mirror of
https://github.com/brl/mutter.git
synced 2024-12-27 13:22:15 +00:00
eb14da3874
A first step towards abandoning the CoglObject type system: convert CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects. CoglFramebuffer is turned into an abstract GObject, while the two others are currently final. The "winsys" and "platform" are still sprinkled 'void *' in the the non-abstract type instances however. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
319 lines
9.9 KiB
C
319 lines
9.9 KiB
C
#define COGL_VERSION_MIN_REQUIRED COGL_VERSION_1_0
|
|
|
|
#include <cogl/cogl.h>
|
|
|
|
#include <string.h>
|
|
|
|
#include "test-declarations.h"
|
|
#include "test-utils.h"
|
|
|
|
/* Size the texture so that it is just off a power of two to encourage
|
|
it so use software tiling when NPOTs aren't available */
|
|
#define TEXTURE_SIZE 257
|
|
|
|
/* Amount of pixels to skip off the top, bottom, left and right of the
|
|
texture when reading back the stage */
|
|
#define TEST_INSET 2
|
|
|
|
/* Size to actually render the texture at */
|
|
#define TEXTURE_RENDER_SIZE 8
|
|
|
|
typedef struct _TestState
|
|
{
|
|
CoglTexture *texture;
|
|
CoglFramebuffer *offscreen;
|
|
CoglTexture *offscreen_tex;
|
|
int width, height;
|
|
} TestState;
|
|
|
|
static void
|
|
validate_part (CoglFramebuffer *framebuffer,
|
|
int xnum, int ynum, gboolean shown)
|
|
{
|
|
test_utils_check_region (framebuffer,
|
|
xnum * TEXTURE_RENDER_SIZE + TEST_INSET,
|
|
ynum * TEXTURE_RENDER_SIZE + TEST_INSET,
|
|
TEXTURE_RENDER_SIZE - TEST_INSET * 2,
|
|
TEXTURE_RENDER_SIZE - TEST_INSET * 2,
|
|
shown ? 0xff0000ff : 0x000000ff);
|
|
}
|
|
|
|
/* We draw everything 8 times. The draw number is used as a bitmask
|
|
to test all of the combinations of enabling both winding orders and all four
|
|
culling modes */
|
|
|
|
#define FRONT_WINDING(draw_num) (((draw_num) & 0x01) >> 1)
|
|
#define CULL_FACE_MODE(draw_num) (((draw_num) & 0x06) >> 2)
|
|
|
|
static void
|
|
paint_test_backface_culling (TestState *state,
|
|
CoglFramebuffer *framebuffer)
|
|
{
|
|
int draw_num;
|
|
CoglPipeline *base_pipeline = cogl_pipeline_new (test_ctx);
|
|
|
|
cogl_framebuffer_orthographic (framebuffer,
|
|
0, 0,
|
|
state->width,
|
|
state->height,
|
|
-1,
|
|
100);
|
|
|
|
cogl_framebuffer_clear4f (framebuffer,
|
|
COGL_BUFFER_BIT_COLOR | COGL_BUFFER_BIT_STENCIL,
|
|
0, 0, 0, 1);
|
|
|
|
cogl_pipeline_set_layer_texture (base_pipeline, 0, state->texture);
|
|
|
|
cogl_pipeline_set_layer_filters (base_pipeline, 0,
|
|
COGL_PIPELINE_FILTER_NEAREST,
|
|
COGL_PIPELINE_FILTER_NEAREST);
|
|
|
|
/* Render the scene sixteen times to test all of the combinations of
|
|
cull face mode, legacy state and winding orders */
|
|
for (draw_num = 0; draw_num < 8; draw_num++)
|
|
{
|
|
float x1 = 0, x2, y1 = 0, y2 = (float)(TEXTURE_RENDER_SIZE);
|
|
CoglVertexP3T2 verts[4];
|
|
CoglPrimitive *primitive;
|
|
CoglPipeline *pipeline;
|
|
|
|
cogl_framebuffer_push_matrix (framebuffer);
|
|
cogl_framebuffer_translate (framebuffer,
|
|
0,
|
|
TEXTURE_RENDER_SIZE * draw_num,
|
|
0);
|
|
|
|
pipeline = cogl_pipeline_copy (base_pipeline);
|
|
|
|
cogl_pipeline_set_front_face_winding (pipeline, FRONT_WINDING (draw_num));
|
|
cogl_pipeline_set_cull_face_mode (pipeline, CULL_FACE_MODE (draw_num));
|
|
|
|
memset (verts, 0, sizeof (verts));
|
|
|
|
x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
|
|
|
|
/* Draw a front-facing texture */
|
|
cogl_framebuffer_draw_rectangle (framebuffer, pipeline, x1, y1, x2, y2);
|
|
|
|
x1 = x2;
|
|
x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
|
|
|
|
/* Draw a front-facing texture with flipped texcoords */
|
|
cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
|
|
x1, y1, x2, y2,
|
|
1.0, 0.0, 0.0, 1.0);
|
|
|
|
x1 = x2;
|
|
x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
|
|
|
|
/* Draw a back-facing texture */
|
|
cogl_framebuffer_draw_rectangle (framebuffer, pipeline,
|
|
x2, y1, x1, y2);
|
|
|
|
x1 = x2;
|
|
x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
|
|
|
|
/* If the texture is sliced then cogl_polygon doesn't work so
|
|
we'll just use a solid color instead */
|
|
if (cogl_texture_is_sliced (state->texture))
|
|
cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
|
|
|
|
/* Draw a front-facing polygon */
|
|
verts[0].x = x1; verts[0].y = y2;
|
|
verts[1].x = x2; verts[1].y = y2;
|
|
verts[2].x = x2; verts[2].y = y1;
|
|
verts[3].x = x1; verts[3].y = y1;
|
|
verts[0].s = 0; verts[0].t = 0;
|
|
verts[1].s = 1.0; verts[1].t = 0;
|
|
verts[2].s = 1.0; verts[2].t = 1.0;
|
|
verts[3].s = 0; verts[3].t = 1.0;
|
|
|
|
primitive = cogl_primitive_new_p3t2 (test_ctx,
|
|
COGL_VERTICES_MODE_TRIANGLE_FAN,
|
|
4,
|
|
verts);
|
|
cogl_primitive_draw (primitive, framebuffer, pipeline);
|
|
cogl_object_unref (primitive);
|
|
|
|
x1 = x2;
|
|
x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
|
|
|
|
/* Draw a back-facing polygon */
|
|
verts[0].x = x1; verts[0].y = y1;
|
|
verts[1].x = x2; verts[1].y = y1;
|
|
verts[2].x = x2; verts[2].y = y2;
|
|
verts[3].x = x1; verts[3].y = y2;
|
|
verts[0].s = 0; verts[0].t = 0;
|
|
verts[1].s = 1.0; verts[1].t = 0;
|
|
verts[2].s = 1.0; verts[2].t = 1.0;
|
|
verts[3].s = 0; verts[3].t = 1.0;
|
|
|
|
primitive = cogl_primitive_new_p3t2 (test_ctx,
|
|
COGL_VERTICES_MODE_TRIANGLE_FAN,
|
|
4,
|
|
verts);
|
|
cogl_primitive_draw (primitive, framebuffer, pipeline);
|
|
cogl_object_unref (primitive);
|
|
|
|
x1 = x2;
|
|
x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
|
|
|
|
cogl_framebuffer_pop_matrix (framebuffer);
|
|
|
|
cogl_object_unref (pipeline);
|
|
}
|
|
|
|
cogl_object_unref (base_pipeline);
|
|
}
|
|
|
|
static void
|
|
validate_result (CoglFramebuffer *framebuffer, int y_offset)
|
|
{
|
|
int draw_num;
|
|
|
|
for (draw_num = 0; draw_num < 8; draw_num++)
|
|
{
|
|
gboolean cull_front, cull_back;
|
|
CoglPipelineCullFaceMode cull_mode;
|
|
|
|
cull_mode = CULL_FACE_MODE (draw_num);
|
|
|
|
switch (cull_mode)
|
|
{
|
|
case COGL_PIPELINE_CULL_FACE_MODE_NONE:
|
|
cull_front = FALSE;
|
|
cull_back = FALSE;
|
|
break;
|
|
|
|
case COGL_PIPELINE_CULL_FACE_MODE_FRONT:
|
|
cull_front = TRUE;
|
|
cull_back = FALSE;
|
|
break;
|
|
|
|
case COGL_PIPELINE_CULL_FACE_MODE_BACK:
|
|
cull_front = FALSE;
|
|
cull_back = TRUE;
|
|
break;
|
|
|
|
case COGL_PIPELINE_CULL_FACE_MODE_BOTH:
|
|
cull_front = TRUE;
|
|
cull_back = TRUE;
|
|
break;
|
|
}
|
|
|
|
if (FRONT_WINDING (draw_num) == COGL_WINDING_CLOCKWISE)
|
|
{
|
|
gboolean tmp = cull_front;
|
|
cull_front = cull_back;
|
|
cull_back = tmp;
|
|
}
|
|
|
|
/* Front-facing texture */
|
|
validate_part (framebuffer,
|
|
0, y_offset + draw_num, !cull_front);
|
|
/* Front-facing texture with flipped tex coords */
|
|
validate_part (framebuffer,
|
|
1, y_offset + draw_num, !cull_front);
|
|
/* Back-facing texture */
|
|
validate_part (framebuffer,
|
|
2, y_offset + draw_num, !cull_back);
|
|
/* Front-facing texture polygon */
|
|
validate_part (framebuffer,
|
|
3, y_offset + draw_num, !cull_front);
|
|
/* Back-facing texture polygon */
|
|
validate_part (framebuffer,
|
|
4, y_offset + draw_num, !cull_back);
|
|
}
|
|
}
|
|
|
|
static void
|
|
paint (TestState *state)
|
|
{
|
|
CoglPipeline *pipeline;
|
|
|
|
paint_test_backface_culling (state, test_fb);
|
|
|
|
/*
|
|
* Now repeat the test but rendered to an offscreen
|
|
* framebuffer. Note that by default the conformance tests are
|
|
* always run to an offscreen buffer but we might as well have this
|
|
* check anyway in case it is being run with COGL_TEST_ONSCREEN=1
|
|
*/
|
|
paint_test_backface_culling (state, state->offscreen);
|
|
|
|
/* Copy the result of the offscreen rendering for validation and
|
|
* also so we can have visual feedback. */
|
|
pipeline = cogl_pipeline_new (test_ctx);
|
|
cogl_pipeline_set_layer_texture (pipeline, 0, state->offscreen_tex);
|
|
cogl_framebuffer_draw_rectangle (test_fb,
|
|
pipeline,
|
|
0, TEXTURE_RENDER_SIZE * 8,
|
|
state->width,
|
|
state->height + TEXTURE_RENDER_SIZE * 8);
|
|
cogl_object_unref (pipeline);
|
|
|
|
validate_result (test_fb, 0);
|
|
validate_result (test_fb, 8);
|
|
}
|
|
|
|
static CoglTexture *
|
|
make_texture (void)
|
|
{
|
|
guchar *tex_data, *p;
|
|
CoglTexture *tex;
|
|
|
|
tex_data = g_malloc (TEXTURE_SIZE * TEXTURE_SIZE * 4);
|
|
|
|
for (p = tex_data + TEXTURE_SIZE * TEXTURE_SIZE * 4; p > tex_data;)
|
|
{
|
|
*(--p) = 255;
|
|
*(--p) = 0;
|
|
*(--p) = 0;
|
|
*(--p) = 255;
|
|
}
|
|
|
|
tex = test_utils_texture_new_from_data (test_ctx,
|
|
TEXTURE_SIZE,
|
|
TEXTURE_SIZE,
|
|
TEST_UTILS_TEXTURE_NO_ATLAS,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
TEXTURE_SIZE * 4,
|
|
tex_data);
|
|
|
|
g_free (tex_data);
|
|
|
|
return tex;
|
|
}
|
|
|
|
void
|
|
test_backface_culling (void)
|
|
{
|
|
TestState state;
|
|
CoglTexture *tex;
|
|
|
|
state.width = cogl_framebuffer_get_width (test_fb);
|
|
state.height = cogl_framebuffer_get_height (test_fb);
|
|
|
|
state.offscreen = NULL;
|
|
|
|
state.texture = make_texture ();
|
|
|
|
tex = test_utils_texture_new_with_size (test_ctx,
|
|
state.width, state.height,
|
|
TEST_UTILS_TEXTURE_NO_SLICING,
|
|
COGL_TEXTURE_COMPONENTS_RGBA);
|
|
state.offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (tex));
|
|
state.offscreen_tex = tex;
|
|
|
|
paint (&state);
|
|
|
|
g_object_unref (state.offscreen);
|
|
cogl_object_unref (state.offscreen_tex);
|
|
cogl_object_unref (state.texture);
|
|
|
|
if (cogl_test_verbose ())
|
|
g_print ("OK\n");
|
|
}
|
|
|