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12c75e9737
Another progress function from the CSS3 Transitions specification, using a parametrices cubic bezier curve between (0, 0) and (1, 1) with two control points. (sadly, no ASCII art can approximate a cubic bezier, so no graph) The cubic-bezier() progress function comes with a bunch of preset easing modes: ease, ease-in, ease-out, and ease-in-out, that we can map to enumeration values.
198 lines
11 KiB
C
198 lines
11 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_TIMELINE_H__
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#define __CLUTTER_TIMELINE_H__
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_TIMELINE (clutter_timeline_get_type ())
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#define CLUTTER_TIMELINE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TIMELINE, ClutterTimeline))
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#define CLUTTER_TIMELINE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_TIMELINE, ClutterTimelineClass))
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#define CLUTTER_IS_TIMELINE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_TIMELINE))
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#define CLUTTER_IS_TIMELINE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TIMELINE))
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#define CLUTTER_TIMELINE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TIMELINE, ClutterTimelineClass))
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typedef struct _ClutterTimelineClass ClutterTimelineClass;
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typedef struct _ClutterTimelinePrivate ClutterTimelinePrivate;
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/**
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* ClutterTimelineProgressFunc:
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* @timeline: a #ClutterTimeline
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* @elapsed: the elapsed time, in milliseconds
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* @total: the total duration of the timeline, in milliseconds,
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* @user_data: data passed to the function
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*
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* A function for defining a custom progress.
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*
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* Return value: the progress, as a floating point value between -1.0 and 2.0.
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*
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* Since: 1.10
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*/
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typedef gdouble (* ClutterTimelineProgressFunc) (ClutterTimeline *timeline,
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gdouble elapsed,
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gdouble total,
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gpointer user_data);
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/**
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* ClutterTimeline:
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*
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* The #ClutterTimeline structure contains only private data
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* and should be accessed using the provided API
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*
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* Since: 0.2
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*/
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struct _ClutterTimeline
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{
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/*< private >*/
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GObject parent_instance;
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ClutterTimelinePrivate *priv;
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};
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/**
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* ClutterTimelineClass:
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* @started: class handler for the #ClutterTimeline::started signal
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* @completed: class handler for the #ClutterTimeline::completed signal
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* @paused: class handler for the #ClutterTimeline::paused signal
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* @new_frame: class handler for the #ClutterTimeline::new-frame signal
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* @marker_reached: class handler for the #ClutterTimeline::marker-reached signal
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* @stopped: class handler for the #ClutterTimeline::stopped signal
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*
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* The #ClutterTimelineClass structure contains only private data
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*
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* Since: 0.2
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*/
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struct _ClutterTimelineClass
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{
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/*< private >*/
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GObjectClass parent_class;
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/*< public >*/
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void (*started) (ClutterTimeline *timeline);
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void (*completed) (ClutterTimeline *timeline);
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void (*paused) (ClutterTimeline *timeline);
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void (*new_frame) (ClutterTimeline *timeline,
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gint msecs);
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void (*marker_reached) (ClutterTimeline *timeline,
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const gchar *marker_name,
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gint msecs);
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void (*stopped) (ClutterTimeline *timeline,
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gboolean is_finished);
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/*< private >*/
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void (*_clutter_timeline_1) (void);
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void (*_clutter_timeline_2) (void);
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void (*_clutter_timeline_3) (void);
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void (*_clutter_timeline_4) (void);
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};
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GType clutter_timeline_get_type (void) G_GNUC_CONST;
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ClutterTimeline * clutter_timeline_new (guint msecs);
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guint clutter_timeline_get_duration (ClutterTimeline *timeline);
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void clutter_timeline_set_duration (ClutterTimeline *timeline,
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guint msecs);
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ClutterTimelineDirection clutter_timeline_get_direction (ClutterTimeline *timeline);
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void clutter_timeline_set_direction (ClutterTimeline *timeline,
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ClutterTimelineDirection direction);
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void clutter_timeline_start (ClutterTimeline *timeline);
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void clutter_timeline_pause (ClutterTimeline *timeline);
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void clutter_timeline_stop (ClutterTimeline *timeline);
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void clutter_timeline_set_auto_reverse (ClutterTimeline *timeline,
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gboolean reverse);
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gboolean clutter_timeline_get_auto_reverse (ClutterTimeline *timeline);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_timeline_set_repeat_count (ClutterTimeline *timeline,
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gint count);
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CLUTTER_AVAILABLE_IN_1_10
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gint clutter_timeline_get_repeat_count (ClutterTimeline *timeline);
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void clutter_timeline_rewind (ClutterTimeline *timeline);
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void clutter_timeline_skip (ClutterTimeline *timeline,
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guint msecs);
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void clutter_timeline_advance (ClutterTimeline *timeline,
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guint msecs);
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guint clutter_timeline_get_elapsed_time (ClutterTimeline *timeline);
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gdouble clutter_timeline_get_progress (ClutterTimeline *timeline);
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gboolean clutter_timeline_is_playing (ClutterTimeline *timeline);
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void clutter_timeline_set_delay (ClutterTimeline *timeline,
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guint msecs);
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guint clutter_timeline_get_delay (ClutterTimeline *timeline);
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guint clutter_timeline_get_delta (ClutterTimeline *timeline);
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void clutter_timeline_add_marker_at_time (ClutterTimeline *timeline,
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const gchar *marker_name,
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guint msecs);
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void clutter_timeline_remove_marker (ClutterTimeline *timeline,
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const gchar *marker_name);
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gchar ** clutter_timeline_list_markers (ClutterTimeline *timeline,
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gint msecs,
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gsize *n_markers) G_GNUC_MALLOC;
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gboolean clutter_timeline_has_marker (ClutterTimeline *timeline,
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const gchar *marker_name);
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void clutter_timeline_advance_to_marker (ClutterTimeline *timeline,
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const gchar *marker_name);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_timeline_set_progress_func (ClutterTimeline *timeline,
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ClutterTimelineProgressFunc func,
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gpointer data,
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GDestroyNotify notify);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_timeline_set_progress_mode (ClutterTimeline *timeline,
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ClutterAnimationMode mode);
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CLUTTER_AVAILABLE_IN_1_10
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ClutterAnimationMode clutter_timeline_get_progress_mode (ClutterTimeline *timeline);
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CLUTTER_AVAILABLE_IN_1_12
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void clutter_timeline_set_step_progress (ClutterTimeline *timeline,
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gint n_steps,
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ClutterStepMode step_mode);
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CLUTTER_AVAILABLE_IN_1_12
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gboolean clutter_timeline_get_step_progress (ClutterTimeline *timeline,
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gint *n_steps,
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ClutterStepMode *step_mode);
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CLUTTER_AVAILABLE_IN_1_12
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void clutter_timeline_set_cubic_bezier_progress (ClutterTimeline *timeline,
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const ClutterPoint *c_1,
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const ClutterPoint *c_2);
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CLUTTER_AVAILABLE_IN_1_12
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gboolean clutter_timeline_get_cubic_bezier_progress (ClutterTimeline *timeline,
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ClutterPoint *c_1,
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ClutterPoint *c_2);
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CLUTTER_AVAILABLE_IN_1_10
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gint64 clutter_timeline_get_duration_hint (ClutterTimeline *timeline);
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CLUTTER_AVAILABLE_IN_1_10
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gint clutter_timeline_get_current_repeat (ClutterTimeline *timeline);
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G_END_DECLS
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#endif /* _CLUTTER_TIMELINE_H__ */
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