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9dbdf6b724
I.e. including a OpenGL driver file, the path "driver/gl/..." must be specified when including.
3138 lines
104 KiB
C
3138 lines
104 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2008,2009,2010,2013 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#include "cogl-config.h"
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#include "cogl-debug.h"
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#include "cogl-context-private.h"
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#include "cogl-object.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-state-private.h"
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#include "cogl-pipeline-layer-state-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-blend-string.h"
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#include "cogl-journal-private.h"
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#include "cogl-color-private.h"
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#include "cogl-util.h"
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#include "cogl-profile.h"
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#include "cogl-depth-state-private.h"
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#include "cogl1-context.h"
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#include "cogl-gtype-private.h"
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#include "driver/gl/cogl-pipeline-opengl-private.h"
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#include <glib.h>
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#include <glib/gprintf.h>
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#include <string.h>
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static void _cogl_pipeline_free (CoglPipeline *tex);
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static void recursively_free_layer_caches (CoglPipeline *pipeline);
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static CoglBool _cogl_pipeline_is_weak (CoglPipeline *pipeline);
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const CoglPipelineFragend *_cogl_pipeline_fragends[COGL_PIPELINE_N_FRAGENDS];
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const CoglPipelineVertend *_cogl_pipeline_vertends[COGL_PIPELINE_N_VERTENDS];
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/* The 'MAX' here is so that we don't define an empty array when there
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are no progends */
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const CoglPipelineProgend *
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_cogl_pipeline_progends[MAX (COGL_PIPELINE_N_PROGENDS, 1)];
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#ifdef COGL_PIPELINE_FRAGEND_GLSL
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#include "driver/gl/cogl-pipeline-fragend-glsl-private.h"
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#endif
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#ifdef COGL_PIPELINE_VERTEND_GLSL
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#include "driver/gl/cogl-pipeline-vertend-glsl-private.h"
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#endif
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#ifdef COGL_PIPELINE_PROGEND_GLSL
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#include "driver/gl/cogl-pipeline-progend-glsl-private.h"
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#endif
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COGL_OBJECT_DEFINE (Pipeline, pipeline);
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COGL_GTYPE_DEFINE_CLASS (Pipeline, pipeline);
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/*
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* This initializes the first pipeline owned by the Cogl context. All
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* subsequently instantiated pipelines created via the cogl_pipeline_new()
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* API will initially be a copy of this pipeline.
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*
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* The default pipeline is the topmost ancester for all pipelines.
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*/
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void
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_cogl_pipeline_init_default_pipeline (void)
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{
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/* Create new - blank - pipeline */
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CoglPipeline *pipeline = g_slice_new0 (CoglPipeline);
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/* XXX: NB: It's important that we zero this to avoid polluting
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* pipeline hash values with un-initialized data */
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CoglPipelineBigState *big_state = g_slice_new0 (CoglPipelineBigState);
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CoglPipelineLightingState *lighting_state = &big_state->lighting_state;
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CoglPipelineAlphaFuncState *alpha_state = &big_state->alpha_state;
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CoglPipelineBlendState *blend_state = &big_state->blend_state;
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CoglPipelineLogicOpsState *logic_ops_state = &big_state->logic_ops_state;
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CoglPipelineCullFaceState *cull_face_state = &big_state->cull_face_state;
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CoglPipelineUniformsState *uniforms_state = &big_state->uniforms_state;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Take this opportunity to setup the backends... */
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#ifdef COGL_PIPELINE_FRAGEND_GLSL
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_cogl_pipeline_fragends[COGL_PIPELINE_FRAGEND_GLSL] =
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&_cogl_pipeline_glsl_fragend;
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#endif
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#ifdef COGL_PIPELINE_PROGEND_GLSL
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_cogl_pipeline_progends[COGL_PIPELINE_PROGEND_GLSL] =
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&_cogl_pipeline_glsl_progend;
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#endif
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#ifdef COGL_PIPELINE_VERTEND_GLSL
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_cogl_pipeline_vertends[COGL_PIPELINE_VERTEND_GLSL] =
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&_cogl_pipeline_glsl_vertend;
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#endif
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_cogl_pipeline_node_init (COGL_NODE (pipeline));
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pipeline->is_weak = FALSE;
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pipeline->journal_ref_count = 0;
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pipeline->progend = COGL_PIPELINE_PROGEND_UNDEFINED;
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pipeline->differences = COGL_PIPELINE_STATE_ALL_SPARSE;
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pipeline->real_blend_enable = FALSE;
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pipeline->blend_enable = COGL_PIPELINE_BLEND_ENABLE_AUTOMATIC;
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pipeline->layer_differences = NULL;
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pipeline->n_layers = 0;
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pipeline->big_state = big_state;
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pipeline->has_big_state = TRUE;
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pipeline->static_breadcrumb = "default pipeline";
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pipeline->has_static_breadcrumb = TRUE;
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pipeline->age = 0;
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/* Use the same defaults as the GL spec... */
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cogl_color_init_from_4ub (&pipeline->color, 0xff, 0xff, 0xff, 0xff);
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/* Use the same defaults as the GL spec... */
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lighting_state->ambient[0] = 0.2;
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lighting_state->ambient[1] = 0.2;
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lighting_state->ambient[2] = 0.2;
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lighting_state->ambient[3] = 1.0;
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lighting_state->diffuse[0] = 0.8;
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lighting_state->diffuse[1] = 0.8;
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lighting_state->diffuse[2] = 0.8;
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lighting_state->diffuse[3] = 1.0;
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lighting_state->specular[0] = 0;
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lighting_state->specular[1] = 0;
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lighting_state->specular[2] = 0;
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lighting_state->specular[3] = 1.0;
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lighting_state->emission[0] = 0;
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lighting_state->emission[1] = 0;
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lighting_state->emission[2] = 0;
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lighting_state->emission[3] = 1.0;
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lighting_state->shininess = 0.0f;
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/* Use the same defaults as the GL spec... */
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alpha_state->alpha_func = COGL_PIPELINE_ALPHA_FUNC_ALWAYS;
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alpha_state->alpha_func_reference = 0.0;
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/* Not the same as the GL default, but seems saner... */
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#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
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blend_state->blend_equation_rgb = GL_FUNC_ADD;
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blend_state->blend_equation_alpha = GL_FUNC_ADD;
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blend_state->blend_src_factor_alpha = GL_ONE;
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blend_state->blend_dst_factor_alpha = GL_ONE_MINUS_SRC_ALPHA;
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cogl_color_init_from_4ub (&blend_state->blend_constant,
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0x00, 0x00, 0x00, 0x00);
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#endif
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blend_state->blend_src_factor_rgb = GL_ONE;
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blend_state->blend_dst_factor_rgb = GL_ONE_MINUS_SRC_ALPHA;
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big_state->user_program = COGL_INVALID_HANDLE;
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cogl_depth_state_init (&big_state->depth_state);
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big_state->point_size = 0.0f;
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logic_ops_state->color_mask = COGL_COLOR_MASK_ALL;
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cull_face_state->mode = COGL_PIPELINE_CULL_FACE_MODE_NONE;
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cull_face_state->front_winding = COGL_WINDING_COUNTER_CLOCKWISE;
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_cogl_bitmask_init (&uniforms_state->override_mask);
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_cogl_bitmask_init (&uniforms_state->changed_mask);
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uniforms_state->override_values = NULL;
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ctx->default_pipeline = _cogl_pipeline_object_new (pipeline);
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}
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static void
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_cogl_pipeline_unparent (CoglNode *pipeline)
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{
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/* Chain up */
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_cogl_pipeline_node_unparent_real (pipeline);
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}
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static CoglBool
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recursively_free_layer_caches_cb (CoglNode *node,
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void *user_data)
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{
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recursively_free_layer_caches (COGL_PIPELINE (node));
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return TRUE;
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}
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/* This recursively frees the layers_cache of a pipeline and all of
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* its descendants.
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*
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* For instance if we change a pipelines ->layer_differences list
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* then that pipeline and all of its descendants may now have
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* incorrect layer caches. */
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static void
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recursively_free_layer_caches (CoglPipeline *pipeline)
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{
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/* Note: we maintain the invariable that if a pipeline already has a
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* dirty layers_cache then so do all of its descendants. */
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if (pipeline->layers_cache_dirty)
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return;
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if (G_UNLIKELY (pipeline->layers_cache != pipeline->short_layers_cache))
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g_slice_free1 (sizeof (CoglPipelineLayer *) * pipeline->n_layers,
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pipeline->layers_cache);
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pipeline->layers_cache_dirty = TRUE;
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_cogl_pipeline_node_foreach_child (COGL_NODE (pipeline),
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recursively_free_layer_caches_cb,
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NULL);
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}
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static void
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_cogl_pipeline_set_parent (CoglPipeline *pipeline,
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CoglPipeline *parent,
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CoglBool take_strong_reference)
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{
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/* Chain up */
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_cogl_pipeline_node_set_parent_real (COGL_NODE (pipeline),
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COGL_NODE (parent),
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_cogl_pipeline_unparent,
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take_strong_reference);
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/* Since we just changed the ancestry of the pipeline its cache of
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* layers could now be invalid so free it... */
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if (pipeline->differences & COGL_PIPELINE_STATE_LAYERS)
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recursively_free_layer_caches (pipeline);
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/* If the backends are also caching state along with the pipeline
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* that depends on the pipeline's ancestry then it may be notified
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* here...
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*/
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if (pipeline->progend != COGL_PIPELINE_PROGEND_UNDEFINED)
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{
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const CoglPipelineProgend *progend =
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_cogl_pipeline_progends[pipeline->progend];
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const CoglPipelineFragend *fragend =
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_cogl_pipeline_fragends[progend->fragend];
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/* Currently only the fragends ever care about reparenting of
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* pipelines... */
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if (fragend->pipeline_set_parent_notify)
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fragend->pipeline_set_parent_notify (pipeline);
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}
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}
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static void
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_cogl_pipeline_promote_weak_ancestors (CoglPipeline *strong)
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{
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CoglNode *n;
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_COGL_RETURN_IF_FAIL (!strong->is_weak);
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/* If the parent of strong is weak, then we want to promote it by
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taking a reference on strong's grandparent. We don't need to take
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a reference on strong's direct parent */
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if (COGL_NODE (strong)->parent == NULL)
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return;
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for (n = COGL_NODE (strong)->parent;
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/* We can assume that all weak pipelines have a parent */
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COGL_PIPELINE (n)->is_weak;
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n = n->parent)
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/* 'n' is weak so we take a reference on its parent */
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cogl_object_ref (n->parent);
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}
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static void
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_cogl_pipeline_revert_weak_ancestors (CoglPipeline *strong)
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{
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CoglNode *n;
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_COGL_RETURN_IF_FAIL (!strong->is_weak);
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/* This reverts the effect of calling
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_cogl_pipeline_promote_weak_ancestors */
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if (COGL_NODE (strong)->parent == NULL)
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return;
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for (n = COGL_NODE (strong)->parent;
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/* We can assume that all weak pipelines have a parent */
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COGL_PIPELINE (n)->is_weak;
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n = n->parent)
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/* 'n' is weak so we unref its parent */
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cogl_object_unref (n->parent);
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}
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/* XXX: Always have an eye out for opportunities to lower the cost of
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* cogl_pipeline_copy. */
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static CoglPipeline *
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_cogl_pipeline_copy (CoglPipeline *src, CoglBool is_weak)
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{
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CoglPipeline *pipeline = g_slice_new (CoglPipeline);
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_cogl_pipeline_node_init (COGL_NODE (pipeline));
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pipeline->is_weak = is_weak;
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pipeline->journal_ref_count = 0;
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pipeline->differences = 0;
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pipeline->has_big_state = FALSE;
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/* NB: real_blend_enable isn't a sparse property, it's valid for
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* every pipeline node so we have fast access to it. */
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pipeline->real_blend_enable = src->real_blend_enable;
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pipeline->dirty_real_blend_enable = src->dirty_real_blend_enable;
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pipeline->unknown_color_alpha = src->unknown_color_alpha;
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/* XXX:
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* consider generalizing the idea of "cached" properties. These
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* would still have an authority like other sparse properties but
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* you wouldn't have to walk up the ancestry to find the authority
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* because the value would be cached directly in each pipeline.
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*/
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pipeline->layers_cache_dirty = TRUE;
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pipeline->deprecated_get_layers_list = NULL;
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pipeline->deprecated_get_layers_list_dirty = TRUE;
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pipeline->progend = src->progend;
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pipeline->has_static_breadcrumb = FALSE;
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pipeline->age = 0;
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_cogl_pipeline_set_parent (pipeline, src, !is_weak);
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/* The semantics for copying a weak pipeline are that we promote all
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* weak ancestors to temporarily become strong pipelines until the
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* copy is freed. */
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if (!is_weak)
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_cogl_pipeline_promote_weak_ancestors (pipeline);
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return _cogl_pipeline_object_new (pipeline);
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}
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CoglPipeline *
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cogl_pipeline_copy (CoglPipeline *src)
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{
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return _cogl_pipeline_copy (src, FALSE);
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}
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CoglPipeline *
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_cogl_pipeline_weak_copy (CoglPipeline *pipeline,
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CoglPipelineDestroyCallback callback,
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void *user_data)
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{
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CoglPipeline *copy;
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CoglPipeline *copy_pipeline;
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copy = _cogl_pipeline_copy (pipeline, TRUE);
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copy_pipeline = COGL_PIPELINE (copy);
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copy_pipeline->destroy_callback = callback;
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copy_pipeline->destroy_data = user_data;
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return copy;
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}
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CoglPipeline *
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cogl_pipeline_new (CoglContext *context)
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{
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CoglPipeline *new;
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new = cogl_pipeline_copy (context->default_pipeline);
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#ifdef COGL_DEBUG_ENABLED
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_cogl_pipeline_set_static_breadcrumb (new, "new");
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#endif
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return new;
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}
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static CoglBool
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destroy_weak_children_cb (CoglNode *node,
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void *user_data)
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{
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CoglPipeline *pipeline = COGL_PIPELINE (node);
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if (_cogl_pipeline_is_weak (pipeline))
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{
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_cogl_pipeline_node_foreach_child (COGL_NODE (pipeline),
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destroy_weak_children_cb,
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NULL);
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pipeline->destroy_callback (pipeline, pipeline->destroy_data);
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_cogl_pipeline_unparent (COGL_NODE (pipeline));
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}
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return TRUE;
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}
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static void
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_cogl_pipeline_free (CoglPipeline *pipeline)
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{
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if (!pipeline->is_weak)
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_cogl_pipeline_revert_weak_ancestors (pipeline);
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/* Weak pipelines don't take a reference on their parent */
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_cogl_pipeline_node_foreach_child (COGL_NODE (pipeline),
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destroy_weak_children_cb,
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NULL);
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g_assert (_cogl_list_empty (&COGL_NODE (pipeline)->children));
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_cogl_pipeline_unparent (COGL_NODE (pipeline));
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if (pipeline->differences & COGL_PIPELINE_STATE_USER_SHADER &&
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pipeline->big_state->user_program)
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cogl_handle_unref (pipeline->big_state->user_program);
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if (pipeline->differences & COGL_PIPELINE_STATE_UNIFORMS)
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{
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CoglPipelineUniformsState *uniforms_state
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= &pipeline->big_state->uniforms_state;
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int n_overrides = _cogl_bitmask_popcount (&uniforms_state->override_mask);
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int i;
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for (i = 0; i < n_overrides; i++)
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_cogl_boxed_value_destroy (uniforms_state->override_values + i);
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g_free (uniforms_state->override_values);
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_cogl_bitmask_destroy (&uniforms_state->override_mask);
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_cogl_bitmask_destroy (&uniforms_state->changed_mask);
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}
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if (pipeline->differences & COGL_PIPELINE_STATE_NEEDS_BIG_STATE)
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g_slice_free (CoglPipelineBigState, pipeline->big_state);
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if (pipeline->differences & COGL_PIPELINE_STATE_LAYERS)
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{
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g_list_foreach (pipeline->layer_differences,
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(GFunc)cogl_object_unref, NULL);
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g_list_free (pipeline->layer_differences);
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}
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if (pipeline->differences & COGL_PIPELINE_STATE_VERTEX_SNIPPETS)
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_cogl_pipeline_snippet_list_free (&pipeline->big_state->vertex_snippets);
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|
|
if (pipeline->differences & COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS)
|
|
_cogl_pipeline_snippet_list_free (&pipeline->big_state->fragment_snippets);
|
|
|
|
g_list_free (pipeline->deprecated_get_layers_list);
|
|
|
|
recursively_free_layer_caches (pipeline);
|
|
|
|
g_slice_free (CoglPipeline, pipeline);
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_pipeline_get_real_blend_enabled (CoglPipeline *pipeline)
|
|
{
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), FALSE);
|
|
|
|
return pipeline->real_blend_enable;
|
|
}
|
|
|
|
static void
|
|
_cogl_pipeline_update_layers_cache (CoglPipeline *pipeline)
|
|
{
|
|
/* Note: we assume this pipeline is a _LAYERS authority */
|
|
int n_layers;
|
|
CoglPipeline *current;
|
|
int layers_found;
|
|
|
|
if (G_LIKELY (!pipeline->layers_cache_dirty) ||
|
|
pipeline->n_layers == 0)
|
|
return;
|
|
|
|
pipeline->layers_cache_dirty = FALSE;
|
|
|
|
n_layers = pipeline->n_layers;
|
|
if (G_LIKELY (n_layers < G_N_ELEMENTS (pipeline->short_layers_cache)))
|
|
{
|
|
pipeline->layers_cache = pipeline->short_layers_cache;
|
|
memset (pipeline->layers_cache, 0,
|
|
sizeof (CoglPipelineLayer *) *
|
|
G_N_ELEMENTS (pipeline->short_layers_cache));
|
|
}
|
|
else
|
|
{
|
|
pipeline->layers_cache =
|
|
g_slice_alloc0 (sizeof (CoglPipelineLayer *) * n_layers);
|
|
}
|
|
|
|
/* Notes:
|
|
*
|
|
* Each pipeline doesn't have to contain a complete list of the layers
|
|
* it depends on, some of them are indirectly referenced through the
|
|
* pipeline's ancestors.
|
|
*
|
|
* pipeline->layer_differences only contains a list of layers that
|
|
* have changed in relation to its parent.
|
|
*
|
|
* pipeline->layer_differences is not maintained sorted, but it
|
|
* won't contain multiple layers corresponding to a particular
|
|
* ->unit_index.
|
|
*
|
|
* Some of the ancestor pipelines may reference layers with
|
|
* ->unit_index values >= n_layers so we ignore them.
|
|
*
|
|
* As we ascend through the ancestors we are searching for any
|
|
* CoglPipelineLayers corresponding to the texture ->unit_index
|
|
* values in the range [0,n_layers-1]. As soon as a pointer is found
|
|
* we ignore layers of further ancestors with the same ->unit_index
|
|
* values.
|
|
*/
|
|
|
|
layers_found = 0;
|
|
for (current = pipeline;
|
|
_cogl_pipeline_get_parent (current);
|
|
current = _cogl_pipeline_get_parent (current))
|
|
{
|
|
GList *l;
|
|
|
|
if (!(current->differences & COGL_PIPELINE_STATE_LAYERS))
|
|
continue;
|
|
|
|
for (l = current->layer_differences; l; l = l->next)
|
|
{
|
|
CoglPipelineLayer *layer = l->data;
|
|
int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
|
|
|
|
if (unit_index < n_layers && !pipeline->layers_cache[unit_index])
|
|
{
|
|
pipeline->layers_cache[unit_index] = layer;
|
|
layers_found++;
|
|
if (layers_found == n_layers)
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
g_warn_if_reached ();
|
|
}
|
|
|
|
/* XXX: Be carefull when using this API that the callback given doesn't result
|
|
* in the layer cache being invalidated during the iteration! */
|
|
void
|
|
_cogl_pipeline_foreach_layer_internal (CoglPipeline *pipeline,
|
|
CoglPipelineInternalLayerCallback callback,
|
|
void *user_data)
|
|
{
|
|
CoglPipeline *authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LAYERS);
|
|
int n_layers;
|
|
int i;
|
|
CoglBool cont;
|
|
|
|
n_layers = authority->n_layers;
|
|
if (n_layers == 0)
|
|
return;
|
|
|
|
_cogl_pipeline_update_layers_cache (authority);
|
|
|
|
for (i = 0, cont = TRUE; i < n_layers && cont == TRUE; i++)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (authority->layers_cache_dirty == FALSE);
|
|
cont = callback (authority->layers_cache[i], user_data);
|
|
}
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_pipeline_layer_numbers_equal (CoglPipeline *pipeline0,
|
|
CoglPipeline *pipeline1)
|
|
{
|
|
CoglPipeline *authority0 =
|
|
_cogl_pipeline_get_authority (pipeline0, COGL_PIPELINE_STATE_LAYERS);
|
|
CoglPipeline *authority1 =
|
|
_cogl_pipeline_get_authority (pipeline1, COGL_PIPELINE_STATE_LAYERS);
|
|
int n_layers = authority0->n_layers;
|
|
int i;
|
|
|
|
if (authority1->n_layers != n_layers)
|
|
return FALSE;
|
|
|
|
_cogl_pipeline_update_layers_cache (authority0);
|
|
_cogl_pipeline_update_layers_cache (authority1);
|
|
|
|
for (i = 0; i < n_layers; i++)
|
|
{
|
|
CoglPipelineLayer *layer0 = authority0->layers_cache[i];
|
|
CoglPipelineLayer *layer1 = authority1->layers_cache[i];
|
|
|
|
if (layer0->index != layer1->index)
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_pipeline_layer_and_unit_numbers_equal (CoglPipeline *pipeline0,
|
|
CoglPipeline *pipeline1)
|
|
{
|
|
CoglPipeline *authority0 =
|
|
_cogl_pipeline_get_authority (pipeline0, COGL_PIPELINE_STATE_LAYERS);
|
|
CoglPipeline *authority1 =
|
|
_cogl_pipeline_get_authority (pipeline1, COGL_PIPELINE_STATE_LAYERS);
|
|
int n_layers = authority0->n_layers;
|
|
int i;
|
|
|
|
if (authority1->n_layers != n_layers)
|
|
return FALSE;
|
|
|
|
_cogl_pipeline_update_layers_cache (authority0);
|
|
_cogl_pipeline_update_layers_cache (authority1);
|
|
|
|
for (i = 0; i < n_layers; i++)
|
|
{
|
|
CoglPipelineLayer *layer0 = authority0->layers_cache[i];
|
|
CoglPipelineLayer *layer1 = authority1->layers_cache[i];
|
|
int unit0, unit1;
|
|
|
|
if (layer0->index != layer1->index)
|
|
return FALSE;
|
|
|
|
unit0 = _cogl_pipeline_layer_get_unit_index (layer0);
|
|
unit1 = _cogl_pipeline_layer_get_unit_index (layer1);
|
|
if (unit0 != unit1)
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
int i;
|
|
int *indices;
|
|
} AppendLayerIndexState;
|
|
|
|
static CoglBool
|
|
append_layer_index_cb (CoglPipelineLayer *layer,
|
|
void *user_data)
|
|
{
|
|
AppendLayerIndexState *state = user_data;
|
|
state->indices[state->i++] = layer->index;
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_foreach_layer (CoglPipeline *pipeline,
|
|
CoglPipelineLayerCallback callback,
|
|
void *user_data)
|
|
{
|
|
CoglPipeline *authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LAYERS);
|
|
AppendLayerIndexState state;
|
|
CoglBool cont;
|
|
int i;
|
|
|
|
/* XXX: We don't know what the user is going to want to do to the layers
|
|
* but any modification of layers can result in the layer graph changing
|
|
* which could confuse _cogl_pipeline_foreach_layer_internal(). We first
|
|
* get a list of layer indices which will remain valid so long as the
|
|
* user doesn't remove layers. */
|
|
|
|
state.i = 0;
|
|
state.indices = g_alloca (authority->n_layers * sizeof (int));
|
|
|
|
_cogl_pipeline_foreach_layer_internal (pipeline,
|
|
append_layer_index_cb,
|
|
&state);
|
|
|
|
for (i = 0, cont = TRUE; i < authority->n_layers && cont; i++)
|
|
cont = callback (pipeline, state.indices[i], user_data);
|
|
}
|
|
|
|
static CoglBool
|
|
layer_has_alpha_cb (CoglPipelineLayer *layer, void *data)
|
|
{
|
|
CoglBool *has_alpha = data;
|
|
*has_alpha = _cogl_pipeline_layer_has_alpha (layer);
|
|
|
|
/* return FALSE to stop iterating layers if we find any layer
|
|
* has alpha ...
|
|
*
|
|
* FIXME: actually we should never be bailing out because it's
|
|
* always possible that a later layer could discard any previous
|
|
* alpha!
|
|
*/
|
|
|
|
return !(*has_alpha);
|
|
}
|
|
|
|
/* NB: If this pipeline returns FALSE that doesn't mean that the
|
|
* pipeline is definitely opaque, it just means that that the
|
|
* given changes dont imply transparency.
|
|
*
|
|
* If you want to find out of the pipeline is opaque then assuming
|
|
* this returns FALSE for a set of changes then you can follow
|
|
* up
|
|
*/
|
|
static CoglBool
|
|
_cogl_pipeline_change_implies_transparency (CoglPipeline *pipeline,
|
|
unsigned int changes,
|
|
const CoglColor *override_color,
|
|
CoglBool unknown_color_alpha)
|
|
{
|
|
/* In the case of a layer state change we need to check everything
|
|
* else first since they contribute to the has_alpha status of the
|
|
* "PREVIOUS" layer. */
|
|
if (changes & COGL_PIPELINE_STATE_LAYERS)
|
|
changes = COGL_PIPELINE_STATE_AFFECTS_BLENDING;
|
|
|
|
if (unknown_color_alpha)
|
|
return TRUE;
|
|
|
|
if ((override_color && cogl_color_get_alpha_byte (override_color) != 0xff))
|
|
return TRUE;
|
|
|
|
if (changes & COGL_PIPELINE_STATE_COLOR)
|
|
{
|
|
CoglColor tmp;
|
|
cogl_pipeline_get_color (pipeline, &tmp);
|
|
if (cogl_color_get_alpha_byte (&tmp) != 0xff)
|
|
return TRUE;
|
|
}
|
|
|
|
if (changes & COGL_PIPELINE_STATE_USER_SHADER)
|
|
{
|
|
/* We can't make any assumptions about the alpha channel if the user
|
|
* is using an unknown fragment shader.
|
|
*
|
|
* TODO: check that it isn't just a vertex shader!
|
|
*/
|
|
if (_cogl_pipeline_get_user_program (pipeline) != COGL_INVALID_HANDLE)
|
|
return TRUE;
|
|
}
|
|
|
|
if (changes & COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS)
|
|
{
|
|
if (_cogl_pipeline_has_non_layer_fragment_snippets (pipeline))
|
|
return TRUE;
|
|
}
|
|
|
|
if (changes & COGL_PIPELINE_STATE_VERTEX_SNIPPETS)
|
|
{
|
|
if (_cogl_pipeline_has_non_layer_vertex_snippets (pipeline))
|
|
return TRUE;
|
|
}
|
|
|
|
/* XXX: we should only need to look at these if lighting is enabled
|
|
*/
|
|
if (changes & COGL_PIPELINE_STATE_LIGHTING)
|
|
{
|
|
/* XXX: This stuff is showing up in sysprof reports which is
|
|
* silly because lighting isn't currently actually supported
|
|
* by Cogl except for these token properties. When we actually
|
|
* expose lighting support we can avoid these checks when
|
|
* lighting is disabled. */
|
|
#if 0
|
|
CoglColor tmp;
|
|
cogl_pipeline_get_ambient (pipeline, &tmp);
|
|
if (cogl_color_get_alpha_byte (&tmp) != 0xff)
|
|
return TRUE;
|
|
cogl_pipeline_get_diffuse (pipeline, &tmp);
|
|
if (cogl_color_get_alpha_byte (&tmp) != 0xff)
|
|
return TRUE;
|
|
cogl_pipeline_get_specular (pipeline, &tmp);
|
|
if (cogl_color_get_alpha_byte (&tmp) != 0xff)
|
|
return TRUE;
|
|
cogl_pipeline_get_emission (pipeline, &tmp);
|
|
if (cogl_color_get_alpha_byte (&tmp) != 0xff)
|
|
return TRUE;
|
|
#endif
|
|
}
|
|
|
|
if (changes & COGL_PIPELINE_STATE_LAYERS)
|
|
{
|
|
/* has_alpha tracks the alpha status of the GL_PREVIOUS layer.
|
|
* To start with that's defined by the pipeline color which
|
|
* must be fully opaque if we got this far. */
|
|
CoglBool has_alpha = FALSE;
|
|
_cogl_pipeline_foreach_layer_internal (pipeline,
|
|
layer_has_alpha_cb,
|
|
&has_alpha);
|
|
if (has_alpha)
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_pipeline_needs_blending_enabled (CoglPipeline *pipeline,
|
|
unsigned int changes,
|
|
const CoglColor *override_color,
|
|
CoglBool unknown_color_alpha)
|
|
{
|
|
CoglPipeline *enable_authority;
|
|
CoglPipeline *blend_authority;
|
|
CoglPipelineBlendState *blend_state;
|
|
CoglPipelineBlendEnable enabled;
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_BLENDING)))
|
|
return FALSE;
|
|
|
|
/* We unconditionally check the _BLEND_ENABLE state first because
|
|
* all the other changes are irrelevent if blend_enable != _AUTOMATIC
|
|
*/
|
|
enable_authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_BLEND_ENABLE);
|
|
|
|
enabled = enable_authority->blend_enable;
|
|
if (enabled != COGL_PIPELINE_BLEND_ENABLE_AUTOMATIC)
|
|
return enabled == COGL_PIPELINE_BLEND_ENABLE_ENABLED ? TRUE : FALSE;
|
|
|
|
blend_authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_BLEND);
|
|
|
|
blend_state = &blend_authority->big_state->blend_state;
|
|
|
|
/* We are trying to identify some cases that are equivalent to
|
|
* blending being disable, where the output is simply GL_SRC_COLOR.
|
|
*
|
|
* Note: we currently only consider a few cases that can be
|
|
* optimized but there could be opportunities to special case more
|
|
* blend functions later.
|
|
*/
|
|
|
|
/* As the most common way that we currently use to effectively
|
|
* disable blending is to use an equation of
|
|
* "RGBA=ADD(SRC_COLOR, 0)" that's the first thing we check
|
|
* for... */
|
|
if (blend_state->blend_equation_rgb == GL_FUNC_ADD &&
|
|
blend_state->blend_equation_alpha == GL_FUNC_ADD &&
|
|
blend_state->blend_src_factor_alpha == GL_ONE &&
|
|
blend_state->blend_dst_factor_alpha == GL_ZERO)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
/* NB: The default blending equation for Cogl is
|
|
* "RGBA=ADD(SRC_COLOR, DST_COLOR * (1-SRC_COLOR[A]))"
|
|
*
|
|
* Next we check if the default blending equation is being used. If
|
|
* so then we follow that by looking for cases where SRC_COLOR[A] ==
|
|
* 1 since that simplifies "DST_COLOR * (1-SRC_COLOR[A])" to 0 which
|
|
* also effectively requires no blending.
|
|
*/
|
|
|
|
if (blend_state->blend_equation_rgb != GL_FUNC_ADD ||
|
|
blend_state->blend_equation_alpha != GL_FUNC_ADD)
|
|
return TRUE;
|
|
|
|
if (blend_state->blend_src_factor_alpha != GL_ONE ||
|
|
blend_state->blend_dst_factor_alpha != GL_ONE_MINUS_SRC_ALPHA)
|
|
return TRUE;
|
|
|
|
if (blend_state->blend_src_factor_rgb != GL_ONE ||
|
|
blend_state->blend_dst_factor_rgb != GL_ONE_MINUS_SRC_ALPHA)
|
|
return TRUE;
|
|
|
|
/* Given the above constraints, it's now a case of finding any
|
|
* SRC_ALPHA that != 1 */
|
|
|
|
if (_cogl_pipeline_change_implies_transparency (pipeline, changes,
|
|
override_color,
|
|
unknown_color_alpha))
|
|
return TRUE;
|
|
|
|
/* At this point, considering just the state that has changed it
|
|
* looks like blending isn't needed. If blending was previously
|
|
* enabled though it could be that some other state still requires
|
|
* that we have blending enabled because it implies transparency.
|
|
* In this case we still need to go and check the other state...
|
|
*
|
|
* XXX: We could explicitly keep track of the mask of state groups
|
|
* that are currently causing blending to be enabled so that we
|
|
* never have to resort to checking *all* the state and can instead
|
|
* always limit the check to those in the mask.
|
|
*/
|
|
if (pipeline->real_blend_enable)
|
|
{
|
|
unsigned int other_state =
|
|
COGL_PIPELINE_STATE_AFFECTS_BLENDING & ~changes;
|
|
if (other_state &&
|
|
_cogl_pipeline_change_implies_transparency (pipeline, other_state, NULL, FALSE))
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_set_progend (CoglPipeline *pipeline, int progend)
|
|
{
|
|
pipeline->progend = progend;
|
|
}
|
|
|
|
static void
|
|
_cogl_pipeline_copy_differences (CoglPipeline *dest,
|
|
CoglPipeline *src,
|
|
unsigned long differences)
|
|
{
|
|
CoglPipelineBigState *big_state;
|
|
|
|
if (differences & COGL_PIPELINE_STATE_COLOR)
|
|
dest->color = src->color;
|
|
|
|
if (differences & COGL_PIPELINE_STATE_BLEND_ENABLE)
|
|
dest->blend_enable = src->blend_enable;
|
|
|
|
if (differences & COGL_PIPELINE_STATE_LAYERS)
|
|
{
|
|
GList *l;
|
|
|
|
if (dest->differences & COGL_PIPELINE_STATE_LAYERS &&
|
|
dest->layer_differences)
|
|
{
|
|
g_list_foreach (dest->layer_differences,
|
|
(GFunc)cogl_object_unref,
|
|
NULL);
|
|
g_list_free (dest->layer_differences);
|
|
}
|
|
|
|
for (l = src->layer_differences; l; l = l->next)
|
|
{
|
|
/* NB: a layer can't have more than one ->owner so we can't
|
|
* simply take a references on each of the original
|
|
* layer_differences, we have to derive new layers from the
|
|
* originals instead. */
|
|
CoglPipelineLayer *copy = _cogl_pipeline_layer_copy (l->data);
|
|
_cogl_pipeline_add_layer_difference (dest, copy, FALSE);
|
|
cogl_object_unref (copy);
|
|
}
|
|
|
|
/* Note: we initialize n_layers after adding the layer differences
|
|
* since the act of adding the layers will initialize n_layers to 0
|
|
* because dest isn't initially a STATE_LAYERS authority. */
|
|
dest->n_layers = src->n_layers;
|
|
}
|
|
|
|
if (differences & COGL_PIPELINE_STATE_NEEDS_BIG_STATE)
|
|
{
|
|
if (!dest->has_big_state)
|
|
{
|
|
dest->big_state = g_slice_new (CoglPipelineBigState);
|
|
dest->has_big_state = TRUE;
|
|
}
|
|
big_state = dest->big_state;
|
|
}
|
|
else
|
|
goto check_for_blending_change;
|
|
|
|
if (differences & COGL_PIPELINE_STATE_LIGHTING)
|
|
{
|
|
memcpy (&big_state->lighting_state,
|
|
&src->big_state->lighting_state,
|
|
sizeof (CoglPipelineLightingState));
|
|
}
|
|
|
|
if (differences & COGL_PIPELINE_STATE_ALPHA_FUNC)
|
|
big_state->alpha_state.alpha_func =
|
|
src->big_state->alpha_state.alpha_func;
|
|
|
|
if (differences & COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE)
|
|
big_state->alpha_state.alpha_func_reference =
|
|
src->big_state->alpha_state.alpha_func_reference;
|
|
|
|
if (differences & COGL_PIPELINE_STATE_BLEND)
|
|
{
|
|
memcpy (&big_state->blend_state,
|
|
&src->big_state->blend_state,
|
|
sizeof (CoglPipelineBlendState));
|
|
}
|
|
|
|
if (differences & COGL_PIPELINE_STATE_USER_SHADER)
|
|
{
|
|
if (src->big_state->user_program)
|
|
big_state->user_program =
|
|
cogl_handle_ref (src->big_state->user_program);
|
|
else
|
|
big_state->user_program = COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
if (differences & COGL_PIPELINE_STATE_DEPTH)
|
|
{
|
|
memcpy (&big_state->depth_state,
|
|
&src->big_state->depth_state,
|
|
sizeof (CoglDepthState));
|
|
}
|
|
|
|
if (differences & COGL_PIPELINE_STATE_FOG)
|
|
{
|
|
memcpy (&big_state->fog_state,
|
|
&src->big_state->fog_state,
|
|
sizeof (CoglPipelineFogState));
|
|
}
|
|
|
|
if (differences & COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE)
|
|
big_state->non_zero_point_size = src->big_state->non_zero_point_size;
|
|
|
|
if (differences & COGL_PIPELINE_STATE_POINT_SIZE)
|
|
big_state->point_size = src->big_state->point_size;
|
|
|
|
if (differences & COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE)
|
|
big_state->per_vertex_point_size = src->big_state->per_vertex_point_size;
|
|
|
|
if (differences & COGL_PIPELINE_STATE_LOGIC_OPS)
|
|
{
|
|
memcpy (&big_state->logic_ops_state,
|
|
&src->big_state->logic_ops_state,
|
|
sizeof (CoglPipelineLogicOpsState));
|
|
}
|
|
|
|
if (differences & COGL_PIPELINE_STATE_CULL_FACE)
|
|
{
|
|
memcpy (&big_state->cull_face_state,
|
|
&src->big_state->cull_face_state,
|
|
sizeof (CoglPipelineCullFaceState));
|
|
}
|
|
|
|
if (differences & COGL_PIPELINE_STATE_UNIFORMS)
|
|
{
|
|
int n_overrides =
|
|
_cogl_bitmask_popcount (&src->big_state->uniforms_state.override_mask);
|
|
int i;
|
|
|
|
big_state->uniforms_state.override_values =
|
|
g_malloc (n_overrides * sizeof (CoglBoxedValue));
|
|
|
|
for (i = 0; i < n_overrides; i++)
|
|
{
|
|
CoglBoxedValue *dst_bv =
|
|
big_state->uniforms_state.override_values + i;
|
|
const CoglBoxedValue *src_bv =
|
|
src->big_state->uniforms_state.override_values + i;
|
|
|
|
_cogl_boxed_value_copy (dst_bv, src_bv);
|
|
}
|
|
|
|
_cogl_bitmask_init (&big_state->uniforms_state.override_mask);
|
|
_cogl_bitmask_set_bits (&big_state->uniforms_state.override_mask,
|
|
&src->big_state->uniforms_state.override_mask);
|
|
|
|
_cogl_bitmask_init (&big_state->uniforms_state.changed_mask);
|
|
}
|
|
|
|
if (differences & COGL_PIPELINE_STATE_VERTEX_SNIPPETS)
|
|
_cogl_pipeline_snippet_list_copy (&big_state->vertex_snippets,
|
|
&src->big_state->vertex_snippets);
|
|
|
|
if (differences & COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS)
|
|
_cogl_pipeline_snippet_list_copy (&big_state->fragment_snippets,
|
|
&src->big_state->fragment_snippets);
|
|
|
|
/* XXX: we shouldn't bother doing this in most cases since
|
|
* _copy_differences is typically used to initialize pipeline state
|
|
* by copying it from the current authority, so it's not actually
|
|
* *changing* anything.
|
|
*/
|
|
check_for_blending_change:
|
|
if (differences & COGL_PIPELINE_STATE_AFFECTS_BLENDING)
|
|
dest->dirty_real_blend_enable = TRUE;
|
|
|
|
dest->differences |= differences;
|
|
}
|
|
|
|
static void
|
|
_cogl_pipeline_init_multi_property_sparse_state (CoglPipeline *pipeline,
|
|
CoglPipelineState change)
|
|
{
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_IF_FAIL (change & COGL_PIPELINE_STATE_ALL_SPARSE);
|
|
|
|
if (!(change & COGL_PIPELINE_STATE_MULTI_PROPERTY))
|
|
return;
|
|
|
|
authority = _cogl_pipeline_get_authority (pipeline, change);
|
|
|
|
switch (change)
|
|
{
|
|
/* XXX: avoid using a default: label so we get a warning if we
|
|
* don't explicitly handle a newly defined state-group here. */
|
|
case COGL_PIPELINE_STATE_COLOR:
|
|
case COGL_PIPELINE_STATE_BLEND_ENABLE:
|
|
case COGL_PIPELINE_STATE_ALPHA_FUNC:
|
|
case COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE:
|
|
case COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE:
|
|
case COGL_PIPELINE_STATE_POINT_SIZE:
|
|
case COGL_PIPELINE_STATE_USER_SHADER:
|
|
case COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE:
|
|
case COGL_PIPELINE_STATE_REAL_BLEND_ENABLE:
|
|
g_return_if_reached ();
|
|
|
|
case COGL_PIPELINE_STATE_LAYERS:
|
|
pipeline->n_layers = authority->n_layers;
|
|
pipeline->layer_differences = NULL;
|
|
break;
|
|
case COGL_PIPELINE_STATE_LIGHTING:
|
|
{
|
|
memcpy (&pipeline->big_state->lighting_state,
|
|
&authority->big_state->lighting_state,
|
|
sizeof (CoglPipelineLightingState));
|
|
break;
|
|
}
|
|
case COGL_PIPELINE_STATE_BLEND:
|
|
{
|
|
memcpy (&pipeline->big_state->blend_state,
|
|
&authority->big_state->blend_state,
|
|
sizeof (CoglPipelineBlendState));
|
|
break;
|
|
}
|
|
case COGL_PIPELINE_STATE_DEPTH:
|
|
{
|
|
memcpy (&pipeline->big_state->depth_state,
|
|
&authority->big_state->depth_state,
|
|
sizeof (CoglDepthState));
|
|
break;
|
|
}
|
|
case COGL_PIPELINE_STATE_FOG:
|
|
{
|
|
memcpy (&pipeline->big_state->fog_state,
|
|
&authority->big_state->fog_state,
|
|
sizeof (CoglPipelineFogState));
|
|
break;
|
|
}
|
|
case COGL_PIPELINE_STATE_LOGIC_OPS:
|
|
{
|
|
memcpy (&pipeline->big_state->logic_ops_state,
|
|
&authority->big_state->logic_ops_state,
|
|
sizeof (CoglPipelineLogicOpsState));
|
|
break;
|
|
}
|
|
case COGL_PIPELINE_STATE_CULL_FACE:
|
|
{
|
|
memcpy (&pipeline->big_state->cull_face_state,
|
|
&authority->big_state->cull_face_state,
|
|
sizeof (CoglPipelineCullFaceState));
|
|
break;
|
|
}
|
|
case COGL_PIPELINE_STATE_UNIFORMS:
|
|
{
|
|
CoglPipelineUniformsState *uniforms_state =
|
|
&pipeline->big_state->uniforms_state;
|
|
_cogl_bitmask_init (&uniforms_state->override_mask);
|
|
_cogl_bitmask_init (&uniforms_state->changed_mask);
|
|
uniforms_state->override_values = NULL;
|
|
break;
|
|
}
|
|
case COGL_PIPELINE_STATE_VERTEX_SNIPPETS:
|
|
_cogl_pipeline_snippet_list_copy (&pipeline->big_state->vertex_snippets,
|
|
&authority->big_state->vertex_snippets);
|
|
break;
|
|
|
|
case COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS:
|
|
_cogl_pipeline_snippet_list_copy (&pipeline->big_state->fragment_snippets,
|
|
&authority->big_state->
|
|
fragment_snippets);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static CoglBool
|
|
check_if_strong_cb (CoglNode *node, void *user_data)
|
|
{
|
|
CoglPipeline *pipeline = COGL_PIPELINE (node);
|
|
CoglBool *has_strong_child = user_data;
|
|
|
|
if (!_cogl_pipeline_is_weak (pipeline))
|
|
{
|
|
*has_strong_child = TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglBool
|
|
has_strong_children (CoglPipeline *pipeline)
|
|
{
|
|
CoglBool has_strong_child = FALSE;
|
|
_cogl_pipeline_node_foreach_child (COGL_NODE (pipeline),
|
|
check_if_strong_cb,
|
|
&has_strong_child);
|
|
return has_strong_child;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_pipeline_is_weak (CoglPipeline *pipeline)
|
|
{
|
|
if (pipeline->is_weak && !has_strong_children (pipeline))
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static CoglBool
|
|
reparent_children_cb (CoglNode *node,
|
|
void *user_data)
|
|
{
|
|
CoglPipeline *pipeline = COGL_PIPELINE (node);
|
|
CoglPipeline *parent = user_data;
|
|
|
|
_cogl_pipeline_set_parent (pipeline, parent, TRUE);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_pre_change_notify (CoglPipeline *pipeline,
|
|
CoglPipelineState change,
|
|
const CoglColor *new_color,
|
|
CoglBool from_layer_change)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* If primitives have been logged in the journal referencing the
|
|
* current state of this pipeline we need to flush the journal
|
|
* before we can modify it... */
|
|
if (pipeline->journal_ref_count)
|
|
{
|
|
CoglBool skip_journal_flush = FALSE;
|
|
|
|
/* XXX: We don't usually need to flush the journal just due to
|
|
* color changes since pipeline colors are logged in the
|
|
* journal's vertex buffer. The exception is when the change in
|
|
* color enables or disables the need for blending. */
|
|
if (change == COGL_PIPELINE_STATE_COLOR)
|
|
{
|
|
CoglBool will_need_blending =
|
|
_cogl_pipeline_needs_blending_enabled (pipeline,
|
|
change,
|
|
new_color,
|
|
FALSE);
|
|
CoglBool blend_enable = pipeline->real_blend_enable ? TRUE : FALSE;
|
|
|
|
if (will_need_blending == blend_enable)
|
|
skip_journal_flush = TRUE;
|
|
}
|
|
|
|
if (!skip_journal_flush)
|
|
{
|
|
/* XXX: note we use cogl_flush() not _cogl_flush_journal() so
|
|
* we will flush *all* known journals that might reference the
|
|
* current pipeline. */
|
|
cogl_flush ();
|
|
}
|
|
}
|
|
|
|
/* XXX:
|
|
* To simplify things for the vertex, fragment and program backends
|
|
* we are careful about how we report STATE_LAYERS changes.
|
|
*
|
|
* All STATE_LAYERS change notifications with the exception of
|
|
* ->n_layers will also result in layer_pre_change_notifications.
|
|
*
|
|
* For backends that perform code generation for fragment processing
|
|
* they typically need to understand the details of how layers get
|
|
* changed to determine if they need to repeat codegen. It doesn't
|
|
* help them to report a pipeline STATE_LAYERS change for all layer
|
|
* changes since it's so broad, they really need to wait for the
|
|
* specific layer change to be notified. What does help though is
|
|
* to report a STATE_LAYERS change for a change in ->n_layers
|
|
* because they typically do need to repeat codegen in that case.
|
|
*
|
|
* Here we ensure that change notifications against a pipeline or
|
|
* against a layer are mutually exclusive as far as fragment, vertex
|
|
* and program backends are concerned.
|
|
*
|
|
* NB: A pipeline can potentially have private state from multiple
|
|
* backends associated with it because descendants may cache state
|
|
* with an ancestor to maximize the chance that it can later be
|
|
* re-used by other descendants and a descendent can require a
|
|
* different backend to an ancestor.
|
|
*/
|
|
if (!from_layer_change)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < COGL_PIPELINE_N_PROGENDS; i++)
|
|
{
|
|
const CoglPipelineProgend *progend = _cogl_pipeline_progends[i];
|
|
const CoglPipelineVertend *vertend =
|
|
_cogl_pipeline_vertends[progend->vertend];
|
|
const CoglPipelineFragend *fragend =
|
|
_cogl_pipeline_fragends[progend->fragend];
|
|
|
|
if (vertend->pipeline_pre_change_notify)
|
|
vertend->pipeline_pre_change_notify (pipeline, change, new_color);
|
|
|
|
/* TODO: make the vertend and fragend implementation details
|
|
* of the progend */
|
|
|
|
if (fragend->pipeline_pre_change_notify)
|
|
fragend->pipeline_pre_change_notify (pipeline, change, new_color);
|
|
|
|
if (progend->pipeline_pre_change_notify)
|
|
progend->pipeline_pre_change_notify (pipeline, change, new_color);
|
|
}
|
|
}
|
|
|
|
/* There may be an arbitrary tree of descendants of this pipeline;
|
|
* any of which may indirectly depend on this pipeline as the
|
|
* authority for some set of properties. (Meaning for example that
|
|
* one of its descendants derives its color or blending state from
|
|
* this pipeline.)
|
|
*
|
|
* We can't modify any property that this pipeline is the authority
|
|
* for unless we create another pipeline to take its place first and
|
|
* make sure descendants reference this new pipeline instead.
|
|
*/
|
|
|
|
/* The simplest descendants to handle are weak pipelines; we simply
|
|
* destroy them if we are modifying a pipeline they depend on. This
|
|
* means weak pipelines never cause us to do a copy-on-write. */
|
|
_cogl_pipeline_node_foreach_child (COGL_NODE (pipeline),
|
|
destroy_weak_children_cb,
|
|
NULL);
|
|
|
|
/* If there are still children remaining though we'll need to
|
|
* perform a copy-on-write and reparent the dependants as children
|
|
* of the copy. */
|
|
if (!_cogl_list_empty (&COGL_NODE (pipeline)->children))
|
|
{
|
|
CoglPipeline *new_authority;
|
|
|
|
COGL_STATIC_COUNTER (pipeline_copy_on_write_counter,
|
|
"pipeline copy on write counter",
|
|
"Increments each time a pipeline "
|
|
"must be copied to allow modification",
|
|
0 /* no application private data */);
|
|
|
|
COGL_COUNTER_INC (_cogl_uprof_context, pipeline_copy_on_write_counter);
|
|
|
|
new_authority =
|
|
cogl_pipeline_copy (_cogl_pipeline_get_parent (pipeline));
|
|
#ifdef COGL_DEBUG_ENABLED
|
|
_cogl_pipeline_set_static_breadcrumb (new_authority,
|
|
"pre_change_notify:copy-on-write");
|
|
#endif
|
|
|
|
/* We could explicitly walk the descendants, OR together the set
|
|
* of differences that we determine this pipeline is the
|
|
* authority on and only copy those differences copied across.
|
|
*
|
|
* Or, if we don't explicitly walk the descendants we at least
|
|
* know that pipeline->differences represents the largest set of
|
|
* differences that this pipeline could possibly be an authority
|
|
* on.
|
|
*
|
|
* We do the later just because it's simplest, but we might need
|
|
* to come back to this later...
|
|
*/
|
|
_cogl_pipeline_copy_differences (new_authority, pipeline,
|
|
pipeline->differences);
|
|
|
|
/* Reparent the dependants of pipeline to be children of
|
|
* new_authority instead... */
|
|
_cogl_pipeline_node_foreach_child (COGL_NODE (pipeline),
|
|
reparent_children_cb,
|
|
new_authority);
|
|
|
|
/* The children will keep the new authority alive so drop the
|
|
* reference we got when copying... */
|
|
cogl_object_unref (new_authority);
|
|
}
|
|
|
|
/* At this point we know we have a pipeline with no strong
|
|
* dependants (though we may have some weak children) so we are now
|
|
* free to modify the pipeline. */
|
|
|
|
pipeline->age++;
|
|
|
|
if (change & COGL_PIPELINE_STATE_NEEDS_BIG_STATE &&
|
|
!pipeline->has_big_state)
|
|
{
|
|
pipeline->big_state = g_slice_new (CoglPipelineBigState);
|
|
pipeline->has_big_state = TRUE;
|
|
}
|
|
|
|
/* Note: conceptually we have just been notified that a single
|
|
* property value is about to change, but since some state-groups
|
|
* contain multiple properties and 'pipeline' is about to take over
|
|
* being the authority for the property's corresponding state-group
|
|
* we need to maintain the integrity of the other property values
|
|
* too.
|
|
*
|
|
* To ensure this we handle multi-property state-groups by copying
|
|
* all the values from the old-authority to the new...
|
|
*
|
|
* We don't have to worry about non-sparse property groups since
|
|
* we never take over being an authority for such properties so
|
|
* they automatically maintain integrity.
|
|
*/
|
|
if (change & COGL_PIPELINE_STATE_ALL_SPARSE &&
|
|
!(pipeline->differences & change))
|
|
{
|
|
_cogl_pipeline_init_multi_property_sparse_state (pipeline, change);
|
|
pipeline->differences |= change;
|
|
}
|
|
|
|
/* Each pipeline has a sorted cache of the layers it depends on
|
|
* which will need updating via _cogl_pipeline_update_layers_cache
|
|
* if a pipeline's layers are changed. */
|
|
if (change == COGL_PIPELINE_STATE_LAYERS)
|
|
recursively_free_layer_caches (pipeline);
|
|
|
|
/* If the pipeline being changed is the same as the last pipeline we
|
|
* flushed then we keep a track of the changes so we can try to
|
|
* minimize redundant OpenGL calls if the same pipeline is flushed
|
|
* again.
|
|
*/
|
|
if (ctx->current_pipeline == pipeline)
|
|
ctx->current_pipeline_changes_since_flush |= change;
|
|
}
|
|
|
|
|
|
void
|
|
_cogl_pipeline_add_layer_difference (CoglPipeline *pipeline,
|
|
CoglPipelineLayer *layer,
|
|
CoglBool inc_n_layers)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (layer->owner == NULL);
|
|
|
|
layer->owner = pipeline;
|
|
cogl_object_ref (layer);
|
|
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
/* Note: the last argument to _cogl_pipeline_pre_change_notify is
|
|
* needed to differentiate STATE_LAYER changes which don't affect
|
|
* the number of layers from those that do. NB: Layer change
|
|
* notifications that don't change the number of layers don't get
|
|
* forwarded to the fragend. */
|
|
_cogl_pipeline_pre_change_notify (pipeline,
|
|
COGL_PIPELINE_STATE_LAYERS,
|
|
NULL,
|
|
!inc_n_layers);
|
|
|
|
pipeline->differences |= COGL_PIPELINE_STATE_LAYERS;
|
|
|
|
pipeline->layer_differences =
|
|
g_list_prepend (pipeline->layer_differences, layer);
|
|
|
|
if (inc_n_layers)
|
|
pipeline->n_layers++;
|
|
|
|
/* Adding a layer difference may mean this pipeline now overrides
|
|
* all of the layers of its parent which might make the parent
|
|
* redundant so we should try to prune the hierarchy */
|
|
_cogl_pipeline_prune_redundant_ancestry (pipeline);
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_remove_layer_difference (CoglPipeline *pipeline,
|
|
CoglPipelineLayer *layer,
|
|
CoglBool dec_n_layers)
|
|
{
|
|
/* - Flush journal primitives referencing the current state.
|
|
* - Make sure the pipeline has no dependants so it may be modified.
|
|
* - If the pipeline isn't currently an authority for the state being
|
|
* changed, then initialize that state from the current authority.
|
|
*/
|
|
/* Note: the last argument to _cogl_pipeline_pre_change_notify is
|
|
* needed to differentiate STATE_LAYER changes which don't affect
|
|
* the number of layers from those that do. NB: Layer change
|
|
* notifications that don't change the number of layers don't get
|
|
* forwarded to the fragend. */
|
|
_cogl_pipeline_pre_change_notify (pipeline,
|
|
COGL_PIPELINE_STATE_LAYERS,
|
|
NULL,
|
|
!dec_n_layers);
|
|
|
|
/* We only need to remove the layer difference if the pipeline is
|
|
* currently the owner. If it is not the owner then one of two
|
|
* things will happen to make sure this layer is replaced. If it is
|
|
* the last layer being removed then decrementing n_layers will
|
|
* ensure that the last layer is skipped. If it is any other layer
|
|
* then the subsequent layers will have been shifted down and cause
|
|
* it be replaced */
|
|
if (layer->owner == pipeline)
|
|
{
|
|
layer->owner = NULL;
|
|
cogl_object_unref (layer);
|
|
|
|
pipeline->layer_differences =
|
|
g_list_remove (pipeline->layer_differences, layer);
|
|
}
|
|
|
|
pipeline->differences |= COGL_PIPELINE_STATE_LAYERS;
|
|
|
|
if (dec_n_layers)
|
|
pipeline->n_layers--;
|
|
}
|
|
|
|
static void
|
|
_cogl_pipeline_try_reverting_layers_authority (CoglPipeline *authority,
|
|
CoglPipeline *old_authority)
|
|
{
|
|
if (authority->layer_differences == NULL &&
|
|
_cogl_pipeline_get_parent (authority))
|
|
{
|
|
/* If the previous _STATE_LAYERS authority has the same
|
|
* ->n_layers then we can revert to that being the authority
|
|
* again. */
|
|
if (!old_authority)
|
|
{
|
|
old_authority =
|
|
_cogl_pipeline_get_authority (_cogl_pipeline_get_parent (authority),
|
|
COGL_PIPELINE_STATE_LAYERS);
|
|
}
|
|
|
|
if (old_authority->n_layers == authority->n_layers)
|
|
authority->differences &= ~COGL_PIPELINE_STATE_LAYERS;
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_update_real_blend_enable (CoglPipeline *pipeline,
|
|
CoglBool unknown_color_alpha)
|
|
{
|
|
CoglPipeline *parent;
|
|
unsigned int differences;
|
|
|
|
if (pipeline->dirty_real_blend_enable == FALSE &&
|
|
pipeline->unknown_color_alpha == unknown_color_alpha)
|
|
return;
|
|
|
|
if (pipeline->dirty_real_blend_enable)
|
|
{
|
|
differences = pipeline->differences;
|
|
|
|
parent = _cogl_pipeline_get_parent (pipeline);
|
|
while (parent->dirty_real_blend_enable)
|
|
{
|
|
differences |= parent->differences;
|
|
parent = _cogl_pipeline_get_parent (parent);
|
|
}
|
|
|
|
/* We initialize the pipeline's real_blend_enable with a known
|
|
* reference value from its nearest ancestor with clean state so
|
|
* we can then potentially reduce the work involved in checking
|
|
* if the pipeline really needs blending itself because we can
|
|
* just look at the things that differ between the ancestor and
|
|
* this pipeline.
|
|
*/
|
|
pipeline->real_blend_enable = parent->real_blend_enable;
|
|
}
|
|
else /* pipeline->unknown_color_alpha != unknown_color_alpha */
|
|
differences = 0;
|
|
|
|
/* Note we don't call _cogl_pipeline_pre_change_notify() for this
|
|
* state change because ->real_blend_enable is lazily derived from
|
|
* other state while flushing the pipeline and we'd need to avoid
|
|
* recursion problems in cases where _pre_change_notify() flushes
|
|
* the journal if the pipeline is referenced by a journal.
|
|
*/
|
|
pipeline->real_blend_enable =
|
|
_cogl_pipeline_needs_blending_enabled (pipeline, differences,
|
|
NULL, unknown_color_alpha);
|
|
pipeline->dirty_real_blend_enable = FALSE;
|
|
pipeline->unknown_color_alpha = unknown_color_alpha;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
int keep_n;
|
|
int current_pos;
|
|
int first_index_to_prune;
|
|
} CoglPipelinePruneLayersInfo;
|
|
|
|
static CoglBool
|
|
update_prune_layers_info_cb (CoglPipelineLayer *layer, void *user_data)
|
|
{
|
|
CoglPipelinePruneLayersInfo *state = user_data;
|
|
|
|
if (state->current_pos == state->keep_n)
|
|
{
|
|
state->first_index_to_prune = layer->index;
|
|
return FALSE;
|
|
}
|
|
state->current_pos++;
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_prune_to_n_layers (CoglPipeline *pipeline, int n)
|
|
{
|
|
CoglPipeline *authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LAYERS);
|
|
CoglPipelinePruneLayersInfo state;
|
|
GList *l;
|
|
GList *next;
|
|
|
|
if (authority->n_layers <= n)
|
|
return;
|
|
|
|
/* This call to foreach_layer_internal needs to be done before
|
|
* calling pre_change_notify because it recreates the layer cache.
|
|
* We are relying on pre_change_notify to clear the layer cache
|
|
* before we change the number of layers */
|
|
state.keep_n = n;
|
|
state.current_pos = 0;
|
|
_cogl_pipeline_foreach_layer_internal (pipeline,
|
|
update_prune_layers_info_cb,
|
|
&state);
|
|
|
|
_cogl_pipeline_pre_change_notify (pipeline,
|
|
COGL_PIPELINE_STATE_LAYERS,
|
|
NULL,
|
|
FALSE);
|
|
|
|
pipeline->differences |= COGL_PIPELINE_STATE_LAYERS;
|
|
pipeline->n_layers = n;
|
|
|
|
/* It's possible that this pipeline owns some of the layers being
|
|
* discarded, so we'll need to unlink them... */
|
|
for (l = pipeline->layer_differences; l; l = next)
|
|
{
|
|
CoglPipelineLayer *layer = l->data;
|
|
next = l->next; /* we're modifying the list we're iterating */
|
|
|
|
if (layer->index >= state.first_index_to_prune)
|
|
_cogl_pipeline_remove_layer_difference (pipeline, layer, FALSE);
|
|
}
|
|
|
|
pipeline->differences |= COGL_PIPELINE_STATE_LAYERS;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
/* The layer we are trying to find */
|
|
int layer_index;
|
|
|
|
/* The layer we find or untouched if not found */
|
|
CoglPipelineLayer *layer;
|
|
|
|
/* If the layer can't be found then a new layer should be
|
|
* inserted after this texture unit index... */
|
|
int insert_after;
|
|
|
|
/* When adding a layer we need the list of layers to shift up
|
|
* to a new texture unit. When removing we need the list of
|
|
* layers to shift down.
|
|
*
|
|
* Note: the list isn't sorted */
|
|
CoglPipelineLayer **layers_to_shift;
|
|
int n_layers_to_shift;
|
|
|
|
/* When adding a layer we don't need a complete list of
|
|
* layers_to_shift if we find a layer already corresponding to the
|
|
* layer_index. */
|
|
CoglBool ignore_shift_layers_if_found;
|
|
|
|
} CoglPipelineLayerInfo;
|
|
|
|
/* Returns TRUE once we know there is nothing more to update */
|
|
static CoglBool
|
|
update_layer_info (CoglPipelineLayer *layer,
|
|
CoglPipelineLayerInfo *layer_info)
|
|
{
|
|
if (layer->index == layer_info->layer_index)
|
|
{
|
|
layer_info->layer = layer;
|
|
if (layer_info->ignore_shift_layers_if_found)
|
|
return TRUE;
|
|
}
|
|
else if (layer->index < layer_info->layer_index)
|
|
{
|
|
int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
|
|
layer_info->insert_after = unit_index;
|
|
}
|
|
else
|
|
layer_info->layers_to_shift[layer_info->n_layers_to_shift++] =
|
|
layer;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* Returns FALSE to break out of a _foreach_layer () iteration */
|
|
static CoglBool
|
|
update_layer_info_cb (CoglPipelineLayer *layer,
|
|
void *user_data)
|
|
{
|
|
CoglPipelineLayerInfo *layer_info = user_data;
|
|
|
|
if (update_layer_info (layer, layer_info))
|
|
return FALSE; /* break */
|
|
else
|
|
return TRUE; /* continue */
|
|
}
|
|
|
|
static void
|
|
_cogl_pipeline_get_layer_info (CoglPipeline *pipeline,
|
|
CoglPipelineLayerInfo *layer_info)
|
|
{
|
|
/* Note: we are assuming this pipeline is a _STATE_LAYERS authority */
|
|
int n_layers = pipeline->n_layers;
|
|
int i;
|
|
|
|
/* FIXME: _cogl_pipeline_foreach_layer_internal now calls
|
|
* _cogl_pipeline_update_layers_cache anyway so this codepath is
|
|
* pointless! */
|
|
if (layer_info->ignore_shift_layers_if_found &&
|
|
pipeline->layers_cache_dirty)
|
|
{
|
|
/* The expectation is that callers of
|
|
* _cogl_pipeline_get_layer_info are likely to be modifying the
|
|
* list of layers associated with a pipeline so in this case
|
|
* where we don't have a cache of the layers and we don't
|
|
* necessarily have to iterate all the layers of the pipeline we
|
|
* use a foreach_layer callback instead of updating the cache
|
|
* and iterating that as below. */
|
|
_cogl_pipeline_foreach_layer_internal (pipeline,
|
|
update_layer_info_cb,
|
|
layer_info);
|
|
return;
|
|
}
|
|
|
|
_cogl_pipeline_update_layers_cache (pipeline);
|
|
for (i = 0; i < n_layers; i++)
|
|
{
|
|
CoglPipelineLayer *layer = pipeline->layers_cache[i];
|
|
|
|
if (update_layer_info (layer, layer_info))
|
|
return;
|
|
}
|
|
}
|
|
|
|
CoglPipelineLayer *
|
|
_cogl_pipeline_get_layer_with_flags (CoglPipeline *pipeline,
|
|
int layer_index,
|
|
CoglPipelineGetLayerFlags flags)
|
|
{
|
|
CoglPipeline *authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LAYERS);
|
|
CoglPipelineLayerInfo layer_info;
|
|
CoglPipelineLayer *layer;
|
|
int unit_index;
|
|
int i;
|
|
CoglContext *ctx;
|
|
|
|
/* The layer index of the layer we want info about */
|
|
layer_info.layer_index = layer_index;
|
|
|
|
/* If a layer already exists with the given index this will be
|
|
* updated. */
|
|
layer_info.layer = NULL;
|
|
|
|
/* If a layer isn't found for the given index we'll need to know
|
|
* where to insert a new layer. */
|
|
layer_info.insert_after = -1;
|
|
|
|
/* If a layer can't be found then we'll need to insert a new layer
|
|
* and bump up the texture unit for all layers with an index
|
|
* > layer_index. */
|
|
layer_info.layers_to_shift =
|
|
g_alloca (sizeof (CoglPipelineLayer *) * authority->n_layers);
|
|
layer_info.n_layers_to_shift = 0;
|
|
|
|
/* If an exact match is found though we don't need a complete
|
|
* list of layers with indices > layer_index... */
|
|
layer_info.ignore_shift_layers_if_found = TRUE;
|
|
|
|
_cogl_pipeline_get_layer_info (authority, &layer_info);
|
|
|
|
if (layer_info.layer || (flags & COGL_PIPELINE_GET_LAYER_NO_CREATE))
|
|
return layer_info.layer;
|
|
|
|
ctx = _cogl_context_get_default ();
|
|
|
|
unit_index = layer_info.insert_after + 1;
|
|
if (unit_index == 0)
|
|
layer = _cogl_pipeline_layer_copy (ctx->default_layer_0);
|
|
else
|
|
{
|
|
CoglPipelineLayer *new;
|
|
layer = _cogl_pipeline_layer_copy (ctx->default_layer_n);
|
|
new = _cogl_pipeline_set_layer_unit (NULL, layer, unit_index);
|
|
/* Since we passed a newly allocated layer we wouldn't expect
|
|
* _set_layer_unit() to have to allocate *another* layer. */
|
|
g_assert (new == layer);
|
|
}
|
|
layer->index = layer_index;
|
|
|
|
for (i = 0; i < layer_info.n_layers_to_shift; i++)
|
|
{
|
|
CoglPipelineLayer *shift_layer = layer_info.layers_to_shift[i];
|
|
|
|
unit_index = _cogl_pipeline_layer_get_unit_index (shift_layer);
|
|
_cogl_pipeline_set_layer_unit (pipeline, shift_layer, unit_index + 1);
|
|
/* NB: shift_layer may not be writeable so _set_layer_unit()
|
|
* will allocate a derived layer internally which will become
|
|
* owned by pipeline. Check the return value if we need to do
|
|
* anything else with this layer. */
|
|
}
|
|
|
|
_cogl_pipeline_add_layer_difference (pipeline, layer, TRUE);
|
|
|
|
cogl_object_unref (layer);
|
|
|
|
return layer;
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_prune_empty_layer_difference (CoglPipeline *layers_authority,
|
|
CoglPipelineLayer *layer)
|
|
{
|
|
/* Find the GList link that references the empty layer */
|
|
GList *link = g_list_find (layers_authority->layer_differences, layer);
|
|
/* No pipeline directly owns the root node layer so this is safe... */
|
|
CoglPipelineLayer *layer_parent = _cogl_pipeline_layer_get_parent (layer);
|
|
CoglPipelineLayerInfo layer_info;
|
|
CoglPipeline *old_layers_authority;
|
|
|
|
_COGL_RETURN_IF_FAIL (link != NULL);
|
|
|
|
/* If the layer's parent doesn't have an owner then we can simply
|
|
* take ownership ourselves and drop our reference on the empty
|
|
* layer. We don't want to take ownership of the root node layer so
|
|
* we also need to verify that the parent has a parent
|
|
*/
|
|
if (layer_parent->index == layer->index && layer_parent->owner == NULL &&
|
|
_cogl_pipeline_layer_get_parent (layer_parent) != NULL)
|
|
{
|
|
cogl_object_ref (layer_parent);
|
|
layer_parent->owner = layers_authority;
|
|
link->data = layer_parent;
|
|
cogl_object_unref (layer);
|
|
recursively_free_layer_caches (layers_authority);
|
|
return;
|
|
}
|
|
|
|
/* Now we want to find the layer that would become the authority for
|
|
* layer->index if we were to remove layer from
|
|
* layers_authority->layer_differences
|
|
*/
|
|
|
|
/* The layer index of the layer we want info about */
|
|
layer_info.layer_index = layer->index;
|
|
|
|
/* If a layer already exists with the given index this will be
|
|
* updated. */
|
|
layer_info.layer = NULL;
|
|
|
|
/* If a layer can't be found then we'll need to insert a new layer
|
|
* and bump up the texture unit for all layers with an index
|
|
* > layer_index. */
|
|
layer_info.layers_to_shift =
|
|
g_alloca (sizeof (CoglPipelineLayer *) * layers_authority->n_layers);
|
|
layer_info.n_layers_to_shift = 0;
|
|
|
|
/* If an exact match is found though we don't need a complete
|
|
* list of layers with indices > layer_index... */
|
|
layer_info.ignore_shift_layers_if_found = TRUE;
|
|
|
|
/* We know the default/root pipeline isn't a LAYERS authority so it's
|
|
* safe to use the result of _cogl_pipeline_get_parent (layers_authority)
|
|
* without checking it.
|
|
*/
|
|
old_layers_authority =
|
|
_cogl_pipeline_get_authority (_cogl_pipeline_get_parent (layers_authority),
|
|
COGL_PIPELINE_STATE_LAYERS);
|
|
|
|
_cogl_pipeline_get_layer_info (old_layers_authority, &layer_info);
|
|
|
|
/* If layer is the defining layer for the corresponding ->index then
|
|
* we can't get rid of it. */
|
|
if (!layer_info.layer)
|
|
return;
|
|
|
|
/* If the layer that would become the authority for layer->index is
|
|
* _cogl_pipeline_layer_get_parent (layer) then we can simply remove the
|
|
* layer difference. */
|
|
if (layer_info.layer == _cogl_pipeline_layer_get_parent (layer))
|
|
{
|
|
_cogl_pipeline_remove_layer_difference (layers_authority, layer, FALSE);
|
|
_cogl_pipeline_try_reverting_layers_authority (layers_authority,
|
|
old_layers_authority);
|
|
}
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
int i;
|
|
CoglPipeline *pipeline;
|
|
unsigned long fallback_layers;
|
|
} CoglPipelineFallbackState;
|
|
|
|
static CoglBool
|
|
fallback_layer_cb (CoglPipelineLayer *layer, void *user_data)
|
|
{
|
|
CoglPipelineFallbackState *state = user_data;
|
|
CoglPipeline *pipeline = state->pipeline;
|
|
CoglTextureType texture_type = _cogl_pipeline_layer_get_texture_type (layer);
|
|
CoglTexture *texture = NULL;
|
|
COGL_STATIC_COUNTER (layer_fallback_counter,
|
|
"layer fallback counter",
|
|
"Increments each time a layer's texture is "
|
|
"forced to a fallback texture",
|
|
0 /* no application private data */);
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
if (!(state->fallback_layers & 1<<state->i))
|
|
return TRUE;
|
|
|
|
COGL_COUNTER_INC (_cogl_uprof_context, layer_fallback_counter);
|
|
|
|
switch (texture_type)
|
|
{
|
|
case COGL_TEXTURE_TYPE_2D:
|
|
texture = COGL_TEXTURE (ctx->default_gl_texture_2d_tex);
|
|
break;
|
|
|
|
case COGL_TEXTURE_TYPE_3D:
|
|
texture = COGL_TEXTURE (ctx->default_gl_texture_3d_tex);
|
|
break;
|
|
|
|
case COGL_TEXTURE_TYPE_RECTANGLE:
|
|
texture = COGL_TEXTURE (ctx->default_gl_texture_rect_tex);
|
|
break;
|
|
}
|
|
|
|
if (texture == NULL)
|
|
{
|
|
g_warning ("We don't have a fallback texture we can use to fill "
|
|
"in for an invalid pipeline layer, since it was "
|
|
"using an unsupported texture target ");
|
|
/* might get away with this... */
|
|
texture = COGL_TEXTURE (ctx->default_gl_texture_2d_tex);
|
|
}
|
|
|
|
cogl_pipeline_set_layer_texture (pipeline, layer->index, texture);
|
|
|
|
state->i++;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
CoglPipeline *pipeline;
|
|
CoglTexture *texture;
|
|
} CoglPipelineOverrideLayerState;
|
|
|
|
static CoglBool
|
|
override_layer_texture_cb (CoglPipelineLayer *layer, void *user_data)
|
|
{
|
|
CoglPipelineOverrideLayerState *state = user_data;
|
|
|
|
cogl_pipeline_set_layer_texture (state->pipeline,
|
|
layer->index,
|
|
state->texture);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_apply_overrides (CoglPipeline *pipeline,
|
|
CoglPipelineFlushOptions *options)
|
|
{
|
|
COGL_STATIC_COUNTER (apply_overrides_counter,
|
|
"pipeline overrides counter",
|
|
"Increments each time we have to apply "
|
|
"override options to a pipeline",
|
|
0 /* no application private data */);
|
|
|
|
COGL_COUNTER_INC (_cogl_uprof_context, apply_overrides_counter);
|
|
|
|
if (options->flags & COGL_PIPELINE_FLUSH_DISABLE_MASK)
|
|
{
|
|
int i;
|
|
|
|
/* NB: we can assume that once we see one bit to disable
|
|
* a layer, all subsequent layers are also disabled. */
|
|
for (i = 0; i < 32 && options->disable_layers & (1<<i); i++)
|
|
;
|
|
|
|
_cogl_pipeline_prune_to_n_layers (pipeline, i);
|
|
}
|
|
|
|
if (options->flags & COGL_PIPELINE_FLUSH_FALLBACK_MASK)
|
|
{
|
|
CoglPipelineFallbackState state;
|
|
|
|
state.i = 0;
|
|
state.pipeline = pipeline;
|
|
state.fallback_layers = options->fallback_layers;
|
|
|
|
_cogl_pipeline_foreach_layer_internal (pipeline,
|
|
fallback_layer_cb,
|
|
&state);
|
|
}
|
|
|
|
if (options->flags & COGL_PIPELINE_FLUSH_LAYER0_OVERRIDE)
|
|
{
|
|
CoglPipelineOverrideLayerState state;
|
|
|
|
_cogl_pipeline_prune_to_n_layers (pipeline, 1);
|
|
|
|
/* NB: we are overriding the first layer, but we don't know
|
|
* the user's given layer_index, which is why we use
|
|
* _cogl_pipeline_foreach_layer_internal() here even though we know
|
|
* there's only one layer. */
|
|
state.pipeline = pipeline;
|
|
state.texture = options->layer0_override_texture;
|
|
_cogl_pipeline_foreach_layer_internal (pipeline,
|
|
override_layer_texture_cb,
|
|
&state);
|
|
}
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_pipeline_layers_equal (CoglPipeline *authority0,
|
|
CoglPipeline *authority1,
|
|
unsigned long differences,
|
|
CoglPipelineEvalFlags flags)
|
|
{
|
|
int i;
|
|
|
|
if (authority0->n_layers != authority1->n_layers)
|
|
return FALSE;
|
|
|
|
_cogl_pipeline_update_layers_cache (authority0);
|
|
_cogl_pipeline_update_layers_cache (authority1);
|
|
|
|
for (i = 0; i < authority0->n_layers; i++)
|
|
{
|
|
if (!_cogl_pipeline_layer_equal (authority0->layers_cache[i],
|
|
authority1->layers_cache[i],
|
|
differences,
|
|
flags))
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
/* Determine the mask of differences between two pipelines */
|
|
unsigned long
|
|
_cogl_pipeline_compare_differences (CoglPipeline *pipeline0,
|
|
CoglPipeline *pipeline1)
|
|
{
|
|
GSList *head0 = NULL;
|
|
GSList *head1 = NULL;
|
|
CoglPipeline *node0;
|
|
CoglPipeline *node1;
|
|
int len0 = 0;
|
|
int len1 = 0;
|
|
int count;
|
|
GSList *common_ancestor0;
|
|
GSList *common_ancestor1;
|
|
unsigned long pipelines_difference = 0;
|
|
|
|
/* Algorithm:
|
|
*
|
|
* 1) Walk the ancestors of each pipeline to the root node, adding a
|
|
* pointer to each ancester node to two linked lists
|
|
*
|
|
* 2) Compare the lists to find the nodes where they start to
|
|
* differ marking the common_ancestor node for each list.
|
|
*
|
|
* 3) For each list now iterate starting after the common_ancestor
|
|
* nodes ORing each nodes ->difference mask into the final
|
|
* differences mask.
|
|
*/
|
|
|
|
for (node0 = pipeline0; node0; node0 = _cogl_pipeline_get_parent (node0))
|
|
{
|
|
GSList *link = alloca (sizeof (GSList));
|
|
link->next = head0;
|
|
link->data = node0;
|
|
head0 = link;
|
|
len0++;
|
|
}
|
|
for (node1 = pipeline1; node1; node1 = _cogl_pipeline_get_parent (node1))
|
|
{
|
|
GSList *link = alloca (sizeof (GSList));
|
|
link->next = head1;
|
|
link->data = node1;
|
|
head1 = link;
|
|
len1++;
|
|
}
|
|
|
|
/* NB: There's no point looking at the head entries since we know both
|
|
* pipelines must have the same default pipeline as their root node. */
|
|
common_ancestor0 = head0;
|
|
common_ancestor1 = head1;
|
|
head0 = head0->next;
|
|
head1 = head1->next;
|
|
count = MIN (len0, len1) - 1;
|
|
while (count--)
|
|
{
|
|
if (head0->data != head1->data)
|
|
break;
|
|
common_ancestor0 = head0;
|
|
common_ancestor1 = head1;
|
|
head0 = head0->next;
|
|
head1 = head1->next;
|
|
}
|
|
|
|
for (head0 = common_ancestor0->next; head0; head0 = head0->next)
|
|
{
|
|
node0 = head0->data;
|
|
pipelines_difference |= node0->differences;
|
|
}
|
|
for (head1 = common_ancestor1->next; head1; head1 = head1->next)
|
|
{
|
|
node1 = head1->data;
|
|
pipelines_difference |= node1->differences;
|
|
}
|
|
|
|
return pipelines_difference;
|
|
}
|
|
|
|
static void
|
|
_cogl_pipeline_resolve_authorities (CoglPipeline *pipeline,
|
|
unsigned long differences,
|
|
CoglPipeline **authorities)
|
|
{
|
|
unsigned long remaining = differences;
|
|
CoglPipeline *authority = pipeline;
|
|
|
|
do
|
|
{
|
|
unsigned long found = authority->differences & remaining;
|
|
int i;
|
|
|
|
if (found == 0)
|
|
continue;
|
|
|
|
for (i = 0; TRUE; i++)
|
|
{
|
|
unsigned long state = (1L<<i);
|
|
|
|
if (state & found)
|
|
authorities[i] = authority;
|
|
else if (state > found)
|
|
break;
|
|
}
|
|
|
|
remaining &= ~found;
|
|
if (remaining == 0)
|
|
return;
|
|
}
|
|
while ((authority = _cogl_pipeline_get_parent (authority)));
|
|
|
|
g_assert (remaining == 0);
|
|
}
|
|
|
|
/* Comparison of two arbitrary pipelines is done by:
|
|
* 1) walking up the parents of each pipeline until a common
|
|
* ancestor is found, and at each step ORing together the
|
|
* difference masks.
|
|
*
|
|
* 2) using the final difference mask to determine which state
|
|
* groups to compare.
|
|
*
|
|
* This is used, for example, by the Cogl journal to compare pipelines so that
|
|
* it can split up geometry that needs different OpenGL state.
|
|
*
|
|
* XXX: When comparing texture layers, _cogl_pipeline_equal will actually
|
|
* compare the underlying GL texture handle that the Cogl texture uses so that
|
|
* atlas textures and sub textures will be considered equal if they point to
|
|
* the same texture. This is useful for comparing pipelines in the journal but
|
|
* it means that _cogl_pipeline_equal doesn't strictly compare whether the
|
|
* pipelines are the same. If we needed those semantics we could perhaps add
|
|
* another function or some flags to control the behaviour.
|
|
*
|
|
* XXX: Similarly when comparing the wrap modes,
|
|
* COGL_PIPELINE_WRAP_MODE_AUTOMATIC is considered to be the same as
|
|
* COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE because once they get to the
|
|
* journal stage they act exactly the same.
|
|
*/
|
|
CoglBool
|
|
_cogl_pipeline_equal (CoglPipeline *pipeline0,
|
|
CoglPipeline *pipeline1,
|
|
unsigned int differences,
|
|
unsigned long layer_differences,
|
|
CoglPipelineEvalFlags flags)
|
|
{
|
|
unsigned long pipelines_difference;
|
|
CoglPipeline *authorities0[COGL_PIPELINE_STATE_SPARSE_COUNT];
|
|
CoglPipeline *authorities1[COGL_PIPELINE_STATE_SPARSE_COUNT];
|
|
int bit;
|
|
CoglBool ret;
|
|
|
|
COGL_STATIC_TIMER (pipeline_equal_timer,
|
|
"Mainloop", /* parent */
|
|
"_cogl_pipeline_equal",
|
|
"The time spent comparing cogl pipelines",
|
|
0 /* no application private data */);
|
|
|
|
COGL_TIMER_START (_cogl_uprof_context, pipeline_equal_timer);
|
|
|
|
if (pipeline0 == pipeline1)
|
|
{
|
|
ret = TRUE;
|
|
goto done;
|
|
}
|
|
|
|
ret = FALSE;
|
|
|
|
_cogl_pipeline_update_real_blend_enable (pipeline0, FALSE);
|
|
_cogl_pipeline_update_real_blend_enable (pipeline1, FALSE);
|
|
|
|
/* First check non-sparse properties */
|
|
|
|
if (differences & COGL_PIPELINE_STATE_REAL_BLEND_ENABLE &&
|
|
pipeline0->real_blend_enable != pipeline1->real_blend_enable)
|
|
goto done;
|
|
|
|
/* Then check sparse properties */
|
|
|
|
pipelines_difference =
|
|
_cogl_pipeline_compare_differences (pipeline0, pipeline1);
|
|
|
|
/* Only compare the sparse state groups requested by the caller... */
|
|
pipelines_difference &= differences;
|
|
|
|
_cogl_pipeline_resolve_authorities (pipeline0,
|
|
pipelines_difference,
|
|
authorities0);
|
|
_cogl_pipeline_resolve_authorities (pipeline1,
|
|
pipelines_difference,
|
|
authorities1);
|
|
|
|
COGL_FLAGS_FOREACH_START (&pipelines_difference, 1, bit)
|
|
{
|
|
/* XXX: We considered having an array of callbacks for each state index
|
|
* that we'd call here but decided that this way the compiler is more
|
|
* likely going to be able to in-line the comparison functions and use
|
|
* the index to jump straight to the required code. */
|
|
switch ((CoglPipelineStateIndex)bit)
|
|
{
|
|
case COGL_PIPELINE_STATE_COLOR_INDEX:
|
|
if (!cogl_color_equal (&authorities0[bit]->color,
|
|
&authorities1[bit]->color))
|
|
goto done;
|
|
break;
|
|
case COGL_PIPELINE_STATE_LIGHTING_INDEX:
|
|
if (!_cogl_pipeline_lighting_state_equal (authorities0[bit],
|
|
authorities1[bit]))
|
|
goto done;
|
|
break;
|
|
case COGL_PIPELINE_STATE_ALPHA_FUNC_INDEX:
|
|
if (!_cogl_pipeline_alpha_func_state_equal (authorities0[bit],
|
|
authorities1[bit]))
|
|
goto done;
|
|
break;
|
|
case COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE_INDEX:
|
|
if (!_cogl_pipeline_alpha_func_reference_state_equal (
|
|
authorities0[bit],
|
|
authorities1[bit]))
|
|
goto done;
|
|
break;
|
|
case COGL_PIPELINE_STATE_BLEND_INDEX:
|
|
/* We don't need to compare the detailed blending state if we know
|
|
* blending is disabled for both pipelines. */
|
|
if (pipeline0->real_blend_enable)
|
|
{
|
|
if (!_cogl_pipeline_blend_state_equal (authorities0[bit],
|
|
authorities1[bit]))
|
|
goto done;
|
|
}
|
|
break;
|
|
case COGL_PIPELINE_STATE_DEPTH_INDEX:
|
|
if (!_cogl_pipeline_depth_state_equal (authorities0[bit],
|
|
authorities1[bit]))
|
|
goto done;
|
|
break;
|
|
case COGL_PIPELINE_STATE_FOG_INDEX:
|
|
if (!_cogl_pipeline_fog_state_equal (authorities0[bit],
|
|
authorities1[bit]))
|
|
goto done;
|
|
break;
|
|
case COGL_PIPELINE_STATE_CULL_FACE_INDEX:
|
|
if (!_cogl_pipeline_cull_face_state_equal (authorities0[bit],
|
|
authorities1[bit]))
|
|
goto done;
|
|
break;
|
|
case COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE_INDEX:
|
|
if (!_cogl_pipeline_non_zero_point_size_equal (authorities0[bit],
|
|
authorities1[bit]))
|
|
goto done;
|
|
break;
|
|
case COGL_PIPELINE_STATE_POINT_SIZE_INDEX:
|
|
if (!_cogl_pipeline_point_size_equal (authorities0[bit],
|
|
authorities1[bit]))
|
|
goto done;
|
|
break;
|
|
case COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE_INDEX:
|
|
if (!_cogl_pipeline_per_vertex_point_size_equal (authorities0[bit],
|
|
authorities1[bit]))
|
|
goto done;
|
|
break;
|
|
case COGL_PIPELINE_STATE_LOGIC_OPS_INDEX:
|
|
if (!_cogl_pipeline_logic_ops_state_equal (authorities0[bit],
|
|
authorities1[bit]))
|
|
goto done;
|
|
break;
|
|
case COGL_PIPELINE_STATE_USER_SHADER_INDEX:
|
|
if (!_cogl_pipeline_user_shader_equal (authorities0[bit],
|
|
authorities1[bit]))
|
|
goto done;
|
|
break;
|
|
case COGL_PIPELINE_STATE_UNIFORMS_INDEX:
|
|
if (!_cogl_pipeline_uniforms_state_equal (authorities0[bit],
|
|
authorities1[bit]))
|
|
goto done;
|
|
break;
|
|
case COGL_PIPELINE_STATE_VERTEX_SNIPPETS_INDEX:
|
|
if (!_cogl_pipeline_vertex_snippets_state_equal (authorities0[bit],
|
|
authorities1[bit]))
|
|
goto done;
|
|
break;
|
|
case COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS_INDEX:
|
|
if (!_cogl_pipeline_fragment_snippets_state_equal (authorities0[bit],
|
|
authorities1[bit]))
|
|
goto done;
|
|
break;
|
|
case COGL_PIPELINE_STATE_LAYERS_INDEX:
|
|
{
|
|
if (!_cogl_pipeline_layers_equal (authorities0[bit],
|
|
authorities1[bit],
|
|
layer_differences,
|
|
flags))
|
|
goto done;
|
|
break;
|
|
}
|
|
|
|
case COGL_PIPELINE_STATE_BLEND_ENABLE_INDEX:
|
|
case COGL_PIPELINE_STATE_REAL_BLEND_ENABLE_INDEX:
|
|
case COGL_PIPELINE_STATE_COUNT:
|
|
g_warn_if_reached ();
|
|
}
|
|
}
|
|
COGL_FLAGS_FOREACH_END;
|
|
|
|
ret = TRUE;
|
|
done:
|
|
COGL_TIMER_STOP (_cogl_uprof_context, pipeline_equal_timer);
|
|
return ret;
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_prune_redundant_ancestry (CoglPipeline *pipeline)
|
|
{
|
|
CoglPipeline *new_parent = _cogl_pipeline_get_parent (pipeline);
|
|
|
|
/* Before considering pruning redundant ancestry we check if this
|
|
* pipeline is an authority for layer state and if so only consider
|
|
* reparenting if it *owns* all the layers it depends on. NB: A
|
|
* pipeline can be be a STATE_LAYERS authority but it may still
|
|
* defer to its ancestors to define the state for some of its
|
|
* layers.
|
|
*
|
|
* For example a pipeline that derives from a parent with 5 layers
|
|
* can become a STATE_LAYERS authority by simply changing it's
|
|
* ->n_layers count to 4 and in that case it can still defer to its
|
|
* ancestors to define the state of those 4 layers.
|
|
*
|
|
* If a pipeline depends on any ancestors for layer state then we
|
|
* immediatly bail out.
|
|
*/
|
|
if (pipeline->differences & COGL_PIPELINE_STATE_LAYERS)
|
|
{
|
|
if (pipeline->n_layers != g_list_length (pipeline->layer_differences))
|
|
return;
|
|
}
|
|
|
|
/* walk up past ancestors that are now redundant and potentially
|
|
* reparent the pipeline. */
|
|
while (_cogl_pipeline_get_parent (new_parent) &&
|
|
(new_parent->differences | pipeline->differences) ==
|
|
pipeline->differences)
|
|
new_parent = _cogl_pipeline_get_parent (new_parent);
|
|
|
|
if (new_parent != _cogl_pipeline_get_parent (pipeline))
|
|
{
|
|
CoglBool is_weak = _cogl_pipeline_is_weak (pipeline);
|
|
_cogl_pipeline_set_parent (pipeline, new_parent, is_weak ? FALSE : TRUE);
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_update_authority (CoglPipeline *pipeline,
|
|
CoglPipeline *authority,
|
|
CoglPipelineState state,
|
|
CoglPipelineStateComparitor comparitor)
|
|
{
|
|
/* If we are the current authority see if we can revert to one of
|
|
* our ancestors being the authority */
|
|
if (pipeline == authority &&
|
|
_cogl_pipeline_get_parent (authority) != NULL)
|
|
{
|
|
CoglPipeline *parent = _cogl_pipeline_get_parent (authority);
|
|
CoglPipeline *old_authority =
|
|
_cogl_pipeline_get_authority (parent, state);
|
|
|
|
if (comparitor (authority, old_authority))
|
|
pipeline->differences &= ~state;
|
|
}
|
|
else if (pipeline != authority)
|
|
{
|
|
/* If we weren't previously the authority on this state then we
|
|
* need to extended our differences mask and so it's possible
|
|
* that some of our ancestry will now become redundant, so we
|
|
* aim to reparent ourselves if that's true... */
|
|
pipeline->differences |= state;
|
|
_cogl_pipeline_prune_redundant_ancestry (pipeline);
|
|
}
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_pipeline_get_fog_enabled (CoglPipeline *pipeline)
|
|
{
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), FALSE);
|
|
|
|
authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_FOG);
|
|
return authority->big_state->fog_state.enabled;
|
|
}
|
|
|
|
unsigned long
|
|
_cogl_pipeline_get_age (CoglPipeline *pipeline)
|
|
{
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), 0);
|
|
|
|
return pipeline->age;
|
|
}
|
|
|
|
void
|
|
cogl_pipeline_remove_layer (CoglPipeline *pipeline, int layer_index)
|
|
{
|
|
CoglPipeline *authority;
|
|
CoglPipelineLayerInfo layer_info;
|
|
int i;
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LAYERS);
|
|
|
|
/* The layer index of the layer we want info about */
|
|
layer_info.layer_index = layer_index;
|
|
|
|
/* This will be updated with a reference to the layer being removed
|
|
* if it can be found. */
|
|
layer_info.layer = NULL;
|
|
|
|
/* This will be filled in with a list of layers that need to be
|
|
* dropped down to a lower texture unit to fill the gap of the
|
|
* removed layer. */
|
|
layer_info.layers_to_shift =
|
|
g_alloca (sizeof (CoglPipelineLayer *) * authority->n_layers);
|
|
layer_info.n_layers_to_shift = 0;
|
|
|
|
/* Unlike when we query layer info when adding a layer we must
|
|
* always have a complete layers_to_shift list... */
|
|
layer_info.ignore_shift_layers_if_found = FALSE;
|
|
|
|
_cogl_pipeline_get_layer_info (authority, &layer_info);
|
|
|
|
if (layer_info.layer == NULL)
|
|
return;
|
|
|
|
for (i = 0; i < layer_info.n_layers_to_shift; i++)
|
|
{
|
|
CoglPipelineLayer *shift_layer = layer_info.layers_to_shift[i];
|
|
int unit_index = _cogl_pipeline_layer_get_unit_index (shift_layer);
|
|
_cogl_pipeline_set_layer_unit (pipeline, shift_layer, unit_index - 1);
|
|
/* NB: shift_layer may not be writeable so _set_layer_unit()
|
|
* will allocate a derived layer internally which will become
|
|
* owned by pipeline. Check the return value if we need to do
|
|
* anything else with this layer. */
|
|
}
|
|
|
|
_cogl_pipeline_remove_layer_difference (pipeline, layer_info.layer, TRUE);
|
|
_cogl_pipeline_try_reverting_layers_authority (pipeline, NULL);
|
|
|
|
pipeline->dirty_real_blend_enable = TRUE;
|
|
}
|
|
|
|
static CoglBool
|
|
prepend_layer_to_list_cb (CoglPipelineLayer *layer,
|
|
void *user_data)
|
|
{
|
|
GList **layers = user_data;
|
|
|
|
*layers = g_list_prepend (*layers, layer);
|
|
return TRUE;
|
|
}
|
|
|
|
/* TODO: deprecate this API and replace it with
|
|
* cogl_pipeline_foreach_layer
|
|
* TODO: update the docs to note that if the user modifies any layers
|
|
* then the list may become invalid.
|
|
*/
|
|
const GList *
|
|
_cogl_pipeline_get_layers (CoglPipeline *pipeline)
|
|
{
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), NULL);
|
|
|
|
if (!pipeline->deprecated_get_layers_list_dirty)
|
|
g_list_free (pipeline->deprecated_get_layers_list);
|
|
|
|
pipeline->deprecated_get_layers_list = NULL;
|
|
|
|
_cogl_pipeline_foreach_layer_internal (pipeline,
|
|
prepend_layer_to_list_cb,
|
|
&pipeline->deprecated_get_layers_list);
|
|
pipeline->deprecated_get_layers_list =
|
|
g_list_reverse (pipeline->deprecated_get_layers_list);
|
|
|
|
pipeline->deprecated_get_layers_list_dirty = 0;
|
|
|
|
return pipeline->deprecated_get_layers_list;
|
|
}
|
|
|
|
int
|
|
cogl_pipeline_get_n_layers (CoglPipeline *pipeline)
|
|
{
|
|
CoglPipeline *authority;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), 0);
|
|
|
|
authority =
|
|
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LAYERS);
|
|
|
|
return authority->n_layers;
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_pre_paint_for_layer (CoglPipeline *pipeline,
|
|
int layer_id)
|
|
{
|
|
CoglPipelineLayer *layer = _cogl_pipeline_get_layer (pipeline, layer_id);
|
|
_cogl_pipeline_layer_pre_paint (layer);
|
|
}
|
|
|
|
/* While a pipeline is referenced by the Cogl journal we can not allow
|
|
* modifications, so this gives us a mechanism to track journal
|
|
* references separately */
|
|
CoglPipeline *
|
|
_cogl_pipeline_journal_ref (CoglPipeline *pipeline)
|
|
{
|
|
pipeline->journal_ref_count++;
|
|
return cogl_object_ref (pipeline);
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_journal_unref (CoglPipeline *pipeline)
|
|
{
|
|
pipeline->journal_ref_count--;
|
|
cogl_object_unref (pipeline);
|
|
}
|
|
|
|
#ifdef COGL_DEBUG_ENABLED
|
|
void
|
|
_cogl_pipeline_apply_legacy_state (CoglPipeline *pipeline)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* It was a mistake that we ever copied the OpenGL style API for
|
|
* associating these things directly with the context when we
|
|
* originally wrote Cogl. Until the corresponding deprecated APIs
|
|
* can be removed though we now shoehorn the state changes through
|
|
* the cogl_pipeline API instead.
|
|
*/
|
|
|
|
/* A program explicitly set on the pipeline has higher precedence than
|
|
* one associated with the context using cogl_program_use() */
|
|
if (ctx->current_program &&
|
|
cogl_pipeline_get_user_program (pipeline) == COGL_INVALID_HANDLE)
|
|
cogl_pipeline_set_user_program (pipeline, ctx->current_program);
|
|
|
|
if (ctx->legacy_depth_test_enabled)
|
|
{
|
|
CoglDepthState depth_state;
|
|
cogl_depth_state_init (&depth_state);
|
|
cogl_depth_state_set_test_enabled (&depth_state, TRUE);
|
|
cogl_pipeline_set_depth_state (pipeline, &depth_state, NULL);
|
|
}
|
|
|
|
if (ctx->legacy_fog_state.enabled)
|
|
_cogl_pipeline_set_fog_state (pipeline, &ctx->legacy_fog_state);
|
|
|
|
if (ctx->legacy_backface_culling_enabled)
|
|
cogl_pipeline_set_cull_face_mode (pipeline,
|
|
COGL_PIPELINE_CULL_FACE_MODE_BACK);
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_set_static_breadcrumb (CoglPipeline *pipeline,
|
|
const char *breadcrumb)
|
|
{
|
|
pipeline->has_static_breadcrumb = TRUE;
|
|
pipeline->static_breadcrumb = breadcrumb;
|
|
}
|
|
#endif
|
|
|
|
typedef void (*LayerStateHashFunction) (CoglPipelineLayer *authority,
|
|
CoglPipelineLayer **authorities,
|
|
CoglPipelineHashState *state);
|
|
|
|
static LayerStateHashFunction
|
|
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT];
|
|
|
|
/* XXX: We don't statically initialize the array of hash functions, so
|
|
* we won't get caught out by later re-indexing the groups for some
|
|
* reason. */
|
|
void
|
|
_cogl_pipeline_init_layer_state_hash_functions (void)
|
|
{
|
|
CoglPipelineLayerStateIndex _index;
|
|
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_UNIT_INDEX] =
|
|
_cogl_pipeline_layer_hash_unit_state;
|
|
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX] =
|
|
_cogl_pipeline_layer_hash_texture_type_state;
|
|
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX] =
|
|
_cogl_pipeline_layer_hash_texture_data_state;
|
|
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_SAMPLER_INDEX] =
|
|
_cogl_pipeline_layer_hash_sampler_state;
|
|
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_COMBINE_INDEX] =
|
|
_cogl_pipeline_layer_hash_combine_state;
|
|
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT_INDEX] =
|
|
_cogl_pipeline_layer_hash_combine_constant_state;
|
|
layer_state_hash_functions[COGL_PIPELINE_LAYER_STATE_USER_MATRIX_INDEX] =
|
|
_cogl_pipeline_layer_hash_user_matrix_state;
|
|
_index = COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS_INDEX;
|
|
layer_state_hash_functions[_index] =
|
|
_cogl_pipeline_layer_hash_point_sprite_state;
|
|
_index = COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS_INDEX;
|
|
layer_state_hash_functions[_index] =
|
|
_cogl_pipeline_layer_hash_point_sprite_state;
|
|
_index = COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS_INDEX;
|
|
layer_state_hash_functions[_index] =
|
|
_cogl_pipeline_layer_hash_fragment_snippets_state;
|
|
|
|
{
|
|
/* So we get a big error if we forget to update this code! */
|
|
_COGL_STATIC_ASSERT (COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT == 10,
|
|
"Don't forget to install a hash function for new "
|
|
"pipeline state and update assert at end of "
|
|
"_cogl_pipeline_init_state_hash_functions");
|
|
}
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_pipeline_hash_layer_cb (CoglPipelineLayer *layer,
|
|
void *user_data)
|
|
{
|
|
CoglPipelineHashState *state = user_data;
|
|
unsigned long differences = state->layer_differences;
|
|
CoglPipelineLayer *authorities[COGL_PIPELINE_LAYER_STATE_COUNT];
|
|
unsigned long mask;
|
|
int i;
|
|
|
|
/* Theoretically we would hash non-sparse layer state here but
|
|
* currently layers don't have any. */
|
|
|
|
/* XXX: we resolve all the authorities here - not just those
|
|
* corresponding to hash_state->layer_differences - because
|
|
* the hashing of some state groups actually depends on the values
|
|
* in other groups. For example we don't hash layer combine
|
|
* constants if they are aren't referenced by the current layer
|
|
* combine function.
|
|
*/
|
|
mask = COGL_PIPELINE_LAYER_STATE_ALL_SPARSE;
|
|
_cogl_pipeline_layer_resolve_authorities (layer,
|
|
mask,
|
|
authorities);
|
|
|
|
/* So we go right ahead and hash the sparse state... */
|
|
for (i = 0; i < COGL_PIPELINE_LAYER_STATE_COUNT; i++)
|
|
{
|
|
unsigned long current_state = (1L<<i);
|
|
|
|
/* XXX: we are hashing the un-mixed hash values of all the
|
|
* individual state groups; we should provide a means to test
|
|
* the quality of the final hash values we are getting with this
|
|
* approach... */
|
|
if (differences & current_state)
|
|
{
|
|
CoglPipelineLayer *authority = authorities[i];
|
|
layer_state_hash_functions[i] (authority, authorities, state);
|
|
}
|
|
|
|
if (current_state > differences)
|
|
break;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_hash_layers_state (CoglPipeline *authority,
|
|
CoglPipelineHashState *state)
|
|
{
|
|
state->hash =
|
|
_cogl_util_one_at_a_time_hash (state->hash, &authority->n_layers,
|
|
sizeof (authority->n_layers));
|
|
_cogl_pipeline_foreach_layer_internal (authority,
|
|
_cogl_pipeline_hash_layer_cb,
|
|
state);
|
|
}
|
|
|
|
typedef void (*StateHashFunction) (CoglPipeline *authority, CoglPipelineHashState *state);
|
|
|
|
static StateHashFunction
|
|
state_hash_functions[COGL_PIPELINE_STATE_SPARSE_COUNT];
|
|
|
|
/* We don't statically initialize the array of hash functions
|
|
* so we won't get caught out by later re-indexing the groups for
|
|
* some reason. */
|
|
void
|
|
_cogl_pipeline_init_state_hash_functions (void)
|
|
{
|
|
state_hash_functions[COGL_PIPELINE_STATE_COLOR_INDEX] =
|
|
_cogl_pipeline_hash_color_state;
|
|
state_hash_functions[COGL_PIPELINE_STATE_BLEND_ENABLE_INDEX] =
|
|
_cogl_pipeline_hash_blend_enable_state;
|
|
state_hash_functions[COGL_PIPELINE_STATE_LAYERS_INDEX] =
|
|
_cogl_pipeline_hash_layers_state;
|
|
state_hash_functions[COGL_PIPELINE_STATE_LIGHTING_INDEX] =
|
|
_cogl_pipeline_hash_lighting_state;
|
|
state_hash_functions[COGL_PIPELINE_STATE_ALPHA_FUNC_INDEX] =
|
|
_cogl_pipeline_hash_alpha_func_state;
|
|
state_hash_functions[COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE_INDEX] =
|
|
_cogl_pipeline_hash_alpha_func_reference_state;
|
|
state_hash_functions[COGL_PIPELINE_STATE_BLEND_INDEX] =
|
|
_cogl_pipeline_hash_blend_state;
|
|
state_hash_functions[COGL_PIPELINE_STATE_USER_SHADER_INDEX] =
|
|
_cogl_pipeline_hash_user_shader_state;
|
|
state_hash_functions[COGL_PIPELINE_STATE_DEPTH_INDEX] =
|
|
_cogl_pipeline_hash_depth_state;
|
|
state_hash_functions[COGL_PIPELINE_STATE_FOG_INDEX] =
|
|
_cogl_pipeline_hash_fog_state;
|
|
state_hash_functions[COGL_PIPELINE_STATE_CULL_FACE_INDEX] =
|
|
_cogl_pipeline_hash_cull_face_state;
|
|
state_hash_functions[COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE_INDEX] =
|
|
_cogl_pipeline_hash_non_zero_point_size_state;
|
|
state_hash_functions[COGL_PIPELINE_STATE_POINT_SIZE_INDEX] =
|
|
_cogl_pipeline_hash_point_size_state;
|
|
state_hash_functions[COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE_INDEX] =
|
|
_cogl_pipeline_hash_per_vertex_point_size_state;
|
|
state_hash_functions[COGL_PIPELINE_STATE_LOGIC_OPS_INDEX] =
|
|
_cogl_pipeline_hash_logic_ops_state;
|
|
state_hash_functions[COGL_PIPELINE_STATE_UNIFORMS_INDEX] =
|
|
_cogl_pipeline_hash_uniforms_state;
|
|
state_hash_functions[COGL_PIPELINE_STATE_VERTEX_SNIPPETS_INDEX] =
|
|
_cogl_pipeline_hash_vertex_snippets_state;
|
|
state_hash_functions[COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS_INDEX] =
|
|
_cogl_pipeline_hash_fragment_snippets_state;
|
|
|
|
{
|
|
/* So we get a big error if we forget to update this code! */
|
|
_COGL_STATIC_ASSERT (COGL_PIPELINE_STATE_SPARSE_COUNT == 18,
|
|
"Make sure to install a hash function for "
|
|
"newly added pipeline state and update assert "
|
|
"in _cogl_pipeline_init_state_hash_functions");
|
|
}
|
|
}
|
|
|
|
unsigned int
|
|
_cogl_pipeline_hash (CoglPipeline *pipeline,
|
|
unsigned int differences,
|
|
unsigned long layer_differences,
|
|
CoglPipelineEvalFlags flags)
|
|
{
|
|
CoglPipeline *authorities[COGL_PIPELINE_STATE_SPARSE_COUNT];
|
|
unsigned int mask;
|
|
int i;
|
|
CoglPipelineHashState state;
|
|
unsigned int final_hash = 0;
|
|
|
|
state.hash = 0;
|
|
state.layer_differences = layer_differences;
|
|
state.flags = flags;
|
|
|
|
_cogl_pipeline_update_real_blend_enable (pipeline, FALSE);
|
|
|
|
/* hash non-sparse state */
|
|
|
|
if (differences & COGL_PIPELINE_STATE_REAL_BLEND_ENABLE)
|
|
{
|
|
CoglBool enable = pipeline->real_blend_enable;
|
|
state.hash =
|
|
_cogl_util_one_at_a_time_hash (state.hash, &enable, sizeof (enable));
|
|
}
|
|
|
|
/* hash sparse state */
|
|
|
|
mask = differences & COGL_PIPELINE_STATE_ALL_SPARSE;
|
|
_cogl_pipeline_resolve_authorities (pipeline, mask, authorities);
|
|
|
|
for (i = 0; i < COGL_PIPELINE_STATE_SPARSE_COUNT; i++)
|
|
{
|
|
unsigned int current_state = (1<<i);
|
|
|
|
/* XXX: we are hashing the un-mixed hash values of all the
|
|
* individual state groups; we should provide a means to test
|
|
* the quality of the final hash values we are getting with this
|
|
* approach... */
|
|
if (differences & current_state)
|
|
{
|
|
CoglPipeline *authority = authorities[i];
|
|
state_hash_functions[i] (authority, &state);
|
|
final_hash = _cogl_util_one_at_a_time_hash (final_hash, &state.hash,
|
|
sizeof (state.hash));
|
|
}
|
|
|
|
if (current_state > differences)
|
|
break;
|
|
}
|
|
|
|
return _cogl_util_one_at_a_time_mix (final_hash);
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
CoglContext *context;
|
|
CoglPipeline *src_pipeline;
|
|
CoglPipeline *dst_pipeline;
|
|
unsigned int layer_differences;
|
|
} DeepCopyData;
|
|
|
|
static CoglBool
|
|
deep_copy_layer_cb (CoglPipelineLayer *src_layer,
|
|
void *user_data)
|
|
{
|
|
DeepCopyData *data = user_data;
|
|
CoglPipelineLayer *dst_layer;
|
|
unsigned int differences = data->layer_differences;
|
|
|
|
dst_layer = _cogl_pipeline_get_layer (data->dst_pipeline, src_layer->index);
|
|
|
|
while (src_layer != data->context->default_layer_n &&
|
|
src_layer != data->context->default_layer_0 &&
|
|
differences)
|
|
{
|
|
unsigned long to_copy = differences & src_layer->differences;
|
|
|
|
if (to_copy)
|
|
{
|
|
_cogl_pipeline_layer_copy_differences (dst_layer, src_layer, to_copy);
|
|
differences ^= to_copy;
|
|
}
|
|
|
|
src_layer = COGL_PIPELINE_LAYER (COGL_NODE (src_layer)->parent);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
CoglPipeline *
|
|
_cogl_pipeline_deep_copy (CoglPipeline *pipeline,
|
|
unsigned long differences,
|
|
unsigned long layer_differences)
|
|
{
|
|
CoglPipeline *new, *authority;
|
|
CoglBool copy_layer_state;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
if ((differences & COGL_PIPELINE_STATE_LAYERS))
|
|
{
|
|
copy_layer_state = TRUE;
|
|
differences &= ~COGL_PIPELINE_STATE_LAYERS;
|
|
}
|
|
else
|
|
copy_layer_state = FALSE;
|
|
|
|
new = cogl_pipeline_new (ctx);
|
|
|
|
for (authority = pipeline;
|
|
authority != ctx->default_pipeline && differences;
|
|
authority = COGL_PIPELINE (COGL_NODE (authority)->parent))
|
|
{
|
|
unsigned long to_copy = differences & authority->differences;
|
|
|
|
if (to_copy)
|
|
{
|
|
_cogl_pipeline_copy_differences (new, authority, to_copy);
|
|
differences ^= to_copy;
|
|
}
|
|
}
|
|
|
|
if (copy_layer_state)
|
|
{
|
|
DeepCopyData data;
|
|
|
|
/* The unit index doesn't need to be copied because it should
|
|
* end up with the same values anyway because the new pipeline
|
|
* will have the same indices as the source pipeline */
|
|
layer_differences &= ~COGL_PIPELINE_LAYER_STATE_UNIT;
|
|
|
|
data.context = ctx;
|
|
data.src_pipeline = pipeline;
|
|
data.dst_pipeline = new;
|
|
data.layer_differences = layer_differences;
|
|
|
|
_cogl_pipeline_foreach_layer_internal (pipeline,
|
|
deep_copy_layer_cb,
|
|
&data);
|
|
}
|
|
|
|
return new;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
int i;
|
|
CoglPipelineLayer **layers;
|
|
} AddLayersToArrayState;
|
|
|
|
static CoglBool
|
|
add_layer_to_array_cb (CoglPipelineLayer *layer,
|
|
void *user_data)
|
|
{
|
|
AddLayersToArrayState *state = user_data;
|
|
state->layers[state->i++] = layer;
|
|
return TRUE;
|
|
}
|
|
|
|
/* This tries to find the oldest ancestor whose pipeline and layer
|
|
state matches the given flags. This is mostly used to detect code
|
|
gen authorities so that we can reduce the numer of programs
|
|
generated */
|
|
CoglPipeline *
|
|
_cogl_pipeline_find_equivalent_parent (CoglPipeline *pipeline,
|
|
CoglPipelineState pipeline_state,
|
|
CoglPipelineLayerState layer_state)
|
|
{
|
|
CoglPipeline *authority0;
|
|
CoglPipeline *authority1;
|
|
int n_layers;
|
|
CoglPipelineLayer **authority0_layers;
|
|
CoglPipelineLayer **authority1_layers;
|
|
|
|
/* Find the first pipeline that modifies state that affects the
|
|
* state or any layer state... */
|
|
authority0 = _cogl_pipeline_get_authority (pipeline,
|
|
pipeline_state |
|
|
COGL_PIPELINE_STATE_LAYERS);
|
|
|
|
/* Find the next ancestor after that, that also modifies the
|
|
* state... */
|
|
if (_cogl_pipeline_get_parent (authority0))
|
|
{
|
|
authority1 =
|
|
_cogl_pipeline_get_authority (_cogl_pipeline_get_parent (authority0),
|
|
pipeline_state |
|
|
COGL_PIPELINE_STATE_LAYERS);
|
|
}
|
|
else
|
|
return authority0;
|
|
|
|
n_layers = cogl_pipeline_get_n_layers (authority0);
|
|
|
|
for (;;)
|
|
{
|
|
AddLayersToArrayState state;
|
|
int i;
|
|
|
|
if (n_layers != cogl_pipeline_get_n_layers (authority1))
|
|
return authority0;
|
|
|
|
/* If the programs differ by anything that isn't part of the
|
|
layer state then we can't continue */
|
|
if (pipeline_state &&
|
|
(_cogl_pipeline_compare_differences (authority0, authority1) &
|
|
pipeline_state))
|
|
return authority0;
|
|
|
|
authority0_layers =
|
|
g_alloca (sizeof (CoglPipelineLayer *) * n_layers);
|
|
state.i = 0;
|
|
state.layers = authority0_layers;
|
|
_cogl_pipeline_foreach_layer_internal (authority0,
|
|
add_layer_to_array_cb,
|
|
&state);
|
|
|
|
authority1_layers =
|
|
g_alloca (sizeof (CoglPipelineLayer *) * n_layers);
|
|
state.i = 0;
|
|
state.layers = authority1_layers;
|
|
_cogl_pipeline_foreach_layer_internal (authority1,
|
|
add_layer_to_array_cb,
|
|
&state);
|
|
|
|
for (i = 0; i < n_layers; i++)
|
|
{
|
|
unsigned long layer_differences;
|
|
|
|
if (authority0_layers[i] == authority1_layers[i])
|
|
continue;
|
|
|
|
layer_differences =
|
|
_cogl_pipeline_layer_compare_differences (authority0_layers[i],
|
|
authority1_layers[i]);
|
|
|
|
if (layer_differences & layer_state)
|
|
return authority0;
|
|
}
|
|
|
|
/* Find the next ancestor after that, that also modifies state
|
|
* affecting codegen... */
|
|
|
|
if (!_cogl_pipeline_get_parent (authority1))
|
|
break;
|
|
|
|
authority0 = authority1;
|
|
authority1 =
|
|
_cogl_pipeline_get_authority (_cogl_pipeline_get_parent (authority1),
|
|
pipeline_state |
|
|
COGL_PIPELINE_STATE_LAYERS);
|
|
if (authority1 == authority0)
|
|
break;
|
|
}
|
|
|
|
return authority1;
|
|
}
|
|
|
|
CoglPipelineState
|
|
_cogl_pipeline_get_state_for_vertex_codegen (CoglContext *context)
|
|
{
|
|
CoglPipelineState state = (COGL_PIPELINE_STATE_LAYERS |
|
|
COGL_PIPELINE_STATE_USER_SHADER |
|
|
COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE |
|
|
COGL_PIPELINE_STATE_VERTEX_SNIPPETS);
|
|
|
|
/* If we don't have the builtin point size uniform then we'll add
|
|
* one in the GLSL but we'll only do this if the point size is
|
|
* non-zero. Whether or not the point size is zero is represented by
|
|
* COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE */
|
|
if (!_cogl_has_private_feature
|
|
(context, COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM))
|
|
state |= COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE;
|
|
|
|
return state;
|
|
}
|
|
|
|
CoglPipelineLayerState
|
|
_cogl_pipeline_get_layer_state_for_fragment_codegen (CoglContext *context)
|
|
{
|
|
CoglPipelineLayerState state =
|
|
(COGL_PIPELINE_LAYER_STATE_COMBINE |
|
|
COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE |
|
|
COGL_PIPELINE_LAYER_STATE_UNIT |
|
|
COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS);
|
|
|
|
/* If the driver supports GLSL then we might be using gl_PointCoord
|
|
* to implement the sprite coords. In that case the generated code
|
|
* depends on the point sprite state */
|
|
if (cogl_has_feature (context, COGL_FEATURE_ID_GLSL))
|
|
state |= COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS;
|
|
|
|
return state;
|
|
}
|
|
|
|
CoglPipelineState
|
|
_cogl_pipeline_get_state_for_fragment_codegen (CoglContext *context)
|
|
{
|
|
CoglPipelineState state = (COGL_PIPELINE_STATE_LAYERS |
|
|
COGL_PIPELINE_STATE_USER_SHADER |
|
|
COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS);
|
|
|
|
if (!_cogl_has_private_feature (context, COGL_PRIVATE_FEATURE_ALPHA_TEST))
|
|
state |= COGL_PIPELINE_STATE_ALPHA_FUNC;
|
|
|
|
return state;
|
|
}
|
|
|
|
int
|
|
cogl_pipeline_get_uniform_location (CoglPipeline *pipeline,
|
|
const char *uniform_name)
|
|
{
|
|
void *location_ptr;
|
|
char *uniform_name_copy;
|
|
|
|
_COGL_GET_CONTEXT (ctx, -1);
|
|
|
|
/* This API is designed as if the uniform locations are specific to
|
|
a pipeline but they are actually unique across a whole
|
|
CoglContext. Potentially this could just be
|
|
cogl_context_get_uniform_location but it seems to make sense to
|
|
keep the API this way so that we can change the internals if need
|
|
be. */
|
|
|
|
/* Look for an existing uniform with this name */
|
|
if (g_hash_table_lookup_extended (ctx->uniform_name_hash,
|
|
uniform_name,
|
|
NULL,
|
|
&location_ptr))
|
|
return GPOINTER_TO_INT (location_ptr);
|
|
|
|
uniform_name_copy = g_strdup (uniform_name);
|
|
g_ptr_array_add (ctx->uniform_names, uniform_name_copy);
|
|
g_hash_table_insert (ctx->uniform_name_hash,
|
|
uniform_name_copy,
|
|
GINT_TO_POINTER (ctx->n_uniform_names));
|
|
|
|
return ctx->n_uniform_names++;
|
|
}
|