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a0441778ad
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.
This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905
)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
413 lines
12 KiB
C
413 lines
12 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <math.h>
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#include <glib.h>
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#include "cogl-clip-stack.h"
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#include "cogl-primitives.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-util.h"
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#include "cogl-matrix-private.h"
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#include "cogl-primitives-private.h"
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#include "cogl-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-attribute-private.h"
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#include "cogl-primitive-private.h"
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#include "cogl1-context.h"
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#include "cogl-offscreen.h"
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#include "cogl-matrix-stack.h"
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static void *
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_cogl_clip_stack_push_entry (CoglClipStack *clip_stack,
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size_t size,
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CoglClipStackType type)
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{
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CoglClipStack *entry = g_slice_alloc (size);
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/* The new entry starts with a ref count of 1 because the stack
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holds a reference to it as it is the top entry */
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entry->ref_count = 1;
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entry->type = type;
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entry->parent = clip_stack;
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/* We don't need to take a reference to the parent from the entry
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because the we are stealing the ref in the new stack top */
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return entry;
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}
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static void
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get_transformed_corners (float x_1,
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float y_1,
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float x_2,
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float y_2,
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CoglMatrix *modelview,
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CoglMatrix *projection,
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const float *viewport,
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float *transformed_corners)
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{
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int i;
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transformed_corners[0] = x_1;
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transformed_corners[1] = y_1;
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transformed_corners[2] = x_2;
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transformed_corners[3] = y_1;
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transformed_corners[4] = x_2;
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transformed_corners[5] = y_2;
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transformed_corners[6] = x_1;
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transformed_corners[7] = y_2;
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/* Project the coordinates to window space coordinates */
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for (i = 0; i < 4; i++)
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{
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float *v = transformed_corners + i * 2;
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_cogl_transform_point (modelview, projection, viewport, v, v + 1);
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}
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}
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/* Sets the window-space bounds of the entry based on the projected
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coordinates of the given rectangle */
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static void
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_cogl_clip_stack_entry_set_bounds (CoglClipStack *entry,
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float *transformed_corners)
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{
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float min_x = G_MAXFLOAT, min_y = G_MAXFLOAT;
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float max_x = -G_MAXFLOAT, max_y = -G_MAXFLOAT;
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int i;
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for (i = 0; i < 4; i++)
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{
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float *v = transformed_corners + i * 2;
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if (v[0] > max_x)
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max_x = v[0];
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if (v[0] < min_x)
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min_x = v[0];
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if (v[1] > max_y)
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max_y = v[1];
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if (v[1] < min_y)
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min_y = v[1];
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}
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entry->bounds_x0 = floorf (min_x);
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entry->bounds_x1 = ceilf (max_x);
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entry->bounds_y0 = floorf (min_y);
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entry->bounds_y1 = ceilf (max_y);
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}
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CoglClipStack *
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_cogl_clip_stack_push_window_rectangle (CoglClipStack *stack,
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int x_offset,
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int y_offset,
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int width,
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int height)
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{
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CoglClipStack *entry;
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entry = _cogl_clip_stack_push_entry (stack,
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sizeof (CoglClipStackWindowRect),
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COGL_CLIP_STACK_WINDOW_RECT);
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entry->bounds_x0 = x_offset;
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entry->bounds_x1 = x_offset + width;
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entry->bounds_y0 = y_offset;
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entry->bounds_y1 = y_offset + height;
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return entry;
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}
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CoglClipStack *
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_cogl_clip_stack_push_rectangle (CoglClipStack *stack,
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float x_1,
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float y_1,
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float x_2,
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float y_2,
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CoglMatrixEntry *modelview_entry,
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CoglMatrixEntry *projection_entry,
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const float *viewport)
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{
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CoglClipStackRect *entry;
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CoglMatrix modelview;
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CoglMatrix projection;
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CoglMatrix modelview_projection;
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/* Corners of the given rectangle in an clockwise order:
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* (0, 1) (2, 3)
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*
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*
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*
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* (6, 7) (4, 5)
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*/
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float rect[] = {
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x_1, y_1,
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x_2, y_1,
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x_2, y_2,
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x_1, y_2
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};
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/* Make a new entry */
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entry = _cogl_clip_stack_push_entry (stack,
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sizeof (CoglClipStackRect),
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COGL_CLIP_STACK_RECT);
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entry->x0 = x_1;
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entry->y0 = y_1;
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entry->x1 = x_2;
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entry->y1 = y_2;
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entry->matrix_entry = cogl_matrix_entry_ref (modelview_entry);
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cogl_matrix_entry_get (modelview_entry, &modelview);
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cogl_matrix_entry_get (projection_entry, &projection);
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cogl_matrix_multiply (&modelview_projection,
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&projection,
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&modelview);
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/* Technically we could avoid the viewport transform at this point
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* if we want to make this a bit faster. */
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_cogl_transform_point (&modelview, &projection, viewport, &rect[0], &rect[1]);
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_cogl_transform_point (&modelview, &projection, viewport, &rect[2], &rect[3]);
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_cogl_transform_point (&modelview, &projection, viewport, &rect[4], &rect[5]);
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_cogl_transform_point (&modelview, &projection, viewport, &rect[6], &rect[7]);
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/* If the fully transformed rectangle isn't still axis aligned we
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* can't handle it using a scissor.
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*
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* We don't use an epsilon here since we only really aim to catch
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* simple cases where the transform doesn't leave the rectangle screen
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* aligned and don't mind some false positives.
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*/
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if (rect[0] != rect[6] ||
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rect[1] != rect[3] ||
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rect[2] != rect[4] ||
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rect[7] != rect[5])
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{
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entry->can_be_scissor = FALSE;
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_cogl_clip_stack_entry_set_bounds ((CoglClipStack *) entry,
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rect);
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}
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else
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{
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CoglClipStack *base_entry = (CoglClipStack *) entry;
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x_1 = rect[0];
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y_1 = rect[1];
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x_2 = rect[4];
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y_2 = rect[5];
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/* Consider that the modelview matrix may flip the rectangle
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* along the x or y axis... */
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#define SWAP(A,B) do { float tmp = B; B = A; A = tmp; } while (0)
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if (x_1 > x_2)
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SWAP (x_1, x_2);
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if (y_1 > y_2)
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SWAP (y_1, y_2);
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#undef SWAP
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base_entry->bounds_x0 = COGL_UTIL_NEARBYINT (x_1);
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base_entry->bounds_y0 = COGL_UTIL_NEARBYINT (y_1);
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base_entry->bounds_x1 = COGL_UTIL_NEARBYINT (x_2);
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base_entry->bounds_y1 = COGL_UTIL_NEARBYINT (y_2);
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entry->can_be_scissor = TRUE;
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}
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return (CoglClipStack *) entry;
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}
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CoglClipStack *
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_cogl_clip_stack_push_primitive (CoglClipStack *stack,
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CoglPrimitive *primitive,
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float bounds_x1,
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float bounds_y1,
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float bounds_x2,
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float bounds_y2,
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CoglMatrixEntry *modelview_entry,
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CoglMatrixEntry *projection_entry,
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const float *viewport)
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{
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CoglClipStackPrimitive *entry;
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CoglMatrix modelview;
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CoglMatrix projection;
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float transformed_corners[8];
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entry = _cogl_clip_stack_push_entry (stack,
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sizeof (CoglClipStackPrimitive),
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COGL_CLIP_STACK_PRIMITIVE);
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entry->primitive = cogl_object_ref (primitive);
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entry->matrix_entry = cogl_matrix_entry_ref (modelview_entry);
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entry->bounds_x1 = bounds_x1;
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entry->bounds_y1 = bounds_y1;
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entry->bounds_x2 = bounds_x2;
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entry->bounds_y2 = bounds_y2;
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cogl_matrix_entry_get (modelview_entry, &modelview);
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cogl_matrix_entry_get (projection_entry, &projection);
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get_transformed_corners (bounds_x1, bounds_y1, bounds_x2, bounds_y2,
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&modelview,
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&projection,
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viewport,
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transformed_corners);
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/* NB: this is referring to the bounds in window coordinates as opposed
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* to the bounds above in primitive local coordinates. */
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_cogl_clip_stack_entry_set_bounds ((CoglClipStack *) entry,
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transformed_corners);
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return (CoglClipStack *) entry;
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}
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CoglClipStack *
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_cogl_clip_stack_ref (CoglClipStack *entry)
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{
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/* A NULL pointer is considered a valid stack so we should accept
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that as an argument */
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if (entry)
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entry->ref_count++;
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return entry;
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}
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void
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_cogl_clip_stack_unref (CoglClipStack *entry)
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{
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/* Unref all of the entries until we hit the root of the list or the
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entry still has a remaining reference */
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while (entry && --entry->ref_count <= 0)
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{
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CoglClipStack *parent = entry->parent;
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switch (entry->type)
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{
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case COGL_CLIP_STACK_RECT:
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{
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CoglClipStackRect *rect = (CoglClipStackRect *) entry;
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cogl_matrix_entry_unref (rect->matrix_entry);
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g_slice_free1 (sizeof (CoglClipStackRect), entry);
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break;
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}
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case COGL_CLIP_STACK_WINDOW_RECT:
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g_slice_free1 (sizeof (CoglClipStackWindowRect), entry);
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break;
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case COGL_CLIP_STACK_PRIMITIVE:
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{
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CoglClipStackPrimitive *primitive_entry =
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(CoglClipStackPrimitive *) entry;
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cogl_matrix_entry_unref (primitive_entry->matrix_entry);
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cogl_object_unref (primitive_entry->primitive);
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g_slice_free1 (sizeof (CoglClipStackPrimitive), entry);
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break;
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}
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default:
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g_assert_not_reached ();
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}
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entry = parent;
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}
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}
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CoglClipStack *
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_cogl_clip_stack_pop (CoglClipStack *stack)
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{
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CoglClipStack *new_top;
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_COGL_RETURN_VAL_IF_FAIL (stack != NULL, NULL);
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/* To pop we are moving the top of the stack to the old top's parent
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node. The stack always needs to have a reference to the top entry
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so we must take a reference to the new top. The stack would have
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previously had a reference to the old top so we need to decrease
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the ref count on that. We need to ref the new head first in case
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this stack was the only thing referencing the old top. In that
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case the call to _cogl_clip_stack_entry_unref will unref the
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parent. */
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new_top = stack->parent;
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_cogl_clip_stack_ref (new_top);
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_cogl_clip_stack_unref (stack);
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return new_top;
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}
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void
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_cogl_clip_stack_get_bounds (CoglClipStack *stack,
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int *scissor_x0,
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int *scissor_y0,
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int *scissor_x1,
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int *scissor_y1)
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{
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CoglClipStack *entry;
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*scissor_x0 = 0;
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*scissor_y0 = 0;
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*scissor_x1 = G_MAXINT;
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*scissor_y1 = G_MAXINT;
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for (entry = stack; entry; entry = entry->parent)
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{
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/* Get the intersection of the current scissor and the bounding
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box of this clip */
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_cogl_util_scissor_intersect (entry->bounds_x0,
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entry->bounds_y0,
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entry->bounds_x1,
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entry->bounds_y1,
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scissor_x0,
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scissor_y0,
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scissor_x1,
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scissor_y1);
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}
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}
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void
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_cogl_clip_stack_flush (CoglClipStack *stack,
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CoglFramebuffer *framebuffer)
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{
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CoglContext *ctx = framebuffer->context;
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ctx->driver_vtable->clip_stack_flush (stack, framebuffer);
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}
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