mirror of
https://github.com/brl/mutter.git
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bc86db1057
This adds a function called _cogl_texture_2d_copy_from_framebuffer which is a simple wrapper around glCopyTexSubImage2D. It is currently specific to the texture 2D backend.
742 lines
23 KiB
C
742 lines
23 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-journal-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-framebuffer-private.h"
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#include <string.h>
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#include <math.h>
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static void _cogl_texture_2d_free (CoglTexture2D *tex_2d);
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COGL_TEXTURE_INTERNAL_DEFINE (Texture2D, texture_2d);
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static const CoglTextureVtable cogl_texture_2d_vtable;
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typedef struct _CoglTexture2DManualRepeatData
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{
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CoglTexture2D *tex_2d;
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CoglTextureSliceCallback callback;
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void *user_data;
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} CoglTexture2DManualRepeatData;
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static void
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_cogl_texture_2d_wrap_coords (float t_1, float t_2,
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float *out_t_1, float *out_t_2)
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{
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float int_part;
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/* Wrap t_1 and t_2 to the range [0,1] */
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modff (t_1 < t_2 ? t_1 : t_2, &int_part);
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t_1 -= int_part;
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t_2 -= int_part;
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if (cogl_util_float_signbit (int_part))
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{
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*out_t_1 = 1.0f + t_1;
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*out_t_2 = 1.0f + t_2;
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}
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else
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{
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*out_t_1 = t_1;
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*out_t_2 = t_2;
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}
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}
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static void
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_cogl_texture_2d_manual_repeat_cb (const float *coords,
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void *user_data)
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{
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CoglTexture2DManualRepeatData *data = user_data;
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float slice_coords[4];
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_cogl_texture_2d_wrap_coords (coords[0], coords[2],
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slice_coords + 0, slice_coords + 2);
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_cogl_texture_2d_wrap_coords (coords[1], coords[3],
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slice_coords + 1, slice_coords + 3);
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data->callback (COGL_TEXTURE (data->tex_2d),
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slice_coords,
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coords,
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data->user_data);
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}
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static void
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_cogl_texture_2d_foreach_sub_texture_in_region (
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CoglTexture *tex,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglTextureSliceCallback callback,
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void *user_data)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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CoglTexture2DManualRepeatData data;
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data.tex_2d = tex_2d;
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data.callback = callback;
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data.user_data = user_data;
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/* We need to implement manual repeating because if Cogl is calling
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this function then it will set the wrap mode to GL_CLAMP_TO_EDGE
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and hardware repeating can't be done */
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_cogl_texture_iterate_manual_repeats (_cogl_texture_2d_manual_repeat_cb,
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virtual_tx_1, virtual_ty_1,
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virtual_tx_2, virtual_ty_2,
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&data);
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}
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static void
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_cogl_texture_2d_set_wrap_mode_parameters (CoglTexture *tex,
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GLenum wrap_mode_s,
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GLenum wrap_mode_t,
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GLenum wrap_mode_p)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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/* Only set the wrap mode if it's different from the current value
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to avoid too many GL calls. Texture 2D doesn't make use of the r
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coordinate so we can ignore its wrap mode */
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if (tex_2d->wrap_mode_s != wrap_mode_s ||
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tex_2d->wrap_mode_t != wrap_mode_t)
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{
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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tex_2d->is_foreign);
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GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_mode_s) );
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GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_mode_t) );
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tex_2d->wrap_mode_s = wrap_mode_s;
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tex_2d->wrap_mode_t = wrap_mode_t;
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}
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}
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static void
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_cogl_texture_2d_free (CoglTexture2D *tex_2d)
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{
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if (!tex_2d->is_foreign)
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_cogl_delete_gl_texture (tex_2d->gl_texture);
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/* Chain up */
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_cogl_texture_free (COGL_TEXTURE (tex_2d));
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}
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static gboolean
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_cogl_texture_2d_can_create (unsigned int width,
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unsigned int height,
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CoglPixelFormat internal_format)
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{
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GLenum gl_intformat;
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GLenum gl_type;
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/* If NPOT textures aren't supported then the size must be a power
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of two */
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if (!cogl_features_available (COGL_FEATURE_TEXTURE_NPOT) &&
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(!_cogl_util_is_pot (width) ||
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!_cogl_util_is_pot (height)))
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return FALSE;
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_cogl_pixel_format_to_gl (internal_format,
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&gl_intformat,
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NULL,
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&gl_type);
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/* Check that the driver can create a texture with that size */
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if (!_cogl_texture_driver_size_supported (GL_TEXTURE_2D,
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gl_intformat,
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gl_type,
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width,
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height))
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return FALSE;
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return TRUE;
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}
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static CoglTexture2D *
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_cogl_texture_2d_create_base (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglTexture2D *tex_2d = g_new (CoglTexture2D, 1);
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CoglTexture *tex = COGL_TEXTURE (tex_2d);
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_cogl_texture_init (tex, &cogl_texture_2d_vtable);
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tex_2d->width = width;
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tex_2d->height = height;
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tex_2d->mipmaps_dirty = TRUE;
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tex_2d->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
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/* We default to GL_LINEAR for both filters */
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tex_2d->min_filter = GL_LINEAR;
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tex_2d->mag_filter = GL_LINEAR;
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/* Wrap mode not yet set */
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tex_2d->wrap_mode_s = GL_FALSE;
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tex_2d->wrap_mode_t = GL_FALSE;
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tex_2d->is_foreign = FALSE;
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tex_2d->format = internal_format;
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return tex_2d;
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}
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CoglHandle
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_cogl_texture_2d_new_with_size (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglTexture2D *tex_2d;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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/* Since no data, we need some internal format */
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if (internal_format == COGL_PIXEL_FORMAT_ANY)
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internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
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if (!_cogl_texture_2d_can_create (width, height, internal_format))
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return COGL_INVALID_HANDLE;
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internal_format = _cogl_pixel_format_to_gl (internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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tex_2d = _cogl_texture_2d_create_base (width, height, flags, internal_format);
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_cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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tex_2d->is_foreign);
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GE( glTexImage2D (GL_TEXTURE_2D, 0, gl_intformat,
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width, height, 0, gl_format, gl_type, NULL) );
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return _cogl_texture_2d_handle_new (tex_2d);
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}
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CoglHandle
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_cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglTexture2D *tex_2d;
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CoglBitmap *dst_bmp;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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guint8 *data;
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g_return_val_if_fail (bmp != NULL, COGL_INVALID_HANDLE);
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internal_format =
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_cogl_texture_determine_internal_format (_cogl_bitmap_get_format (bmp),
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internal_format);
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if (!_cogl_texture_2d_can_create (_cogl_bitmap_get_width (bmp),
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_cogl_bitmap_get_height (bmp),
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internal_format))
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return COGL_INVALID_HANDLE;
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if ((dst_bmp = _cogl_texture_prepare_for_upload (bmp,
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internal_format,
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&internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type)) == NULL)
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return COGL_INVALID_HANDLE;
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tex_2d = _cogl_texture_2d_create_base (_cogl_bitmap_get_width (bmp),
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_cogl_bitmap_get_height (bmp),
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flags,
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internal_format);
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/* Keep a copy of the first pixel so that if glGenerateMipmap isn't
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supported we can fallback to using GL_GENERATE_MIPMAP */
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if (!cogl_features_available (COGL_FEATURE_OFFSCREEN) &&
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(data = _cogl_bitmap_map (dst_bmp,
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COGL_BUFFER_ACCESS_READ, 0)))
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{
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tex_2d->first_pixel.gl_format = gl_format;
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tex_2d->first_pixel.gl_type = gl_type;
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memcpy (tex_2d->first_pixel.data, data,
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_cogl_get_format_bpp (_cogl_bitmap_get_format (dst_bmp)));
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_cogl_bitmap_unmap (dst_bmp);
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}
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_cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
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_cogl_texture_driver_upload_to_gl (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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FALSE,
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dst_bmp,
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gl_intformat,
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gl_format,
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gl_type);
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tex_2d->gl_format = gl_intformat;
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cogl_object_unref (dst_bmp);
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return _cogl_texture_2d_handle_new (tex_2d);
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}
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CoglHandle
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_cogl_texture_2d_new_from_foreign (GLuint gl_handle,
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GLuint width,
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GLuint height,
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CoglPixelFormat format)
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{
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/* NOTE: width, height and internal format are not queriable
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* in GLES, hence such a function prototype.
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*/
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GLenum gl_error = 0;
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GLint gl_compressed = GL_FALSE;
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GLenum gl_int_format = 0;
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CoglTexture2D *tex_2d;
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if (!_cogl_texture_driver_allows_foreign_gl_target (GL_TEXTURE_2D))
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return COGL_INVALID_HANDLE;
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/* Make sure it is a valid GL texture object */
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if (!glIsTexture (gl_handle))
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return COGL_INVALID_HANDLE;
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/* Make sure binding succeeds */
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while ((gl_error = glGetError ()) != GL_NO_ERROR)
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;
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D, gl_handle, TRUE);
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if (glGetError () != GL_NO_ERROR)
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return COGL_INVALID_HANDLE;
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/* Obtain texture parameters
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(only level 0 we are interested in) */
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#if HAVE_COGL_GL
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GE( glGetTexLevelParameteriv (GL_TEXTURE_2D, 0,
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GL_TEXTURE_COMPRESSED,
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&gl_compressed) );
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{
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GLint val;
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GE( glGetTexLevelParameteriv (GL_TEXTURE_2D, 0,
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GL_TEXTURE_INTERNAL_FORMAT,
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&val) );
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gl_int_format = val;
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}
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/* If we can query GL for the actual pixel format then we'll ignore
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the passed in format and use that. */
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if (!_cogl_pixel_format_from_gl_internal (gl_int_format, &format))
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return COGL_INVALID_HANDLE;
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#else
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/* Otherwise we'll assume we can derive the GL format from the
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passed in format */
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_cogl_pixel_format_to_gl (format,
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&gl_int_format,
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NULL,
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NULL);
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#endif
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/* Note: We always trust the given width and height without querying
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* the texture object because the user may be creating a Cogl
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* texture for a texture_from_pixmap object where glTexImage2D may
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* not have been called and the texture_from_pixmap spec doesn't
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* clarify that it is reliable to query back the size from OpenGL.
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*/
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/* Validate width and height */
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if (width <= 0 || height <= 0)
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return COGL_INVALID_HANDLE;
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/* Compressed texture images not supported */
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if (gl_compressed == GL_TRUE)
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return COGL_INVALID_HANDLE;
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/* Note: previously this code would query the texture object for
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whether it has GL_GENERATE_MIPMAP enabled to determine whether to
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auto-generate the mipmap. This doesn't make much sense any more
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since Cogl switch to using glGenerateMipmap. Ideally I think
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cogl_texture_new_from_foreign should take a flags parameter so
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that the application can decide whether it wants
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auto-mipmapping. To be compatible with existing code, Cogl now
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disables its own auto-mipmapping but leaves the value of
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GL_GENERATE_MIPMAP alone so that it would still work but without
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the dirtiness tracking that Cogl would do. */
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/* Create new texture */
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tex_2d = _cogl_texture_2d_create_base (width, height,
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COGL_TEXTURE_NO_AUTO_MIPMAP,
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format);
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/* Setup bitmap info */
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tex_2d->is_foreign = TRUE;
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tex_2d->mipmaps_dirty = TRUE;
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tex_2d->format = format;
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tex_2d->gl_texture = gl_handle;
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tex_2d->gl_format = gl_int_format;
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/* Unknown filter */
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tex_2d->min_filter = GL_FALSE;
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tex_2d->mag_filter = GL_FALSE;
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return _cogl_texture_2d_handle_new (tex_2d);
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}
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void
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_cogl_texture_2d_externally_modified (CoglHandle handle)
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{
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if (!_cogl_is_texture_2d (handle))
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return;
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COGL_TEXTURE_2D (handle)->mipmaps_dirty = TRUE;
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}
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void
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_cogl_texture_2d_copy_from_framebuffer (CoglHandle handle,
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int dst_x,
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int dst_y,
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int src_x,
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int src_y,
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int width,
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int height)
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{
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CoglTexture2D *tex_2d;
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g_return_if_fail (_cogl_is_texture_2d (handle));
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tex_2d = COGL_TEXTURE_2D (handle);
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/* Make sure the current framebuffers are bound. We explicitly avoid
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flushing the clip state so we can bind our own empty state */
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_cogl_framebuffer_flush_state (_cogl_get_draw_buffer (),
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_cogl_get_read_buffer (),
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0);
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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tex_2d->is_foreign);
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glCopyTexSubImage2D (GL_TEXTURE_2D,
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0, /* level */
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dst_x, dst_y,
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src_x, src_y,
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width, height);
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tex_2d->mipmaps_dirty = TRUE;
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}
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static int
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_cogl_texture_2d_get_max_waste (CoglTexture *tex)
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{
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return -1;
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}
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static gboolean
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_cogl_texture_2d_is_sliced (CoglTexture *tex)
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{
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return FALSE;
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}
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static gboolean
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_cogl_texture_2d_can_hardware_repeat (CoglTexture *tex)
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{
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return TRUE;
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}
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static void
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_cogl_texture_2d_transform_coords_to_gl (CoglTexture *tex,
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float *s,
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float *t)
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{
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/* The texture coordinates map directly so we don't need to do
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anything */
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}
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static CoglTransformResult
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_cogl_texture_2d_transform_quad_coords_to_gl (CoglTexture *tex,
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float *coords)
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{
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/* The texture coordinates map directly so we don't need to do
|
|
anything other than check for repeats */
|
|
|
|
gboolean need_repeat = FALSE;
|
|
int i;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
if (coords[i] < 0.0f || coords[i] > 1.0f)
|
|
need_repeat = TRUE;
|
|
|
|
return (need_repeat ? COGL_TRANSFORM_HARDWARE_REPEAT
|
|
: COGL_TRANSFORM_NO_REPEAT);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_get_gl_texture (CoglTexture *tex,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
|
|
if (out_gl_handle)
|
|
*out_gl_handle = tex_2d->gl_texture;
|
|
|
|
if (out_gl_target)
|
|
*out_gl_target = GL_TEXTURE_2D;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_set_filters (CoglTexture *tex,
|
|
GLenum min_filter,
|
|
GLenum mag_filter)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
|
|
if (min_filter == tex_2d->min_filter
|
|
&& mag_filter == tex_2d->mag_filter)
|
|
return;
|
|
|
|
/* Store new values */
|
|
tex_2d->min_filter = min_filter;
|
|
tex_2d->mag_filter = mag_filter;
|
|
|
|
/* Apply new filters to the texture */
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
|
|
tex_2d->gl_texture,
|
|
tex_2d->is_foreign);
|
|
GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter) );
|
|
GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter) );
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* Only update if the mipmaps are dirty */
|
|
if ((flags & COGL_TEXTURE_NEEDS_MIPMAP) &&
|
|
tex_2d->auto_mipmap && tex_2d->mipmaps_dirty)
|
|
{
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
|
|
tex_2d->gl_texture,
|
|
tex_2d->is_foreign);
|
|
|
|
/* glGenerateMipmap is defined in the FBO extension. If it's not
|
|
available we'll fallback to temporarily enabling
|
|
GL_GENERATE_MIPMAP and reuploading the first pixel */
|
|
if (cogl_features_available (COGL_FEATURE_OFFSCREEN))
|
|
_cogl_texture_driver_gl_generate_mipmaps (GL_TEXTURE_2D);
|
|
#ifndef HAVE_COGL_GLES2
|
|
else
|
|
{
|
|
GE( glTexParameteri (GL_TEXTURE_2D,
|
|
GL_GENERATE_MIPMAP,
|
|
GL_TRUE) );
|
|
GE( glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 1, 1,
|
|
tex_2d->first_pixel.gl_format,
|
|
tex_2d->first_pixel.gl_type,
|
|
tex_2d->first_pixel.data) );
|
|
GE( glTexParameteri (GL_TEXTURE_2D,
|
|
GL_GENERATE_MIPMAP,
|
|
GL_FALSE) );
|
|
}
|
|
#endif
|
|
|
|
tex_2d->mipmaps_dirty = FALSE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_ensure_non_quad_rendering (CoglTexture *tex)
|
|
{
|
|
/* Nothing needs to be done */
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
CoglBitmap *bmp)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
guint8 *data;
|
|
|
|
_cogl_pixel_format_to_gl (_cogl_bitmap_get_format (bmp),
|
|
NULL, /* internal format */
|
|
&gl_format,
|
|
&gl_type);
|
|
|
|
/* If this touches the first pixel then we'll update our copy */
|
|
if (dst_x == 0 && dst_y == 0 &&
|
|
!cogl_features_available (COGL_FEATURE_OFFSCREEN) &&
|
|
(data = _cogl_bitmap_map (bmp, COGL_BUFFER_ACCESS_READ, 0)))
|
|
{
|
|
CoglPixelFormat bpp =
|
|
_cogl_get_format_bpp (_cogl_bitmap_get_format (bmp));
|
|
tex_2d->first_pixel.gl_format = gl_format;
|
|
tex_2d->first_pixel.gl_type = gl_type;
|
|
memcpy (tex_2d->first_pixel.data,
|
|
data + _cogl_bitmap_get_rowstride (bmp) * src_y + bpp * src_x,
|
|
bpp);
|
|
|
|
_cogl_bitmap_unmap (bmp);
|
|
}
|
|
|
|
/* Send data to GL */
|
|
_cogl_texture_driver_upload_subregion_to_gl (GL_TEXTURE_2D,
|
|
tex_2d->gl_texture,
|
|
FALSE,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
dst_width, dst_height,
|
|
bmp,
|
|
gl_format,
|
|
gl_type);
|
|
|
|
tex_2d->mipmaps_dirty = TRUE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_get_data (CoglTexture *tex,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
guint8 *data)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
int bpp;
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
|
|
bpp = _cogl_get_format_bpp (format);
|
|
|
|
_cogl_pixel_format_to_gl (format,
|
|
NULL, /* internal format */
|
|
&gl_format,
|
|
&gl_type);
|
|
|
|
_cogl_texture_driver_prep_gl_for_pixels_download (rowstride, bpp);
|
|
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
|
|
tex_2d->gl_texture,
|
|
tex_2d->is_foreign);
|
|
return _cogl_texture_driver_gl_get_tex_image (GL_TEXTURE_2D,
|
|
gl_format,
|
|
gl_type,
|
|
data);
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_2d_get_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->format;
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_texture_2d_get_gl_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->gl_format;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_get_width (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->width;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_get_height (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->height;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_is_foreign (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->is_foreign;
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_2d_vtable =
|
|
{
|
|
_cogl_texture_2d_set_region,
|
|
_cogl_texture_2d_get_data,
|
|
_cogl_texture_2d_foreach_sub_texture_in_region,
|
|
_cogl_texture_2d_get_max_waste,
|
|
_cogl_texture_2d_is_sliced,
|
|
_cogl_texture_2d_can_hardware_repeat,
|
|
_cogl_texture_2d_transform_coords_to_gl,
|
|
_cogl_texture_2d_transform_quad_coords_to_gl,
|
|
_cogl_texture_2d_get_gl_texture,
|
|
_cogl_texture_2d_set_filters,
|
|
_cogl_texture_2d_pre_paint,
|
|
_cogl_texture_2d_ensure_non_quad_rendering,
|
|
_cogl_texture_2d_set_wrap_mode_parameters,
|
|
_cogl_texture_2d_get_format,
|
|
_cogl_texture_2d_get_gl_format,
|
|
_cogl_texture_2d_get_width,
|
|
_cogl_texture_2d_get_height,
|
|
_cogl_texture_2d_is_foreign
|
|
};
|