mutter/clutter/wayland/clutter-stage-wayland.c
Daniel Stone 8f4e39b6d7 Port to new Wayland and xkbcommon APIs
For Wayland, this is mostly the input protocol having changed, although
there's also the SHM pool API, the cursor API, as well as fullscreen and
ping.

Also port to the new (months-old) xkbcommon API, as used by Weston 0.95.
This involves having xkbcommon manage the state for us, where
appropriate.  Fans of multi-layout keyboards (or just caps lock) will no
doubt appreciate these changes.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
2012-10-12 15:12:55 +01:00

269 lines
8.3 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
* Authors:
* Matthew Allum
* Robert Bragg
* Kristian Høgsberg
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <glib.h>
#include "clutter-wayland.h"
#include "clutter-stage-wayland.h"
#include "clutter-backend-wayland.h"
#include "clutter-stage-window.h"
#include "clutter-stage-private.h"
#include "clutter-event-private.h"
#include "clutter-wayland.h"
#include <cogl/cogl.h>
#include <cogl/cogl-wayland-client.h>
static ClutterStageWindowIface *clutter_stage_window_parent_iface = NULL;
static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterStageWayland,
clutter_stage_wayland,
CLUTTER_TYPE_STAGE_COGL,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
clutter_stage_window_iface_init));
static void
handle_ping (void *data,
struct wl_shell_surface *shell_surface,
uint32_t serial)
{
wl_shell_surface_pong(shell_surface, serial);
}
static void
handle_configure (void *data,
struct wl_shell_surface *shell_surface,
uint32_t edges,
int32_t width,
int32_t height)
{
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL(data);
CoglFramebuffer *fb = COGL_FRAMEBUFFER (stage_cogl->onscreen);
if (cogl_framebuffer_get_width (fb) != width ||
cogl_framebuffer_get_height (fb) != height)
clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_cogl->wrapper));
clutter_actor_set_size (CLUTTER_ACTOR (stage_cogl->wrapper),
width, height);
/* the resize process is complete, so we can ask the stage
* to set up the GL viewport with the new size
*/
clutter_stage_ensure_viewport (stage_cogl->wrapper);
}
static void
handle_popup_done (void *data,
struct wl_shell_surface *shell_surface)
{
/* XXX: Fill me in. */
}
static const struct wl_shell_surface_listener shell_surface_listener = {
handle_ping,
handle_configure,
handle_popup_done,
};
static void
clutter_stage_wayland_set_fullscreen (ClutterStageWindow *stage_window,
gboolean fullscreen);
static gboolean
clutter_stage_wayland_realize (ClutterStageWindow *stage_window)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
struct wl_surface *wl_surface;
struct wl_shell_surface *wl_shell_surface;
clutter_stage_window_parent_iface->realize (stage_window);
wl_surface = cogl_wayland_onscreen_get_surface (stage_cogl->onscreen);
wl_surface_set_user_data (wl_surface, stage_wayland);
wl_shell_surface =
cogl_wayland_onscreen_get_shell_surface (stage_cogl->onscreen);
wl_shell_surface_add_listener (wl_shell_surface,
&shell_surface_listener,
stage_wayland);
stage_wayland->wayland_surface = wl_surface;
stage_wayland->wayland_shell_surface = wl_shell_surface;
if (stage_wayland->fullscreen)
clutter_stage_wayland_set_fullscreen (stage_window, TRUE);
return TRUE;
}
static void
clutter_stage_wayland_set_fullscreen (ClutterStageWindow *stage_window,
gboolean fullscreen)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
ClutterBackend *backend = CLUTTER_BACKEND (stage_cogl->backend);
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
ClutterActor *stage = _clutter_stage_window_get_wrapper (stage_window);
stage_wayland->fullscreen = fullscreen;
if (!stage_wayland->wayland_shell_surface) /* Not realized yet */
return;
if (fullscreen)
{
_clutter_stage_update_state (stage_cogl->wrapper,
0,
CLUTTER_STAGE_STATE_FULLSCREEN);
/* FIXME: In future versions of the Wayland protocol we'll get a
* configure with the dimensions we can use - but for now we have to
* use the dimensions from the output's mode
*/
clutter_actor_set_size (stage,
backend_wayland->output_width,
backend_wayland->output_height);
/* FIXME: And we must force a redraw so that new sized buffer gets
* attached
*/
_clutter_stage_window_redraw (stage_window);
wl_shell_surface_set_fullscreen (stage_wayland->wayland_shell_surface,
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
0,
NULL);
}
else
{
_clutter_stage_update_state (stage_cogl->wrapper,
CLUTTER_STAGE_STATE_FULLSCREEN,
0);
wl_shell_surface_set_toplevel (stage_wayland->wayland_shell_surface);
}
}
static void
clutter_stage_wayland_resize (ClutterStageWindow *stage_window,
gint width,
gint height)
{
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
/* Resize preserving top left */
if (stage_cogl->onscreen)
{
cogl_wayland_onscreen_resize (stage_cogl->onscreen, width, height, 0, 0);
_clutter_stage_window_redraw (stage_window);
}
}
static void
clutter_stage_wayland_init (ClutterStageWayland *stage_wayland)
{
}
static void
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
{
clutter_stage_window_parent_iface = g_type_interface_peek_parent (iface);
iface->realize = clutter_stage_wayland_realize;
iface->set_fullscreen = clutter_stage_wayland_set_fullscreen;
iface->resize = clutter_stage_wayland_resize;
}
static void
clutter_stage_wayland_class_init (ClutterStageWaylandClass *klass)
{
}
/**
* clutter_wayland_stage_get_wl_shell_surface: (skip)
*
* @stage: a #ClutterStage
*
* Access the underlying data structure representing the shell surface that is
* backing the #ClutterStage
*
* Note: this function can only be called when running on the Wayland
* platform. Calling this function at any other time will return %NULL.
*
* Returns: (transfer non): the Wayland shell surface associated with
* @stage
*
* Since: 1.10
*/
struct wl_shell_surface *
clutter_wayland_stage_get_wl_shell_surface (ClutterStage *stage)
{
ClutterStageWindow *stage_window = _clutter_stage_get_window (stage);
ClutterStageWayland *stage_wayland;
if (!CLUTTER_IS_STAGE_WAYLAND (stage_window))
return NULL;
stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
return stage_wayland->wayland_shell_surface;
}
/**
* clutter_wayland_stage_get_wl_surface: (skip)
*
* @stage: a #ClutterStage
*
* Access the underlying data structure representing the surface that is
* backing the #ClutterStage
*
* Note: this function can only be called when running on the Wayland
* platform. Calling this function at any other time will return %NULL.
*
* Returns: (transfer none): the Wayland surface associated with @stage
*/
struct wl_surface *
clutter_wayland_stage_get_wl_surface (ClutterStage *stage)
{
ClutterStageWindow *stage_window = _clutter_stage_get_window (stage);
ClutterStageWayland *stage_wayland;
if (!CLUTTER_IS_STAGE_WAYLAND (stage_window))
return NULL;
stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
return stage_wayland->wayland_surface;
}