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99b303dbcc
* tests/test-events.c: Clean up a bit, and print out more messages when pressing one of the rectangles. * tests/test-threads.c: Be more verbose in the console, and apply another behaviour on the rectangle, to show that we are not blocking.
273 lines
7.5 KiB
C
273 lines
7.5 KiB
C
#include <clutter/clutter.h>
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gboolean IsFullScreen = FALSE, IsMotion = TRUE;
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static void
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stage_state_cb (ClutterStage *stage,
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gpointer data)
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{
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gchar *detail = (gchar*)data;
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printf("[stage signal] %s\n", detail);
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}
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static gboolean
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blue_button_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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ClutterActor *stage;
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stage = clutter_stage_get_default ();
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if (IsFullScreen)
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IsFullScreen = FALSE;
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else
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IsFullScreen = TRUE;
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g_object_set (stage, "fullscreen", IsFullScreen, NULL);
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g_print ("*** Fullscreen %s ***\n",
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IsFullScreen ? "enabled" : "disabled");
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return FALSE;
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}
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static gboolean
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red_button_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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if (IsMotion)
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IsMotion = FALSE;
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else
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IsMotion = TRUE;
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clutter_set_motion_events_enabled (IsMotion);
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g_print ("*** Per actor motion events %s ***\n",
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IsMotion ? "enabled" : "disabled");
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return FALSE;
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}
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static gboolean
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capture_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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g_print ("* captured event for type '%s' *\n",
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G_OBJECT_TYPE_NAME (actor));
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return FALSE;
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}
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static void
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key_focus_in_cb (ClutterActor *actor,
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gpointer data)
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{
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ClutterActor *focus_box = CLUTTER_ACTOR(data);
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if (actor == clutter_stage_get_default ())
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clutter_actor_hide (focus_box);
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else
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{
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clutter_actor_set_position (focus_box,
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clutter_actor_get_x (actor) - 5,
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clutter_actor_get_y (actor) - 5);
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clutter_actor_set_size (focus_box,
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clutter_actor_get_width (actor) + 10,
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clutter_actor_get_height (actor) + 10);
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clutter_actor_show (focus_box);
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}
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}
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static gboolean
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input_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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ClutterStage *stage = CLUTTER_STAGE (clutter_stage_get_default ());
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gchar keybuf[9], *source = (gchar*)data;
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int len = 0;
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->key.keyval),
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keybuf);
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keybuf[len] = '\0';
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g_print ("[%s] KEY PRESS '%s'", source, keybuf);
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break;
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case CLUTTER_KEY_RELEASE:
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len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->key.keyval),
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keybuf);
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keybuf[len] = '\0';
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g_print ("[%s] KEY RELEASE '%s'", source, keybuf);
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break;
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case CLUTTER_MOTION:
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g_print ("[%s] MOTION", source);
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break;
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case CLUTTER_ENTER:
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g_print ("[%s] ENTER", source);
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break;
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case CLUTTER_LEAVE:
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g_print ("[%s] LEAVE", source);
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break;
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case CLUTTER_BUTTON_PRESS:
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g_print ("[%s] BUTTON PRESS (click count:%i)",
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source, event->button.click_count);
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break;
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case CLUTTER_BUTTON_RELEASE:
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g_print ("[%s] BUTTON RELEASE (click count:%i)",
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source, event->button.click_count);
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if (clutter_event_get_source (event) == CLUTTER_ACTOR (stage))
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clutter_stage_set_key_focus (stage, NULL);
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else if (clutter_event_get_source (event) == actor
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&& clutter_actor_get_parent (actor) == CLUTTER_ACTOR (stage))
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clutter_stage_set_key_focus (stage, actor);
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break;
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case CLUTTER_SCROLL:
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g_print ("[%s] BUTTON SCROLL (click count:%i)",
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source, event->button.click_count);
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break;
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case CLUTTER_STAGE_STATE:
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g_print ("[%s] STAGE STATE", source);
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break;
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case CLUTTER_DESTROY_NOTIFY:
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g_print ("[%s] DESTROY NOTIFY", source);
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break;
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case CLUTTER_CLIENT_MESSAGE:
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g_print ("[%s] CLIENT MESSAGE", source);
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break;
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case CLUTTER_DELETE:
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g_print ("[%s] DELETE", source);
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break;
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case CLUTTER_NOTHING:
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return FALSE;
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}
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if (clutter_event_get_source (event) == actor)
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g_print (" *source*");
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g_printf("\n");
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return FALSE;
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}
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage, *actor, *focus_box, *group;
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ClutterColor rcol = { 0xff, 0, 0, 0xff},
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bcol = { 0, 0, 0xff, 0xff },
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gcol = { 0, 0xff, 0, 0xff },
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ycol = { 0xff, 0xff, 0, 0xff },
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ncol = { 0, 0, 0, 0xff };
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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g_signal_connect (stage, "event", G_CALLBACK (input_cb), "stage");
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g_signal_connect (stage, "fullscreen",
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G_CALLBACK (stage_state_cb), "fullscreen");
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g_signal_connect (stage, "unfullscreen",
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G_CALLBACK (stage_state_cb), "unfullscreen");
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g_signal_connect (stage, "activate",
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G_CALLBACK (stage_state_cb), "activate");
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g_signal_connect (stage, "deactivate",
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G_CALLBACK (stage_state_cb), "deactivate");
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g_signal_connect (stage, "captured-event", G_CALLBACK (capture_cb), NULL);
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focus_box = clutter_rectangle_new_with_color (&ncol);
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clutter_container_add (CLUTTER_CONTAINER(stage), focus_box, NULL);
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actor = clutter_rectangle_new_with_color (&rcol);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 100, 100);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "red box");
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g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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/* Toggle motion - enter/leave capture */
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g_signal_connect (actor, "button-press-event",
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G_CALLBACK (red_button_cb), NULL);
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clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor);
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actor = clutter_rectangle_new_with_color (&gcol);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 250, 100);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "green box");
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g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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g_signal_connect (actor, "captured-event", G_CALLBACK (capture_cb), NULL);
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actor = clutter_rectangle_new_with_color (&bcol);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 400, 100);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
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g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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/* Fullscreen */
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g_signal_connect (actor, "button-press-event",
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G_CALLBACK (blue_button_cb), NULL);
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/* non reactive */
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actor = clutter_rectangle_new_with_color (&ncol);
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clutter_actor_set_size (actor, 400, 50);
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clutter_actor_set_position (actor, 100, 250);
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clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
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g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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g_signal_connect (stage, "focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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/* non reactive group, with reactive child */
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actor = clutter_rectangle_new_with_color (&ycol);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_reactive (actor, TRUE);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "yellow box");
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/* note group not reactive */
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group = clutter_group_new ();
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clutter_container_add (CLUTTER_CONTAINER (group), actor, NULL);
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clutter_container_add (CLUTTER_CONTAINER (stage), group, NULL);
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clutter_actor_set_position (group, 100, 350);
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clutter_actor_show_all (group);
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clutter_actor_show_all (CLUTTER_ACTOR (stage));
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clutter_main();
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return 0;
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}
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