mutter/cogl/driver/gl/cogl-feature-functions.h
Damien Lespiau 56dd71dba0 cogl: Introduce private feature flags and check for ARB_fp
The Cogl context has now a feature_flags_private enum that will allow us
to query and use OpenGL features without exposing them in the public
API.

The ARB_fragment_program extension is the first user of those flags.
Looking for this extension only happens in the gl driver as the gles
drivers will not expose them.

One can use _cogl_features_available_private() to check for the
availability of such private features.

While at it, reindent cogl-internal.h as described in CODING_STYLE.
2010-06-09 15:19:30 +01:00

364 lines
16 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
/* This is included multiple times with different definitions for
these macros */
COGL_FEATURE_BEGIN (offscreen, 255, 255,
/* for some reason the ARB version of this
extension doesn't have an ARB suffix for the
functions */
"ARB:\0EXT\0",
"framebuffer_object\0",
COGL_FEATURE_OFFSCREEN,
0)
COGL_FEATURE_FUNCTION (void, glGenRenderbuffers,
(GLsizei n,
GLuint *renderbuffers))
COGL_FEATURE_FUNCTION (void, glDeleteRenderbuffers,
(GLsizei n,
const GLuint *renderbuffers))
COGL_FEATURE_FUNCTION (void, glBindRenderbuffer,
(GLenum target,
GLuint renderbuffer))
COGL_FEATURE_FUNCTION (void, glRenderbufferStorage,
(GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height))
COGL_FEATURE_FUNCTION (void, glGenFramebuffers,
(GLsizei n,
GLuint *framebuffers))
COGL_FEATURE_FUNCTION (void, glBindFramebuffer,
(GLenum target,
GLuint framebuffer))
COGL_FEATURE_FUNCTION (void, glFramebufferTexture2D,
(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level))
COGL_FEATURE_FUNCTION (void, glFramebufferRenderbuffer,
(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer))
COGL_FEATURE_FUNCTION (GLenum, glCheckFramebufferStatus,
(GLenum target))
COGL_FEATURE_FUNCTION (void, glDeleteFramebuffers,
(GLsizei n,
const GLuint *framebuffers))
COGL_FEATURE_FUNCTION (void, glGenerateMipmap,
(GLenum target))
COGL_FEATURE_END ()
COGL_FEATURE_BEGIN (offscreen_blit, 255, 255,
"EXT\0",
"framebuffer_blit\0",
COGL_FEATURE_OFFSCREEN_BLIT,
0)
COGL_FEATURE_FUNCTION (void, glBlitFramebuffer,
(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter))
COGL_FEATURE_END ()
COGL_FEATURE_BEGIN (offscreen_multisample, 255, 255,
"EXT\0",
"framebuffer_multisample\0",
COGL_FEATURE_OFFSCREEN_MULTISAMPLE,
0)
COGL_FEATURE_FUNCTION (void, glRenderbufferStorageMultisample,
(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height))
COGL_FEATURE_END ()
COGL_FEATURE_BEGIN (read_pixels_async, 2, 1,
"EXT\0",
"pixel_buffer_object\0",
COGL_FEATURE_PBOS,
0)
COGL_FEATURE_END ()
/* ARB_fragment_program */
COGL_FEATURE_BEGIN (arbfp, 255, 255,
"ARB\0",
"fragment_program\0",
0,
COGL_FEATURE_PRIVATE_ARB_FP)
COGL_FEATURE_FUNCTION (void, glGenPrograms,
(GLsizei n,
GLuint *programs))
COGL_FEATURE_FUNCTION (void, glBindProgram,
(GLenum target,
GLuint program))
COGL_FEATURE_FUNCTION (void, glProgramString,
(GLenum target,
GLenum format,
GLsizei len,
const void *program))
COGL_FEATURE_END ()
/* The function names in OpenGL 2.0 are different so we can't easily
just check for GL 2.0 */
COGL_FEATURE_BEGIN (shaders_glsl, 255, 255,
"ARB\0",
"shader_objects\0"
"vertex_shader\0"
"fragment_shader\0",
COGL_FEATURE_SHADERS_GLSL,
0)
COGL_FEATURE_FUNCTION (GLhandleARB, glCreateProgramObject,
(void))
COGL_FEATURE_FUNCTION (GLhandleARB, glCreateShaderObject,
(GLenum shaderType))
COGL_FEATURE_FUNCTION (void, glShaderSource,
(GLhandleARB shaderObj,
GLsizei count,
const GLcharARB* *string,
const GLint *length))
COGL_FEATURE_FUNCTION (void, glCompileShader,
(GLhandleARB shaderObj))
COGL_FEATURE_FUNCTION (void, glAttachObject,
(GLhandleARB containerObj,
GLhandleARB obj))
COGL_FEATURE_FUNCTION (void, glLinkProgram,
(GLhandleARB programObj))
COGL_FEATURE_FUNCTION (void, glUseProgramObject,
(GLhandleARB programObj))
COGL_FEATURE_FUNCTION (GLint, glGetUniformLocation,
(GLhandleARB programObj,
const GLcharARB *name))
COGL_FEATURE_FUNCTION (void, glDeleteObject,
(GLhandleARB obj))
COGL_FEATURE_FUNCTION (void, glGetInfoLog,
(GLhandleARB obj,
GLsizei maxLength,
GLsizei *length,
GLcharARB *infoLog))
COGL_FEATURE_FUNCTION (void, glGetObjectParameteriv,
(GLhandleARB obj,
GLenum pname,
GLint *params))
COGL_FEATURE_FUNCTION (void, glVertexAttribPointer,
(GLuint index,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const GLvoid *pointer))
COGL_FEATURE_FUNCTION (void, glEnableVertexAttribArray,
(GLuint index))
COGL_FEATURE_FUNCTION (void, glDisableVertexAttribArray,
(GLuint index))
COGL_FEATURE_FUNCTION (void, glUniform1f,
(GLint location,
GLfloat v0))
COGL_FEATURE_FUNCTION (void, glUniform2f,
(GLint location,
GLfloat v0,
GLfloat v1))
COGL_FEATURE_FUNCTION (void, glUniform3f,
(GLint location,
GLfloat v0,
GLfloat v1,
GLfloat v2))
COGL_FEATURE_FUNCTION (void, glUniform4f,
(GLint location,
GLfloat v0,
GLfloat v1,
GLfloat v2,
GLfloat v3))
COGL_FEATURE_FUNCTION (void, glUniform1fv,
(GLint location,
GLsizei count,
const GLfloat * value))
COGL_FEATURE_FUNCTION (void, glUniform2fv,
(GLint location,
GLsizei count,
const GLfloat * value))
COGL_FEATURE_FUNCTION (void, glUniform3fv,
(GLint location,
GLsizei count,
const GLfloat * value))
COGL_FEATURE_FUNCTION (void, glUniform4fv,
(GLint location,
GLsizei count,
const GLfloat * value))
COGL_FEATURE_FUNCTION (void, glUniform1i,
(GLint location,
GLint v0))
COGL_FEATURE_FUNCTION (void, glUniform2i,
(GLint location,
GLint v0,
GLint v1))
COGL_FEATURE_FUNCTION (void, glUniform3i,
(GLint location,
GLint v0,
GLint v1,
GLint v2))
COGL_FEATURE_FUNCTION (void, glUniform4i,
(GLint location,
GLint v0,
GLint v1,
GLint v2,
GLint v3))
COGL_FEATURE_FUNCTION (void, glUniform1iv,
(GLint location,
GLsizei count,
const GLint * value))
COGL_FEATURE_FUNCTION (void, glUniform2iv,
(GLint location,
GLsizei count,
const GLint * value))
COGL_FEATURE_FUNCTION (void, glUniform3iv,
(GLint location,
GLsizei count,
const GLint * value))
COGL_FEATURE_FUNCTION (void, glUniform4iv,
(GLint location,
GLsizei count,
const GLint * value))
COGL_FEATURE_FUNCTION (void, glUniformMatrix2fv,
(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value))
COGL_FEATURE_FUNCTION (void, glUniformMatrix3fv,
(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value))
COGL_FEATURE_FUNCTION (void, glUniformMatrix4fv,
(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value))
COGL_FEATURE_END ()
COGL_FEATURE_BEGIN (vbos, 1, 5,
"ARB\0",
"vertex_buffer_object\0",
COGL_FEATURE_VBOS,
0)
COGL_FEATURE_FUNCTION (void, glGenBuffers,
(GLuint n,
GLuint *buffers))
COGL_FEATURE_FUNCTION (void, glBindBuffer,
(GLenum target,
GLuint buffer))
COGL_FEATURE_FUNCTION (void, glBufferData,
(GLenum target,
GLsizeiptr size,
const GLvoid *data,
GLenum usage))
COGL_FEATURE_FUNCTION (void, glBufferSubData,
(GLenum target,
GLintptr offset,
GLsizeiptr size,
const GLvoid *data))
COGL_FEATURE_FUNCTION (void *, glMapBuffer,
(GLenum target,
GLenum access))
COGL_FEATURE_FUNCTION (GLboolean, glUnmapBuffer,
(GLenum target))
COGL_FEATURE_FUNCTION (void, glDeleteBuffers,
(GLsizei n,
const GLuint *buffers))
COGL_FEATURE_END ()
/* Cogl requires OpenGL 1.2 so we assume these functions are always
available and don't bother setting any feature flags. We still have
to fetch the function pointers though because under Windows you can
not call any function defined after GL 1.1 directly */
COGL_FEATURE_BEGIN (in_1_2, 1, 2,
"\0",
"\0",
0,
0)
COGL_FEATURE_FUNCTION (void, glDrawRangeElements,
(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const GLvoid *indices))
COGL_FEATURE_FUNCTION (void, glBlendEquation,
(GLenum mode))
COGL_FEATURE_FUNCTION (void, glBlendColor,
(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha))
COGL_FEATURE_END ()
/* Available in GL 1.3 or the multitexture extension. These are
required */
COGL_FEATURE_BEGIN (multitexture, 1, 3,
"ARB\0",
"multitexture\0",
0,
0)
COGL_FEATURE_FUNCTION (void, glActiveTexture,
(GLenum texture))
COGL_FEATURE_FUNCTION (void, glClientActiveTexture,
(GLenum texture))
COGL_FEATURE_END ()
/* Optional, declared in 1.4 */
COGL_FEATURE_BEGIN (blend_func_separate, 1, 4,
"EXT\0",
"blend_func_separate\0",
0,
0)
COGL_FEATURE_FUNCTION (void, glBlendFuncSeparate,
(GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha))
COGL_FEATURE_END ()
/* Optional, declared in 2.0 */
COGL_FEATURE_BEGIN (blend_equation_separate, 2, 0,
"EXT\0",
"blend_equation_separate\0",
0,
0)
COGL_FEATURE_FUNCTION (void, glBlendEquationSeparate,
(GLenum modeRGB,
GLenum modeAlpha))
COGL_FEATURE_END ()