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This interface represents any textures that are backed by a single texture in GL and that can be used directly with the cogl_framebuffer_draw_attributes family of functions. This currently equates to CoglTexture2D, CoglTexture3D and CoglTextureRectangle. The interface currently has only one method called cogl_primitive_set_auto_mipmap. This replaces the COGL_TEXTURE_NO_AUTO_MIPMAP flag from the CoglTextureFlags parameter in the constructors. None of the other flags in CoglTextureFlags make sense for primitive textures so it doesn't seem like a good idea to need them for primitive constructors. There is a boolean in the vtable to mark whether a texture type is primitive which the new cogl_is_primitive function uses. There is also a new texture virtual called set_auto_mipmap which is only required to be implemented for primitive textures. Reviewed-by: Robert Bragg <robert@linux.intel.com>
144 lines
3.7 KiB
C
144 lines
3.7 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_H__
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#define __COGL_H__
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#include <glib.h>
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#define __COGL_H_INSIDE__
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#ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
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#ifndef COGL_ENABLE_EXPERIMENTAL_API
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#define COGL_ENABLE_EXPERIMENTAL_API
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#endif
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#endif
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/* We currently keep gtype integration delimited in case we eventually
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* want to split it out into a separate utility library when Cogl
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* becomes a standalone project. (like cairo-gobject.so)
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*/
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#define _COGL_SUPPORTS_GTYPE_INTEGRATION
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/*
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* API common to the 1.x and 2.0 api...
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*/
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#include <cogl/cogl-defines.h>
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#include <cogl/cogl-object.h>
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#include <cogl/cogl1-context.h>
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#include <cogl/cogl-bitmap.h>
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#include <cogl/cogl-color.h>
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#include <cogl/cogl-matrix.h>
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#include <cogl/cogl-offscreen.h>
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#include <cogl/cogl-primitives.h>
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#include <cogl/cogl-texture.h>
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#include <cogl/cogl-types.h>
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/*
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* 1.x only api...
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*/
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#ifndef COGL_ENABLE_EXPERIMENTAL_2_0_API
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#include <cogl/cogl-path.h>
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#include <cogl/cogl-clip-state.h>
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#include <cogl/cogl-vertex-buffer.h>
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#include <cogl/cogl-enum-types.h>
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#include <cogl/cogl-fixed.h>
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#include <cogl/cogl-material-compat.h>
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#include <cogl/cogl-shader.h>
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#endif
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/*
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* 2.0 api that's compatible with the 1.x api...
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*/
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#if defined (COGL_ENABLE_EXPERIMENTAL_API)
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#include <cogl/cogl-swap-chain.h>
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#include <cogl/cogl-renderer.h>
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#include <cogl/cogl-display.h>
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#include <cogl/cogl-context.h>
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#include <cogl/cogl-buffer.h>
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#include <cogl/cogl-pixel-buffer.h>
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#include <cogl/cogl-vector.h>
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#include <cogl/cogl-euler.h>
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#include <cogl/cogl-quaternion.h>
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#include <cogl/cogl-texture-2d.h>
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#include <cogl/cogl-texture-rectangle.h>
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#include <cogl/cogl-texture-3d.h>
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#include <cogl/cogl-texture-2d-sliced.h>
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#include <cogl/cogl-sub-texture.h>
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#include <cogl/cogl-meta-texture.h>
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#include <cogl/cogl-primitive-texture.h>
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#include <cogl/cogl-index-buffer.h>
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#include <cogl/cogl-attribute-buffer.h>
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#include <cogl/cogl-indices.h>
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#include <cogl/cogl-attribute.h>
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#include <cogl/cogl-primitive.h>
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#include <cogl/cogl-depth-state.h>
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#include <cogl/cogl-pipeline.h>
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#include <cogl/cogl-pipeline-state.h>
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#include <cogl/cogl-pipeline-layer-state.h>
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#include <cogl/cogl-snippet.h>
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#include <cogl/cogl-framebuffer.h>
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#include <cogl/cogl-onscreen.h>
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#include <cogl/cogl-poll.h>
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#if defined (COGL_HAS_EGL_PLATFORM_KMS_SUPPORT)
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#include <cogl/cogl-kms-renderer.h>
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#endif
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#if COGL_HAS_WIN32_SUPPORT
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#include <cogl/cogl-win32-renderer.h>
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#endif
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#ifdef COGL_HAS_GLIB_SUPPORT
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#include <cogl/cogl-glib-source.h>
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#endif
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/* XXX: This will definitly go away once all the Clutter winsys
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* code has been migrated down into Cogl! */
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#include <cogl/cogl-clutter.h>
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#endif
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/*
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* 2.0 only api...
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*/
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#ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
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#include <cogl/cogl2-path.h>
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/* This header will be removed in Cogl 1.12 */
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#include <cogl/cogl2-compatibility.h>
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#endif
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/*
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* API deprecations
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*/
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#include <cogl/cogl-deprecated.h>
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/**
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* SECTION:cogl
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* @short_description: General purpose API
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*
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* General utility functions for COGL.
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*/
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#undef __COGL_H_INSIDE__
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#endif /* __COGL_H__ */
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