is in overview mode, the window group is hidden, and the toplevel window actor is hidden. When the clone tries to paint, it fails to calculate the resource scale, as the parent of the parent (window group) is not currently mapped. It would have succeeded if only the clone source was unmapped, as it deals with the unmapped actor painting by setting intermediate state while painting, but this does not work when the *parent* of the source is unmapped as well. Fix this by inheriting the unmapped clone paint even when calculating the resource scale. This also adds a test case that mimics the sequence of events otherwise triggered by a client. We can't add a Wayland client to test this, where we actually crash is in the offscreen redirect effect used by the window dimming feature in GNOME Shell. Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/808 https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1147 |
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accessibility | ||
conform | ||
interactive | ||
micro-bench | ||
performance | ||
clutter-1.0.suppressions | ||
meson.build | ||
README | ||
test-utils.h |
Outline of test categories: The conform/ tests should be non-interactive unit-tests that verify a single feature is behaving as documented. Use the GLib and Clutter test API and macros to write the test units. The conformance test suites are meant to be used with continuous integration builds. The performance/ tests are performance tests, both focused tests testing single metrics and larger tests. These tests are used to report one or more performance markers for the build of Clutter. Each performance marker is picked up from the standard output of running the tests from strings having the form "\n@ marker-name: 42.23" where 'marker-name' and '42.23' are the key/value pairs of a single metric. Each test can provide multiple key/value pairs. Note that if framerate is the feedback metric the test should forcibly enable FPS debugging itself. The file test-common.h contains utility function helping to do fps reporting. The interactive/ tests are any tests whose status can not be determined without a user looking at some visual output, or providing some manual input etc. This covers most of the original Clutter tests. Ideally some of these tests will be migrated into the conform/ directory. The accessibility/ tests are tests created to test the accessibility support of clutter, testing some of the atk interfaces. Other notes: • All tests should ideally include a detailed description in the source explaining exactly what the test is for, how the test was designed to work, and possibly a rationale for the approach taken for testing. Tests for specific bugs should reference the bug report URL or number. • When running tests under Valgrind, you should follow the instructions available here: https://wiki.gnome.org/Valgrind and also use the suppression file available in the Git repository.