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(cogl_gles2_wrapper_init): Get uniforms for fog parameters and initialise them. (cogl_wrap_glDrawArrays): Store the modelview matrix in a uniform as well so that it can be used for fogging calculations. (cogl_wrap_glEnable, cogl_wrap_glDisable): Enable/disable fogging. (cogl_wrap_glFogx, cogl_wrap_glFogxv): Fill in wrapper to set fogging parameters. * clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: Calculate the fog amount if fogging is enabled. * clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: Mix with fog color. * clutter/cogl/gles/cogl-gles2-wrapper.h (CoglGles2Wrapper): Add uniforms for fogging. |
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.. | ||
common | ||
gl | ||
gles | ||
cogl.h.in | ||
Makefile.am | ||
TODO |