mutter/cogl/cogl/cogl-buffer-private.h
Niels De Graef 3a4a858ce3 cogl: use G_BEGIN_DECLS instead of COGL_BEGIN_DECLS
This macro was introduced so as to be able to be built without GLib.
However, this feature was long ago removed, and in Mutter we depend on
it anyway, so let's get rid of it in favor of more consistency.
2018-11-23 08:55:43 +01:00

181 lines
5.5 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*
* Authors:
* Damien Lespiau <damien.lespiau@intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef __COGL_BUFFER_PRIVATE_H__
#define __COGL_BUFFER_PRIVATE_H__
#include <glib.h>
#include "cogl-object-private.h"
#include "cogl-buffer.h"
#include "cogl-context.h"
#include "cogl-gl-header.h"
G_BEGIN_DECLS
typedef struct _CoglBufferVtable CoglBufferVtable;
struct _CoglBufferVtable
{
void * (* map_range) (CoglBuffer *buffer,
size_t offset,
size_t size,
CoglBufferAccess access,
CoglBufferMapHint hints,
CoglError **error);
void (* unmap) (CoglBuffer *buffer);
CoglBool (* set_data) (CoglBuffer *buffer,
unsigned int offset,
const void *data,
unsigned int size,
CoglError **error);
};
typedef enum _CoglBufferFlags
{
COGL_BUFFER_FLAG_NONE = 0,
COGL_BUFFER_FLAG_BUFFER_OBJECT = 1UL << 0, /* real openGL buffer object */
COGL_BUFFER_FLAG_MAPPED = 1UL << 1,
COGL_BUFFER_FLAG_MAPPED_FALLBACK = 1UL << 2
} CoglBufferFlags;
typedef enum {
COGL_BUFFER_USAGE_HINT_TEXTURE,
COGL_BUFFER_USAGE_HINT_ATTRIBUTE_BUFFER,
COGL_BUFFER_USAGE_HINT_INDEX_BUFFER
} CoglBufferUsageHint;
typedef enum {
COGL_BUFFER_BIND_TARGET_PIXEL_PACK,
COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK,
COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER,
COGL_BUFFER_BIND_TARGET_INDEX_BUFFER,
COGL_BUFFER_BIND_TARGET_COUNT
} CoglBufferBindTarget;
struct _CoglBuffer
{
CoglObject _parent;
CoglContext *context;
CoglBufferVtable vtable;
CoglBufferBindTarget last_target;
CoglBufferFlags flags;
GLuint gl_handle; /* OpenGL handle */
unsigned int size; /* size of the buffer, in bytes */
CoglBufferUsageHint usage_hint;
CoglBufferUpdateHint update_hint;
/* points to the mapped memory when the CoglBuffer is a VBO, PBO,
* ... or points to allocated memory in the fallback paths */
uint8_t *data;
int immutable_ref;
unsigned int store_created:1;
};
/* This is used to register a type to the list of handle types that
will be considered a texture in cogl_is_texture() */
void
_cogl_buffer_register_buffer_type (const CoglObjectClass *klass);
#define COGL_BUFFER_DEFINE(TypeName, type_name) \
COGL_OBJECT_DEFINE_WITH_CODE \
(TypeName, type_name, \
_cogl_buffer_register_buffer_type (&_cogl_##type_name##_class))
void
_cogl_buffer_initialize (CoglBuffer *buffer,
CoglContext *context,
size_t size,
CoglBufferBindTarget default_target,
CoglBufferUsageHint usage_hint,
CoglBufferUpdateHint update_hint);
void
_cogl_buffer_fini (CoglBuffer *buffer);
CoglBufferUsageHint
_cogl_buffer_get_usage_hint (CoglBuffer *buffer);
GLenum
_cogl_buffer_access_to_gl_enum (CoglBufferAccess access);
CoglBuffer *
_cogl_buffer_immutable_ref (CoglBuffer *buffer);
void
_cogl_buffer_immutable_unref (CoglBuffer *buffer);
CoglBool
_cogl_buffer_set_data (CoglBuffer *buffer,
size_t offset,
const void *data,
size_t size,
CoglError **error);
void *
_cogl_buffer_map (CoglBuffer *buffer,
CoglBufferAccess access,
CoglBufferMapHint hints,
CoglError **error);
/* This is a wrapper around cogl_buffer_map_range for internal use
when we want to map the buffer for write only to replace the entire
contents. If the map fails then it will fallback to writing to a
temporary buffer. When _cogl_buffer_unmap_for_fill_or_fallback is
called the temporary buffer will be copied into the array. Note
that these calls share a global array so they can not be nested. */
void *
_cogl_buffer_map_range_for_fill_or_fallback (CoglBuffer *buffer,
size_t offset,
size_t size);
void *
_cogl_buffer_map_for_fill_or_fallback (CoglBuffer *buffer);
void
_cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer);
G_END_DECLS
#endif /* __COGL_BUFFER_PRIVATE_H__ */