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Make sure users get the idea that clutter_init() has a return value that needs to be checked. These were fixed via sed magic: sed -i -s -e "s/clutter_init (.*)/\ if (& != CLUTTER_INIT_SUCCESS)\n return 1/"\ doc/*/*/*.{c,xml} doc/*/*.xml http://bugzilla.clutter-project.org/show_bug.cgi?id=2574
71 lines
1.5 KiB
C
71 lines
1.5 KiB
C
#include <stdlib.h>
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#include <clutter/clutter.h>
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#define UI_FILE "animations-complex.json"
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/*
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* start the animation when a key is pressed;
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* see the signals recipe in the Script chapter for more details
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*/
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gboolean
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foo_key_pressed_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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ClutterScript *script = CLUTTER_SCRIPT (user_data);
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ClutterAnimator *animator;
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clutter_script_get_objects (script,
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"animator", &animator,
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NULL);
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if (clutter_timeline_is_playing (clutter_animator_get_timeline (animator)))
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return FALSE;
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clutter_animator_start (animator);
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return TRUE;
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}
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int
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main (int argc, char *argv[])
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{
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gchar *filename = UI_FILE;
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ClutterScript *script;
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ClutterActor *stage;
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GError *error = NULL;
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if (argc > 1)
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filename = argv[1];
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return 1;
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script = clutter_script_new ();
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clutter_script_load_from_file (script, filename, &error);
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if (error != NULL)
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{
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g_critical ("Error loading ClutterScript file %s\n%s", filename, error->message);
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g_error_free (error);
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exit (EXIT_FAILURE);
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}
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/* connect signal handlers as defined in the script */
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clutter_script_connect_signals (script, script);
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clutter_script_get_objects (script,
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"stage", &stage,
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NULL);
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clutter_actor_show (stage);
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clutter_main ();
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g_object_unref (script);
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return EXIT_SUCCESS;
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}
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