mirror of
https://github.com/brl/mutter.git
synced 2024-12-29 14:22:13 +00:00
38b82cb22c
Don't run the shader and redirect to an FBO if it won't actually do anything. This saves us on resources a ton. https://bugzilla.gnome.org/show_bug.cgi?id=683066
658 lines
22 KiB
C
658 lines
22 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Copyright (C) 2010-2012 Inclusive Design Research Centre, OCAD University.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* Author:
|
|
* Joseph Scheuhammer <clown@alum.mit.edu>
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-brightness-contrast-effect
|
|
* @short_description: Increase/decrease brightness and/or contrast of actor.
|
|
* @see_also: #ClutterEffect, #ClutterOffscreenEffect
|
|
*
|
|
* #ClutterBrightnessContrastEffect is a sub-class of #ClutterEffect that
|
|
* changes the overall brightness of a #ClutterActor.
|
|
*
|
|
* #ClutterBrightnessContrastEffect is available since Clutter 1.10
|
|
*/
|
|
|
|
#define CLUTTER_BRIGHTNESS_CONTRAST_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BRIGHTNESS_CONTRAST_EFFECT, ClutterBrightnessContrastEffectClass))
|
|
#define CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BRIGHTNESS_CONTRAST_EFFECT))
|
|
#define CLUTTER_BRIGHTNESS_CONTRAST_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BRIGHTNESS_CONTRAST_EFFECT, ClutterBrightnessContrastEffectClass))
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <math.h>
|
|
|
|
#define CLUTTER_ENABLE_EXPERIMENTAL_API
|
|
|
|
#include "clutter-brightness-contrast-effect.h"
|
|
|
|
#include <cogl/cogl.h>
|
|
|
|
#include "clutter-debug.h"
|
|
#include "clutter-enum-types.h"
|
|
#include "clutter-offscreen-effect.h"
|
|
#include "clutter-private.h"
|
|
|
|
struct _ClutterBrightnessContrastEffect
|
|
{
|
|
ClutterOffscreenEffect parent_instance;
|
|
|
|
/* Brightness and contrast changes. */
|
|
gfloat brightness_red;
|
|
gfloat brightness_green;
|
|
gfloat brightness_blue;
|
|
|
|
gfloat contrast_red;
|
|
gfloat contrast_green;
|
|
gfloat contrast_blue;
|
|
|
|
gint brightness_multiplier_uniform;
|
|
gint brightness_offset_uniform;
|
|
gint contrast_uniform;
|
|
|
|
gint tex_width;
|
|
gint tex_height;
|
|
|
|
CoglPipeline *pipeline;
|
|
};
|
|
|
|
struct _ClutterBrightnessContrastEffectClass
|
|
{
|
|
ClutterOffscreenEffectClass parent_class;
|
|
|
|
CoglPipeline *base_pipeline;
|
|
};
|
|
|
|
/* Brightness effects in GLSL.
|
|
*/
|
|
static const gchar *brightness_contrast_decls =
|
|
"uniform vec3 brightness_multiplier;\n"
|
|
"uniform vec3 brightness_offset;\n"
|
|
"uniform vec3 contrast;\n";
|
|
|
|
static const gchar *brightness_contrast_source =
|
|
/* Apply the brightness. The brightness_offset is multiplied by the
|
|
alpha to keep the color pre-multiplied */
|
|
"cogl_color_out.rgb = (cogl_color_out.rgb * brightness_multiplier +\n"
|
|
" brightness_offset * cogl_color_out.a);\n"
|
|
/* Apply the contrast */
|
|
"cogl_color_out.rgb = ((cogl_color_out.rgb - 0.5 * cogl_color_out.a) *\n"
|
|
" contrast + 0.5 * cogl_color_out.a);\n";
|
|
|
|
static const ClutterColor no_brightness_change = { 0x7f, 0x7f, 0x7f, 0xff };
|
|
static const ClutterColor no_contrast_change = { 0x7f, 0x7f, 0x7f, 0xff };
|
|
static const gfloat no_change = 0.0f;
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
|
|
PROP_BRIGHTNESS,
|
|
PROP_CONTRAST,
|
|
|
|
PROP_LAST
|
|
};
|
|
|
|
static GParamSpec *obj_props[PROP_LAST];
|
|
|
|
G_DEFINE_TYPE (ClutterBrightnessContrastEffect,
|
|
clutter_brightness_contrast_effect,
|
|
CLUTTER_TYPE_OFFSCREEN_EFFECT);
|
|
|
|
static gboolean
|
|
will_have_no_effect (ClutterBrightnessContrastEffect *self)
|
|
{
|
|
return (self->brightness_red == no_change &&
|
|
self->brightness_green == no_change &&
|
|
self->brightness_blue == no_change &&
|
|
self->contrast_red == no_change &&
|
|
self->contrast_green == no_change &&
|
|
self->contrast_blue == no_change);
|
|
}
|
|
|
|
static gboolean
|
|
clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect)
|
|
{
|
|
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
|
|
ClutterEffectClass *parent_class;
|
|
|
|
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
|
|
return FALSE;
|
|
|
|
if (will_have_no_effect (self))
|
|
return FALSE;
|
|
|
|
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
|
|
{
|
|
/* if we don't have support for GLSL shaders then we
|
|
* forcibly disable the ActorMeta
|
|
*/
|
|
g_warning ("Unable to use the ClutterBrightnessContrastEffect: the "
|
|
"graphics hardware or the current GL driver does not "
|
|
"implement support for the GLSL shading language. The "
|
|
"effect will be disabled.");
|
|
clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), FALSE);
|
|
return FALSE;
|
|
}
|
|
|
|
parent_class =
|
|
CLUTTER_EFFECT_CLASS (clutter_brightness_contrast_effect_parent_class);
|
|
if (parent_class->pre_paint (effect))
|
|
{
|
|
ClutterOffscreenEffect *offscreen_effect =
|
|
CLUTTER_OFFSCREEN_EFFECT (effect);
|
|
CoglHandle texture;
|
|
|
|
texture = clutter_offscreen_effect_get_texture (offscreen_effect);
|
|
self->tex_width = cogl_texture_get_width (texture);
|
|
self->tex_height = cogl_texture_get_height (texture);
|
|
|
|
cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
|
|
|
|
return TRUE;
|
|
}
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
clutter_brightness_contrast_effect_paint_target (ClutterOffscreenEffect *effect)
|
|
{
|
|
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
|
|
ClutterActor *actor;
|
|
guint8 paint_opacity;
|
|
|
|
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
|
|
paint_opacity = clutter_actor_get_paint_opacity (actor);
|
|
|
|
cogl_pipeline_set_color4ub (self->pipeline,
|
|
paint_opacity,
|
|
paint_opacity,
|
|
paint_opacity,
|
|
paint_opacity);
|
|
cogl_push_source (self->pipeline);
|
|
|
|
cogl_rectangle (0, 0, self->tex_width, self->tex_height);
|
|
|
|
cogl_pop_source ();
|
|
}
|
|
|
|
static void
|
|
clutter_brightness_contrast_effect_dispose (GObject *gobject)
|
|
{
|
|
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (gobject);
|
|
|
|
if (self->pipeline != NULL)
|
|
{
|
|
cogl_object_unref (self->pipeline);
|
|
self->pipeline = NULL;
|
|
}
|
|
|
|
G_OBJECT_CLASS (clutter_brightness_contrast_effect_parent_class)->dispose (gobject);
|
|
}
|
|
|
|
static void
|
|
clutter_brightness_contrast_effect_set_property (GObject *gobject,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterBrightnessContrastEffect *effect = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (gobject);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_BRIGHTNESS:
|
|
{
|
|
const ClutterColor *color = clutter_value_get_color (value);
|
|
clutter_brightness_contrast_effect_set_brightness_full (effect,
|
|
color->red / 127.0f - 1.0f,
|
|
color->green / 127.0f - 1.0f,
|
|
color->blue / 127.0f - 1.0f);
|
|
}
|
|
break;
|
|
|
|
case PROP_CONTRAST:
|
|
{
|
|
const ClutterColor *color = clutter_value_get_color (value);
|
|
clutter_brightness_contrast_effect_set_contrast_full (effect,
|
|
color->red / 127.0f - 1.0f,
|
|
color->green / 127.0f - 1.0f,
|
|
color->blue / 127.0f - 1.0f);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_brightness_contrast_effect_get_property (GObject *gobject,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterBrightnessContrastEffect *effect = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (gobject);
|
|
ClutterColor color;
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_BRIGHTNESS:
|
|
{
|
|
color.red = (effect->brightness_red + 1.0f) * 127.0f;
|
|
color.green = (effect->brightness_green + 1.0f) * 127.0f;
|
|
color.blue = (effect->brightness_blue + 1.0f) * 127.0f;
|
|
color.alpha = 0xff;
|
|
|
|
clutter_value_set_color (value, &color);
|
|
}
|
|
break;
|
|
|
|
case PROP_CONTRAST:
|
|
{
|
|
color.red = (effect->contrast_red + 1.0f) * 127.0f;
|
|
color.green = (effect->contrast_green + 1.0f) * 127.0f;
|
|
color.blue = (effect->contrast_blue + 1.0f) * 127.0f;
|
|
color.alpha = 0xff;
|
|
|
|
clutter_value_set_color (value, &color);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_brightness_contrast_effect_class_init (ClutterBrightnessContrastEffectClass *klass)
|
|
{
|
|
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterOffscreenEffectClass *offscreen_class;
|
|
|
|
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
|
|
offscreen_class->paint_target = clutter_brightness_contrast_effect_paint_target;
|
|
|
|
effect_class->pre_paint = clutter_brightness_contrast_effect_pre_paint;
|
|
|
|
gobject_class->set_property = clutter_brightness_contrast_effect_set_property;
|
|
gobject_class->get_property = clutter_brightness_contrast_effect_get_property;
|
|
gobject_class->dispose = clutter_brightness_contrast_effect_dispose;
|
|
|
|
/**
|
|
* ClutterBrightnessContrastEffect:brightness:
|
|
*
|
|
* The brightness change to apply to the effect.
|
|
*
|
|
* This property uses a #ClutterColor to represent the changes to each
|
|
* color channel. The range is [ 0, 255 ], with 127 as the value used
|
|
* to indicate no change; values smaller than 127 indicate a decrease
|
|
* in brightness, and values larger than 127 indicate an increase in
|
|
* brightness.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
obj_props[PROP_BRIGHTNESS] =
|
|
clutter_param_spec_color ("brightness",
|
|
P_("Brightness"),
|
|
P_("The brightness change to apply"),
|
|
&no_brightness_change,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
/**
|
|
* ClutterBrightnessContrastEffect:contrast:
|
|
*
|
|
* The contrast change to apply to the effect.
|
|
*
|
|
* This property uses a #ClutterColor to represent the changes to each
|
|
* color channel. The range is [ 0, 255 ], with 127 as the value used
|
|
* to indicate no change; values smaller than 127 indicate a decrease
|
|
* in contrast, and values larger than 127 indicate an increase in
|
|
* contrast.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
obj_props[PROP_CONTRAST] =
|
|
clutter_param_spec_color ("contrast",
|
|
P_("Contrast"),
|
|
P_("The contrast change to apply"),
|
|
&no_contrast_change,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
|
|
}
|
|
|
|
static void
|
|
get_brightness_values (gfloat value,
|
|
gfloat *multiplier,
|
|
gfloat *offset)
|
|
{
|
|
if (value < 0.0f)
|
|
{
|
|
*multiplier = 1.0f + value;
|
|
*offset = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
*multiplier = 1.0f - value;
|
|
*offset = value;
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
update_uniforms (ClutterBrightnessContrastEffect *self)
|
|
{
|
|
if (self->brightness_multiplier_uniform > -1 &&
|
|
self->brightness_offset_uniform > -1)
|
|
{
|
|
float brightness_multiplier[3];
|
|
float brightness_offset[3];
|
|
|
|
get_brightness_values (self->brightness_red,
|
|
brightness_multiplier + 0,
|
|
brightness_offset + 0);
|
|
get_brightness_values (self->brightness_green,
|
|
brightness_multiplier + 1,
|
|
brightness_offset + 1);
|
|
get_brightness_values (self->brightness_blue,
|
|
brightness_multiplier + 2,
|
|
brightness_offset + 2);
|
|
|
|
cogl_pipeline_set_uniform_float (self->pipeline,
|
|
self->brightness_multiplier_uniform,
|
|
3, /* n_components */
|
|
1, /* count */
|
|
brightness_multiplier);
|
|
cogl_pipeline_set_uniform_float (self->pipeline,
|
|
self->brightness_offset_uniform,
|
|
3, /* n_components */
|
|
1, /* count */
|
|
brightness_offset);
|
|
}
|
|
|
|
if (self->contrast_uniform > -1)
|
|
{
|
|
float contrast[3] = {
|
|
tan ((self->contrast_red + 1) * G_PI_4),
|
|
tan ((self->contrast_green + 1) * G_PI_4),
|
|
tan ((self->contrast_blue + 1) * G_PI_4)
|
|
};
|
|
|
|
cogl_pipeline_set_uniform_float (self->pipeline,
|
|
self->contrast_uniform,
|
|
3, /* n_components */
|
|
1, /* count */
|
|
contrast);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_brightness_contrast_effect_init (ClutterBrightnessContrastEffect *self)
|
|
{
|
|
ClutterBrightnessContrastEffectClass *klass;
|
|
|
|
self->brightness_red = no_change;
|
|
self->brightness_green = no_change;
|
|
self->brightness_blue = no_change;
|
|
|
|
self->contrast_red = no_change;
|
|
self->contrast_green = no_change;
|
|
self->contrast_blue = no_change;
|
|
|
|
klass = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT_GET_CLASS (self);
|
|
|
|
if (G_UNLIKELY (klass->base_pipeline == NULL))
|
|
{
|
|
CoglSnippet *snippet;
|
|
CoglContext *ctx =
|
|
clutter_backend_get_cogl_context (clutter_get_default_backend ());
|
|
|
|
klass->base_pipeline = cogl_pipeline_new (ctx);
|
|
|
|
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
|
|
brightness_contrast_decls,
|
|
brightness_contrast_source);
|
|
cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
|
|
cogl_object_unref (snippet);
|
|
|
|
cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
|
|
0, /* layer number */
|
|
COGL_TEXTURE_TYPE_2D);
|
|
}
|
|
|
|
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);
|
|
|
|
self->brightness_multiplier_uniform =
|
|
cogl_pipeline_get_uniform_location (self->pipeline,
|
|
"brightness_multiplier");
|
|
self->brightness_offset_uniform =
|
|
cogl_pipeline_get_uniform_location (self->pipeline,
|
|
"brightness_offset");
|
|
self->contrast_uniform =
|
|
cogl_pipeline_get_uniform_location (self->pipeline, "contrast");
|
|
|
|
update_uniforms (self);
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_new:
|
|
*
|
|
* Creates a new #ClutterBrightnessContrastEffect to be used with
|
|
* clutter_actor_add_effect()
|
|
*
|
|
* Return value: (transfer full): the newly created
|
|
* #ClutterBrightnessContrastEffect or %NULL. Use g_object_unref() when
|
|
* done.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
ClutterEffect *
|
|
clutter_brightness_contrast_effect_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_BRIGHTNESS_CONTRAST_EFFECT, NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_set_brightness_full:
|
|
* @effect: a #ClutterBrightnessContrastEffect
|
|
* @red: red component of the change in brightness
|
|
* @green: green component of the change in brightness
|
|
* @blue: blue component of the change in brightness
|
|
*
|
|
* The range for each component is [-1.0, 1.0] where 0.0 designates no change,
|
|
* values below 0.0 mean a decrease in brightness, and values above indicate
|
|
* an increase.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_brightness_contrast_effect_set_brightness_full (ClutterBrightnessContrastEffect *effect,
|
|
gfloat red,
|
|
gfloat green,
|
|
gfloat blue)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
|
|
|
|
if (red == effect->brightness_red &&
|
|
green == effect->brightness_green &&
|
|
blue == effect->brightness_blue)
|
|
return;
|
|
|
|
effect->brightness_red = red;
|
|
effect->brightness_green = green;
|
|
effect->brightness_blue = blue;
|
|
|
|
update_uniforms (effect);
|
|
|
|
clutter_effect_queue_repaint (CLUTTER_EFFECT (effect));
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (effect), obj_props[PROP_BRIGHTNESS]);
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_get_brightness:
|
|
* @effect: a #ClutterBrightnessContrastEffect
|
|
* @red: (out) (allow-none): return location for red component of the
|
|
* change in brightness
|
|
* @green: (out) (allow-none): return location for green component of the
|
|
* change in brightness
|
|
* @blue: (out) (allow-none): return location for blue component of the
|
|
* change in brightness
|
|
*
|
|
* Retrieves the change in brightness used by @effect.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_brightness_contrast_effect_get_brightness (ClutterBrightnessContrastEffect *effect,
|
|
gfloat *red,
|
|
gfloat *green,
|
|
gfloat *blue)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
|
|
|
|
if (red != NULL)
|
|
*red = effect->brightness_red;
|
|
|
|
if (green != NULL)
|
|
*green = effect->brightness_green;
|
|
|
|
if (blue != NULL)
|
|
*blue = effect->brightness_blue;
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_set_brightness:
|
|
* @effect: a #ClutterBrightnessContrastEffect
|
|
* @brightness: the brightness change for all three components (r, g, b)
|
|
*
|
|
* The range of @brightness is [-1.0, 1.0], where 0.0 designates no change;
|
|
* a value below 0.0 indicates a decrease in brightness; and a value
|
|
* above 0.0 indicates an increase of brightness.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_brightness_contrast_effect_set_brightness (ClutterBrightnessContrastEffect *effect,
|
|
gfloat brightness)
|
|
{
|
|
clutter_brightness_contrast_effect_set_brightness_full (effect,
|
|
brightness,
|
|
brightness,
|
|
brightness);
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_set_contrast_full:
|
|
* @effect: a #ClutterBrightnessContrastEffect
|
|
* @red: red component of the change in contrast
|
|
* @green: green component of the change in contrast
|
|
* @blue: blue component of the change in contrast
|
|
*
|
|
* The range for each component is [-1.0, 1.0] where 0.0 designates no change,
|
|
* values below 0.0 mean a decrease in contrast, and values above indicate
|
|
* an increase.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_brightness_contrast_effect_set_contrast_full (ClutterBrightnessContrastEffect *effect,
|
|
gfloat red,
|
|
gfloat green,
|
|
gfloat blue)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
|
|
|
|
if (red == effect->contrast_red &&
|
|
green == effect->contrast_green &&
|
|
blue == effect->contrast_blue)
|
|
return;
|
|
|
|
effect->contrast_red = red;
|
|
effect->contrast_green = green;
|
|
effect->contrast_blue = blue;
|
|
|
|
update_uniforms (effect);
|
|
|
|
clutter_effect_queue_repaint (CLUTTER_EFFECT (effect));
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (effect), obj_props[PROP_CONTRAST]);
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_get_contrast:
|
|
* @effect: a #ClutterBrightnessContrastEffect
|
|
* @red: (out) (allow-none): return location for red component of the
|
|
* change in contrast
|
|
* @green: (out) (allow-none): return location for green component of the
|
|
* change in contrast
|
|
* @blue: (out) (allow-none): return location for blue component of the
|
|
* change in contrast
|
|
*
|
|
* Retrieves the contrast value used by @effect.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_brightness_contrast_effect_get_contrast (ClutterBrightnessContrastEffect *effect,
|
|
gfloat *red,
|
|
gfloat *green,
|
|
gfloat *blue)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
|
|
|
|
if (red != NULL)
|
|
*red = effect->contrast_red;
|
|
|
|
if (green != NULL)
|
|
*green = effect->contrast_green;
|
|
|
|
if (blue != NULL)
|
|
*blue = effect->contrast_blue;
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_set_contrast:
|
|
* @effect: a #ClutterBrightnessContrastEffect
|
|
* @contrast: contrast change for all three channels
|
|
*
|
|
* The range for @contrast is [-1.0, 1.0], where 0.0 designates no change;
|
|
* a value below 0.0 indicates a decrease in contrast; and a value above
|
|
* 0.0 indicates an increase.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_brightness_contrast_effect_set_contrast (ClutterBrightnessContrastEffect *effect,
|
|
gfloat contrast)
|
|
{
|
|
clutter_brightness_contrast_effect_set_contrast_full (effect,
|
|
contrast,
|
|
contrast,
|
|
contrast);
|
|
}
|