mutter/tests/test-events.c
Chris Lord 67fbfebd6d Bug #916 - ClutterKeyEvent:unicode_value is ignored
Bug #950 - AltGr not handled 

        * clutter/osx/clutter-event-osx.c: (clutter_event_osx_translate):
        * clutter/x11/clutter-event-x11.c: (translate_key_event):
        * tests/test-events.c: (fill_keybuf), (input_cb):
        Apply patch from Tommi Komulainen, fill the unicode_value attribute of
        the ClutterKeyEvent struct. Also use XKeycodeToKeysym, as suggested in
        bug #950, comment #2
2008-06-10 10:57:50 +00:00

304 lines
8.4 KiB
C

#include <clutter/clutter.h>
#include <string.h>
gboolean IsFullScreen = FALSE, IsMotion = TRUE;
static void
stage_state_cb (ClutterStage *stage,
gpointer data)
{
gchar *detail = (gchar*)data;
printf("[stage signal] %s\n", detail);
}
static gboolean
blue_button_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
ClutterActor *stage;
stage = clutter_stage_get_default ();
if (IsFullScreen)
IsFullScreen = FALSE;
else
IsFullScreen = TRUE;
g_object_set (stage, "fullscreen", IsFullScreen, NULL);
g_print ("*** Fullscreen %s ***\n",
IsFullScreen ? "enabled" : "disabled");
return FALSE;
}
static gboolean
red_button_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
if (IsMotion)
IsMotion = FALSE;
else
IsMotion = TRUE;
clutter_set_motion_events_enabled (IsMotion);
g_print ("*** Per actor motion events %s ***\n",
IsMotion ? "enabled" : "disabled");
return FALSE;
}
static gboolean
capture_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
g_print ("* captured event for type '%s' *\n",
G_OBJECT_TYPE_NAME (actor));
return FALSE;
}
static void
key_focus_in_cb (ClutterActor *actor,
gpointer data)
{
ClutterActor *focus_box = CLUTTER_ACTOR(data);
if (actor == clutter_stage_get_default ())
clutter_actor_hide (focus_box);
else
{
clutter_actor_set_position (focus_box,
clutter_actor_get_x (actor) - 5,
clutter_actor_get_y (actor) - 5);
clutter_actor_set_size (focus_box,
clutter_actor_get_width (actor) + 10,
clutter_actor_get_height (actor) + 10);
clutter_actor_show (focus_box);
}
}
static void
fill_keybuf (char *keybuf, ClutterKeyEvent *event)
{
char utf8[6];
int len;
/* printable character, if any (ß, ∑) */
len = g_unichar_to_utf8 (event->unicode_value, utf8);
utf8[len] = '\0';
sprintf(keybuf, "'%s' ", utf8);
/* key combination (<Mod1>s, <Shift><Mod1>S, <Ctrl><Mod1>Delete) */
len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->keyval),
utf8);
utf8[len] = '\0';
if (event->modifier_state & CLUTTER_SHIFT_MASK)
strcat (keybuf, "<Shift>");
if (event->modifier_state & CLUTTER_LOCK_MASK)
strcat (keybuf, "<Lock>");
if (event->modifier_state & CLUTTER_CONTROL_MASK)
strcat (keybuf, "<Control>");
if (event->modifier_state & CLUTTER_MOD1_MASK)
strcat (keybuf, "<Mod1>");
if (event->modifier_state & CLUTTER_MOD2_MASK)
strcat (keybuf, "<Mod2>");
if (event->modifier_state & CLUTTER_MOD3_MASK)
strcat (keybuf, "<Mod3>");
if (event->modifier_state & CLUTTER_MOD4_MASK)
strcat (keybuf, "<Mod4>");
if (event->modifier_state & CLUTTER_MOD5_MASK)
strcat (keybuf, "<Mod5>");
strcat (keybuf, utf8);
}
static gboolean
input_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
ClutterStage *stage = CLUTTER_STAGE (clutter_stage_get_default ());
gchar keybuf[128], *source = (gchar*)data;
switch (event->type)
{
case CLUTTER_KEY_PRESS:
fill_keybuf (keybuf, &event->key);
printf ("[%s] KEY PRESS %s", source, keybuf);
break;
case CLUTTER_KEY_RELEASE:
fill_keybuf (keybuf, &event->key);
printf ("[%s] KEY RELEASE %s", source, keybuf);
break;
case CLUTTER_MOTION:
g_print ("[%s] MOTION", source);
break;
case CLUTTER_ENTER:
g_print ("[%s] ENTER", source);
break;
case CLUTTER_LEAVE:
g_print ("[%s] LEAVE", source);
break;
case CLUTTER_BUTTON_PRESS:
g_print ("[%s] BUTTON PRESS (click count:%i)",
source, event->button.click_count);
break;
case CLUTTER_BUTTON_RELEASE:
g_print ("[%s] BUTTON RELEASE (click count:%i)",
source, event->button.click_count);
if (clutter_event_get_source (event) == CLUTTER_ACTOR (stage))
clutter_stage_set_key_focus (stage, NULL);
else if (clutter_event_get_source (event) == actor
&& clutter_actor_get_parent (actor) == CLUTTER_ACTOR (stage))
clutter_stage_set_key_focus (stage, actor);
break;
case CLUTTER_SCROLL:
g_print ("[%s] BUTTON SCROLL (click count:%i)",
source, event->button.click_count);
break;
case CLUTTER_STAGE_STATE:
g_print ("[%s] STAGE STATE", source);
break;
case CLUTTER_DESTROY_NOTIFY:
g_print ("[%s] DESTROY NOTIFY", source);
break;
case CLUTTER_CLIENT_MESSAGE:
g_print ("[%s] CLIENT MESSAGE", source);
break;
case CLUTTER_DELETE:
g_print ("[%s] DELETE", source);
break;
case CLUTTER_NOTHING:
return FALSE;
}
if (clutter_event_get_source (event) == actor)
g_print (" *source*");
g_printf("\n");
return FALSE;
}
int
main (int argc, char *argv[])
{
ClutterActor *stage, *actor, *focus_box, *group;
ClutterColor rcol = { 0xff, 0, 0, 0xff},
bcol = { 0, 0, 0xff, 0xff },
gcol = { 0, 0xff, 0, 0xff },
ycol = { 0xff, 0xff, 0, 0xff },
ncol = { 0, 0, 0, 0xff };
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
g_signal_connect (stage, "event", G_CALLBACK (input_cb), "stage");
g_signal_connect (stage, "fullscreen",
G_CALLBACK (stage_state_cb), "fullscreen");
g_signal_connect (stage, "unfullscreen",
G_CALLBACK (stage_state_cb), "unfullscreen");
g_signal_connect (stage, "activate",
G_CALLBACK (stage_state_cb), "activate");
g_signal_connect (stage, "deactivate",
G_CALLBACK (stage_state_cb), "deactivate");
g_signal_connect (stage, "captured-event", G_CALLBACK (capture_cb), NULL);
focus_box = clutter_rectangle_new_with_color (&ncol);
clutter_container_add (CLUTTER_CONTAINER(stage), focus_box, NULL);
actor = clutter_rectangle_new_with_color (&rcol);
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 100, 100);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "red box");
g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
/* Toggle motion - enter/leave capture */
g_signal_connect (actor, "button-press-event",
G_CALLBACK (red_button_cb), NULL);
clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor);
actor = clutter_rectangle_new_with_color (&gcol);
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 250, 100);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "green box");
g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
g_signal_connect (actor, "captured-event", G_CALLBACK (capture_cb), NULL);
actor = clutter_rectangle_new_with_color (&bcol);
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 400, 100);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
/* Fullscreen */
g_signal_connect (actor, "button-press-event",
G_CALLBACK (blue_button_cb), NULL);
/* non reactive */
actor = clutter_rectangle_new_with_color (&ncol);
clutter_actor_set_size (actor, 400, 50);
clutter_actor_set_position (actor, 100, 250);
clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
g_signal_connect (stage, "focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
/* non reactive group, with reactive child */
actor = clutter_rectangle_new_with_color (&ycol);
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_reactive (actor, TRUE);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "yellow box");
/* note group not reactive */
group = clutter_group_new ();
clutter_container_add (CLUTTER_CONTAINER (group), actor, NULL);
clutter_container_add (CLUTTER_CONTAINER (stage), group, NULL);
clutter_actor_set_position (group, 100, 350);
clutter_actor_show_all (group);
clutter_actor_show_all (CLUTTER_ACTOR (stage));
clutter_main();
return 0;
}