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536347be69
* clutter/cogl/cogl-color.h: * clutter/cogl/cogl-path.h: * clutter/cogl/cogl-types.h: * clutter/cogl/common/cogl-color.c: Deprecated cogl_color() in favour of cogl_set_source_color() and friends; store the CoglColor components as unsigned bytes instead of fixed point normalized values; add functions for allocating, copying and freeing CoglColor, for use of language bindings. * clutter/cogl/cogl.h.in: * clutter/cogl/cogl-deprecated.h: Added cogl-deprecated.h, an header file containing the deprecation symbols similar to clutter-deprecated.h. * clutter/cogl/gl/Makefile.am: * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/Makefile.am: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gles/cogl.c: Update the GL and GLES implementations of COGL after the CoglColor changes. * clutter/clutter-actor.c: * clutter/clutter-clone-texture.c: * clutter/clutter-entry.c: * clutter/clutter-label.c: * clutter/clutter-rectangle.c: * clutter/clutter-texture.c: Do not use CoglColor whenever it is possible, and use cogl_set_source_color4ub() instead. * clutter/pango/cogl-pango-render.c: Ditto as above. * doc/reference/clutter/subclassing-ClutterActor.xml: * doc/reference/cogl/cogl-sections.txt: Update the documentation. * tests/interactive/test-cogl-offscreen.c: * tests/interactive/test-cogl-primitives.c: * tests/interactive/test-cogl-tex-convert.c: * tests/interactive/test-cogl-tex-foreign.c: * tests/interactive/test-cogl-tex-getset.c: * tests/interactive/test-cogl-tex-polygon.c: * tests/interactive/test-cogl-tex-tile.c: * tests/interactive/test-paint-wrapper.c: Drop the usage of CoglColor whenever it is possible.
170 lines
3.3 KiB
C
170 lines
3.3 KiB
C
#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-color.h"
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#include "cogl-fixed.h"
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CoglColor *
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cogl_color_new (void)
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{
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return g_slice_new (CoglColor);
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}
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CoglColor *
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cogl_color_copy (const CoglColor *color)
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{
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if (G_LIKELY (color))
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return g_slice_dup (CoglColor, color);
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return NULL;
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}
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void
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cogl_color_free (CoglColor *color)
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{
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if (G_LIKELY (color))
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g_slice_free (CoglColor, color);
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}
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void
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cogl_color_set_from_4ub (CoglColor *dest,
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guint8 red,
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guint8 green,
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guint8 blue,
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guint8 alpha)
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{
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g_return_if_fail (dest != NULL);
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dest->red = red;
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dest->green = green;
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dest->blue = blue;
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dest->alpha = alpha;
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}
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void
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cogl_color_set_from_4d (CoglColor *dest,
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gdouble red,
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gdouble green,
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gdouble blue,
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gdouble alpha)
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{
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g_return_if_fail (dest != NULL);
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dest->red = 255 * red;
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dest->green = 255 * green;
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dest->blue = 255 * blue;
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dest->alpha = 255 * alpha;
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}
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void
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cogl_color_set_from_4x (CoglColor *dest,
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CoglFixed red,
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CoglFixed green,
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CoglFixed blue,
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CoglFixed alpha)
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{
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g_return_if_fail (dest != NULL);
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dest->red = COGL_FIXED_TO_INT (red * 255);
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dest->green = COGL_FIXED_TO_INT (green * 255);
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dest->blue = COGL_FIXED_TO_INT (blue * 255);
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dest->alpha = COGL_FIXED_TO_INT (alpha * 255);
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}
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unsigned char
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cogl_color_get_red_byte (const CoglColor *color)
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{
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return color->red;
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}
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float
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cogl_color_get_red_float (const CoglColor *color)
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{
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return (float) color->red / 255.0;
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}
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CoglFixed
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cogl_color_get_red (const CoglColor *color)
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{
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return COGL_FIXED_FROM_FLOAT ((float) color->red / 255.0);
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}
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unsigned char
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cogl_color_get_green_byte (const CoglColor *color)
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{
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return color->green;
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}
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float
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cogl_color_get_green_float (const CoglColor *color)
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{
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return (float) color->green / 255.0;
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}
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CoglFixed
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cogl_color_get_green (const CoglColor *color)
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{
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return COGL_FIXED_FROM_FLOAT ((float) color->green / 255.0);
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}
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unsigned char
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cogl_color_get_blue_byte (const CoglColor *color)
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{
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return color->blue;
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}
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float
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cogl_color_get_blue_float (const CoglColor *color)
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{
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return (float) color->blue / 255.0;
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}
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CoglFixed
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cogl_color_get_blue (const CoglColor *color)
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{
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return COGL_FIXED_FROM_FLOAT ((float) color->blue / 255.0);
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}
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unsigned char
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cogl_color_get_alpha_byte (const CoglColor *color)
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{
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return color->alpha;
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}
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float
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cogl_color_get_alpha_float (const CoglColor *color)
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{
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return (float) color->alpha / 255.0;
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}
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CoglFixed
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cogl_color_get_alpha (const CoglColor *color)
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{
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return COGL_FIXED_FROM_FLOAT ((float) color->alpha / 255.0);
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}
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void
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cogl_set_source_color4ub (guint8 red,
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guint8 green,
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guint8 blue,
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guint8 alpha)
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{
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CoglColor c = { 0, };
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cogl_color_set_from_4ub (&c, red, green, blue, alpha);
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cogl_set_source_color (&c);
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}
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void
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cogl_set_source_color4x (CoglFixed red,
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CoglFixed green,
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CoglFixed blue,
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CoglFixed alpha)
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{
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CoglColor c = { 0, };
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cogl_color_set_from_4x (&c, red, green, blue, alpha);
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cogl_set_source_color (&c);
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}
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