mutter/clutter/tests/interactive/test-shader-effects.c
2016-04-12 20:04:26 +02:00

84 lines
3.0 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
G_MODULE_EXPORT int
test_shader_effects_main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterActor *stage, *hand, *label, *rect;
gchar *file;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
/* Make a timeline */
timeline = clutter_timeline_new (7692);
clutter_timeline_set_repeat_count (timeline, -1);
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Rotations");
clutter_actor_set_background_color (stage, CLUTTER_COLOR_Aluminium3);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
/* Make a hand */
file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
hand = clutter_texture_new_from_file (file, NULL);
if (!hand)
g_error("Unable to load '%s'", file);
g_free (file);
clutter_actor_set_position (hand, 326, 265);
clutter_actor_add_effect_with_name (hand, "desaturate", clutter_desaturate_effect_new (0.75));
clutter_actor_add_effect_with_name (hand, "blur", clutter_blur_effect_new ());
clutter_actor_animate_with_timeline (hand, CLUTTER_LINEAR, timeline,
"@effects.desaturate.factor", 1.0,
"rotation-angle-z", 360.0,
"fixed::anchor-x", 86.0,
"fixed::anchor-y", 125.0,
"opacity", 128,
NULL);
rect = clutter_rectangle_new_with_color (CLUTTER_COLOR_DarkOrange);
clutter_actor_add_effect_with_name (rect, "blur", clutter_blur_effect_new ());
clutter_actor_set_position (rect, 415, 215);
clutter_actor_set_size (rect, 150, 150);
clutter_actor_animate_with_timeline (rect, CLUTTER_LINEAR, timeline,
"rotation-angle-z", 360.0,
"fixed::anchor-x", 75.0,
"fixed::anchor-y", 75.0,
NULL);
label = clutter_text_new_with_text ("Mono 16",
"The Wonder\n"
"of the\n"
"Spinning Hand");
clutter_text_set_line_alignment (CLUTTER_TEXT (label), PANGO_ALIGN_CENTER);
clutter_actor_set_position (label, 336, 275);
clutter_actor_set_size (label, 500, 100);
clutter_actor_animate_with_timeline (label, CLUTTER_LINEAR, timeline,
"rotation-angle-z", 360.0,
"fixed::anchor-x", 86.0,
"fixed::anchor-y", 125.0,
NULL);
clutter_container_add (CLUTTER_CONTAINER (stage), rect, hand, label, NULL);
/* start the timeline and thus the animations */
clutter_timeline_start (timeline);
clutter_actor_show_all (stage);
clutter_main();
g_object_unref (timeline);
return 0;
}