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https://github.com/brl/mutter.git
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a07d57572c
* clutter/clutter-actor.c: (clutter_actor_set_min_width), (clutter_actor_set_min_height), (clutter_actor_set_natural_width), (clutter_actor_set_natural_height): Ignore any override of the minimum and natural size of the stage on backends that only support static stages. * clutter/clutter-stage.c (clutter_stage_allocate): Use the preferred size of the ClutterStage implementation instead of the display size. * clutter/clutter-backend.[ch]: Remove get_display_size() and clutter_backend_get_display_size(). * clutter/eglnative/clutter-backend-egl.c: * clutter/fruity/clutter-backend-fruity.c: * clutter/osx/clutter-backend-osx.c: * clutter/sdl/clutter-backend-sdl.c: * clutter/win32/clutter-backend-win32.c: * clutter/x11/clutter-backend-x11.c: Remove get_display_size() implementations.
214 lines
6.1 KiB
C
214 lines
6.1 KiB
C
/* Clutter - An OpenGL based 'interactive canvas' library.
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* OSX backend - initial entry point
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*
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* Copyright (C) 2007-2008 Tommi Komulainen <tommi.komulainen@iki.fi>
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* Copyright (C) 2007 OpenedHand Ltd.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "config.h"
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#include "clutter-osx.h"
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#include "clutter-backend-osx.h"
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#include "clutter-stage-osx.h"
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#include "../clutter-private.h"
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#include "cogl/cogl.h"
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#include <clutter/clutter-debug.h>
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#import <AppKit/AppKit.h>
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G_DEFINE_TYPE (ClutterBackendOSX, clutter_backend_osx, CLUTTER_TYPE_BACKEND)
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/*************************************************************************/
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static gboolean
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clutter_backend_osx_post_parse (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendOSX *self = CLUTTER_BACKEND_OSX (backend);
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CLUTTER_NOTE (BACKEND, "post_parse");
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CLUTTER_OSX_POOL_ALLOC();
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/* Bring our app to foreground, background apps don't appear in dock or
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* accept keyboard focus.
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*/
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const ProcessSerialNumber psn = { 0, kCurrentProcess };
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TransformProcessType (&psn, kProcessTransformToForegroundApplication);
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/* Also raise our app to front, otherwise our window will remain under the
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* terminal.
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*/
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SetFrontProcess (&psn);
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[NSApplication sharedApplication];
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/* Allocate ourselves a GL context. Since we're supposed to have only one per
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* backend we can just as well create it now.
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*/
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NSOpenGLPixelFormatAttribute attrs[] = {
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NSOpenGLPFADoubleBuffer,
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0
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};
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self->pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
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self->context = [[NSOpenGLContext alloc]
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initWithFormat: self->pixel_format
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shareContext: nil];
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/* Enable vblank sync - http://developer.apple.com/qa/qa2007/qa1521.html*/
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const long sw = 1;
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[self->context setValues:&sw forParameter: NSOpenGLCPSwapInterval];
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/* FIXME: move the debugging bits to cogl */
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[self->context makeCurrentContext];
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CLUTTER_NOTE(BACKEND, "GL information\n"
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" GL_VENDOR: %s\n"
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" GL_RENDERER: %s\n"
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" GL_VERSION: %s\n"
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"GL_EXTENSIONS: %s\n",
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glGetString (GL_VENDOR),
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glGetString (GL_RENDERER),
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glGetString (GL_VERSION),
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glGetString (GL_EXTENSIONS));
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[NSOpenGLContext clearCurrentContext];
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CLUTTER_OSX_POOL_RELEASE();
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return TRUE;
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}
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static ClutterFeatureFlags
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clutter_backend_osx_get_features (ClutterBackend *backend)
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{
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return CLUTTER_FEATURE_STAGE_MULTIPLE|CLUTTER_FEATURE_STAGE_USER_RESIZE;
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}
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static ClutterActor*
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clutter_backend_osx_create_stage (ClutterBackend *backend,
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ClutterStage *wrapper,
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GError **error)
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{
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ClutterActor *impl;
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CLUTTER_NOTE (BACKEND, "create_stage: wrapper=%p", wrapper);
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CLUTTER_OSX_POOL_ALLOC();
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impl = clutter_stage_osx_new (backend, wrapper);
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CLUTTER_NOTE (BACKEND, "create_stage: impl=%p", impl);
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CLUTTER_OSX_POOL_RELEASE();
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return impl;
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}
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static void
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clutter_backend_osx_init_events (ClutterBackend *backend)
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{
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CLUTTER_NOTE (BACKEND, "init_events");
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_clutter_events_osx_init ();
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}
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static void
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clutter_backend_osx_ensure_context (ClutterBackend *backend,
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ClutterStage *wrapper)
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{
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ClutterBackendOSX *backend_osx = CLUTTER_BACKEND_OSX (backend);
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CLUTTER_NOTE (BACKEND, "ensure_context: wrapper=%p", wrapper);
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CLUTTER_OSX_POOL_ALLOC();
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if (wrapper)
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{
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ClutterStageWindow *impl = _clutter_stage_get_window (wrapper);
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ClutterStageOSX *stage_osx;
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g_assert (CLUTTER_IS_STAGE_OSX (impl));
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stage_osx = CLUTTER_STAGE_OSX (impl);
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[backend_osx->context setView:stage_osx->view];
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[backend_osx->context makeCurrentContext];
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}
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else
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{
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[backend_osx->context clearDrawable];
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[NSOpenGLContext clearCurrentContext];
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}
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CLUTTER_OSX_POOL_RELEASE();
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}
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static void
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clutter_backend_osx_redraw (ClutterBackend *backend, ClutterStage *wrapper)
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{
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ClutterStageWindow *impl = _clutter_stage_get_window (wrapper);
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ClutterStageOSX *stage_osx = CLUTTER_STAGE_OSX (impl);
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CLUTTER_OSX_POOL_ALLOC();
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[stage_osx->view setNeedsDisplay: YES];
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CLUTTER_OSX_POOL_RELEASE();
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}
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/*************************************************************************/
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static void
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clutter_backend_osx_init (ClutterBackendOSX *self)
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{
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}
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static void
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clutter_backend_osx_dispose (GObject *object)
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{
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ClutterBackendOSX *self = CLUTTER_BACKEND_OSX (object);
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_clutter_shader_release_all ();
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[self->context release];
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self->context = NULL;
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[self->pixel_format release];
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self->pixel_format = NULL;
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G_OBJECT_CLASS (clutter_backend_osx_parent_class)->dispose (object);
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}
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static void
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clutter_backend_osx_class_init (ClutterBackendOSXClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
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object_class->dispose = clutter_backend_osx_dispose;
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backend_class->post_parse = clutter_backend_osx_post_parse;
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backend_class->get_features = clutter_backend_osx_get_features;
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backend_class->create_stage = clutter_backend_osx_create_stage;
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backend_class->ensure_context = clutter_backend_osx_ensure_context;
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backend_class->init_events = clutter_backend_osx_init_events;
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backend_class->redraw = clutter_backend_osx_redraw;
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}
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GType
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_clutter_backend_impl_get_type (void)
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{
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return clutter_backend_osx_get_type ();
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}
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